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[G] (T) 3 racks : Cheesing your way to GM league - Page 38

Forum Index > StarCraft 2 Strategy
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Prev 1 36 37 38 39 40 69 Next
LicH.
Profile Blog Joined April 2011
China235 Posts
Last Edited: 2011-05-23 06:58:41
May 23 2011 06:57 GMT
#741
On May 23 2011 14:26 blah_blah wrote:
Show nested quote +
On May 23 2011 07:08 Puffles wrote:
Hi Team Liquid,

My name is Puffles. I'm a longtime lurker, never venturing to post because I'm still pretty new at SC2 and don't have much to say.


Your opponent is so bad that his marines didn't get to your base until about 6:30, your post basically has nothing to do with this thread.


And your post denouncing him for posting a relatively informative post with graphics somehow "has something to do with this thread"?
MooLen
Profile Joined May 2011
Germany501 Posts
May 23 2011 07:18 GMT
#742
The thing that anoys me is, that i dont know if my opponent is doin this build if his bottom ramp is blocked. One time i was well prepared for the 3rax and then i saw a CC going down at the natural and my opponent had the economic lead and finished me off -.-
blah_blah
Profile Joined April 2011
346 Posts
May 23 2011 07:43 GMT
#743
On May 23 2011 15:57 LicH. wrote:
And your post denouncing him for posting a relatively informative post with graphics somehow "has something to do with this thread"?


How is it informative when you can't counter it that way against any sort of competent player (and, conversely, if your opponent executes it that poorly, you can literally do just about anything and win)?
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
May 23 2011 07:55 GMT
#744
It's ridiculous. With no practice I won 70% of my games like this and after trying it a few times I've won like 10+ games in a row. IF Terran go for an early bunker, they can stop it, and as Z early banelings just destroy. Other than that it's solid. Also by going at 4:30 you nullify most options.
This is my rifle, this is my gun; this is for fighting, this is for fun
ViperaViRuS
Profile Joined May 2011
United States82 Posts
May 23 2011 08:08 GMT
#745
I love the amount of cries of imbalance and criticisms of being able to use a single build to climb up ladder there are. Realistically, you need a maximum of 3 builds to climb up ladder, one for each match-up.

What does it really matter? The pros simply use Ladder as practice, the non-pros treat ladder as the clear-cut sign of skill level. This thought is obviously incorrect due to the previous statement you need a maximum of 3 builds to climb up ladder. What happened to the fun people are supposed to have from playing video games?

On May 23 2011 16:43 blah_blah wrote:
Show nested quote +
On May 23 2011 15:57 LicH. wrote:
And your post denouncing him for posting a relatively informative post with graphics somehow "has something to do with this thread"?


How is it informative when you can't counter it that way against any sort of competent player (and, conversely, if your opponent executes it that poorly, you can literally do just about anything and win)?


I don't believe he was going for informative, he specifically stated that he found it humorous and figured others on TL.net would enjoy. Yes, you are correct in stating that when the all-in is 2 minutes late, there are a significant number of options a player has to easily counter this push. But why rain on someone's parade? He clearly was having fun, which is what this game is supposed to be meant for for anyone outside of the competitive scene.
"CHILL GET OUT" -NaNiwa
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 23 2011 08:35 GMT
#746
On May 23 2011 15:54 LicH. wrote:
Show nested quote +
On May 23 2011 13:46 -orb- wrote:
I love how a protoss player offraced as terran and in a single day of laddering ended up #1 masters playing against tons of super high-ranked grandmasters players with only 1 build every single game.

And terran players try to pretend terran is hard to play LOL


LOL

Combat ex, optikzero, perfect, and countless other tosses 4 gated their way to GM. So basically, cool story bro, tell it to me again some time.


Good point and agreed, 4gate is dumb.

