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[G] (T) 3 racks : Cheesing your way to GM league - Page 22

Forum Index > StarCraft 2 Strategy
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LovE-
Profile Blog Joined September 2010
United States1963 Posts
May 17 2011 20:58 GMT
#421
Yeah I think this is starting to die down.. This thread has gotten too much attention xD
LovE.311 (NA) || @LovE_Sc2
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 17 2011 21:02 GMT
#422
Oh yeah,

don't wall at the bottom vs Protoss. I'm bound to chrono out 2 Stalkers while pulling up 2 more gates to harass the fuck out of it if I scout a wall at the bottom. (and I WILL send them straight at your base)

Just proxy the rax
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 17 2011 21:02 GMT
#423
I'm gonna temporarly switch race to terran I think lol, this seems awesome!
Flying, sOs, free, Light, Soulkey & ZerO
Blackman
Profile Joined May 2011
13 Posts
May 17 2011 21:18 GMT
#424
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?

User was warned for this post
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-17 21:25:53
May 17 2011 21:23 GMT
#425
On May 18 2011 06:18 Blackman wrote:
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?

Why play a macro game when you can play a game that requires a specific reaction from an opponent not to lose, and unless he counters you perfectly he still takes enough damage for you to still be able to transition to a macro game.

Its all about overall winrate anyway right?
One fish, two fish, red fish, blue fish.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 17 2011 21:24 GMT
#426
On May 18 2011 06:18 Blackman wrote:
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?


nope we dont play macro games ever why arent you used to that by now


been using this on scrap tvz it works marvelously
marineking will u huk my bigtt1 ilu
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 17 2011 21:27 GMT
#427
Well this is gonna break the ladder for a bit. Seems very powerful, of course it could be easily scouted, proxying like one of the racks could work to make you seem like your just try to pull off a 2 rax FE.
<3 | Dota 2 | DayZ | <3
HypernovA
Profile Joined October 2010
Canada556 Posts
May 17 2011 21:29 GMT
#428
On May 18 2011 06:18 Blackman wrote:
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?



I think someone is butthurt because they lost to this.

Instead of crying about it on the forums, why not brainstorm a way to find a solution to the problem?

And how is Blue blame tank marine, marine hellion all in no skill builds?
VynsticusSC2
Profile Blog Joined March 2011
Netherlands10 Posts
May 17 2011 22:02 GMT
#429
That's cool and all but what if I have 16 Marines and 18 SCVs? :D
Spawn Drones. Spawn Overlords. Spawn Drones. Spawn Overlords.
HypernovA
Profile Joined October 2010
Canada556 Posts
May 17 2011 22:10 GMT
#430
On May 18 2011 07:02 VynsticusSC2 wrote:
That's cool and all but what if I have 16 Marines and 18 SCVs? :D


You should probably win. I don't usually do this against Terran because if I scout low ground wall off = bunker at the top for me.
mlgbx
Profile Joined October 2010
United States73 Posts
May 17 2011 22:12 GMT
#431
On May 18 2011 06:18 Blackman wrote:
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?


I have had a great deal of success with this build today, but I have also lost a few to good Zerg players. The ones that have beaten me were able to scout the build either by sacrificing an overlord over my choke or by counting the number of marines I had at my ramp. They then got two spines and at least two queens at their natural, and used every single drone and ling when I arrived. I can give you a replay of me losing with this strategy if you message me.
VynsticusSC2
Profile Blog Joined March 2011
Netherlands10 Posts
May 17 2011 22:19 GMT
#432
On May 18 2011 07:10 Velladin wrote:
Show nested quote +
On May 18 2011 07:02 VynsticusSC2 wrote:
That's cool and all but what if I have 16 Marines and 18 SCVs? :D


You should probably win. I don't usually do this against Terran because if I scout low ground wall off = bunker at the top for me.


The build order I use doesn't rely on low-ground wall-off. It's a Marine dedicated build designed to attack with 16 Marines and 18 SCVs.

