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[G] (T) 3 racks : Cheesing your way to GM league - Page 24

Forum Index > StarCraft 2 Strategy
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epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 18 2011 01:41 GMT
#461
Yeah we all know Zerg is easy mode, but this is not the right thread to discuss about its infinite strengths.

Anyways, this build is almost impossible to stop as Protoss if not scouted. Quick question, does an economic 2 gate (e.g. 12/14) put an end to this build if you pull off probes along with it? You should have at least a few Zealots, with Probes trying to surround the marines while your Zealots kill them and the SCVs. Never actually tried it, but does it work?
710+ Posts with a Probe Icon =D
eXtremophiLe
Profile Joined May 2011
United States22 Posts
May 18 2011 01:42 GMT
#462
On May 16 2011 10:57 SwatRaven wrote:
SVC's are not really OP, but I do believe they're almost balanced with Probes and Drones, although they have no regen so they are the worst of the 3 in my opinion. :D


Only a small point here, SCVs actually do have a regen ability of sorts--they can repair each other. I'll scratch your back if you scratch mine kind of deal :-/
Mozdk
Profile Joined October 2010
Denmark6989 Posts
May 18 2011 02:16 GMT
#463
Thanks. Now every single terran is doing this crap
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
LovE-
Profile Blog Joined September 2010
United States1963 Posts
May 18 2011 02:17 GMT
#464
So I am 28-14 with this as of today.. haha.

Turns out I was doing it wrong though, I was waiting until I had 15 marines and 12 scvs before attacking...
LovE.311 (NA) || @LovE_Sc2
Ben...
Profile Joined January 2011
Canada3485 Posts
May 18 2011 02:33 GMT
#465
I just hit this on ladder close positions on Shattered Temple. I even scouted it. How are you supposed to stop it as Protoss, especially from that close? I chronoed out 3 sentries but I STILL lost to it even with perfect forcefields on my ramp and most of the SCVs dead. Sigh, now every Terran I play that doesn't 1 base marine/banshee/raven/thor all-in does this crap. Why can't Terrans play macro games like the other races? I don't usually get mad but this is getting on my nerves. I've been working for months to get into diamond and have finally been playing diamond and master players exclusively but now I keep getting hit with this crap and it's tanking my rating, and now I'm only platinum players again...
"Cliiiiiiiiiiiiiiiiide" -Tastosis
z0mghii
Profile Joined September 2010
United States15 Posts
May 18 2011 02:47 GMT
#466
you should get stalkers out instead of sentries and kite the marines. i feel that the cheese works best on zerg, toss and terran not too much. be active with your first stalker and try to kite the marines all the way until your base and you'll be fine.
Blackjackbob
Profile Joined February 2010
Canada164 Posts
May 18 2011 02:48 GMT
#467
Well as a top Diamond Zerg and Protoss player, i decided to try this out... after many games, I can say this not only is not very fun at all, but it is so easily scouted and therefore it's very easy to stop.

Don't waste your time on this build with the hopes of getting to what the OP said would be GM. It won't happen for you, just learn to play the game for real and be proud that you can use some skill, not just cheese to accomplish your goals.
Amalaxi
Profile Joined December 2010
United States180 Posts
May 18 2011 03:55 GMT
#468
I've played against this twice and beaten it both times, when I scout lowground walloff I drop a spine at my expo immediately, get 4-6 lings to scout around, if I see him pull SCV's ill just get all my drones and queens and defend it easily, losing 1-2 units total. If he doesn't pull all scvs and show a bunch of marines when hes leaving his base I play standard and throw and overlord into his base, no big deal.
justin.tv/amalaxinaoum
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
May 18 2011 03:59 GMT
#469
I just tried this 7 times to put it to the test and went 3-4. Though, keep in mind the losses were super hard blind counters or terrans doing the exact same thing. I can see how ridiculously hard it is to stop as a protoss though, it's kind of dumb.