Maybe what I'm saying is cheese is still silly strong in sc2 compared to bw it seems? Maybe that's just my perception but these cheeses are so easy to execute :\

+ Show Spoiler +
Oh yeah also those tosses you named were already GM whereas the OP was only mid masters and is already playing top GM players
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
zZygote
Profile Blog Joined January 2007
Canada898 Posts
May 23 2011 08:49 GMT
#747
Sweet, thanks for the build. I'll see everyone else at Masters.

Well I'm kidding of course, spoiling your secret only makes everyone aware of all the signs.
BreakUrSelf
Profile Joined March 2010
Norway5 Posts
May 23 2011 09:17 GMT
#748
Haven't touch Sc2 for almost a month now coz of irl. But before I went on ladder I checked TL forums and found about this build. I was like, ok, let me try it. Went for 1v1 and 4 of 4 games (!!!!!!!!!!!), I've met 2 random T and 2 T in a row, they all went for this build.... HAHAH, problem was that I was so eager to test it my self and went for the build too, lolz.

It all ended up in 4 wins to me, since Ive scouted it and build 2 bunker... was lucky to find this thread tho, thx
The wise man learns from the deaths of others...
Geiko
Profile Blog Joined June 2010
France1964 Posts
May 23 2011 10:30 GMT
#749
On May 23 2011 10:03 Nimue42 wrote:
Show nested quote +
On May 23 2011 09:14 Ncinerate wrote:
Well, I haven't experienced success leaving with 4 marines... I know more are rallied but it seemed like it was too little DPS to effectively stop the enemy from chewing up too many units before reinforcements arrived.

If, as you say, the emphasis needs to be on hitting early and hard however - how about a 2 rax+scv all-in instead?
[...]

@ 4:00 you'll have 6 marines and 12 scvs, and can call down another mule as you push out.


Pretty bad mid-Gold player here, but build order analysis is one thing for which my training is useful.

I posted something that might be relevant to your interests on screddit yesterday (right in the middle of the mod drama), including basically the builds you suggest and some that seem to be stronger, but I'll try and explain it better here.

For a preview, here's a build for 7 marines at 4:00 (assuming perfect micro, so, really a few seconds later, but anyway):
8/11 depot (stop building SCVs)
8/19 rax
8/19 rax [one SCV can leave to scout then]
8/19 - 14/19: 6 marines
14/19: OC
14/19-17/19: 3 marines

At ~4:00, you'll have an OC, 7 marines, 8 SCVs, and 2 incoming marines. However, I think that the following build, with 9 marines at ~4:10 is even more interesting:

9/11 depot
10/19 rax (stop building SCVs) [one SCV can scout]
10/19 rax
10/19 rax
10/19-19/19 train 9 marines
19/19 Orbital Command

That gives you 9 marines and 10 SCVs at 4:10, but you'll have to wait until your troops start dying before training reinforcements.

Now, taking a step back, it seems to me there are two basic questions regarding the marine-scv rush:
    * How does building an OC affect the marine count, if at all?
    * At what times is it most interesting to push out?


I study operations research, and that's exactly the sort of things operations research is about So, I wrote a mathematical model for that build, and abused computing power to not only provide good builds, but also proofs of their optimality. Obviously, in a game as complex as SC, there's no such thing as a *best* build, so the objective was to produce as many marines as possible by the given time limit: each completed marine was worth 100 points, and each incoming marine was worth the amount of seconds already elapsed (e.g. 20 points if it's completed 5 seconds late). Since the process was fairly computation-heavy, the program stopped once it'd proved that if there existed a better-scoring build than the one it had found, it was at most 5 points better (i.e., that any better build only got the incoming marines a couple seconds earlier).

Also, in the interest of realism, all the builds assume one SCV was off scouting from 1:30 to 3:00.

With respect to the OC question, my program explored three choices:
    * No constraint on the OC (it may or may not be built; in the end, it was never built)
    * OC must at least be started by the time you push out
    * OC must be completed by the time you push out


And, finally, the program computed these builds for each push timing from 3:00 (180 seconds) to 5:30 (330 seconds), in increments of 10 second. The results are summarised in the following graph.

