• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:15
CEST 00:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Scmdraft 2 - 0.9.0 Preview [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

[G] Spanishiwa's No Gas FE ZvX - Page 38

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 36 37 38 39 40 58 Next
lastGame
Profile Joined September 2010
Canada26 Posts
April 20 2011 18:10 GMT
#741
Also, if you are getting contained in a way that you cant break, your opponent would probably be susceptible to drops and other forms of harass because he has to divert resources and units to the contain right. Of course, this is just most of the time, as there's not a single thing that works every single time in every situation, or else the game would be broken right. Just think of it as harass as much as possible if you're contained rather than just having drops as your only followup.
Bananas
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-04-20 18:14:49
April 20 2011 18:13 GMT
#742
IdrA had some good things to say about this build on state of the game, specifically that while it isn't complete yet (it feels half finished, but it should, it's a new build), it has some good principles to take away for other zerg builds and styles, and is very very safe against cheese. It's a good build to have in your toolset.

He did however say, that the lack of gas for so long makes putting on pressure impossible, which causes the build to tie or fall behind in econ, if your opponent fast expands, which is the dominant playstyle right now, at least in PvZ.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
MagicToto
Profile Joined January 2011
France19 Posts
Last Edited: 2011-04-20 18:36:29
April 20 2011 18:36 GMT
#743
On April 21 2011 03:13 Whitewing wrote:
He did however say, that the lack of gas for so long makes putting on pressure impossible, which causes the build to tie or fall behind in econ, if your opponent fast expands, which is the dominant playstyle right now, at least in PvZ.


Zerg players only go for drones usually, this build is not worst on that point. I think it is actually the contrary, you don't take any gas = you can make a lot of zerglings at the beginning and pressure. You take your gas at @40-50 food which comes quite fast.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 20 2011 19:31 GMT
#744
On April 21 2011 03:36 MagicToto wrote:
Show nested quote +
On April 21 2011 03:13 Whitewing wrote:
He did however say, that the lack of gas for so long makes putting on pressure impossible, which causes the build to tie or fall behind in econ, if your opponent fast expands, which is the dominant playstyle right now, at least in PvZ.


Zerg players only go for drones usually, this build is not worst on that point. I think it is actually the contrary, you don't take any gas = you can make a lot of zerglings at the beginning and pressure. You take your gas at @40-50 food which comes quite fast.


No, you don't take any gas and your zerglings will be slow as a zealot. You can't pressure with slowlings, they just can't escape very easily and surrounds take longer.

And no, zergs don't only go for drones. Having speedlings for map vision is critical versus onebase pushes from protoss. The gas does NOT come fast any time soon.

If the protoss/terran/zerg doesn't have to worry about the opponent attacking him, he can just mass probe/scv/drone and outmacro the icefisher who had to get defenses up. A quicker third is essentially the way to play against this. But because ladder Protosses aren't used to doing that, they simply do their 2base or 1base pushes and lose because hell, you just don't attack into spinecrawlers with queens who have transfuses and expect to come out ahead in efficiency.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
April 20 2011 19:45 GMT
#745
On April 21 2011 04:31 Chaosvuistje wrote:
No, you don't take any gas and your zerglings will be slow as a zealot. You can't pressure with slowlings, they just can't escape very easily and surrounds take longer.



Mis-information alert! Slow Zerglings are speed 2.9531, Zealots 2.25.

Not only that, but slow zerglings on creep (which there should be plenty of with this build) are speed 3.83, which is 30% faster than a Stalker.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Whitewing
Profile Joined October 2010
United States7483 Posts
April 20 2011 19:50 GMT
#746
On April 21 2011 04:45 Johnny_Vegas wrote:
Show nested quote +
On April 21 2011 04:31 Chaosvuistje wrote:
No, you don't take any gas and your zerglings will be slow as a zealot. You can't pressure with slowlings, they just can't escape very easily and surrounds take longer.



Mis-information alert! Slow Zerglings are speed 2.9531, Zealots 2.25.

Not only that, but slow zerglings on creep (which there should be plenty of with this build) are speed 3.83, which is 30% faster than a Stalker.


Which only matters defensively.