Otherwise, EVERYONE is doing this on ladder. It's not going to be as effective because of how common it has become... everyone's pretty much learned how to react correctively to it.
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2011-05-18 04:01:11
May 18 2011 04:00 GMT
#470
On May 18 2011 12:59 ElPokemono wrote:
I just tried this 7 times to put it to the test and went 3-4. Though, keep in mind the losses were super hard blind counters or terrans doing the exact same thing. I can see how ridiculously hard it is to stop as a protoss though, it's kind of dumb.

Otherwise, EVERYONE is doing this on ladder. It's not going to be as effective because of how common it has become... everyone's pretty much learned how to react correctively to it.


Really? In about 7 or 8 PvTs these past few days I haven't played against this strat more than once in diamond league :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2011-05-18 04:11:37
May 18 2011 04:08 GMT
#471
On May 18 2011 07:53 Blackman wrote:
The solution to what I'm saying is gauging exactly how many units you need to build based on what they build. They completely control how you play what you need to do, and if you don't respond correctly, they win. The zerg needs superior scouting skills, to actually beat an allin terran. I'm already stating what needs to be done to beat them, what I am trying to articulate is that the amount of skill required by the zerg to beat these terran players is so much higher, purely because they are always on the defensive. The disparity of wins to losses from obscure, cheesy terran openings is much higher than you put it, obviously terrans don't win 100% of the time.

You completely understate the disparity between the amount of cheese that zerg has compared to other races. I am not saying cheese is a bad thing, I am saying that the amount of cheeses/allins available to the other races compared to zerg is ridiculous.

Protoss:

Proxy 2 gate
2 Gate pressure
Fast dts
Fast sg
Cannon rush (even just an expo cannon rush)
Warp prism harass
4 gate

Terran:
Marauder Hellion Timing
Blue flame Marine
Marine Hellion
Scv marine allin
6 rax marine allin (TLO)
2/3 rax bunker rush cheese
Tank hellion marine timing push
Fast banshee
Fast drop

Zerg:

3/5/7 rr
6/7/8/9/10 pool
baneling bust
speedling allin
roach ling allin

Half of these allins only apply to zvz (from an effectiveness standpoint)
The only thing that is actually available to zerg to pressure a terran without completely flipping a coin is baneling bust and a 5/7 roach rush.

and all the terran has to do to stop these is either a) build a couple more supply depots behind their block to stop baneling bust b) build a bunker an make marauders to stop roaches.

Terran can pull back at any time from an allin (with the exception of an allin that includes bringing all scvs like this one) if they feel they are losing much easier than a zerg can. There is no bunker, pf, simcity, block, etc. for a zerg to fall back on.




You are grossly exaggerating the use of the word, "Cheese"... I'll fix that list for you, real quick:

+ Show Spoiler +

Revised "Cheese" list

Protoss:
Proxy 2 gate - Risk / Reward (Risking losing the game for the reward of bad scouting from opponent)
2 Gate pressure - Since when is PRESSURE considered cheese? Forreal?
Fast dts - Using a unit given to your race.... pure cheese. *sarcasm*
Fast sg - anything but colossus rushing? must be cheese!
Cannon rush (even just an expo cannon rush) - I was OK with this being labeled as cheese, until you tried saying that a Forge Expand is cheese? Come on man, seriously?
Warp prism harass - Key word = Harass... Harassment isn't cheese dude, get a clue.
4 gate - If you cut probes at 17-19, then this is an all-in... not cheese, all-in.

Terran:
Marauder Hellion Timing - Pro-Tip #1: In Real-TIME strategy games, TIMING strategies are used. Get used to it.
Blue flame Marine - We are calling upgrades and tier 1 units cheese now?
Marine Hellion - Are you simply creatively impaired?
Scv marine allin - You said it yourself, ALL-IN.
6 rax marine allin (TLO) - easily scoutable, and completely all-in.
2/3 rax bunker rush cheese - Bunkers are built. People build them. People also stop them from ending the game. If you lose to a bunker rush, you didn't play correctly. Not cheese.
Tank hellion marine timing push - See Also: "Marauder Hellion Timing"
Fast banshee - Once again, using units that are at your disposal is not cheese...
Fast drop - For the love of god, drops are SOOOOO OP!!!!

