• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:49
CET 09:49
KST 17:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War BW General Discussion
Tourneys
[Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread R I P Patrick Stewart
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10809 users

[G] (T) 3 racks : Cheesing your way to GM league - Page 28

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 26 27 28 29 30 69 Next
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
May 19 2011 06:09 GMT
#541
On May 19 2011 14:11 aznkukuboi wrote:
Thing about this is that more and more people know about it. I tried this on bnet with mediocre success. One zerg made 16 lings by the ~5 min mark and totally raped me. This only works against a zerg who has commited their larvae to drones.


This build works against protoss quite well.

However, against another terran. I've come across many terrans who blind bunker immediately after they scout a wall of under the ramp. I get negated and lose my scvs and lose the game.


Therein lies the metagame advantage you can reap with the low-wall. Z made 16 lings? If you were 1 rax FE'ing you'd have a huge economic advantage.
In theory, theory and practice are the same. In practice, they are not.
VeryAverage
Profile Joined January 2011
United States424 Posts
May 19 2011 06:10 GMT
#542
1. Change it so that you can't wall off the bottom of the ramp with 2x2 and a 3x3.


I think this is the only sane one you mentioned. Just make every map with the sunken supply depot at the bottom.

All it does is force them to put their 2 barracks at the top of the ramp. That way you can at least prepare for a normal 2rax instead of hoping they are going to do this build instead of doing some greedy 1 rax expand.
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 19 2011 06:24 GMT
#543
On May 19 2011 12:40 closey wrote:
5) Build/cancel /build/cancel SCV when probes come in. They will see your flashing command center and think you're not doing this build


That's a pretty neat idea
(Well in our case it doesn't apply since they don't see the CC, but I'll definitely be using that if I go for some other worker cutting all in and have 50 minerals spared when their scout is in my base)
geiko.813 (EU)
ndreamer
Profile Joined May 2011
Australia43 Posts
May 19 2011 06:45 GMT
#544
I think most people know about this now, i done this against a player i have played before that i know is beater then me and he was doing exactly the same build. Both of us scouted it and just macroed up from there to play a normal game.

this will be the last time ill try this build, i prefer longer games even if i lose in the end.

Havefa1th
Profile Blog Joined November 2010
United States245 Posts
May 19 2011 06:52 GMT
#545
Spanishiwa builds with 2 preemptive spine crawlers beat this build, as do bunkers.

Protoss however... I don't really know what you can do, even if you do scout it. You would need phenomenal micro, because at the time the SCV's and marines come up your ramp, you have 1 zealot, one stalker, and either another stalker or a sentry.

I love that rush distances are generally irrelevant too. Did this against a toss on cross positions Typhoon Peaks, had no issue at all.

I don't think this build has the lasting power that other cheeses though, just because of the low wall. However, you can abuse this metagame once other players see the low wall (and therefore expect the 3 rax all-in) by playing standard. So while this cheese may not have a long life-span, I think the metagame that the low wall gives is interesting.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
KillerPlague
Profile Joined June 2010
United States1386 Posts
May 19 2011 06:56 GMT
#546
love how much energy you put in to this thread! tons of replays and discussion :D still a little worried that you consider yourself a plat level player :S
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 19 2011 07:12 GMT
#547
On May 19 2011 15:56 KillerPlague wrote:
love how much energy you put in to this thread! tons of replays and discussion :D still a little worried that you consider yourself a plat level player :S


Thanks for feedback
I went and did a couple custom games yesterday or the day before where I tried to play a standard terran. I beat a couple of diamond players, but also lost to some plat players. All in all I think its fair to say that high plat is my real terran level at the moment.
However I do have somewhat solid mechanics so I have no doubt I could reach master level in a couple of weeks of training if that is what you are implying ?
geiko.813 (EU)
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
May 19 2011 07:13 GMT
#548
yea author of the OP is a genius

i'll be using this at the next tournament for sure if i get randomed Terran in the final rounds.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 19 2011 07:25 GMT
#549
On May 19 2011 01:08 Sek-Kuar wrote:
Show nested quote +
On May 19 2011 00:45 Geiko wrote:
On May 19 2011 00:40 Falcon-sw wrote:
What is with Terran being obsessed with finding an easy way to win?


Didn't you read the OP ? I'm not terran, and definitely not obsessed with finding an easy way to win. I was just sharing an interesting all-in that has produced some good results.
No need to turn this into a race hate thread.

On an other note, I seriously doubt blizzard will need to nerf this. This is more like 6pooling if no one had ever thought of it or encountered it before.