[image loading]

My interpretation is that having the OC completed before the push only hurts a bit (slightly slower reinforcements), except if you want to leave at 4:10 or at 5:00, in which case it costs you one marine. Eyeballing the builds shows that, basically, 4:10 hurts because you don't necessarily need a second supply depot yet, but do need the money, and, at 5:00 you want a third depot, and the OC hasn't fully paid off yet (iirc, I don't really care about a push at 5:00).

However, even in these cases, you can start upgrading your CC to an OC a bit before rushing, and it doesn't really penalize your DPS much, but you still get a mule to finance your SCV repairs and a potential recovery.

And now, that leaves the question of when should a Marine + SCV rush leave its base. Intuitively, I'd go for the 4:10 mark, with the OC started just before the push, but, again, I'm not a very strong player, and someone with a better grasp of the metagame would know better.

You can find and sanity-check the build orders in GraphStarcraft format here. Again, they were designed by a program for an idealised version of SC2, so you can assume that you'll be a couple seconds late.


Wow, interesting work.

So if I'm reading this correctly, I was right to assume that if I want to push at 4:30, getting an orbital is good because I can get the same number of marines at 4:30 as without the orbital ?
geiko.813 (EU)
3D.Hydra
Profile Joined January 2011
Ukraine38 Posts
Last Edited: 2011-05-23 11:47:40
May 23 2011 11:45 GMT
#750
I hate imba terran race, requires no skill to a click that high-dps army ;(

User was warned for this post
Music one love
Wyk
Profile Joined March 2011
314 Posts
May 23 2011 11:53 GMT
#751
On May 23 2011 20:45 3D.Hydra wrote:
I hate imba terran race, requires no skill to a click that high-dps army ;(

I know what they are feeling bro, I play protoss.
Neffmode
Profile Joined May 2011
United States3 Posts
Last Edited: 2011-05-23 12:05:26
May 23 2011 12:04 GMT
#752
" I'm fly... I'm Pilot! "
bsrealm
Profile Joined February 2011
United States29 Posts
May 23 2011 12:08 GMT
#753
I used to "hate" cheese until recently. Its just a mindset. Once you start executing the cheese you know how fragile they are. And with the defender's advantage, all you typically need to do when you suspect, scout and encounter cheese is just stop worker production and churn out army units. Every protoss I've faced NEVER stops probe production, chrono's the nexus and keeps complaining. It is so satisfying to thwart a cheese.

9 Pylon
11 Gateway
12 Gateway
12 Gateway

And make pylons and chrono zealots out and see what you can do on defense. Zealots mess up scv tanking. Let his army enter your base fully and seal the ramp so he can only move within your base. I've done this as protoss and I didn't even have to micro too much.

Sorry if someone addressed this before, I didn't heave the heart to read 38 pages of mostly QQs.

You should all be thanking the OP for revealing the cheeses. Most of the top players already know of such stuff and this will only help people hit by such tactics more. Also, its not hard at all to keep a worker in the enemy's base (even sacing it) to get maximum scouting information.

tl;dr You just need to have the mindset to make non-worker units early. Scout better!
I am a wise, old man
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
May 23 2011 12:38 GMT
#754
After hitting five Protoss in a row last night and going 0-5 I am determined to only use this from now on. Bring on the flames!

Good work with the guide OP!
ModeratorI know Teamliquid is known as a massive building
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2011-05-23 12:49:45
May 23 2011 12:46 GMT
#755
On May 23 2011 17:35 -orb- wrote:
Show nested quote +
On May 23 2011 15:54 LicH. wrote:
On May 23 2011 13:46 -orb- wrote:
I love how a protoss player offraced as terran and in a single day of laddering ended up #1 masters playing against tons of super high-ranked grandmasters players with only 1 build every single game.

And terran players try to pretend terran is hard to play LOL


LOL

Combat ex, optikzero, perfect, and countless other tosses 4 gated their way to GM. So basically, cool story bro, tell it to me again some time.


