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[G] (T) 3 racks : Cheesing your way to GM league - Page 25

Forum Index > StarCraft 2 Strategy
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Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2011-05-18 04:55:31
May 18 2011 04:53 GMT
#481
Hit this two more times. Might take a a few days/week off ladder and practice builds, and let this fad pass. I don't find it fun in the least, and it is making me play much worse than normal as I am paranoid about it every PvT.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
May 18 2011 04:56 GMT
#482
I have run into this build like 15 times in the plat/diamondish area.... If done correctly it is just ridiculous.... I can't wait for this shit to be over.
julianto
Profile Joined December 2010
2292 Posts
Last Edited: 2011-05-18 16:03:44
May 18 2011 05:16 GMT
#483
Take away call-down. I don't even know why terran gets to have that ability while z and p doesn't.

User was temp banned from the Strategy Forum for this post.
¯\_(ツ)_/¯
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 18 2011 05:17 GMT
#484
Just played this. Was a little worried when I saw the low ground wall off.

I held it with speedlings (speed finished in the nick of time), canceled expo, made spine, pulled drones/queens, and had plenty leftover.

I didn't want to commit blind so I sacked an overlord and even though it didn't see his rax before dying, it was at the perfect time to see his orbital energy drop with no mule. Neat.
BridgesOut
Profile Joined October 2010
Canada11 Posts
May 18 2011 06:49 GMT
#485
FFFFFFFFFFFFFFFFFFFFFFFF#*!@(#$#$@*()$@##@

I rolled this in tournaments as a hidden ace (even before the rax nerf), and now you made it popular. Although you still don't have it PERFECT, but pretty damn close. I never posted it or played it on ladder for this reason.

I hope you've realized that you actually hurt the community by bringing this to light and making it popular.

DAMNIT!
Relentless Heroes FTW
Geiko
Profile Blog Joined June 2010
France2050 Posts
Last Edited: 2011-05-18 07:00:38
May 18 2011 06:57 GMT
#486
On May 18 2011 10:41 iTzAnglory wrote:
Yeah we all know Zerg is easy mode, but this is not the right thread to discuss about its infinite strengths.

Anyways, this build is almost impossible to stop as Protoss if not scouted. Quick question, does an economic 2 gate (e.g. 12/14) put an end to this build if you pull off probes along with it? You should have at least a few Zealots, with Probes trying to surround the marines while your Zealots kill them and the SCVs. Never actually tried it, but does it work?


Nah, zealots are totally useless against a tight pack of marines. The only real answer is stalkers.

And wow, I didn't expect this build to become so popular :-O
One in two games I play, people ask me if I'm going to do the 3 racks all in. I feel it would be a very good time to start metagaming and 1 rax FEing.

I would love to see a thread with different viable openers as T with bottom wall-off.


On May 18 2011 15:49 BridgesOut wrote:
FFFFFFFFFFFFFFFFFFFFFFFF#*!@(#$#$@*()$@##@

I rolled this in tournaments as a hidden ace (even before the rax nerf), and now you made it popular. Although you still don't have it PERFECT, but pretty damn close. I never posted it or played it on ladder for this reason.

I hope you've realized that you actually hurt the community by bringing this to light and making it popular.

DAMNIT!


^^ I've only hurt those who had a similar build and were keeping it secret. In a week or so, everyone will have met this at least once and will know how to counter it.
geiko.813 (EU)
Axiom0
Profile Joined March 2010
63 Posts
May 18 2011 07:04 GMT
#487
I'm very interested to see what effect this will have on the metagame. I might start walling at the bottom of ramp and 1 rax FE'ing with the hope that my opponent plays defensively preparing for the cheese.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
May 18 2011 07:11 GMT
#488
On May 18 2011 16:04 Axiom0 wrote:
I'm very interested to see what effect this will have on the metagame. I might start walling at the bottom of ramp and 1 rax FE'ing with the hope that my opponent plays defensively preparing for the cheese.


This is already done quite a bit, especially when Terran goes Tank marine in TvP. It's stupid to do against Zerg and Terran though, imo, because both races can abuse it with bling busts and marine/marauder respectively. It also sucks if they scout early and harass your SCV as it's building the barracks, since you really can't do anything about it.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 18 2011 07:15 GMT
#489
On May 18 2011 16:11 KiLL_ORdeR wrote:
Show nested quote +
On May 18 2011 16:04 Axiom0 wrote:
I'm very interested to see what effect this will have on the metagame. I might start walling at the bottom of ramp and 1 rax FE'ing with the hope that my opponent plays defensively preparing for the cheese.


This is already done quite a bit, especially when Terran goes Tank marine in TvP. It's stupid to do against Zerg and Terran though, imo, because both races can abuse it with bling busts and marine/marauder respectively. It also sucks if they scout early and harass your SCV as it's building the barracks, since you really can't do anything about it.


It's actually very easy to deal with harassing workers. Just take your tell your worker to stop building and attack instead while pulling an other worker to finish the barracks.

Bling busting this kind of wall off is VERY risky. You don't know what's up there, and every smart player will have a second wall off at the top of the ramp anyways.

If you are FEing, you'll want to place bunkers and defend at the low ground anyways so your supply depot isn't really a liability against T.
geiko.813 (EU)
savagebeavers
Profile Joined October 2010
Canada108 Posts
May 18 2011 09:43 GMT
#490
This is actually ridiculous, i am a mid master zerg who has probably only played 10 games as terran. I used this build and went 8-0 on my master league account.

