[G] (T) 3 racks : Cheesing your way to GM league - Page 26
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Rabid Wookie
United States68 Posts
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GrassEater
Sweden417 Posts
I should maybe not write what i think about that. Else i might risk getting warned / banned. User was warned for this post | ||
EmilA
Denmark4618 Posts
Looks like the death of stim timing pushes made protoss players forget proper ramp forcefielding. | ||
Gantritor
Italy112 Posts
On May 18 2011 11:33 Ben... wrote: I just hit this on ladder close positions on Shattered Temple. I even scouted it. How are you supposed to stop it as Protoss, especially from that close? I chronoed out 3 sentries but I STILL lost to it even with perfect forcefields on my ramp and most of the SCVs dead. Sigh, now every Terran I play that doesn't 1 base marine/banshee/raven/thor all-in does this crap. Why can't Terrans play macro games like the other races? I don't usually get mad but this is getting on my nerves. I've been working for months to get into diamond and have finally been playing diamond and master players exclusively but now I keep getting hit with this crap and it's tanking my rating, and now I'm only platinum players again... I always make macro game in ladder vs toss... at least I try. All the times I've been 4 gated, 1 colo pushed, or 3 gate void raided... The terran aren't the only lamer out there, I assure you. Moreover, a macro game vs a toss is extremely hard, you need crazy multitasking to win with an opponent at your same level. | ||
ZeGzoR
Sweden307 Posts
On May 18 2011 18:43 savagebeavers wrote: This is actually ridiculous, i am a mid master zerg who has probably only played 10 games as terran. I used this build and went 8-0 on my master league account. I dont like to balance whine on the forums but i seriously think this is broken, i would tell zergs this was coming and i would still win. The hard counters were 1 base roach or a quick baneling Its not broken, its a cheese that only works 1 time. After that anyone with a brain will figure a way out to beat it. | ||
Darren1337
Ireland73 Posts
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Hypoxia
United States31 Posts
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Sek-Kuar
Czech Republic593 Posts
On May 18 2011 08:56 Blackman wrote: lol I am not saying that at all, taking 4 bases and getting 90 drones is a completely different conversation, that involves a macro game. I am not saying at all that harassment should not be used, but there is a big difference between a 10 minutes marine tank timing push designed to stop a zerg third or dropping at expos to lower drone count, and a marine scv allin that comes at 4 minutes designed to kill the opponent flat out. Yet you put all that together and call it cheese. If you dont think that "10 minutes marine tank timing push designed to stop a zerg third" is cheese - then just dont call it cheese. BTW if you call rush for medievac drop cheese then rushing for mutas or nydus is also cheese... This "debate" is completely useless. And for everyone who didnt know, this build is very, very, very old. And its, next to 10 pool speedlings, most standard build in 4v4 (3v3) higher level games - for 4:30 rushes (so terran attack with 6 rines and zerg like ~15 slings or so, at 4:30 not leaving base at 4:30). I just never though I could see that in 1v1. | ||
Noocta
France12578 Posts
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djdoodoo
United Kingdom192 Posts
Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do. Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base. | ||
LovE-
United States1963 Posts
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Rabid Wookie
United States68 Posts
On May 18 2011 23:40 djdoodoo wrote: So I've been doing this build against terran and protoss however I've not been walling off at the bottom of the ramp anymore. Its a ridiculously easy tell and any half active person on teamliquid or the ladder will know what it means now. Place your supply depot in a helpful place in your main. For example where it might spot a drop early for you later on. This way when the scouting probe / scv comes in the base he will see and think nothing of it and won't go looking over there again when you go supply drop it. Build the first barracks in your base, the other 2 outside your base. Don't let the probe or scv see those two leave. It's not the hardest thing to do. Also you find people scout, however they don't actually scout at levels up to high diamond. It's lik they listen but they don't hear. It's rare that anyones reacted to my build. The only thing they've reacted to is finding the other two barracks and thats a given. However they just treat it as a standard 1 rax expand or you waiting for them to get out of your base. Taking those 2 SCV's out for a proxied/hidden 2 Rax can be easily scouted as any competent player would be at least a little suspicious of there being nothing else in the base and would count your workers, then go looking for what's missing/preparing for more Rax as you don't have a Gas. I would also guess that it would throw off the timings of the build due to the distance. And last you don't make decisions on builds based on the poor scouting techniques of lower level players. | ||
OFCORPSE
Sweden355 Posts
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Pred8oar
Germany281 Posts
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Ipp
United States456 Posts
On May 18 2011 23:49 LovE-z33k wrote: In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming. Barracks/Depot wall should be up before the scout on most maps so they won't see you cutting SCV's or a late orbital. | ||
Myolden
Finland83 Posts
On May 18 2011 23:49 LovE-z33k wrote: In masters though they will notice only 12 scvs and a delayed orbital. All tells that this is coming. Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall? edit: too slow | ||
Geiko
France1939 Posts
On May 18 2011 23:59 Myolden wrote: Yes they will notice only 12 svcs and delayed orbital straight through your low ramp wall? edit: too slow I think he was answering the poster above him saying that you shouldn't wall off. | ||
Rabid Wookie
United States68 Posts
On May 19 2011 00:03 Geiko wrote: I think he was answering the poster above him saying that you shouldn't wall off. Yep we were answering the person who said not to wall off at the bottom. | ||
djdoodoo
United Kingdom192 Posts
User was warned for this post | ||
Rabid Wookie
United States68 Posts
On May 18 2011 23:50 Rabid Wookie wrote: Taking those 2 SCV's out for a proxied/hidden 2 Rax can be easily scouted as any competent player would be at least a little suspicious of there being nothing else in the base and would count your workers, then go looking for what's missing/preparing for more Rax as you don't have a Gas. I would also guess that it would throw off the timings of the build due to the distance. And last you don't make decisions on builds based on the poor scouting techniques of lower level players. Let me put the last part in bold for you. You don't make decisions on builds based on the poor scouting techniques of lower level players. I also know that your statement is completely incorrect and blanket statements should never apply across all skill levels. Please don't give bad advise. | ||
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