Good point and agreed, 4gate is dumb.

Maybe what I'm saying is cheese is still silly strong in sc2 compared to bw it seems? Maybe that's just my perception but these cheeses are so easy to execute :\

+ Show Spoiler +
Oh yeah also those tosses you named were already GM whereas the OP was only mid masters and is already playing top GM players

Nah cheese was strong in Broodwar too.
Don't you remember Mondragon offracing as Protoss and dual proxy gating EVERY game on bluestorm?
IdrA moaning as he dies to ling all-ins and DT drops? It's just the nature of the game.

By the way this build really isn't impressive to me. People have been doing marine SCV all-ins for a long time now, this is just one of many possible ways of doing it.
At high level the lowground wall and supply drop is just going to give it away too.

What's impressive is the amount of time spent by this guy to show how strong cheese can be. Which is definitely interesting.
Don't hate the player - Hate the game
Thune
Profile Joined February 2011
Austria129 Posts
May 23 2011 13:00 GMT
#756
Well thanks for posting this ... got this build 3 times the last 3 days and scouted it every time in time so i prepared with banes ... gg
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
May 23 2011 13:06 GMT
#757
On May 23 2011 21:38 zatic wrote:
After hitting five Protoss in a row last night and going 0-5 I am determined to only use this from now on. Bring on the flames!

Good work with the guide OP!

Actually thinking about it I may have hit this last night. At least the guy went 3 raxx scv allin. But I didn't have too hard a time stalling with hellions and scv until blue flame was finished. Maybe he just screwed up the build. Is this supposed to kill factory / hellion builds?
ModeratorI know Teamliquid is known as a massive building
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2011-05-23 13:31:11
May 23 2011 13:23 GMT
#758
On May 23 2011 22:06 zatic wrote:
Show nested quote +
On May 23 2011 21:38 zatic wrote:
After hitting five Protoss in a row last night and going 0-5 I am determined to only use this from now on. Bring on the flames!

Good work with the guide OP!

Actually thinking about it I may have hit this last night. At least the guy went 3 raxx scv allin. But I didn't have too hard a time stalling with hellions and scv until blue flame was finished. Maybe he just screwed up the build. Is this supposed to kill factory / hellion builds?


Oh yeah I just realised I actually faced that too last night, I just thought it was only a 2 rax scv all in until I checked the replay
damn word spreads fast

I scouted him not having gas so I just figured I'd go poke with zealot+stalker, saw his all in coming that way and just CBed out more stalker
At the end of it I still had 2 stalkers and I think 6 probes while he had nothing but 1 mule (he was ahead in income though lolol)

I assume that against this it's actually better not to get any sentries, even though against other all ins the forcefield is key
beep boop
Watershed-
Profile Joined November 2010
Netherlands27 Posts
May 23 2011 13:24 GMT
#759
On May 21 2011 20:57 Mactator wrote:
I don't understand how this thread can be 31 pages long! You are discussing a very simple allin build that has absolutely no potential and is easy to counter if you know it's coming. A 6 pool can be just as strong but seriously a zerg who only 6 pools is a joke. Why are you rushing for masters if you aren't good enough? I don't get it.


So how the hell do you know it's coming? A low ground wall-in plus 2-3 marines preventing overlord scouting means anything can come out of that base. Banshees, hellions, fast exp, or this marine + scv all-in and what not. Each can kill you, each requires different preparation to defend...
On June 03 2011 04:19 Delerium wrote: I'm sure if you tell a girl "You don't have free will, and neither do I, and I'm going to use psychology to get you to sleep with me tonight" it will have fine results
Genome852
Profile Blog Joined August 2010
United States979 Posts
May 23 2011 13:42 GMT
#760
On May 23 2011 20:45 3D.Hydra wrote:
I hate imba terran race, requires no skill to a click that high-dps army ;(


You could say the same thing with most cheese...

If you're talking about in general, then no, you are horribly wrong.
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