• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:43
CEST 17:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2486 users

[G]PvT Naniwa build - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
.Madness
Profile Joined March 2011
United States94 Posts
May 30 2011 04:51 GMT
#81
This build is amazing, even if executed at a poor level you can invoke alot of damage.

No longer will i have to be afraid of the early pressure from a terran, nor do i have to worry about falling behind by a delayed expo.
I'm not bad, I'm just incredibly good at sucking.
Snaphoo
Profile Joined July 2010
United States614 Posts
May 30 2011 04:56 GMT
#82
With void ray builds becoming less popular as a result of the WG nerf, I'm finding that more Terrans are walling off these days, making this build less effective. As the OP said, this build's poke is drastically reduced in effectiveness if your units cannot get directly up the ramp in to Terran's main.
Dariusz
Profile Joined May 2011
Poland657 Posts
May 30 2011 11:09 GMT
#83
On May 23 2011 07:26 Xanatoss wrote:
I also want to emphasize how ugly it is to use this build against full wallins. You lose a lot of oomph if your Zealot and Probe are not able to attack the bunker/scv's and you are not able to threaten a runby. Better opt for Voidrays if you intend to pressure him early on in case of wallin.


Indeed, wallin and marauders from 2 rax prevents you from doing any demage with this build and with 2 gates and resources invested in stalkers you are vunerable to any early marauder agression. But otherwise it's an excellent build.
TDC
Profile Joined May 2010
United States197 Posts
May 30 2011 15:32 GMT
#84
I almost always get a robo as I'm attacking with this build unless I see a couple of marauders. that way I can be ready against banshees, and if the scv's aren't on the ramp, I can usually kill an unsuspecting master league terran. If he has scv's on the ramp, the least I can do is check out his marine count and the lack of marauders and suspect a possible banshee play and pull back after losing 1 zealot
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
Corsica
Profile Joined February 2011
Ukraine1854 Posts
August 30 2011 02:10 GMT
#85
I do it my way, I build gate at 22 and already have 1 stalkers, i produce constantly stlakers, and then have gas for 2 sentries (once WG finishes) Then build nexus and assimilator and pressure 2nd time (1 st time i pressure with 3 or 4 stalks)

I think it actually works well with close spawns and if terran goes for banshee rush, cuz he has only rines to defend.
WeaVerPrime
Profile Joined May 2011
34 Posts
September 16 2011 14:41 GMT
#86
i hope that the 1.4 will help this build, he is skill intensive and funny to execute
ximae
Profile Joined January 2011
181 Posts
Last Edited: 2011-09-16 16:31:10
September 16 2011 16:28 GMT
#87
why would 1.4 help this build in any way? the only thing that pops into mind is the 5s nerf to Ts barraks.

anyways i have made some adjustments to this build lately to get a faster nexus and a quick robo after it but before the first warpin... this way i blind counter 2 rax and have a robo quick enough to deal with 1 1 1..... or do a 2 base histers immo timing push. Now this will benefit from 1.4 due to the immo and wp buffs.

so its my standar opener again now
Corsica
Profile Joined February 2011
Ukraine1854 Posts
December 21 2011 19:37 GMT
#88
Guys im trying to find this VoD i think it was casted by Artosis in TSL3. Map was Tal'Darim i might be wrong but he used this build i really would like to see the execution. If someone would PM me the link for vod it would be very appreciated.
bankai
Profile Joined November 2010
362 Posts
January 11 2012 22:19 GMT
#89
Silly question but is this build still viable? If not, why?
superstartran
Profile Joined March 2010
United States4013 Posts
January 11 2012 22:25 GMT
#90
On January 12 2012 07:19 bankai wrote:
Silly question but is this build still viable? If not, why?




Terran players adjusted and accounted for early WG pressure on most maps that it can be done on. Not to mention the Terran expand builds are much more refined and much safer now adays.
meadbert
Profile Blog Joined October 2010
United States681 Posts
January 11 2012 22:28 GMT
#91
The biggest reason is that Warp Gate Research was nerfed by 20 seconds, which delays the pressure until it is too late to do damage.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 11 2012 22:38 GMT
#92
I think grubby did something exactly like this on tda one of his games. i was like wtf grubby this build is terrible on this map against bunkers. and then he proceeded to trade 4 zealots for like 10 scvs and i was like O_O

nani builds are gosu
get rich or die mining
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland26503 Posts
January 11 2012 22:47 GMT
#93
On January 12 2012 07:38 Alejandrisha wrote:
I think grubby did something exactly like this on tda one of his games. i was like wtf grubby this build is terrible on this map against bunkers. and then he proceeded to trade 4 zealots for like 10 scvs and i was like O_O

nani builds are gosu

Grubby's build seemed to be designed to draw SCVs to the bunkers, snipe them with stalkers while probing up at home and taking an early third, gaining him a MASSIVE economy lead. I actually quite like that concept, at least if I read it correctly. He didn't bring sentries to FF off the SCVs and bust the bunkers but was quite deliberately sniping the workers.