You cannot put on significant pressure, or take map control really, with slow zerglings at a competitive level. It simply does not work. You can defend adequately with them, but not pressure. That was IdrA's point.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Shadrak
Profile Joined August 2010
United States490 Posts
April 20 2011 20:16 GMT
#747
I'm only a lowly diamond player so take my opinion with a grain of salt but I have found that:

Simply taking 1 gas around 30 supply alleviates a lot of the weaknesses of this build

This helps greatly with things like cloaked banshees, which this build leaves you fairly open to. If you are an excellent player you can easily overcome stuff like that without resorting to getting gas earlier but I found it to be worth it at my skill level.

True its no long Spanish's build exactly, but the idea of FEing followed by massive drone+queen+crawler remains the same. You just trade a little economy for a little tech.
shuckyducky
Profile Joined October 2010
United States19 Posts
April 20 2011 20:32 GMT
#748
I've been playing around getting an extractor early on but otherwise continuing with the build.

An extractor at a typical time will be scouted with the intention of planting some uncertainty to the player who chooses to respond by fast expanding.

Also, if I scout something that calls for a deviation, I've cut out the build time delay in grabbing gas.

Anyone else trying this?
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
April 20 2011 20:45 GMT
#749
Wonderful post. Thanks for sharing these. I was actually looking for some of these strats but couldn't find them. Will help my Zerg play immensely~!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
L3gendary
Profile Joined October 2010
Canada1470 Posts
April 20 2011 21:42 GMT
#750
Awesome build! Even though I'm having a tough time spending all the money mid-late game lol. The multipronged drops with +2 banes is just devastating.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
UncleSam
Profile Joined February 2011
Spain62 Posts
April 21 2011 07:30 GMT
#751
Would be nice if Spanishiwa could update replay packs since his actual style changed a little bit (much more mid game harras) and would be kinda nice to take a look at it.
I want YOU!
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
April 21 2011 07:34 GMT
#752
you may get at least a 17..20 gas for ling speed and pull off drones till 30, still works pretty good.
21 is half the truth
UncleSam
Profile Joined February 2011
Spain62 Posts
April 21 2011 07:46 GMT
#753
On April 21 2011 03:13 Whitewing wrote:
IdrA had some good things to say about this build on state of the game


Could you tell me plz in which episode was that?
I want YOU!
Kar98
Profile Joined January 2011
Australia924 Posts
April 21 2011 07:52 GMT
#754
On April 21 2011 16:46 UncleSam wrote:
Show nested quote +
On April 21 2011 03:13 Whitewing wrote:
IdrA had some good things to say about this build on state of the game


Could you tell me plz in which episode was that?

Latest SOTG

I'm currently having trouble with protoss's that go and block the hatch, but consistantly block it, what do you do in that case? I find that I start floating hard because I just can't get the larva to produce enough stuff and I'm not sure whether to still make drones or lings
Antego
Profile Blog Joined April 2011
Canada38 Posts
April 21 2011 12:16 GMT
#755
On April 18 2011 02:30 Paper117 wrote:
Just a bronze player here, giving his two cents.

I gave this build a shot and have had great success. Down here in Bronze, it's working wonders. Trying to emulate Spanishiwa's style has given me a better way to deal with some of the early aggression while droning hard and also an opportunity to practice my general macro, infestor/ ling play, baneling drops, and mass creep spread. I love it. It's probably going to become my basic approach for a while, and I'll keep practicing it for sure.

While I understand that it may have some shortcomings at the very top level of play, I think it's still a useful thing for me to work on. If anything it gives something to work with as I keep refining my mechanics and strategy. The community keeps telling people at my level to just find one build you like and learn it inside and out to get better. As far as I can see, every build has some shortcomings and ways to be exploited. For my purposes, this build is just as good as any other then--right?
Please, if Darkforce or any of the more experienced players has an opinion on a better sort of opener for a fledgling player like myself to start with, post it. Are there other, complimentary builds you would recommend I learn and have in my arsenal for situations where this style would be a bad idea?
Thank you.


I completely agree with you here. Since I incorporated this build in my play and my practice sessions, my mechanic improved dramatically. I humbly feel that this kind of play forces any new player to pushes his macro limit and getting additional amp (without mindlessly spamming which is rubbish of course).

I keep more attention to potential supply caps, I creep more and realize the importance of creeping, I consciously try to saturate my mineral patches and when I throw the four extractors I think about replacing the missing drones used for draining gas. That said, I must admit that scouting seems less natural with this build for a beginner (at least for me).

