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[G] (T) 3 racks : Cheesing your way to GM league - Page 26

Forum Index > StarCraft 2 Strategy
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Prev 1 24 25 26 27 28 69 Next
Rabid Wookie
Profile Joined August 2010
United States68 Posts
Last Edited: 2011-05-18 13:03:07
May 18 2011 12:40 GMT
#501
After having someone try this on me and fail last night, I'd already read the thread about it so I had a bunker ready which my SCV's were only just in time to save. I started losing a few games so figured I'd try it. I didn't have the actual BO when I tried it so went for as fast of a 3 Rax Orbital build as I could. What I found in 5 or 6 games of testing was my attack is slightly slower and not as strong since I leave 3-4 SCV's and a MULE, my 2nd Rax is a little slower and my 3rd is put down more around 20 ish supply. This was allowing me to constantly produce Marine's (minus about 40 seconds from the first Rax total) and SCV's. What do you think about a slightly later attack that if it does even equal damage will actually put you ahead of your opponent since you should still have more units on the field and can safetly cut production to drop an immediate CC thus catching up to the few workers he might be ahead?
GrassEater
Profile Joined July 2010
Sweden417 Posts
May 18 2011 13:20 GMT
#502
Image if every Terran wall off down ramp and cast a die in the beginning of every game and for 1-2 they do this 3 rax. 3-4 they do some fast expansion build and for 5 they do blueflame helion drop and for 6 cloaked banshee.

I should maybe not write what i think about that. Else i might risk getting warned / banned.

User was warned for this post
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 18 2011 13:28 GMT
#503
Got super flamed for doing this once agains a protoss (who was VR rushing). Cancerous deaths to my family and all that . Checked his match history and it was solely DT rush against Z, 3 gate VR against T and 4 gate vs protoss. Fucking hypocrites.

Looks like the death of stim timing pushes made protoss players forget proper ramp forcefielding.
http://dotabuff.com/players/122305951 playing other games
Gantritor
Profile Joined January 2011
Italy112 Posts
May 18 2011 13:33 GMT
#504
On May 18 2011 11:33 Ben... wrote:
I just hit this on ladder close positions on Shattered Temple. I even scouted it. How are you supposed to stop it as Protoss, especially from that close? I chronoed out 3 sentries but I STILL lost to it even with perfect forcefields on my ramp and most of the SCVs dead. Sigh, now every Terran I play that doesn't 1 base marine/banshee/raven/thor all-in does this crap. Why can't Terrans play macro games like the other races? I don't usually get mad but this is getting on my nerves. I've been working for months to get into diamond and have finally been playing diamond and master players exclusively but now I keep getting hit with this crap and it's tanking my rating, and now I'm only platinum players again...


I always make macro game in ladder vs toss... at least I try. All the times I've been 4 gated, 1 colo pushed, or 3 gate void raided... The terran aren't the only lamer out there, I assure you.

Moreover, a macro game vs a toss is extremely hard, you need crazy multitasking to win with an opponent at your same level.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
May 18 2011 13:44 GMT
#505
On May 18 2011 18:43 savagebeavers wrote:
This is actually ridiculous, i am a mid master zerg who has probably only played 10 games as terran. I used this build and went 8-0 on my master league account.

I dont like to balance whine on the forums but i seriously think this is broken, i would tell zergs this was coming and i would still win.

The hard counters were 1 base roach or a quick baneling


Its not broken, its a cheese that only works 1 time. After that anyone with a brain will figure a way out to beat it.
yeah yeah im going
Darren1337
Profile Joined October 2010
Ireland73 Posts
May 18 2011 13:50 GMT
#506
I've tried this and won roughly 70% of my games with it. With good scouting you can see if the opponent is overpreparing for an all-in, in which case you can just expand safely.
Uniden!
Hypoxia
Profile Joined May 2011
United States31 Posts
May 18 2011 13:55 GMT
#507
Thanks for putting up this well-detailed post Geiko. Will hopefully be prepared.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
May 18 2011 14:12 GMT
#508
On May 18 2011 08:56 Blackman wrote:
Show nested quote +
On May 18 2011 08:02 Sek-Kuar wrote:
@Blackman

Dude read what kind of stupidity you just wrote there...

All that you are basically saying is that everything that dont let zerg take free map control, 4 bases and 90 drones w/o being forced to make more zerglings than there are watch towers on map is cheese.

