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[G] (T) 3 racks : Cheesing your way to GM league - Page 40

Forum Index > StarCraft 2 Strategy
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tdynasty
Profile Joined May 2011
Canada220 Posts
Last Edited: 2011-05-23 18:56:15
May 23 2011 18:48 GMT
#781
With a probe, you can build a pylon near the edge of the terran wall off. (Bottom of the Ramp) and sneak your probe in the base. Which at that point you can win the game

PvT counter. to Bottom Wall off = Pylon Trick.

I think If I did this build, I would lift off all my buildings. So incase protoss forcefields his ramp, you can stack all your buildings with your army making it almost impossible to focus fire .
French Canada
drscorp
Profile Blog Joined January 2007
United States29 Posts
May 23 2011 18:57 GMT
#782
regarding all the posts that are like "good build, but it won't make you a better player!"

This build is pretty advanced for low league players. I see a lot of bad players trying to do the build, very poorly, with low levels of execution similar to the post on the second page. I kinda feel like if a silver level player manages to put some practice in and make the build perfect, it would take a fairly sophisticated level of execution for that level of play. That is, if it's done properly, i.e. timing everything correctly according to the OP. At least, it's gotta be better than the builds and play that has kept the player at silver!

Of course, if that's all the player does for the rest of his life, then it's pointless and not real Starcraft, especially with the all-iness of the strat. But damn, if a silver league player managed this strat as well as the OP did, that's impressive and takes some chops that most silver leaguers just don't have.
galivet
Profile Joined February 2011
288 Posts
May 23 2011 19:13 GMT
#783
On May 24 2011 02:49 Ineffability~ wrote:
Am I the only one doing 2 maka raxes instead of a bottom ramp wall off?

Spine crawlers dont really help, I just go for the main and leave the expo for later :D


I've faced a makarax version a couple of times on the ladder, but it only caught me off-guard the first time. I don't know if there's any benefit to doing the rush that way.

However, even if I scout this build I have a difficult time holding it for a lack of micro ability. It seems very good strategy to rocket through the mineral leagues, where most players won't scout it, and most of those who do won't know how to respond, and most of those who do won't be able to execute the response. It seems harder to deal with than say sixling or cannon-rush in terms of the micro you need to defend as protoss.
gavinashun
Profile Joined October 2010
101 Posts
Last Edited: 2011-05-23 21:29:12
May 23 2011 19:23 GMT
#784
it has been so awesome seeing this build gain popularity on the ladder

have run into it 3 times (TvT) ... each time I saw the rax/supply depot wall and instantly assumed this 3 rax ... build a bunker get SCVs hot keyed to repair it... narrow choke with a supply depot = usually a pretty easy win

this is only at low diamond level, but still - i think this is pretty weak in TvT ... it is so easily beaten if scouted (and if you don't feel like making the assumption about the build based on the low ground rax you can easily use your 2nd (or 3rd) scan and also be safe vs. other stuff like banshees

i dunno - i think it is pretty weak TvT

Geiko
Profile Blog Joined June 2010
France2034 Posts
May 23 2011 19:30 GMT
#785
On May 24 2011 03:48 tdynasty wrote:
With a probe, you can build a pylon near the edge of the terran wall off. (Bottom of the Ramp) and sneak your probe in the base. Which at that point you can win the game

PvT counter. to Bottom Wall off = Pylon Trick.

I think If I did this build, I would lift off all my buildings. So incase protoss forcefields his ramp, you can stack all your buildings with your army making it almost impossible to focus fire .


If you read the thread you'll see that you can't pylon trick through enemy buildings ^^
Also, good luck with flying all the way to your enemy's ramp :D
geiko.813 (EU)
DuckS
Profile Joined September 2010
United States845 Posts
May 23 2011 20:38 GMT
#786
As I previously posted, I have a pretty easy time holding this off. What bothers me though is that T's can force a scare and Rax/Depot on the low ground and most P's/Z's will react accordingly and put themselves behind while the T does perhaps a standard build.. or fast expansion. 2 early spines or two chrono'd sentries aren't cheap. Metagame, man.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
k!llua
Profile Blog Joined March 2010
Australia895 Posts
May 23 2011 20:52 GMT
#787
I think everyone's in agreement that the build isn't that strong as the OP made out; still, it's amazing to watch how the metagame has changed over the course of the thread.
my hair is a wookie, your argument is invalid
DevanT
Profile Joined November 2010
United States71 Posts
May 23 2011 21:28 GMT
#788
although if they lowground wall and don't push out, the zerg just goes roaches and gets a free wall.

Poopi
Profile Blog Joined November 2010
France13018 Posts
May 23 2011 21:32 GMT
#789
On May 24 2011 04:23 gavinashun wrote:
it has been so awesome seeing this build gain popularity on the ladder

have run into it 3 times (TvT) ... each time I saw the rax/supply depot wall and instantly assumed this 3 rax ... build a bunker get SCVs hot keyed to repair it... narrow choke with a supply depot = usually a pretty easy win

this is only at low diamond level, but still - i think this is pretty weak in TvT ... it is so easily beaten if scouted (and if you don't feel like making the assumption about the build based on the low ground rax you can easily use your 2nd (or 3rd) scan and also be safe vs. other stuff like banshees

i dunno - i think it is pretty weak TvT


It's pretty weak in every match-up but yeah in TvT it shouldn't work
WriterMaru
Impulsa
Profile Joined November 2010
United States122 Posts
May 23 2011 21:35 GMT
#790
been seeing this in games, all I need to do is use my scout to watch that supply drop on the depot.
NihiloZero
Profile Joined March 2010
United States68 Posts
May 24 2011 00:16 GMT
#791
On May 24 2011 05:52 k!llua wrote:
I think everyone's in agreement that the build isn't that strong as the OP made out; still, it's amazing to watch how the metagame has changed over the course of the thread.