I did read OP and I still wonder how can any protoss player have T as most played race after 60-70 games, when he is at ~220 games total??

In my opinion, it means that you played 60-70 T, less than that P and about ~100 games as R/Z

User was warned for this post


To be fair, I first started thinking this strat through almost a month ago and played a couple of games with it back then. I also played a fair amount of custom games and smurf ladder games with it to perfect it.
60-70 is the actual "run" when I decided to take this to the ladder and see how well it does and how many games it took me to get to the top and start playing pros. After that I've played more games at that level and I only took the screenshot later when I decided to make the thread.

Feel free to browse through my match history if you have doubts about all this (geiko.813)
geiko.813 (EU)
closey
Profile Joined October 2010
Hong Kong272 Posts
May 19 2011 07:25 GMT
#550
On May 19 2011 16:13 IzieBoy wrote:
yea author of the OP is a genius

i'll be using this at the next tournament for sure if i get randomed Terran in the final rounds.

Who are you!?
Rock, Paper, Scissors
D_K_night
Profile Joined April 2010
Canada615 Posts
May 19 2011 07:36 GMT
#551
It's a great build, but I think the ladder has wisened up to this build...I'm only in NA Plat league, and I tried this on several games...it's not working too well. When it does work, it totally obliterates them, but when it doesn't...yeah like you said, it's GG for you. I ran into some zerg doing a fast roach build and I just couldn't compete. He has roaches ready...spines ready...yeah didn't go well for me :/

So I've basically went back to standard play...
Canada
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 19 2011 07:50 GMT
#552
On May 19 2011 16:36 D_K_night wrote:
It's a great build, but I think the ladder has wisened up to this build...I'm only in NA Plat league, and I tried this on several games...it's not working too well. When it does work, it totally obliterates them, but when it doesn't...yeah like you said, it's GG for you. I ran into some zerg doing a fast roach build and I just couldn't compete. He has roaches ready...spines ready...yeah didn't go well for me :/

So I've basically went back to standard play...


All these problems are timing problems which you learn to deal with with a good deal of practise.
For example, on 4 players map, if your scout reached his base in time to see him put up a spine, experience tells you that if you push out now, his spine wont be done. So even if you don't have the right amount of marines, it's a good idea to push out a soon as you see him morphing that spine. Same goes for scouted roach warren. The idea is to always attack when your opponent is least ready.

Maybe scouting with the first scv who builds a barracks is a godd thing vs zerg opponents.
geiko.813 (EU)
mage36
Profile Joined May 2011
415 Posts
May 19 2011 07:55 GMT
#553
After reading this, my first opponent tried this on me. I figured it out when I saw him going for a depot and rax wall off at the bottom of his ramp. I put a bunker at the top of my ramp immediately. Even though my bunker died, it held him off enough to get extra units out to eventually wipe up his army.

I guess it will be somewhat harder to get to masters league with this now. Just a tad because people will be looking for it more now that it is posted here.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 19 2011 08:10 GMT
#554
Yeah I've noticed on the NA server there are two ways you'll see a strategy sweep like wildfire across the divisions. Post it on TL (This thread) or Obliterate your opponent in a high profile tournament game (/cough oGsMC FFs)

Overall, I'm glad of this thread because now I know the surefire ways of countering it. I've stopped this build a lot before but I'm sure it was more so on the lack of experience of my opponents and intuitive guesses by myself then actually knowing EXACTLY how to stop this dead.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-05-19 08:40:12
May 19 2011 08:30 GMT
#555
ridiculous to hold on 4 player maps if you scout last and he walls off on the highground and goes for this while you go for a normal game.
if you don't chrono sentrys and delay your tech you basically lose the game right there
didn't expect to see it this often yesterday.
diegorivera
Profile Joined December 2010
Germany14 Posts
Last Edited: 2011-05-19 09:12:53
May 19 2011 08:33 GMT
#556
I defended it easily with the Ice Fisher build on XelNaga. I saw the wall and left my scouting drone at the watchtower. When I saw his scv's are coming I pulled all my drones and 2 queens and that time I already had 2 spines and they just killed everything.

edit

With Protoss I think the easiest way is leaving the scouting probe below your ramp to spot when the attack comes, get sentries and stall with FFs at the chock till your army value is greater, then just attack. Step back with the sentries till force field holds to avoid high ground scans.
RimJaynor
Profile Joined February 2011
Canada145 Posts
May 19 2011 08:49 GMT
#557
This build can easily be defended with the ice fisher build.
I'm top 8 diamond. Here's a replay of it, and me not even scouting the 3rax.

http://www.sc2replayed.com/replay-videos/1914

If he ran directly up my ramp he could have sustained more damage but i could have easily moved my 3 spine crawlers, and I didn't even pull ALL my drones.

