No longer will i have to be afraid of the early pressure from a terran, nor do i have to worry about falling behind by a delayed expo.
[G]PvT Naniwa build - Page 5
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.Madness
United States94 Posts
No longer will i have to be afraid of the early pressure from a terran, nor do i have to worry about falling behind by a delayed expo. | ||
Snaphoo
United States614 Posts
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Dariusz
Poland657 Posts
On May 23 2011 07:26 Xanatoss wrote: I also want to emphasize how ugly it is to use this build against full wallins. You lose a lot of oomph if your Zealot and Probe are not able to attack the bunker/scv's and you are not able to threaten a runby. Better opt for Voidrays if you intend to pressure him early on in case of wallin. Indeed, wallin and marauders from 2 rax prevents you from doing any demage with this build and with 2 gates and resources invested in stalkers you are vunerable to any early marauder agression. But otherwise it's an excellent build. | ||
TDC
United States197 Posts
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Corsica
Ukraine1854 Posts
I think it actually works well with close spawns and if terran goes for banshee rush, cuz he has only rines to defend. | ||
WeaVerPrime
34 Posts
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ximae
181 Posts
anyways i have made some adjustments to this build lately to get a faster nexus and a quick robo after it but before the first warpin... this way i blind counter 2 rax and have a robo quick enough to deal with 1 1 1..... or do a 2 base histers immo timing push. Now this will benefit from 1.4 due to the immo and wp buffs. so its my standar opener again now | ||
Corsica
Ukraine1854 Posts
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bankai
362 Posts
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superstartran
United States4013 Posts
On January 12 2012 07:19 bankai wrote: Silly question but is this build still viable? If not, why? Terran players adjusted and accounted for early WG pressure on most maps that it can be done on. Not to mention the Terran expand builds are much more refined and much safer now adays. | ||
meadbert
United States681 Posts
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Alejandrisha
United States6565 Posts
nani builds are gosu | ||
WombaT
Northern Ireland23894 Posts
On January 12 2012 07:38 Alejandrisha wrote: I think grubby did something exactly like this on tda one of his games. i was like wtf grubby this build is terrible on this map against bunkers. and then he proceeded to trade 4 zealots for like 10 scvs and i was like O_O nani builds are gosu Grubby's build seemed to be designed to draw SCVs to the bunkers, snipe them with stalkers while probing up at home and taking an early third, gaining him a MASSIVE economy lead. I actually quite like that concept, at least if I read it correctly. He didn't bring sentries to FF off the SCVs and bust the bunkers but was quite deliberately sniping the workers. You're a lot better than me Alej and have a lot more experience trying different types of pressure builds, do you think as others do in this thread that the WG nerf has limited the effectiveness of such early pressure, and if not what openings do you specifically employ? I mean one build that I definitely feel is sub-optimal is the old aggressive 3 gate, expanding behind it. The warpins come that little bit later which makes the aggression less effective, and the expansion is pretty late so makes holding hardcore 1 base builds that much more difficult. | ||
Alejandrisha
United States6565 Posts
On January 12 2012 07:47 Wombat_NI wrote: Grubby's build seemed to be designed to draw SCVs to the bunkers, snipe them with stalkers while probing up at home and taking an early third, gaining him a MASSIVE economy lead. I actually quite like that concept, at least if I read it correctly. He didn't bring sentries to FF off the SCVs and bust the bunkers but was quite deliberately sniping the workers. You're a lot better than me Alej and have a lot more experience trying different types of pressure builds, do you think as others do in this thread that the WG nerf has limited the effectiveness of such early pressure, and if not what openings do you specifically employ? I mean one build that I definitely feel is sub-optimal is the old aggressive 3 gate, expanding behind it. The warpins come that little bit later which makes the aggression less effective, and the expansion is pretty late so makes holding hardcore 1 base builds that much more difficult. on tda i love hero's 3g pressure.. he does expand behind but he commits a lot of mins to warp-ins before the nexus. maybe 3 or 4 warpins. off the top of my head its something like this 9 py 12 gate 14 gas 15 py 17 core 18 z 22s (2 gates before 3rd pylon. i prefer getting them on 25 instead of 23 because a 12 gate WG research timing can't utilize the speed of adding the 2 gates on 23.. see tin man ^^) nets you 1z2s he puts a pylon low ground around the back of the terran's nat and when his warpgates are about up he walks thru the bunker with his 1z1s and warps in 3 stalkers behind the mins. you can trade extremely effectively this way as long as your micro is up to snuff. consider subbing in 1 or 2 zealots instead of stalkers for this 1st warp in if he's bum rushing your units with scvs this is of course only if you see 1 rax cc! if you don't, no point in going 3 gate before nexus on tda | ||
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