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yeah, someone used this build on me on ladder today i went the usual build but when i scouted hes going this build i cut probes and made a additional gateway and boost out stalkers + zealots
my oppo was quite noob, he sent the scvs in first ( i blocked the ramp ) and killed most of the scv even then it was quite a pain to deal against.. so overall nice build bro
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On May 22 2011 17:44 cilinder007 wrote: any kind of 1 base play from zerg destroys this And any kind of 1 base play from zerg is destroyed by low walloff into expand or low walloff into banshee, among other things. Should SC2 be a 50/50 guessing game?
Hopefully one day Blizzard will put neutral sunken depots at the bottom of every ramp, it's just necessary with the way the game is balanced.
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this is becoming soo common on the ladder. i lost 2-0 to some guy ZeNEXzerO (who is now top of the ladder with P o.O) and 1 after from someone else. every game after has been pretty much a free win for me. as toss, your indicators are low ground wall (biggest indicator) or no gas and no orbital if he attempts some other type of wall off. (could proxy it). look out for scv production or cuts. if you feel suspicious of his build, you should probably go zealot/chrono sentry/chrono sentry, and from there, cut his marines from his scvs and pick them off while producing stalkers/zealots (should have additional gateways ready by this point). don't be scared to pull off the line once you're out of FF energy. if money warrants it, i like to gas steal just for the sake of seeing if he pulls scvs off of the line or not.
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I've been hit with this build twice since this post. Both times I had a bunker and 4 marines and I just pulled a bunch of scvs to repair knowing that he was all in and I cleaned up. It's not that hard to scout if you see a low ground bunker just scan instead of dropping a mule.
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On May 22 2011 23:58 benthekid wrote: I've been hit with this build twice since this post. Both times I had a bunker and 4 marines and I just pulled a bunch of scvs to repair knowing that he was all in and I cleaned up. It's not that hard to scout if you see a low ground bunker just scan instead of dropping a mule.
Yeah the OP already stated that in TvT this build is weakest. The problem arises in TvP and TvZ where its much harder to defend it, even when you know its coming.
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On May 22 2011 23:58 benthekid wrote: I've been hit with this build twice since this post. Both times I had a bunker and 4 marines and I just pulled a bunch of scvs to repair knowing that he was all in and I cleaned up. It's not that hard to scout if you see a low ground bunker just scan instead of dropping a mule.
You want to sacrifice your first mule for a scan in tvt? really?
But like others have stated this cheese is the weakest in tvt where you can stop it with bunkers if you´re prepared but I really need no scan to scout that normaly. Keep your scout in front of their base and build a bunker.
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On May 23 2011 00:03 eXigent. wrote:Show nested quote +On May 22 2011 23:58 benthekid wrote: I've been hit with this build twice since this post. Both times I had a bunker and 4 marines and I just pulled a bunch of scvs to repair knowing that he was all in and I cleaned up. It's not that hard to scout if you see a low ground bunker just scan instead of dropping a mule. Yeah the OP already stated that in TvT this build is weakest. The problem arises in TvP and TvZ where its much harder to defend it, even when you know its coming.
I thought zerg can defend this the easiest? Definitely feels that way to me, as I have no trouble holding it once I scout the extra supply/his guys coming to my base
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In TvZ I always was and will be walling at the bottom, cause it feels saver against banelingbust business and other stuff. But there is one thing in this build that is easy scoutable and helped me during ladder. This CHEESE USES A SUPPLY DROP. Therefore i scouted it always. It is not guaranteed, but if he uses a loground wallin and a supplydrop on his only Depot, he either allins or puts himself hardcore behind.
I dont know the follow ups but when u spot a low wallin u can keep a drone or probe or SCV there until he either drops a supplydrop on it or jsut moves out.
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On May 22 2011 21:13 NoodleFish wrote: Hey guys, I don't want to sound like a troll, but imo this strat might get you to diamond/master but sadly won't keep you there.
I've even tried this out myself a couple times (I'm a Plat toss player) and found it quite rewarding to get those extra 50 points to push me up a couple rankings. However, if I continue to do this, I will get to a point where I can't actually beat the people I play with a proper game.
Another thing I noticed today when someone tried to do this to me is that if scouted 1/2 way across the map, it's rather simple to hold off. A couple sentries and some stalkers to FF and pick off the marines gave me a fun win.
I'm glad that the OP got so far with this, but since so many people are now trying it, it's becoming one of those things that you almost expect to happen. So by all means continue using just this one strat, but please consider the possible consequences.
Just my 2 cents worth :D
The OP covered all of this in his post. He knows that its a cheese build and will get you higher than you "deserve" to be. He states this explicitly.
I'd also like to know how you get a couple of sentries and "some" stalkers at 5:10. This means you have mined at least 300 gas by about 4:30 if you factor in the build time of the units you are trying to produce. It's more than likely the guy you were playing arrived late. The timing is everything in a strat like this. It gets noticably weaker with every passing second.