You're a lot better than me Alej and have a lot more experience trying different types of pressure builds, do you think as others do in this thread that the WG nerf has limited the effectiveness of such early pressure, and if not what openings do you specifically employ? I mean one build that I definitely feel is sub-optimal is the old aggressive 3 gate, expanding behind it. The warpins come that little bit later which makes the aggression less effective, and the expansion is pretty late so makes holding hardcore 1 base builds that much more difficult.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 11 2012 22:53 GMT
#94
On January 12 2012 07:47 Wombat_NI wrote:
Show nested quote +
On January 12 2012 07:38 Alejandrisha wrote:
I think grubby did something exactly like this on tda one of his games. i was like wtf grubby this build is terrible on this map against bunkers. and then he proceeded to trade 4 zealots for like 10 scvs and i was like O_O

nani builds are gosu

Grubby's build seemed to be designed to draw SCVs to the bunkers, snipe them with stalkers while probing up at home and taking an early third, gaining him a MASSIVE economy lead. I actually quite like that concept, at least if I read it correctly. He didn't bring sentries to FF off the SCVs and bust the bunkers but was quite deliberately sniping the workers.

You're a lot better than me Alej and have a lot more experience trying different types of pressure builds, do you think as others do in this thread that the WG nerf has limited the effectiveness of such early pressure, and if not what openings do you specifically employ? I mean one build that I definitely feel is sub-optimal is the old aggressive 3 gate, expanding behind it. The warpins come that little bit later which makes the aggression less effective, and the expansion is pretty late so makes holding hardcore 1 base builds that much more difficult.

on tda i love hero's 3g pressure.. he does expand behind but he commits a lot of mins to warp-ins before the nexus. maybe 3 or 4 warpins. off the top of my head its something like this
9 py
12 gate
14 gas
15 py
17 core
18 z
22s
(2 gates before 3rd pylon. i prefer getting them on 25 instead of 23 because a 12 gate WG research timing can't utilize the speed of adding the 2 gates on 23.. see tin man ^^)
nets you 1z2s
he puts a pylon low ground around the back of the terran's nat and when his warpgates are about up he walks thru the bunker with his 1z1s and warps in 3 stalkers behind the mins. you can trade extremely effectively this way as long as your micro is up to snuff. consider subbing in 1 or 2 zealots instead of stalkers for this 1st warp in if he's bum rushing your units with scvs

this is of course only if you see 1 rax cc!
if you don't, no point in going 3 gate before nexus on tda
get rich or die mining
TL+ Member
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .357
LamboSC2 267
ProTech120
trigger 104
Rex 63
Creator 51
BRAT_OK 43
Vindicta 19
StarCraft: Brood War
Britney 40824
Horang2 2404
Shuttle 1077
Mini 724
Soma 326
Soulkey 322
ggaemo 235
scan(afreeca) 136
Last 113
Dewaltoss 90
[ Show more ]
Shinee 65
sorry 65
sSak 33
Movie 29
Sexy 23
Rock 16
Shine 14
GoRush 13
IntoTheRainbow 12
Bale 9
ajuk12(nOOB) 9
Dota 2
Gorgc5265
syndereN551
420jenkins228
monkeys_forever170
League of Legends
Reynor20
Counter-Strike
fl0m3130
pashabiceps991
Heroes of the Storm
Khaldor388
Liquid`Hasu356
Other Games
B2W.Neo1166
FrodaN905
Beastyqt730
QueenE69
Mew2King56
Organizations
Counter-Strike
PGL21333
StarCraft 2
ComeBackTV 645
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Freeedom6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2120
Other Games
• Shiphtur90
• tFFMrPink 13
Upcoming Events
Ladder Legends
2h 17m
BSL
3h 17m
RSL Revival
15h 17m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
22h 17m
BSL
1d 3h
Afreeca Starleague
1d 18h
Wardi Open
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.