10 Supply Depot
12 Barracks (Naked)
14 Barracks (Naked)
16 Marine
17 Barracks (Naked)
17 Supply Depot
17 Marine
18 Marine
19 Barracks (Naked)
19 Marine
20 Marine
21 Marine
22 Marine
23 Supply Depot
23 Marine
24 Marine
25 Marine
26 Marine
27 Marine
30 Marine
31 Marine
32 Marine
33 Marine

Like that. Usually get the last Marine out at 5:15-5:18.
Spawn Drones. Spawn Overlords. Spawn Drones. Spawn Overlords.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
May 17 2011 22:21 GMT
#433
I just wonder about one thing:

How can anyone be protoss player, and then after 60-70 games have Terran as most played race... with 220 games in total?
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Blackman
Profile Joined May 2011
13 Posts
Last Edited: 2011-05-18 15:53:28
May 17 2011 22:22 GMT
#434
On May 18 2011 06:29 Velladin wrote:
Show nested quote +
On May 18 2011 06:18 Blackman wrote:
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?



I think someone is butthurt because they lost to this.

Instead of crying about it on the forums, why not brainstorm a way to find a solution to the problem?

And how is Blue blame tank marine, marine hellion all in no skill builds?


1. I didn't lose to it, I beat it, but the amount of skill it takes to hold it off compared to actually doing it is laughable.

2. If a terran makes blue flame, tanks, and marines, he essentially makes you split your unit comp and he can just take advantage of it easily.Too many banelings? Tanks/hellions destroy you. Too many roaches? tanks destroy you. Too many lings? hellions destroy you again. When a push like this comes out at the 8 minute mark, your opponent hardly has enough time to react accordingly. All the terran has to do is siege up, sit there, maybe build a bunker or two and just scan.

3. The majority of all-ins available to terran are so much more numerous than that of zerg, which only has baneling bust and maybe some roach rushes (7 pool, 6 pool etc don't count because they are not reliable at all due to block and the fact that if they are scouted a block can easily be constructed in time.) The fact that terran has so many cheeses available to it, and the fact that they can build an entire simcity in front of your base, and if you don't react immediately (or scout early enough for that matter), you lose, or you are just severely behind to the point there is no point in playing anymore, and they lose nothing for it. If you beat it, they can just salvage and lift, and meanwhile they will expand at their base and still completely be in the game, while you could even get past your natural for a third.

A zerg has to be exponentially better than the terran play to stop the cheese, in intelligence, micro, and macro.

I know TL is going to be like, "omg why are you complaining about the game. BAN." but really these kinds of posts are just counter productive to the progress of the game.

User was temp banned from the Strategy Forum for this post.
Blackman
Profile Joined May 2011
13 Posts
May 17 2011 22:26 GMT
#435
Probably the biggest example of this in action would be the GSL semi finals between scfou and nestea. Nearly every single game sc opened with 2 rax cheesy bunker pressure, and nestea had to respond perfectly every game to defeat it, and the fact that sc forced him to open 14/14 put him economically behind every game no matter whether he held it off or not. Even when sc's rush was completely destroyed, he was not behind at all, in fact he was ahead, when he was the one using aggressive albeit "cheesy" play.
HypernovA
Profile Joined October 2010
Canada556 Posts
May 17 2011 22:27 GMT
#436
On May 18 2011 07:22 Blackman wrote:
Show nested quote +
On May 18 2011 06:29 Velladin wrote:
On May 18 2011 06:18 Blackman wrote:
Thank you very much for this post, I have officially played 8 games in a row where every single terran cheesed. This kind of post is what incites people to just use no skill builds that are unbeatable without perfect reaction and proper scouting. Proxy rax, marine scvallin, blue flame tank marine, marine hellion... the list goes on. Do terrans actually play macro games ever?



I think someone is butthurt because they lost to this.

Instead of crying about it on the forums, why not brainstorm a way to find a solution to the problem?

And how is Blue blame tank marine, marine hellion all in no skill builds?


2. If a terran makes blue flame, tanks, and marines, he essentially makes you split your unit comp and he can just take advantage of it easily.Too many banelings? Tanks/hellions destroy you. Too many roaches? tanks destroy you. Too many lings? hellions destroy you again. When a push like this comes out at the 8 minute mark, your opponent hardly has enough time to react accordingly. All the terran has to do is siege up, sit there, maybe build a bunker or two and just scan.

3. The majority of all-ins available to terran are so much more numerous than that of zerg, which only has baneling bust and maybe some roach rushes (7 pool, 6 pool etc don't count because they are not reliable at all due to block and the fact that if they are scouted a block can easily be constructed in time.) The fact that terran has so many cheeses available to it, and the fact that they can build an entire simcity in front of your base, and if you don't react immediately (or scout early enough for that matter), you lose, or you are just severely behind to the point there is no point in playing anymore, and they lose nothing for it. If you beat it, they can just salvage and lift, and meanwhile they will expand at their base and still completely be in the game, while you could even get past your natural for a third.

