• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:49
CEST 19:49
KST 02:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?125Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Broodwar Prediction Market Terran or Protoss [D] Brainstorming a balance patch for Brood war Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters
Tourneys
[ASL22] Ro16 Group A Small VOD Thread 2.0 [ASL22] Ro16 Group B Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9826 users

[G] (T) 3 racks : Cheesing your way to GM league - Page 29

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 27 28 29 30 31 69 Next
aZoX
Profile Joined December 2010
Canada358 Posts
May 19 2011 09:47 GMT
#561
Hey,

TOP Master player here, this build when well pulled is quiteeeeeeeeeeeeeeeeee efficient.

If you don't see it coming it smasher the shit out of you.

Wondering whats best to stop it, 1gate chrono sentries with forge or 2-3 gate with chrono stalkers

what do you guys think ?

Trying to find a way to stop this rather then microing the shit out of my 3-4 stalkers

(top masters opinions please )
My name is Marko, I'm behind BarCraft Montreal | Follow me on Twitter http://twitter.com/markoo1234
gockel
Profile Joined April 2011
Germany15 Posts
May 19 2011 10:27 GMT
#562
In "lower" leagues (silver-plat), SC2 is completely about playing safe. At least that's what I experienced so far. Some people play pro-BOs, some just play this game for random fun, and others have some mechanics, but still to completely strange buildorders, and still pump quite decent amounts of units out That seems to be the reason why people who stayed pretty long in such a "low" league start to bunker/cannon/spine-ling a lot. The last 20 early pushes (stim timing or whatever) were not scouted at all, but still met some decent defensive structures.
So I think pulling off this Cheese at a low level will be pretty tough.
"4Gate is the gayest thing in this game" -"Says the Terran."
Gulzt
Profile Joined August 2009
Netherlands275 Posts
May 19 2011 11:44 GMT
#563
Aha, a top platinum player I faced pulled of a variation to this strat. I was instantly suspisious when I scouted the callsupply as zerg on the depot near the ramp but then it was already to late. I barely held it off but the dmg had been done and the next wave meant gg.

Going to check a few of the replays soon. Thanks for sharing!
skunk_works
Profile Joined April 2011
United States109 Posts
May 19 2011 11:53 GMT
#564
i had this happen to me the other day in high diamond, a lucky scan caught all his scvs going down his ramp, and it was on shakuras so my bunker finished right as his units hit my ramp, heart was pounding lol.
diLLa
Profile Joined November 2010
Netherlands247 Posts
May 19 2011 13:37 GMT
#565
thanks for sharing this build, now every single freaking terran i face on the ladder do this. Talk about repetitiveness
neverlast
Profile Joined September 2010
Austria62 Posts
May 19 2011 15:12 GMT
#566
in bronze it does not work very well against T - as the % of players that block their ramp with a bunker is quite high.
The 3 races in bronze are: 6pool, cannon rush and bunkers. | Native Bronze Player since 2010
locant
Profile Joined April 2011
Australia45 Posts
May 19 2011 15:15 GMT
#567
So far this is working pretty good in high plat however when the wall in is seen only a few things have stopped me so far:

Toss: blindly getting a sentry or 2 out fast, basicly dead then

terran: randomly getting a bunker, if they are quick to repair its gg

zerg: havnt lost yet :D
ViperaViRuS
Profile Joined May 2011
United States82 Posts
May 19 2011 18:34 GMT
#568
On May 19 2011 19:27 gockel wrote:
In "lower" leagues (silver-plat), SC2 is completely about playing safe. At least that's what I experienced so far. Some people play pro-BOs, some just play this game for random fun, and others have some mechanics, but still to completely strange buildorders, and still pump quite decent amounts of units out That seems to be the reason why people who stayed pretty long in such a "low" league start to bunker/cannon/spine-ling a lot. The last 20 early pushes (stim timing or whatever) were not scouted at all, but still met some decent defensive structures.
So I think pulling off this Cheese at a low level will be pretty tough.


