[G] (T) 3 racks : Cheesing your way to GM league - Page 25
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Ben...
Canada3485 Posts
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ixi.genocide
United States981 Posts
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julianto
2292 Posts
User was temp banned from the Strategy Forum for this post. | ||
Oboeman
Canada3980 Posts
I held it with speedlings (speed finished in the nick of time), canceled expo, made spine, pulled drones/queens, and had plenty leftover. I didn't want to commit blind so I sacked an overlord and even though it didn't see his rax before dying, it was at the perfect time to see his orbital energy drop with no mule. Neat. | ||
BridgesOut
Canada11 Posts
I rolled this in tournaments as a hidden ace (even before the rax nerf), and now you made it popular. Although you still don't have it PERFECT, but pretty damn close. I never posted it or played it on ladder for this reason. I hope you've realized that you actually hurt the community by bringing this to light and making it popular. DAMNIT! | ||
Geiko
France1939 Posts
On May 18 2011 10:41 iTzAnglory wrote: Yeah we all know Zerg is easy mode, but this is not the right thread to discuss about its infinite strengths. Anyways, this build is almost impossible to stop as Protoss if not scouted. Quick question, does an economic 2 gate (e.g. 12/14) put an end to this build if you pull off probes along with it? You should have at least a few Zealots, with Probes trying to surround the marines while your Zealots kill them and the SCVs. Never actually tried it, but does it work? Nah, zealots are totally useless against a tight pack of marines. The only real answer is stalkers. And wow, I didn't expect this build to become so popular :-O One in two games I play, people ask me if I'm going to do the 3 racks all in. I feel it would be a very good time to start metagaming and 1 rax FEing. I would love to see a thread with different viable openers as T with bottom wall-off. On May 18 2011 15:49 BridgesOut wrote: FFFFFFFFFFFFFFFFFFFFFFFF#*!@(#$#$@*()$@##@ I rolled this in tournaments as a hidden ace (even before the rax nerf), and now you made it popular. Although you still don't have it PERFECT, but pretty damn close. I never posted it or played it on ladder for this reason. I hope you've realized that you actually hurt the community by bringing this to light and making it popular. DAMNIT! ^^ I've only hurt those who had a similar build and were keeping it secret. In a week or so, everyone will have met this at least once and will know how to counter it. | ||
Axiom0
63 Posts
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KiLL_ORdeR
United States1518 Posts
On May 18 2011 16:04 Axiom0 wrote: I'm very interested to see what effect this will have on the metagame. I might start walling at the bottom of ramp and 1 rax FE'ing with the hope that my opponent plays defensively preparing for the cheese. This is already done quite a bit, especially when Terran goes Tank marine in TvP. It's stupid to do against Zerg and Terran though, imo, because both races can abuse it with bling busts and marine/marauder respectively. It also sucks if they scout early and harass your SCV as it's building the barracks, since you really can't do anything about it. | ||
Geiko
France1939 Posts
On May 18 2011 16:11 KiLL_ORdeR wrote: This is already done quite a bit, especially when Terran goes Tank marine in TvP. It's stupid to do against Zerg and Terran though, imo, because both races can abuse it with bling busts and marine/marauder respectively. It also sucks if they scout early and harass your SCV as it's building the barracks, since you really can't do anything about it. It's actually very easy to deal with harassing workers. Just take your tell your worker to stop building and attack instead while pulling an other worker to finish the barracks. Bling busting this kind of wall off is VERY risky. You don't know what's up there, and every smart player will have a second wall off at the top of the ramp anyways. If you are FEing, you'll want to place bunkers and defend at the low ground anyways so your supply depot isn't really a liability against T. | ||
savagebeavers
Canada108 Posts
I dont like to balance whine on the forums but i seriously think this is broken, i would tell zergs this was coming and i would still win. The hard counters were 1 base roach or a quick baneling | ||
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Silentness
United States2821 Posts
I'm only currently silver random, but the guy I lost too was gold and his main was protoss according to SC2 and yet it took no micro really whatsoever to just steamroll my drones/queens and too late zerglings. | ||
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Poopi
France12886 Posts
Plus you should make orbital command ASAP even if that delays a bit the third marine. | ||
Geiko
France1939 Posts
On May 18 2011 19:52 Poopi wrote: I noticed Geiko that in your rep that you send your scv at the same time as the marines, you should send them after cuz u'll be able to bank some money and possibly put a bunker or even reproduce scv, whateva u want/need. Plus you should make orbital command ASAP even if that delays a bit the third marine. Yeah, I usually try to time them so they reach the base at the same time as the marines but I don't do it all the time. The most important thing is to have enough ressources for 27/27 food, the rest isn't really important. I really like my orbital timing after the third marine because the supply call down comes just in time for constant marine production. You only really use the MULE if your attack fails anyways, and having it 10 secs delayed isn't a big deal (most of the time you don't even have time to call it down because you are microing your stuff). | ||
zende
Sweden234 Posts
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closey
Hong Kong272 Posts
On May 18 2011 20:18 zende wrote: love being terran right now. i see this all the time on ladder, everyone thinks they're so smart... all i do is put a bunker up by my ramp with repairing scvs. gg, thanks for free ladder points op <3 The only reason a bunker works is because many who do this build are retarded and just A-clicked. Played a game against another T who put up a bunker with scv to repair. Sniped them both and killed the bunker. And I focused down all 4 rines inside with 2 of mine lost. The rest is just strutter stepping to my victory. | ||
Moosy
Canada396 Posts
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Poopi
France12886 Posts
On May 18 2011 20:23 closey wrote: The only reason a bunker works is because many who do this build are retarded and just A-clicked. Played a game against another T who put up a bunker with scv to repair. Sniped them both and killed the bunker. And I focused down all 4 rines inside with 2 of mine lost. The rest is just strutter stepping to my victory. Bunker + walloff + some scv own this hard you know? xd. | ||
Mozdk
Denmark6989 Posts
On May 18 2011 13:27 DaemonX wrote: Ok Geiko. 3) Protoss dies to it 90% of the time. But this isn't a revelation - it applies almost the exact same pressure and has the exact same timing as a 7RR or 7RR all-in, which likewise kills 90% of protoss on smaller map positions, only because they don't know the correct response. Anway, protoss can beat this play with the exact same response as to counter a 7RR all-in - fast cannons w/ wall, or triple chrono sentries, for an auto-win. This is a lot harder to beat than 7RR. This arrives earlier, and you need 6 sentries to beat it. You only need like 2 to beat 7RR. | ||
Jonny55
United States22 Posts
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Platzwart
Germany9 Posts
On May 18 2011 14:17 Oboeman wrote: Just played this. Was a little worried when I saw the low ground wall off. I held it with speedlings (speed finished in the nick of time), canceled expo, made spine, pulled drones/queens, and had plenty leftover. And thats the reason why my 6 bf hellions 2 thors timing attack is working really well, atm. I wall off, at the lowground and every Zerg who wrote this article is panic-mode'ing and produce mass lings and guess which unit melt rly nice under blue flamed hellions ![]() | ||
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