• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros5[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1414 users

[G] (T) 3 racks : Cheesing your way to GM league - Page 26

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 24 25 26 27 28 69 Next
Rabid Wookie
Profile Joined August 2010
United States68 Posts
Last Edited: 2011-05-18 13:03:07
May 18 2011 12:40 GMT
#501
After having someone try this on me and fail last night, I'd already read the thread about it so I had a bunker ready which my SCV's were only just in time to save. I started losing a few games so figured I'd try it. I didn't have the actual BO when I tried it so went for as fast of a 3 Rax Orbital build as I could. What I found in 5 or 6 games of testing was my attack is slightly slower and not as strong since I leave 3-4 SCV's and a MULE, my 2nd Rax is a little slower and my 3rd is put down more around 20 ish supply. This was allowing me to constantly produce Marine's (minus about 40 seconds from the first Rax total) and SCV's. What do you think about a slightly later attack that if it does even equal damage will actually put you ahead of your opponent since you should still have more units on the field and can safetly cut production to drop an immediate CC thus catching up to the few workers he might be ahead?
GrassEater
Profile Joined July 2010
Sweden417 Posts
May 18 2011 13:20 GMT
#502
Image if every Terran wall off down ramp and cast a die in the beginning of every game and for 1-2 they do this 3 rax. 3-4 they do some fast expansion build and for 5 they do blueflame helion drop and for 6 cloaked banshee.

I should maybe not write what i think about that. Else i might risk getting warned / banned.

User was warned for this post
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 18 2011 13:28 GMT
#503
Got super flamed for doing this once agains a protoss (who was VR rushing). Cancerous deaths to my family and all that . Checked his match history and it was solely DT rush against Z, 3 gate VR against T and 4 gate vs protoss. Fucking hypocrites.

Looks like the death of stim timing pushes made protoss players forget proper ramp forcefielding.
http://dotabuff.com/players/122305951 playing other games
Gantritor
Profile Joined January 2011
Italy112 Posts
May 18 2011 13:33 GMT
#504
On May 18 2011 11:33 Ben... wrote:
I just hit this on ladder close positions on Shattered Temple. I even scouted it. How are you supposed to stop it as Protoss, especially from that close? I chronoed out 3 sentries but I STILL lost to it even with perfect forcefields on my ramp and most of the SCVs dead. Sigh, now every Terran I play that doesn't 1 base marine/banshee/raven/thor all-in does this crap. Why can't Terrans play macro games like the other races? I don't usually get mad but this is getting on my nerves. I've been working for months to get into diamond and have finally been playing diamond and master players exclusively but now I keep getting hit with this crap and it's tanking my rating, and now I'm only platinum players again...


I always make macro game in ladder vs toss... at least I try. All the times I've been 4 gated, 1 colo pushed, or 3 gate void raided... The terran aren't the only lamer out there, I assure you.

Moreover, a macro game vs a toss is extremely hard, you need crazy multitasking to win with an opponent at your same level.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
May 18 2011 13:44 GMT
#505
On May 18 2011 18:43 savagebeavers wrote:
This is actually ridiculous, i am a mid master zerg who has probably only played 10 games as terran. I used this build and went 8-0 on my master league account.

I dont like to balance whine on the forums but i seriously think this is broken, i would tell zergs this was coming and i would still win.

The hard counters were 1 base roach or a quick baneling


Its not broken, its a cheese that only works 1 time. After that anyone with a brain will figure a way out to beat it.
yeah yeah im going
Darren1337
Profile Joined October 2010
Ireland73 Posts
May 18 2011 13:50 GMT
#506
I've tried this and won roughly 70% of my games with it. With good scouting you can see if the opponent is overpreparing for an all-in, in which case you can just expand safely.
Uniden!
Hypoxia
Profile Joined May 2011
United States31 Posts
May 18 2011 13:55 GMT
#507
Thanks for putting up this well-detailed post Geiko. Will hopefully be prepared.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
May 18 2011 14:12 GMT
#508
On May 18 2011 08:56 Blackman wrote:
Show nested quote +
On May 18 2011 08:02 Sek-Kuar wrote:
@Blackman

Dude read what kind of stupidity you just wrote there...

All that you are basically saying is that everything that dont let zerg take free map control, 4 bases and 90 drones w/o being forced to make more zerglings than there are watch towers on map is cheese.

You are just being ridiculously biased.


lol I am not saying that at all, taking 4 bases and getting 90 drones is a completely different conversation, that involves a macro game. I am not saying at all that harassment should not be used, but there is a big difference between a 10 minutes marine tank timing push designed to stop a zerg third or dropping at expos to lower drone count, and a marine scv allin that comes at 4 minutes designed to kill the opponent flat out.




Yet you put all that together and call it cheese. If you dont think that "10 minutes marine tank timing push designed to stop a zerg third" is cheese - then just dont call it cheese.