Obviously everyone is not in agreement. You would have to be pretty biased (cognitive dissonance?) to be ignoring all the posts talking about how difficult it is to deal with for a lot people (particularly Protoss players). It has demonstrably worked at the highest levels and is certain to continue working at all lower levels (while probably continuing to have some success at the higher levels if tweaked just a bit or used sparingly).

It's easy for people to say personally that they don't have a problem dealing with it (particularly in the case of other Terrans), but this could often be because it is executed poorly against them or they may simply have a particular skill set (or build) that let's them deal with it effectively. And for all anyone knows... those people claiming this build is weak may be struggling against all sorts of other standard builds.

In any case... no, not everyone is in agreement about the practicality of this build -- that much is very clear.
Terran are the plague!
Lemminkainen
Profile Joined September 2010
Belgium20 Posts
May 24 2011 01:07 GMT
#792
I met that cheese on battlenet the day you started your topic. By chance, I was intending to go for an 8 roach rush and my roaches popped out right when the marines came at my base. Eight roaches is way enough to kill 9 marines and 12 SCV imo. This is a very good counter to that all in.
Fattitude77
Profile Joined May 2011
Australia7 Posts
May 24 2011 01:49 GMT
#793
Im a gold zerg and have been copping this build from every second terran i play, the problem im having is scouting it, not all the players build the depo and rax at the bottom of there ramp, a lot just wall off with 2 rax as most terran normally do so im expecting pressure but not an all in, i sac my overlord just before 5 mins which is way to late to prepare, but i find is perfect for spotting any other tech in normal builds, how i am supposed to beat this, i haven't won a single game against it yet, i managed to hold off the initial push once but after losing most of my drones in defending it he used mules to send in a second wave to finish me off. Should i just be opening for a baneling bust every match vs terran to prepare for cheese, i want to learn to macro better not just cheese my way to plat.
nerzeja
Profile Joined April 2011
Denmark3 Posts
May 24 2011 08:33 GMT
#794
This is the worst build I've ever tried, 0% success rate
derp
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 24 2011 08:38 GMT
#795
On May 24 2011 17:33 nerzeja wrote:
This is the worst build I've ever tried, 0% success rate


You're probably not doing it right. Post a replay.
nerzeja
Profile Joined April 2011
Denmark3 Posts
May 24 2011 08:53 GMT
#796
On May 24 2011 17:38 tomatriedes wrote:
You're probably not doing it right. Post a replay.


Be at opponents gate at 5:10 with 12 scv's in front of 15 marines?
derp
KMARTRULES
Profile Joined August 2010
Australia474 Posts
May 24 2011 09:30 GMT
#797
Hey guys have a few tips for the build

1. you need to leave an scv outside your wall otherwise their scout will harass your scv who is building

2. when this is scouted you pretty much lose, but i have worked out a counter-metagame strat.
Basically you do the TLO 1rax expo with the supply drop. So they scout your supply drop and over commit to defence, and you just expo and get so far ahead ^^
LoOny
Profile Blog Joined July 2010
Germany22 Posts
May 24 2011 09:36 GMT
#798
I managed to hold it with wzp ZvP build "3 roach rush speedling all-in".

I drone scouted on 10, confirmed the lowground wall-in and pulled off wzps build as best I could (of course not perfectly. because of the early drone scout the timing sliped off a bit) and it worked very, very well. I even researched ling speed, which isn't necessary at all.
"...don't worry, it is dead already..."
Poopi
Profile Blog Joined November 2010
France13018 Posts
May 24 2011 09:54 GMT
#799
On May 24 2011 17:53 nerzeja wrote:
Show nested quote +
On May 24 2011 17:38 tomatriedes wrote:
You're probably not doing it right. Post a replay.


Be at opponents gate at 5:10 with 12 scv's in front of 15 marines?

"The important thing is not what you have, but what your opponent think you have."
WriterMaru
EVILISLEMONS
Profile Joined January 2011
Canada5 Posts
Last Edited: 2011-05-24 13:28:16
May 24 2011 13:24 GMT
#800
It's so damn easy to fend off with ANY race. Get a scout out to scout for his supply drop on his supply depot. Doesn't matter if he built supply on top of his ramp instead of bottom - you can still see it. You'll now have approx 1 min (maybe even more if he misjudges) to react accordingly

Start by getting several spine crawlers up if you're a Zerg, a bunker with minimum of 1-2 SCVs on auto-repair positioned at the choke (DO NOT LET HIM RUN PAST BUNKERS. If you think he is going to be able to do so, build your bunker close to your mineral line), and chronoboosting out a sentry if ramp is small or 2 stalkers as a Protoss (protoss is the hardest to defend. you might need to pull probes, but you should be able to win with decent micro)
Hi
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