2. Follow up exactly and ensure ur hotkeys and micro are solid. Works best vs fast expanding zerg and worst against terran (bunker =gg)
My fav game was a toss who prxy gated me and cause of my wall was able to win

Forum Index > StarCraft 2 Strategy |
vahgar.r24
India465 Posts
2. Follow up exactly and ensure ur hotkeys and micro are solid. Works best vs fast expanding zerg and worst against terran (bunker =gg) My fav game was a toss who prxy gated me and cause of my wall was able to win ![]() | ||
Hetz
196 Posts
1. Why do people like winning over actually getting good? 2. If people come up with any hard to hold cheese, its always zerg having the hardest time defending and terrans 'just build a bunker'... ![]() | ||
turbopasca1
Moldova41 Posts
here is the replay , me and my opponent are both 1050+ master league on eu. ![]() | ||
Lomo
Germany137 Posts
Cheese is way to strong in sc2 | ||
Cheerio
Ukraine3178 Posts
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Cano
Poland200 Posts
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T0fuuu
Australia2275 Posts
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FeyFey
Germany10114 Posts
I am shocked though how this can work against grandmaster people. But i guess you have to decide if you wanna fight against one base play or if you want to fight against the fast expand and because of the mind set higher up peoples will always decide for the fast expand ![]() | ||
ZDuke
Australia6 Posts
On May 16 2011 20:59 turbopasca1 wrote: Hello , a funny thing happened to me after i read this thread, i go on ladder and i get a terran player on xelnaga caverns map , i try to scout his base , but his low ground entrance is blocked with rax supply wall (at that moment i was like wtf xD i know what is that) , so i stop making probes added a second gateway before cyber, and chronoboosted my stalkers as soon as i start making them , but as soon as i moved out , my probe spotes him already on half way to my main , so i had little time to kite his army , and still with a little bit micro i was able to kill some scvs , reinforcing marines , gathered my probes and using mineral walk technique i was able to surround marines while scvs where targeting my zealots / stalkers. So i was able to defend it with no problem. I think this is definately the way to beat it as toss, this build is quite easy to scout cause of the low ground wall, supply drop will confirm it. If he is just faking it to tech or in base FE, then you can harrass the wall with your early stalkers. | ||
Patriot.dlk
Sweden5462 Posts
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NoDDiE
Poland170 Posts
i was surprised when i saw ur bo but i managed to luckily hold it off (i usually open reaper first, few rines + hellion + try to get massive map control) : thats why i managed to see it comming fairly early - get 2 bunkers and 2nd reaper, however i defended VERY luckily (bunker nerf ftw, 2 reapers in red) and now week later i see you made nice progress with that build order ^^ this world is soooooo amazing small ![]() | ||
Draq
Poland14 Posts
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Geiko
France1939 Posts
On May 16 2011 21:03 Cano wrote: Maybe I'm missing something by why not just build a Depot instead of orbital? It's not that you're gearing up for the late game and the Depot is less expensive and builds faster. I get an oc because i can afford it without cutting marine production. In some cases, that MULE can save the day (see replay vs MoMaN) | ||
Crytch
Germany135 Posts
On May 16 2011 21:00 mouzLomo wrote: Tossman plays every game since 6 months 4 gate only and he is gm (Eu);;. Cheese is way to strong in sc2 No, players who dont scout are way to newbie for sc2... | ||
101toss
3232 Posts
On May 16 2011 13:27 Belha wrote: Show nested quote + On May 16 2011 12:11 101toss wrote: On May 16 2011 12:09 ZeromuS wrote: So any ideas on Zerg, Terran or Protoss responses? It would be cool to compile them into a post somewhere in these forums so people using search function can find it ![]() Protoss response when seeing the cut workers+multiple rax can be quick forge+cannons, fast sentry, or 2gate lots (pulling probes is okay too since he is pulling his SCVs). Terran response is easy: just build a bunker. If you walled (which doesn't happen much in TvT but it still does), it's even easier to defend with a bunker. Jesus crist, can you READ THE OP $%&... He WALLS THE RAMP, so no scout allowed unless you get lucky and find him 1rst on close positions. These Terran cheeses ruins the game, seriusly thx for posting this so the players can find how to stop this new crap. Minimal skill for amazing results: thats not what smart people want from a good strat game. The most ironic about this, is that is easily to hold only as terran... User was warned for this post They patched the game so it takes more than two buildings to wall off, and 9 pylon scout arrives before rax goes up, and ramp at the bottom is already an indicator of what is going to happen. | ||
danscabra
United Kingdom12 Posts
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Xadar
497 Posts
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MasterFischer
Denmark836 Posts
Needless to say, people were not happy. ![]() | ||
Njunin
14 Posts
On May 16 2011 21:30 101toss wrote: Show nested quote + On May 16 2011 13:27 Belha wrote: On May 16 2011 12:11 101toss wrote: On May 16 2011 12:09 ZeromuS wrote: So any ideas on Zerg, Terran or Protoss responses? It would be cool to compile them into a post somewhere in these forums so people using search function can find it ![]() Protoss response when seeing the cut workers+multiple rax can be quick forge+cannons, fast sentry, or 2gate lots (pulling probes is okay too since he is pulling his SCVs). Terran response is easy: just build a bunker. If you walled (which doesn't happen much in TvT but it still does), it's even easier to defend with a bunker. Jesus crist, can you READ THE OP $%&... He WALLS THE RAMP, so no scout allowed unless you get lucky and find him 1rst on close positions. These Terran cheeses ruins the game, seriusly thx for posting this so the players can find how to stop this new crap. Minimal skill for amazing results: thats not what smart people want from a good strat game. The most ironic about this, is that is easily to hold only as terran... User was warned for this post They patched the game so it takes more than two buildings to wall off, and 9 pylon scout arrives before rax goes up, and ramp at the bottom is already an indicator of what is going to happen. You can still wall off with a 2x2 and a 3x3 building. They removed the possibility to wall off with 2 2x2 buildings, i.e two supply depots or two pylons. When the first rax goes up, the wall-in at the bottom of the ramp ist complete. It depends on the map, if a 9 Pylon scout can slip in before the first barracks go up, which would leave you without the information if the terran cut SCVs. You can only see the wall-in at the bottom in this case, which does not mean he is going all-in 100%. | ||
Astaeri
United Kingdom12 Posts
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