BTW if you call rush for medievac drop cheese then rushing for mutas or nydus is also cheese... This "debate" is completely useless.


And for everyone who didnt know, this build is very, very, very old.
And its, next to 10 pool speedlings, most standard build in 4v4 (3v3) higher level games - for 4:30 rushes (so terran attack with 6 rines and zerg like ~15 slings or so, at 4:30 not leaving base at 4:30). I just never though I could see that in 1v1.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Noocta
Profile Joined June 2010
France12578 Posts
May 18 2011 14:35 GMT
#509
This look super scary.. I'm a bit worried to meet that in ladder tbh. Oo
" I'm not gonna fight you. I'm gonna kick your ass ! "
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 18 2011 14:40 GMT
#510
So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now.

Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do.

Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
May 18 2011 14:49 GMT
#511
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.
LovE.311 (NA) || @LovE_Sc2
Rabid Wookie
Profile Joined August 2010
United States68 Posts
May 18 2011 14:50 GMT
#512
On May 18 2011 23:40 djdoodoo wrote:
So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now.

Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do.

Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base.


Taking those 2 SCV's out for a proxied/hidden 2 Rax can be easily scouted as any competent player would be at least a little suspicious of there being nothing else in the base and would count your workers, then go looking for what's missing/preparing for more Rax as you don't have a Gas. I would also guess that it would throw off the timings of the build due to the distance. And last you don't make decisions on builds based on the poor scouting techniques of lower level players.
OFCORPSE
Profile Joined September 2010
Sweden355 Posts
May 18 2011 14:50 GMT
#513
hey geiko, glad to see you abusing cheese strategies as usual :D I'm going to try this on my smurf
Liquor saved me from sports.
Pred8oar
Profile Joined March 2011
Germany281 Posts
May 18 2011 14:56 GMT
#514
I think one base play and all ins are definitely to strong right now. Nice exeriment you are doing . But it also is kind of sad that "pros" loose to such.
Ipp
Profile Blog Joined March 2010
United States456 Posts
May 18 2011 14:58 GMT
#515
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.


Barracks/Depot wall should be up before the scout on most maps so they won't see you cutting SCV's or a late orbital.
http://youtube.com/RageQuitTV
Myolden
Profile Joined April 2011
Finland83 Posts
Last Edited: 2011-05-18 15:00:17
May 18 2011 14:59 GMT
#516
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.

Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall?

edit: too slow
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 18 2011 15:03 GMT
#517
On May 18 2011 23:59 Myolden wrote:
Show nested quote +
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.

Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall?

edit: too slow


I think he was answering the poster above him saying that you shouldn't wall off.
geiko.813 (EU)
Rabid Wookie
Profile Joined August 2010
United States68 Posts
May 18 2011 15:25 GMT
#518
On May 19 2011 00:03 Geiko wrote:
Show nested quote +
On May 18 2011 23:59 Myolden wrote:
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.

Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall?

edit: too slow


I think he was answering the poster above him saying that you shouldn't wall off.


Yep we were answering the person who said not to wall off at the bottom.
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 18 2011 15:29 GMT
#519
Yes but I'm not talking about masters. If you notice I say up to high diamond. Good job on reading what I wrote guys. You can get away with not walling off up to high diamond play.

User was warned for this post
Rabid Wookie
Profile Joined August 2010
United States68 Posts
May 18 2011 15:31 GMT
#520
On May 18 2011 23:50 Rabid Wookie wrote:
Show nested quote +
On May 18 2011 23:40 djdoodoo wrote:
So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now.

Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do.

Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base.


Taking those 2 SCV's out for a proxied/hidden 2 Rax can be easily scouted as any competent player would be at least a little suspicious of there being nothing else in the base and would count your workers, then go looking for what's missing/preparing for more Rax as you don't have a Gas. I would also guess that it would throw off the timings of the build due to the distance. And last you don't make decisions on builds based on the poor scouting techniques of lower level players.



Let me put the last part in bold for you. You don't make decisions on builds based on the poor scouting techniques of lower level players. I also know that your statement is completely incorrect and blanket statements should never apply across all skill levels. Please don't give bad advise.
Prev 1 24 25 26 27 28 69 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Mong 375
Aegong 176
NotJumperer 15
NaDa 12
Dota 2
XaKoH 484
League of Legends
JimRising 894
Counter-Strike
Coldzera 248
shoxiejesuss117
Other Games
summit1g17507
NeuroSwarm77
Dewaltoss14
Organizations
Counter-Strike
PGL1154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1687
• Lourlo799
• HappyZerGling94
Upcoming Events
Replay Cast
1h 13m
WardiTV Invitational
4h 13m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
4h 13m
CrankTV Team League
5h 13m
BASILISK vs Team Liquid
Epic.LAN
1d 4h
BSL Team A[vengers]
1d 6h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 11h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.