Zerg:
3/5/7 rr - Risk / Reward... sacrificing early economy to be aggressive early on... Completely defend-able.
6/7/8/9/10 pool - So now if you get a pool at anything other then 14/15, it's cheese? Honestly, some people use early pool just as a counter-early pool build... 6/7pool are the only builds to be considered even "slightly" cheesey. 8pool doesn't even exist to my knowledge, as it's so inefficient.
baneling bust - Back to Risk / Reward... good players can see this coming and react accordingly.
speedling allin
roach ling allin

I'm not even going to comment on the speedling/roach allin cheese declarations, as they are clearly no more then what you said they are, all-in.



Did I get my point across here? You are abusing an already over-used word and making it seem like every viable strategy can be viewed as cheese. This isn't the B.Net forums here, man... if you want to whine about how terrible zerg is there are other, more suitable places, to do so. Stop trolling and make some useful suggestions.


Troll Rating: 0/10
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
May 18 2011 04:13 GMT
#472
On May 18 2011 08:00 VynsticusSC2 wrote:
Show nested quote +
On May 18 2011 07:51 randplaty wrote:
On May 18 2011 07:19 VynsticusSC2 wrote:
On May 18 2011 07:10 Velladin wrote:
On May 18 2011 07:02 VynsticusSC2 wrote:
That's cool and all but what if I have 16 Marines and 18 SCVs? :D


You should probably win. I don't usually do this against Terran because if I scout low ground wall off = bunker at the top for me.


The build order I use doesn't rely on low-ground wall-off. It's a Marine dedicated build designed to attack with 16 Marines and 18 SCVs.

10 Supply Depot
12 Barracks (Naked)
14 Barracks (Naked)
16 Marine
17 Barracks (Naked)
17 Supply Depot
17 Marine
18 Marine
19 Barracks (Naked)
19 Marine
20 Marine
21 Marine
22 Marine
23 Supply Depot
23 Marine
24 Marine
25 Marine
26 Marine
27 Marine
30 Marine
31 Marine
32 Marine
33 Marine

Like that. Usually get the last Marine out at 5:15-5:18.


This is probably too slow. The reason the OP's build is tough to beat is because it leaves the base at 4:30 and arrives at your opponent's base at 5:10. Your build is leaving your base at 5:15 and will probably arrive at your opponents base at 5:55.

As protoss, your warpgate finishes at 6mins. In a typical 2 gate robo build, they will get 2 sentries before warpgate finishes. So they can FF the ramp twice, buying 30 more seconds. Once warpgate finishes, they'll get 2 more sentries. You won't be able to get up the ramp until the 7 minute mark or later because the energy recharges on the sentries, and by then he'll have a ton of units.


The build is entirely adjustable. Example:

I can make the army smaller and have the last Marine out at 4:50. The army would then be 13 SCVs, 14 Marines.

9 Supply Depot
10 Barracks (Naked)
10 Barracks (Naked)
11 Marine
12 Barracks (Naked)
12 Marine
13 Marine
14 Marine
15 Marine
16 Marine
17 Supply Depot
17 Marine
18 Marine
19 Marine
20 Marine
21 Marine
23 Marine
24 Marine
25 Marine

Still think that would be more of a threat than the build the topic is about.


The problem with doing a 10 rax is that it makes it obvious what you're doing. With the 10 depot 12 rax you're literally doing the standard opener as far as they can tell. I don't actually use the cheese, however, in TvZ i started building below my ramp to make them think I was doing it to get them to overcommit to lings which lets my hellions do terrible terrible damage.

Also walling on the bottom isn't so bad because you can double wall for banelings if the z goes all in baneling off 1 base thinking you're going to cheese..
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
May 18 2011 04:15 GMT
#473
ROFL. every terran does this to me on ladder, if i see depot/barracks at bottom of ramp, i 14 baneling nest. its kinda mean.
immortal/roach is pretty good against stalkers
dschneid
Profile Joined March 2011
United States101 Posts
May 18 2011 04:20 GMT
#474
@starcraft911 - just because the person builds the barracks at 10 doesn't mean a scout is going to be able to recognize this. If it's a 4 player map and they don't scout you right away (pretty plausible scenari0) they're just going to see a finished barracks, not knowing when it was actually up.