A zerg has to be exponentially better than the terran play to stop the cheese, in intelligence, micro, and macro.

I know TL is going to be like, "omg why are you complaining about the game. BAN." but really these kinds of posts are just counter productive to the progress of the game.


Starcraft isn't just black and white in the paragraph number 2. There are way too factors to take into consideration. You can't just blindly throw out statements like "omg too many tanks, banelings are useless, or too many hellions, lings are useless." If this was the case, every Terran would be just massing these units and winning 100% of the time, which it is not. Once again, instead of trying to find a solution, you just whined about tanks/hellions.

Terran has some cheeses available, so does Toss and so does Zerg. Cheese is part of the game and just salvaging and retreating with 0 damage done to the Terran is absurd. If your cheese fails/didn't do significant damage, it is pretty much over for that player. An all-in build is something with no transition; if it fails, you lose.
Knutzi
Profile Joined July 2009
Norway664 Posts
May 17 2011 22:28 GMT
#437
koreans will love this ^^
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-05-17 22:43:32
May 17 2011 22:41 GMT
#438
On May 18 2011 07:22 Blackman wrote:
I know TL is going to be like, "omg why are you complaining about the game. BAN." but really these kinds of posts are just counter productive to the progress of the game.


I personally think the exact opposite, these types of strats push the game forward. By having this strat out there, people have to know how to scout it and beat it...... that process will ultimately lead to someone figuring out a build that stops all or most cheese builds a particular race can do. It also pushes people to scout more, the only reason a cheese should ever work is if you didn't scout it..... therefore when a cheese becomes insanely popular it promotes better scouting and more players focus on that aspect of their game.

This process continues and continues and has knock on effect after knock effect for the different matchups metagames, if you know this insanely strong cheese is an option then you have to be looking for it, it becomes part of the calculation when doing an FE for example.

Anywho, personally cheese is a good thing for the development of the game and the players. Anyone who thinks it isn't, doesn't play to win. Cheesing is easier than stopping it yes, but only if you didn't scout it.... if you didn't scout it then its ur fault u lost.

When there is nothing left to lose but your dignity, it is already gone.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 17 2011 22:45 GMT
#439
On May 18 2011 05:58 LovE-z33k wrote:
Yeah I think this is starting to die down.. This thread has gotten too much attention xD


I agree, I had a TvT where we both essentially did this build.... thankfully I saw it coming via a XN tower and threw up bunkers to block most of my ramp, forcing his scv's to bunch where i could block with my own scv's and kill them all off while his rines were stuck at the bottom of the ramp not able to do very much.
When there is nothing left to lose but your dignity, it is already gone.
randplaty
Profile Joined September 2010
205 Posts
May 17 2011 22:51 GMT
#440
On May 18 2011 07:19 VynsticusSC2 wrote:
Show nested quote +
On May 18 2011 07:10 Velladin wrote:
On May 18 2011 07:02 VynsticusSC2 wrote:
That's cool and all but what if I have 16 Marines and 18 SCVs? :D


You should probably win. I don't usually do this against Terran because if I scout low ground wall off = bunker at the top for me.


The build order I use doesn't rely on low-ground wall-off. It's a Marine dedicated build designed to attack with 16 Marines and 18 SCVs.

10 Supply Depot
12 Barracks (Naked)
14 Barracks (Naked)
16 Marine
17 Barracks (Naked)
17 Supply Depot
17 Marine
18 Marine
19 Barracks (Naked)
19 Marine
20 Marine
21 Marine
22 Marine
23 Supply Depot
23 Marine
24 Marine
25 Marine
26 Marine
27 Marine
30 Marine
31 Marine
32 Marine
33 Marine

Like that. Usually get the last Marine out at 5:15-5:18.


This is probably too slow. The reason the OP's build is tough to beat is because it leaves the base at 4:30 and arrives at your opponent's base at 5:10. Your build is leaving your base at 5:15 and will probably arrive at your opponents base at 5:55.

As protoss, your warpgate finishes at 6mins. In a typical 2 gate robo build, they will get 2 sentries before warpgate finishes. So they can FF the ramp twice, buying 30 more seconds. Once warpgate finishes, they'll get 2 more sentries. You won't be able to get up the ramp until the 7 minute mark or later because the energy recharges on the sentries, and by then he'll have a ton of units.
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