I completely disagree with this. I deliberately tried this on a lower league account (Silver), it worked on Bronze, Silver, and Gold alike. It just requires good micro of unit placement, and stutter-stepping the units, as well as good placement of SCVs in order to successfully tank the damage. If they focus fire the Marines and you lose them, it's over.
"CHILL GET OUT" -NaNiwa
D_K_night
Profile Joined April 2010
Canada615 Posts
May 19 2011 19:34 GMT
#569
On May 19 2011 16:50 Geiko wrote:
Show nested quote +
On May 19 2011 16:36 D_K_night wrote:
It's a great build, but I think the ladder has wisened up to this build...I'm only in NA Plat league, and I tried this on several games...it's not working too well. When it does work, it totally obliterates them, but when it doesn't...yeah like you said, it's GG for you. I ran into some zerg doing a fast roach build and I just couldn't compete. He has roaches ready...spines ready...yeah didn't go well for me :/

So I've basically went back to standard play...


All these problems are timing problems which you learn to deal with with a good deal of practise.
For example, on 4 players map, if your scout reached his base in time to see him put up a spine, experience tells you that if you push out now, his spine wont be done. So even if you don't have the right amount of marines, it's a good idea to push out a soon as you see him morphing that spine. Same goes for scouted roach warren. The idea is to always attack when your opponent is least ready.

Maybe scouting with the first scv who builds a barracks is a godd thing vs zerg opponents.


Best thing for me to do is enclose a replay to see what happened to me. I will say however, that I practiced this build to the point that I watch the clock, and at precisely 4:30 I pull my SCV's off the line and with all the marines I have, make the do-or-die march to his base.

I think what happened in that roach/crawler game is, my scout never made it inside his base to see anything(killed by lings). His first scouting drone came really fast too...and when he saw the depot/rax on the low ground, he immediately smelled cheese.
Canada
FairForever
Profile Joined February 2011
Canada2392 Posts
May 19 2011 20:52 GMT
#570
I just won ZvT Shattered Temple close air spawn vs this, I think vZ it's a huge risk on some maps (Metal, Shattered Temple, Slag, etc.) because if you get ovie scouted it pretty much gives it away. I scouted a CC not building any SCVs and no gas, so pretty much figured it out (canceled 15 hatch, built two spines, and went fast banes over ling speed). Also left a ling outside to see when he moved out. The game was pretty one-sided (FYI I'm in mid-masters).

Not sure how to upload replays though. Seems a bit risky vs Zerg since there's a 1/3 chance you get scouted immediately and it's an auto-loss, and then obviously even if you don't get scouted first, they might catch on and still get you somehow.
Big J
Profile Joined March 2011
Austria16289 Posts
May 19 2011 21:45 GMT
#571
aaaaaaaaaaaaaaaarg, so annoying, everyone seems to read this thread
encountered it 2times today, the first time I got smashed, the second time I won, because I was going roach all-in myself (because I scouted 2fast rax, and I wanted to try how an roach allin performs vs that...)
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 19 2011 21:51 GMT
#572
I tried this build a few times. It's a little tedious tbh but I like the wall off. I thought that they patched it so you couldn't wall off with 2 buildings anymore. Anyway now I'll be using this wall off to my advantage. It's very helpful.
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
May 19 2011 21:53 GMT
#573
This tactic is stupidly easy to pull off and stupidly hard to counter. Had 2 games today with this, lost one and won one. In the second one the guy felt the need to drophack me though^^

but yeah a retarded build
To pray is to accept defeat.
Motat
Profile Joined November 2010
315 Posts
May 19 2011 22:23 GMT
#574
On May 19 2011 20:44 Gulzt wrote:
Aha, a top platinum player I faced pulled of a variation to this strat. I was instantly suspisious when I scouted the callsupply as zerg on the depot near the ramp but then it was already to late. I barely held it off but the dmg had been done and the next wave meant gg.