You are just being ridiculously biased.


lol I am not saying that at all, taking 4 bases and getting 90 drones is a completely different conversation, that involves a macro game. I am not saying at all that harassment should not be used, but there is a big difference between a 10 minutes marine tank timing push designed to stop a zerg third or dropping at expos to lower drone count, and a marine scv allin that comes at 4 minutes designed to kill the opponent flat out.




Yet you put all that together and call it cheese. If you dont think that "10 minutes marine tank timing push designed to stop a zerg third" is cheese - then just dont call it cheese.

BTW if you call rush for medievac drop cheese then rushing for mutas or nydus is also cheese... This "debate" is completely useless.


And for everyone who didnt know, this build is very, very, very old.
And its, next to 10 pool speedlings, most standard build in 4v4 (3v3) higher level games - for 4:30 rushes (so terran attack with 6 rines and zerg like ~15 slings or so, at 4:30 not leaving base at 4:30). I just never though I could see that in 1v1.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Noocta
Profile Joined June 2010
France12578 Posts
May 18 2011 14:35 GMT
#509
This look super scary.. I'm a bit worried to meet that in ladder tbh. Oo
" I'm not gonna fight you. I'm gonna kick your ass ! "
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 18 2011 14:40 GMT
#510
So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now.

Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do.

Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
May 18 2011 14:49 GMT
#511
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.
LovE.311 (NA) || @LovE_Sc2
Rabid Wookie
Profile Joined August 2010
United States68 Posts
May 18 2011 14:50 GMT
#512
On May 18 2011 23:40 djdoodoo wrote:
So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now.

Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do.

Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base.


Taking those 2 SCV's out for a proxied/hidden 2 Rax can be easily scouted as any competent player would be at least a little suspicious of there being nothing else in the base and would count your workers, then go looking for what's missing/preparing for more Rax as you don't have a Gas. I would also guess that it would throw off the timings of the build due to the distance. And last you don't make decisions on builds based on the poor scouting techniques of lower level players.
OFCORPSE
Profile Joined September 2010
Sweden355 Posts
May 18 2011 14:50 GMT
#513
hey geiko, glad to see you abusing cheese strategies as usual :D I'm going to try this on my smurf
Liquor saved me from sports.
Pred8oar
Profile Joined March 2011
Germany281 Posts
May 18 2011 14:56 GMT
#514
I think one base play and all ins are definitely to strong right now. Nice exeriment you are doing . But it also is kind of sad that "pros" loose to such.
Ipp
Profile Blog Joined March 2010
United States456 Posts
May 18 2011 14:58 GMT
#515
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.


Barracks/Depot wall should be up before the scout on most maps so they won't see you cutting SCV's or a late orbital.
http://youtube.com/RageQuitTV
Myolden
Profile Joined April 2011
Finland83 Posts
Last Edited: 2011-05-18 15:00:17
May 18 2011 14:59 GMT
#516
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.

Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall?

edit: too slow
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 18 2011 15:03 GMT
#517
On May 18 2011 23:59 Myolden wrote:
Show nested quote +
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.

Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall?

edit: too slow


I think he was answering the poster above him saying that you shouldn't wall off.
geiko.813 (EU)
Rabid Wookie
Profile Joined August 2010
United States68 Posts
May 18 2011 15:25 GMT
#518
On May 19 2011 00:03 Geiko wrote:
Show nested quote +
On May 18 2011 23:59 Myolden wrote:
On May 18 2011 23:49 LovE-z33k wrote:
In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming.

Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall?

edit: too slow


I think he was answering the poster above him saying that you shouldn't wall off.


Yep we were answering the person who said not to wall off at the bottom.
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 18 2011 15:29 GMT
#519
Yes but I'm not talking about masters. If you notice I say up to high diamond. Good job on reading what I wrote guys. You can get away with not walling off up to high diamond play.

User was warned for this post
Rabid Wookie
Profile Joined August 2010
United States68 Posts
May 18 2011 15:31 GMT
#520
On May 18 2011 23:50 Rabid Wookie wrote:
Show nested quote +
On May 18 2011 23:40 djdoodoo wrote:
So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now.

Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do.

Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base.


Taking those 2 SCV's out for a proxied/hidden 2 Rax can be easily scouted as any competent player would be at least a little suspicious of there being nothing else in the base and would count your workers, then go looking for what's missing/preparing for more Rax as you don't have a Gas. I would also guess that it would throw off the timings of the build due to the distance. And last you don't make decisions on builds based on the poor scouting techniques of lower level players.



Let me put the last part in bold for you. You don't make decisions on builds based on the poor scouting techniques of lower level players. I also know that your statement is completely incorrect and blanket statements should never apply across all skill levels. Please don't give bad advise.
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