
PvT counter. to Bottom Wall off = Pylon Trick.
I think If I did this build, I would lift off all my buildings. So incase protoss forcefields his ramp, you can stack all your buildings with your army making it almost impossible to focus fire
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							tdynasty
							
							
						 
						
						Canada220 Posts
						 
					![]() PvT counter. to Bottom Wall off = Pylon Trick. I think If I did this build, I would lift off all my buildings. So incase protoss forcefields his ramp, you can stack all your buildings with your army making it almost impossible to focus fire  . | ||
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							drscorp
							
							
						 
						
						United States29 Posts
						 
					This build is pretty advanced for low league players. I see a lot of bad players trying to do the build, very poorly, with low levels of execution similar to the post on the second page. I kinda feel like if a silver level player manages to put some practice in and make the build perfect, it would take a fairly sophisticated level of execution for that level of play. That is, if it's done properly, i.e. timing everything correctly according to the OP. At least, it's gotta be better than the builds and play that has kept the player at silver! Of course, if that's all the player does for the rest of his life, then it's pointless and not real Starcraft, especially with the all-iness of the strat. But damn, if a silver league player managed this strat as well as the OP did, that's impressive and takes some chops that most silver leaguers just don't have.  | ||
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							galivet
							
							
						 
						
						288 Posts
						 
					On May 24 2011 02:49 Ineffability~ wrote: Am I the only one doing 2 maka raxes instead of a bottom ramp wall off? Spine crawlers dont really help, I just go for the main and leave the expo for later :D I've faced a makarax version a couple of times on the ladder, but it only caught me off-guard the first time. I don't know if there's any benefit to doing the rush that way. However, even if I scout this build I have a difficult time holding it for a lack of micro ability. It seems very good strategy to rocket through the mineral leagues, where most players won't scout it, and most of those who do won't know how to respond, and most of those who do won't be able to execute the response. It seems harder to deal with than say sixling or cannon-rush in terms of the micro you need to defend as protoss.  | ||
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							gavinashun
							
							
						 
						
						101 Posts
						 
					have run into it 3 times (TvT) ... each time I saw the rax/supply depot wall and instantly assumed this 3 rax ... build a bunker get SCVs hot keyed to repair it... narrow choke with a supply depot = usually a pretty easy win this is only at low diamond level, but still - i think this is pretty weak in TvT ... it is so easily beaten if scouted (and if you don't feel like making the assumption about the build based on the low ground rax you can easily use your 2nd (or 3rd) scan and also be safe vs. other stuff like banshees i dunno - i think it is pretty weak TvT  | ||
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							Geiko
							
							
						 
						
						France1939 Posts
						 
					On May 24 2011 03:48 tdynasty wrote: With a probe, you can build a pylon near the edge of the terran wall off. (Bottom of the Ramp) and sneak your probe in the base. Which at that point you can win the game ![]() PvT counter. to Bottom Wall off = Pylon Trick. I think If I did this build, I would lift off all my buildings. So incase protoss forcefields his ramp, you can stack all your buildings with your army making it almost impossible to focus fire  .If you read the thread you'll see that you can't pylon trick through enemy buildings ^^ Also, good luck with flying all the way to your enemy's ramp :D  | ||
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							DuckS
							
							
						 
						
						United States845 Posts
						 
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							k!llua
							
							
						 
						
						Australia895 Posts
						 
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							DevanT
							
							
						 
						
						United States71 Posts
						 
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							Poopi
							
							
						 
						
						France12904 Posts
						 
					On May 24 2011 04:23 gavinashun wrote: it has been so awesome seeing this build gain popularity on the ladder have run into it 3 times (TvT) ... each time I saw the rax/supply depot wall and instantly assumed this 3 rax ... build a bunker get SCVs hot keyed to repair it... narrow choke with a supply depot = usually a pretty easy win this is only at low diamond level, but still - i think this is pretty weak in TvT ... it is so easily beaten if scouted (and if you don't feel like making the assumption about the build based on the low ground rax you can easily use your 2nd (or 3rd) scan and also be safe vs. other stuff like banshees i dunno - i think it is pretty weak TvT It's pretty weak in every match-up but yeah in TvT it shouldn't work  | ||
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							Impulsa
							
							
						 
						
						United States122 Posts
						 
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							NihiloZero
							
							
						 
						
						United States68 Posts
						 
					On May 24 2011 05:52 k!llua wrote: I think everyone's in agreement that the build isn't that strong as the OP made out; still, it's amazing to watch how the metagame has changed over the course of the thread. Obviously everyone is not in agreement. You would have to be pretty biased (cognitive dissonance?) to be ignoring all the posts talking about how difficult it is to deal with for a lot people (particularly Protoss players). It has demonstrably worked at the highest levels and is certain to continue working at all lower levels (while probably continuing to have some success at the higher levels if tweaked just a bit or used sparingly). It's easy for people to say personally that they don't have a problem dealing with it (particularly in the case of other Terrans), but this could often be because it is executed poorly against them or they may simply have a particular skill set (or build) that let's them deal with it effectively. And for all anyone knows... those people claiming this build is weak may be struggling against all sorts of other standard builds. In any case... no, not everyone is in agreement about the practicality of this build -- that much is very clear.  | ||
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							Lemminkainen
							
							
						 
						
						Belgium20 Posts
						 
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							Fattitude77
							
							
						 
						
						Australia7 Posts
						 
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							nerzeja
							
							
						 
						
						Denmark3 Posts
						 
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							tomatriedes
							
							
						 
						
						New Zealand5356 Posts
						 
					On May 24 2011 17:33 nerzeja wrote: This is the worst build I've ever tried, 0% success rate You're probably not doing it right. Post a replay.  | ||
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							nerzeja
							
							
						 
						
						Denmark3 Posts
						 
					On May 24 2011 17:38 tomatriedes wrote: You're probably not doing it right. Post a replay. Be at opponents gate at 5:10 with 12 scv's in front of 15 marines?  | ||
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							KMARTRULES
							
							
						 
						
						Australia474 Posts
						 
					1. you need to leave an scv outside your wall otherwise their scout will harass your scv who is building 2. when this is scouted you pretty much lose, but i have worked out a counter-metagame strat. Basically you do the TLO 1rax expo with the supply drop. So they scout your supply drop and over commit to defence, and you just expo and get so far ahead ^^  | ||
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							LoOny
							
							
						 
						
						Germany22 Posts
						 
					I drone scouted on 10, confirmed the lowground wall-in and pulled off wzps build as best I could (of course not perfectly. because of the early drone scout the timing sliped off a bit) and it worked very, very well. I even researched ling speed, which isn't necessary at all.  | ||
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							Poopi
							
							
						 
						
						France12904 Posts
						 
					On May 24 2011 17:53 nerzeja wrote: Show nested quote + On May 24 2011 17:38 tomatriedes wrote: You're probably not doing it right. Post a replay. Be at opponents gate at 5:10 with 12 scv's in front of 15 marines? "The important thing is not what you have, but what your opponent think you have."  | ||
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							EVILISLEMONS
							
							
						 
						
						Canada5 Posts
						 
					Start by getting several spine crawlers up if you're a Zerg, a bunker with minimum of 1-2 SCVs on auto-repair positioned at the choke (DO NOT LET HIM RUN PAST BUNKERS. If you think he is going to be able to do so, build your bunker close to your mineral line), and chronoboosting out a sentry if ramp is small or 2 stalkers as a Protoss (protoss is the hardest to defend. you might need to pull probes, but you should be able to win with decent micro)  | ||
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