The ice fisher build sets you up perfectly. As I always throw down 2 crawlers and a few more If i see 2rax. I noticed no gas so i assumed some sort of 2 rax build. Throwing down a 3rd spine crawler. With 2 queens and 2 more on the way, you should be able to stop this no problem.
http://www.youtube.com/user/RimJaynorSCII?feature=mhum Check out my channel. Masters Zerg Player
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 19 2011 09:06 GMT
#558
On May 19 2011 17:33 diegorivera wrote:
I defended it easily with the Ice Fisher build on XelNaga. I saw the wall and left my scouting drone at the watchtower. When I saw his scv's are coming I pulled all my drones and 2 queens and that time I already had 2 spines and they just killed everything.

edit

With Protoss I think the easiest way is leaving the scouting probe below your ramp to spot when the attack comes, get sentries and stall with FFs at the chock till your army value is greater, then just attack with probes and army. Step back with the sentries till force field holds to avoid high ground scans.


You do realize that the only thing you should be seing from that watch tower is 2 marines coming to chase your scout ?

Also, leaving a probe at all time at the bottom of the ramp seems a bit like overreaction Looking at your minimap regularly should be sufficient (non stimmed marines are pretty slow).
geiko.813 (EU)
diegorivera
Profile Joined December 2010
Germany14 Posts
May 19 2011 09:19 GMT
#559
On May 19 2011 18:06 Geiko wrote:
Show nested quote +
On May 19 2011 17:33 diegorivera wrote:
I defended it easily with the Ice Fisher build on XelNaga. I saw the wall and left my scouting drone at the watchtower. When I saw his scv's are coming I pulled all my drones and 2 queens and that time I already had 2 spines and they just killed everything.

edit

With Protoss I think the easiest way is leaving the scouting probe below your ramp to spot when the attack comes, get sentries and stall with FFs at the chock till your army value is greater, then just attack with probes and army. Step back with the sentries till force field holds to avoid high ground scans.


You do realize that the only thing you should be seing from that watch tower is 2 marines coming to chase your scout ?

Also, leaving a probe at all time at the bottom of the ramp seems a bit like overreaction Looking at your minimap regularly should be sufficient (non stimmed marines are pretty slow).


You are right he did not clear the towers before the push however my first set of lings would spot the push before it hits so I still have time to grab my drones and the 2 spines are part of the Ice Fisher anyways so I think it is still viable.

With P I think the first FF is crucial and the low-chock wall is enough tell to use your scouting probe to spot the attack.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
Last Edited: 2011-05-19 09:55:37
May 19 2011 09:46 GMT
#560
I'm currently only top of the silver league as random. (I really should just stick to my main race Terran)

Anyways I lost to this build before, but the next day I became 100% paranoid of it. So I played a game on Blackwater and I randomly got Zerg I was going 13 hatch, but one of my overlords saw the rax wallin I I got lucky because my initial overlord scouted in the right direction and I didn't send a drone scout) ... I immediately got nightmares/flashbacks of the last time I've seen this setup so I quickly cancel my natural and build two spine crawlers in my main, a queen, and mass zerglings that are morphed into banelings.

Of course to contribute to the thread, replays are always nice.

[image loading]

He was platinum btw... maybe I can finally get out silver as random soon. *facepalm*
GL HF... YOLO..lololollol.
Prev 1 26 27 28 29 30 69 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2912
Horang2 808
Bisu 529
scan(afreeca) 245
Larva 211
Killer 178
Soma 93
ToSsGirL 65
Free 43
NaDa 28
[ Show more ]
sOs 24
ZergMaN 23
yabsab 19
Noble 12
Dota 2
PGG 310
NeuroSwarm170
Fuzer 6
League of Legends
JimRising 498
Other Games
summit1g12718
Happy253
C9.Mang0212
Organizations
Counter-Strike
PGL16575
Other Games
gamesdonequick522
ComeBackTV 227
StarCraft: Brood War
lovetv 10
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2276
Upcoming Events
Sparkling Tuna Cup
1h 11m
WardiTV Invitational
3h 11m
Epic.LAN
4h 11m
IPSL
7h 11m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
8h 11m
OSC
1d 5h
Yamato Cup
1d 6h
IPSL
1d 8h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 14h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.