Going to check a few of the replays soon. Thanks for sharing!


How was there another wave, the strategy involves pulling all scvs, if you don't then it's incredibly easy to stop.
PM me for coaching. I'm a mid masters zerg player.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 19 2011 23:01 GMT
#575
On May 20 2011 06:51 djdoodoo wrote:
I tried this build a few times. It's a little tedious tbh but I like the wall off. I thought that they patched it so you couldn't wall off with 2 buildings anymore. Anyway now I'll be using this wall off to my advantage. It's very helpful.

Can't wall off with 2x2 buildings anymore.
Bunkers, depots, and rax can all wall off lower ground, on most ramps, still.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
closey
Profile Joined October 2010
Hong Kong272 Posts
May 19 2011 23:04 GMT
#576
On May 20 2011 06:53 Daimai wrote:
This tactic is stupidly easy to pull off and stupidly hard to counter. Had 2 games today with this, lost one and won one. In the second one the guy felt the need to drophack me though^^

but yeah a retarded build


Did you report him?

I'm feeling brain dead for playing with this build too much, too. It definitely is a retarded build.
Rock, Paper, Scissors
Exley
Profile Joined April 2011
United States239 Posts
May 19 2011 23:22 GMT
#577
The giveaway for this particular build is the supply calldown. As Zerg, I've already played against this a few times since the OP. If you manage to see the calldown, you will probably have 2 queens building. I've had the best luck by making sure to inject with both queens while building pure lings once you see the calldown. It's not worth putting down a spine crawler or researching speed since both will not finish before the allin hits.
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
Last Edited: 2011-05-19 23:29:13
May 19 2011 23:27 GMT
#578
Someone tried this against me in a custom game yesterday (before I read the OP). He executed it well from what I could see, but the low wall off in a TvT had made me immediately suspicious. As a result of that wall-off I had put up bunkers and placed a spotter SCV out front to allow me to repair in time.

The low wall makes it difficult to scout, but its very existence screams 'marine rush'.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
Quazar
Profile Joined December 2010
2 Posts
May 19 2011 23:35 GMT
#579
ive tried it a few times, ive lost to zerg taht get like 3 blind spines and terran who get blind bunkers
sc FTW
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 19 2011 23:40 GMT
#580
THis has been done so much on ladder. Lately I have just been walling the bottom of my ramp, letting the zerg make like 15 zerlings and 2 spines, or the toss make a ton of cannons, then just 1 rax expanding behind it. LOL. Works like a charm.
"losers always whine about their best, Winners go home and fuck the prom queen"
Prev 1 27 28 29 30 31 69 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #3
RotterdaM769
TKL 208
IndyStarCraft 189
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 769
ByuN 279
TKL 208
IndyStarCraft 189
UpATreeSC 62
Trap 41
StarCraft: Brood War
Calm 4129
firebathero 120
Dewaltoss 116
Mong 82
Pusan 64
Sea.KH 59
soO 34
Rock 21
Free 17
yabsab 13
[ Show more ]
ajuk12(nOOB) 9
Shine 9
Dota 2
qojqva4534
Fuzer 109
Counter-Strike
fl0m1373
pashabiceps1287
edward229
Heroes of the Storm
Liquid`Hasu341
Other Games
summit1g6593
singsing1630
hiko754
Beastyqt708
Hui .174
XaKoH 131
ArmadaUGS112
Trikslyr44
QueenE39
KnowMe13
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 84
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 22
• FirePhoenix17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4669
League of Legends
• Jankos1598
• TFBlade711
Other Games
• imaqtpie705
• Shiphtur188
Upcoming Events
The PiG Daily
5h 11m
CranKy Ducklings
16h 11m
WardiTV Invitational
17h 11m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
23h 11m
OSC
1d 2h
Sparkling Tuna Cup
1d 16h
WardiTV Invitational
1d 17h
Shopify Rebellion Sundays
1d 21h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 22h
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.