I dont like to balance whine on the forums but i seriously think this is broken, i would tell zergs this was coming and i would still win.

The hard counters were 1 base roach or a quick baneling
Silentness
Profile Blog Joined August 2009
United States2821 Posts
May 18 2011 10:01 GMT
#491
I just lost to this build... I did 13 hatch 15 pool and instantly died when the marines came on Shattered temple close position.

I'm only currently silver random, but the guy I lost too was gold and his main was protoss according to SC2 and yet it took no micro really whatsoever to just steamroll my drones/queens and too late zerglings.
GL HF... YOLO..lololollol.
Poopi
Profile Blog Joined November 2010
France13023 Posts
May 18 2011 10:52 GMT
#492
I noticed Geiko that in your rep that you send your scv at the same time as the marines, you should send them after cuz u'll be able to bank some money and possibly put a bunker or even reproduce scv, whateva u want/need.
Plus you should make orbital command ASAP even if that delays a bit the third marine.
WriterMaru
Geiko
Profile Blog Joined June 2010
France2050 Posts
May 18 2011 11:15 GMT
#493
On May 18 2011 19:52 Poopi wrote:
I noticed Geiko that in your rep that you send your scv at the same time as the marines, you should send them after cuz u'll be able to bank some money and possibly put a bunker or even reproduce scv, whateva u want/need.
Plus you should make orbital command ASAP even if that delays a bit the third marine.


Yeah, I usually try to time them so they reach the base at the same time as the marines but I don't do it all the time. The most important thing is to have enough ressources for 27/27 food, the rest isn't really important.

I really like my orbital timing after the third marine because the supply call down comes just in time for constant marine production. You only really use the MULE if your attack fails anyways, and having it 10 secs delayed isn't a big deal (most of the time you don't even have time to call it down because you are microing your stuff).
geiko.813 (EU)
zende
Profile Joined February 2011
Sweden234 Posts
May 18 2011 11:18 GMT
#494
love being terran right now. i see this all the time on ladder, everyone thinks they're so smart... all i do is put a bunker up by my ramp with repairing scvs. gg, thanks for free ladder points op <3
closey
Profile Joined October 2010
Hong Kong272 Posts
May 18 2011 11:23 GMT
#495
On May 18 2011 20:18 zende wrote:
love being terran right now. i see this all the time on ladder, everyone thinks they're so smart... all i do is put a bunker up by my ramp with repairing scvs. gg, thanks for free ladder points op <3


The only reason a bunker works is because many who do this build are retarded and just A-clicked.

Played a game against another T who put up a bunker with scv to repair. Sniped them both and killed the bunker. And I focused down all 4 rines inside with 2 of mine lost.

The rest is just strutter stepping to my victory.
Rock, Paper, Scissors
Moosy
Profile Joined October 2010
Canada396 Posts
May 18 2011 11:25 GMT
#496
i hope this gets popular as i wall in + scout yknow
Poopi
Profile Blog Joined November 2010
France13023 Posts
May 18 2011 11:49 GMT
#497
On May 18 2011 20:23 closey wrote:
Show nested quote +
On May 18 2011 20:18 zende wrote:
love being terran right now. i see this all the time on ladder, everyone thinks they're so smart... all i do is put a bunker up by my ramp with repairing scvs. gg, thanks for free ladder points op <3


The only reason a bunker works is because many who do this build are retarded and just A-clicked.

Played a game against another T who put up a bunker with scv to repair. Sniped them both and killed the bunker. And I focused down all 4 rines inside with 2 of mine lost.

The rest is just strutter stepping to my victory.

Bunker + walloff + some scv own this hard you know? xd.
WriterMaru
Mozdk
Profile Joined October 2010
Denmark6989 Posts
May 18 2011 11:52 GMT
#498
On May 18 2011 13:27 DaemonX wrote:
Ok Geiko.


3) Protoss dies to it 90% of the time. But this isn't a revelation - it applies almost the exact same pressure and has the exact same timing as a 7RR or 7RR all-in, which likewise kills 90% of protoss on smaller map positions, only because they don't know the correct response.
Anway, protoss can beat this play with the exact same response as to counter a 7RR all-in - fast cannons w/ wall, or triple chrono sentries, for an auto-win.


This is a lot harder to beat than 7RR. This arrives earlier, and you need 6 sentries to beat it. You only need like 2 to beat 7RR.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Jonny55
Profile Joined August 2010
United States22 Posts
May 18 2011 12:01 GMT
#499
I can never get it to work against zerg. They always seem to be able to swarm me with zerglings.
"Thats Halo, don't worry" - HuK
Platzwart
Profile Joined April 2011
Germany9 Posts
Last Edited: 2011-05-18 12:07:10
May 18 2011 12:06 GMT
#500
On May 18 2011 14:17 Oboeman wrote:
Just played this. Was a little worried when I saw the low ground wall off.

I held it with speedlings (speed finished in the nick of time), canceled expo, made spine, pulled drones/queens, and had plenty leftover.


And thats the reason why my 6 bf hellions 2 thors timing attack is working really well, atm.

I wall off, at the lowground and every Zerg who wrote this article is panic-mode'ing and produce mass lings and guess which unit melt rly nice under blue flamed hellions
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