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cheese is one part of the game, if you aren't capable of doing it you miss one part of it for things above bo1. CatZ showed us how to deal with this opening though on 2 player maps lol. (which for zerg almost every map is when there is close air posi.) Looks so awesome. Oh and it works vs all the options fast expand cheese or 3 raks cheese. Seeable in the nasl :3 vs stalife
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On May 22 2011 12:31 PraetorianX wrote:My execution was even better than Geiko's, I left 1 SCV to mine and then put all the attacking SCV:s on auto-repair and they used up the SCV + mule minerals to mass repair themselves (mass heal) while also attacking (attack move does both for auto-repair workers - some heal, others fight). This made them able to tank much, MUCH more for the Marines. If you don't leave an SCV, you won't have these minerals, and if a repairing SCV on attack-move doesn't have minerals to repair, he will instead attack. So on attack-move, SCV:s in a group are healing medics if they have minerals, and if they don't, they pretend they are Zealots. So leave a SCV to mine, and time it so that you have 27/27 (and no excess cued up) and can call down the mule exactly before attacking their base - the mule's first mineral yield will actually fund a LOT of healing for the SCV:s in the first important seconds of you big battle. This can make a huge difference. But sadly, the below-ramp wall is a dead giveaway and most people at high Masters can defend it if they know it's coming. 
Ok, I thought I had a "better way" to micro my scvs utilizing the STOP command instead of attack in order to cause them to become an immobile wall. After having some startling success with this, I ran into a toss who simply did a "probe drill" on my scvs, completely screwing up this micro mechanic and effectively surrounding my marines for an easy kill.
So I went ahead and tried your autorepair trick with all my scvs. I wasn't sure how exactly to micro it so I basically just a-moved into a quad masters league opponent (1v1 2v2 3v3 4v4). Also, I used my build, not the OP's low ground+supply drop build (gives you the same kind of attack power, with more SCVs so I can leave 3-5 of them at home along with a mule and plenty of cash to constant-produce marines/scvs/bunkers/repair).
The results:
http://www.sc2replayed.com/replay-videos/2393
2 dead scvs... I didn't even have to try. I walked in on auto-attack, screwed up a tiny bit (put my scvs on stop mode briefly on the ramp), built my trademark bunker (crisis management panic time), and he just rolled over and died. Clearly the guy didn't counter the build properly, but I'm still shocked at the lack of damage he did thanks to autorepair.
You can pretty much ignore the rest of the game - it's an FFA and my other opponents basically beat each other up while I screw around, build up a BC fleet, and kill the remaining Zerg opponent for the win.
I'm going to have to do more testing, but I'm thinking autorepair using the build I outlined is a stupid strong way to perform this attack....
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On May 23 2011 01:35 WizardofGGG wrote: In TvZ I always was and will be walling at the bottom, cause it feels saver against banelingbust business and other stuff. But there is one thing in this build that is easy scoutable and helped me during ladder. This CHEESE USES A SUPPLY DROP. Therefore i scouted it always. It is not guaranteed, but if he uses a loground wallin and a supplydrop on his only Depot, he either allins or puts himself hardcore behind.
I dont know the follow ups but when u spot a low wallin u can keep a drone or probe or SCV there until he either drops a supplydrop on it or jsut moves out.
You can easily perform the same basic build with more economy, more scvs, and basically the same attack power (9th marine comes a HAIR later) -without- a supply drop.
I understand that currently it's easy to see this exact build being used thanks to the lowground wall/supply drop, but it really is trivial to change the build up slightly to avoid this "tell" and put yourself in a better economic situation.
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SaSe held rather comfortably with those Sentries. I'll remember to just go for a safe 3 gate robo when I see Terran opening like this instead of opting for a FE. It's pretty obvious Terran wants to desperately hide some bigtime cheese. Interesting so many pros actually fell to this, but well done of course
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The whole point of the supply drop is to shave off seconds on the rush. You're supposed to push at 4 minutes with 4 marines and 14 scvs, with all 3 rax rallying in more marines. The 2 extra rax are supposed to be lifted to the low ground to make reinforcements quicker, too.
If you push at 4 minutes against Protoss, it is way way more powerful as they will not have enough units to defend and warpgates will be a long way away, especially if they aren't chronoboosting the research.
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This is very common on the ladder. There is a terran in my group that only does this now, cheesing his way to rank 1... nearly every game he wins is 5-6 mins in length. I wonder what he will do when he has to play an actual game...
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Lost to that like 4-5 times already now i know who to flame and thank for wasting my time with this nonsense. After watching the replays where u win vs top players i tend to like Idra's words even more; "this game is a fuckin joke". I thought i was doing something wrong but since top players lose to that i see only one place where the problem is. We already know the word
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On May 23 2011 04:29 Joseph123 wrote: Lost to that like 4-5 times already now i know who to flame and thank for wasting my time with this nonsense. After watching the replays where u win vs top players i tend to like Idra's words even more; "this game is a fuckin joke". I thought i was doing something wrong but since top players lose to that i see only one place where the problem is. We already know the word
Pro players don't lose to this 4-5 times, you ARE doing something wrong ^^
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Something to note about OP's build order as well - it's possible to squeeze in a 13th scv right after you build the OC if you want to without delaying any marines.
Just saying .
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On May 23 2011 04:56 Geiko wrote:Show nested quote +On May 23 2011 04:29 Joseph123 wrote: Lost to that like 4-5 times already now i know who to flame and thank for wasting my time with this nonsense. After watching the replays where u win vs top players i tend to like Idra's words even more; "this game is a fuckin joke". I thought i was doing something wrong but since top players lose to that i see only one place where the problem is. We already know the word Pro players don't lose to this 4-5 times, you ARE doing something wrong ^^ yea and still cant understand what exactly only successful hold seems to be sase's one
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On May 23 2011 04:29 Joseph123 wrote: Lost to that like 4-5 times already now i know who to flame and thank for wasting my time with this nonsense. After watching the replays where u win vs top players i tend to like Idra's words even more; "this game is a fuckin joke". I thought i was doing something wrong but since top players lose to that i see only one place where the problem is. We already know the word
What league are you in?
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