Personally I think there is a lot of potential here to start building at the bottom of one's ramp, and fool the other person into thinking a cheese is coming, meanwhile teching all the way...
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-05-18 04:32:55
May 18 2011 04:27 GMT
#475
Ok Geiko.

Thoroughly tested this build (over 100 games), and it's really not that good. I don't know how you guys are picking up games with it; and beating pros - well, you are just meta-gaming them out, because if they're playing safe noone above platinum will die to this.

1) Terran hard counters it with...a bunker. Really nothing more to say. Half terran builds have a bunker up before 5 mins, half of the rest will have one down when they see a low wall and fast rax.
The only way I could die as terran was not to repair - even tech openings are safe.

2) Tested this extensively both on ladder and with prac partner. Zerg doesn't lose to this unless he's being lazy or greedy.

Zerg deals with it because nearly all pool first builds get speed up by 5:05-5:10. When speed gets up your attack ball dies instantly unless zerg threw away his lings. You can avoid engaging and take out one of his bases, but zerg just needs to start macroing at the other base and he auto-wins.

Then tested hatch first. It kills hatch-first 100% if there's no spine crawler. But long story short - if zerg drops a blind sunken and has semi-decent micro (but no other over-commitment whatsoever), you can't break a hatch first zerg due to having creep down at his natural so much sooner. Sure you can kill a base, but that isn't enough to put you ahead even if most of your scvs are still alive and you go home. Zerg just doesn't lose to this once they practice against it once or twice.
99% of zergs are dropping blind sunkens on ladder atm. Sorry Mondragon, you were being very bad.

If you doubt me, msg me and ill hook you up with my practice partner. He will crush this with 0-2 pre-built lings and a full macro opening until the rush is scouted.

3) Protoss dies to it 90% of the time. But this isn't a revelation - it applies almost the exact same pressure and has the exact same timing as a 7RR or 7RR all-in, which likewise kills 90% of protoss on smaller map positions, only because they don't know the correct response.
Anway, protoss can beat this play with the exact same response as to counter a 7RR all-in - fast cannons w/ wall, or triple chrono sentries, for an auto-win.

If you want a silly all-in to walk to master league, roach rushing is far better than this flimsy build. Really disappointed, I thought this was going to be fun.
Syorm
Profile Joined April 2011
131 Posts
May 18 2011 04:30 GMT
#476
i did a similuar build to this and i got to gold easily, however it wasnt enough to actually start beating platinum. beware that a player can scout of its all over. maybe set a bunker? idk
PR4Y
Profile Joined November 2010
United States260 Posts
May 18 2011 04:33 GMT
#477
On May 18 2011 13:20 dschneid wrote:
@starcraft911 - just because the person builds the barracks at 10 doesn't mean a scout is going to be able to recognize this. If it's a 4 player map and they don't scout you right away (pretty plausible scenari0) they're just going to see a finished barracks, not knowing when it was actually up.



Completely incorrect... Good players can recognize the difference between an 10/12rax almost immediately. It's simply a matter of seeing it before it's complete. This is the reason people scout... to see what builds the opponent is doing.

10rax comes almost a full 30 seconds before a 12rax, so if your game timer shows the rax being WAY more complete then it should be at the standard 12rax, they are doing a questionable build, period. (unless you are in copper league, and timings / builds don't matter)
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 18 2011 04:34 GMT
#478
HOLY SHIT!!! the metagame~~~~ my head hurts =_=
Im daed. Follow me @TL_NB
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
Last Edited: 2011-05-18 04:38:52
May 18 2011 04:38 GMT
#479
lol I did it twice and both of them insulted me so much that i decided not to do it anymore rofl jajajaja
and this is why ladder maps aren't at TSL GSL NASL etctera
In the beginning there was nothing... and then exploded
LovE-
Profile Blog Joined September 2010
United States1963 Posts
May 18 2011 04:50 GMT
#480
time to start walling off @ the bottom and double expand :D While they waste money on spines :D
LovE.311 (NA) || @LovE_Sc2
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