Evidently, this matter appears to be less considered in the grander scheme of this debate since most players here, I assume from reading the whole 38 pages, are somewhat above Bronze/Silver league and most likely (at least for the serious post generators) top master players. Consequently, the main concern, for the majority, would be, or course, the metagame aspect of this build. Still, I think for a Bronze player perspective, this build is worth considering for us newcomers in the universe of RTS.

Nonetheless, perhaps Darkforce is right about the fact that low level players like us are not used to have a clear and precise plan before acting. I don't know really, but I feel from my plays that Darkforce statement makes lots of sense in that matter.

I'd like to say something like “this build is good because (x), (y), (z)” or “this build is bad because (a), (b), (c)” but I'll restrain myself from doing so since I lack experience and, consequently, insight to engage in such a refined conversation.

A certain thing though, this build made me a stronger player.

On that note, (I don't want to get off topic here so if someone feels like answering the following question please pm me) does anyone here would suggest using a BO that has the same effect as this one (at least as the the way I describe it)

On April 21 2011 05:16 Shadrak wrote:
[...]
Simply taking 1 gas around 30 supply alleviates a lot of the weaknesses of this build

This helps greatly with things like cloaked banshees, which this build leaves you fairly open to. If you are an excellent player you can easily overcome stuff like that without resorting to getting gas earlier but I found it to be worth it at my skill level.
[...]

Does anyone else think it would be a viable twist of the build?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
April 21 2011 12:30 GMT
#756
On April 21 2011 21:16 Antego wrote:
Show nested quote +
On April 21 2011 05:16 Shadrak wrote:
[...]
Simply taking 1 gas around 30 supply alleviates a lot of the weaknesses of this build

This helps greatly with things like cloaked banshees, which this build leaves you fairly open to. If you are an excellent player you can easily overcome stuff like that without resorting to getting gas earlier but I found it to be worth it at my skill level.
[...]

Does anyone else think it would be a viable twist of the build?


As a toss player, I think this is the first and most important question that has to be figured out by you zergs in the following weeks: how long can you actually delay your gas to be safe against "everything" that your opponent can possibly do, based on the scouting intel you have at any given point in the game.
"You see....YOU SEE..." © 2010 Sen
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
April 21 2011 12:54 GMT
#757
I suggest getting 1 gas around the same time as pool and pulling drones off them at 100 for the metabolic boost. Not having speedling is a huge lost. You could miss a good chance to do a run by or snipe workers/reapers/sentries/marines. It'll also help a lot if your opponent decides to pressure you with a bunker rush.
神は乗り越えられる試練しか与えない
Cynry
Profile Blog Joined August 2010
810 Posts
April 21 2011 12:56 GMT
#758
I tried getting 1 gas at 18 supply to get 100 gas and then pulling drones back to minerals. The timing of speed matches nicely with the time you start pumping lings. Also allow for a slightly faster lair, as you put the drones back to gas when you start building the other geisers.
Haven't tried one gas around 30 supply though, but I definitely think that we should keep the idea of a queen+spine defense early game and delaying gas, just not in the extreme way the ice fisher build does.
jackdaleaper
Profile Joined September 2010
Philippines1216 Posts
Last Edited: 2011-04-21 13:12:49
April 21 2011 13:05 GMT
#759

Show nested quote +
On April 21 2011 05:16 Shadrak wrote:
[...]
Simply taking 1 gas around 30 supply alleviates a lot of the weaknesses of this build

This helps greatly with things like cloaked banshees, which this build leaves you fairly open to. If you are an excellent player you can easily overcome stuff like that without resorting to getting gas earlier but I found it to be worth it at my skill level.
[...]

Does anyone else think it would be a viable twist of the build?


I was doing a variation of this build for ZvT and ZvP before it got popular and had its own thread here and getting some gas earlier than 40 is useful and safer (at least at my Plat level). This allows me to get either roaches , ling speed/banes or an earlier Lair depending on what I scout and still be way ahead on economy. What I do is get 2 of my gas around 28-32 usually and I have enough time to make the proper units for defense or tech up and apply pressure in case the other guy tries to expand. I guess the next step to improve Spanish's build should be to test the timings when the gas can be taken and how many geysers to take so it can still apply pressure to maintain the economy lead.

Edit:

You also don't really need gas to defend early banshee with this build, just plop down an evo chamber, a spore in each mineral line and build extra queens and you're good. What I really hate though are blue flame drops...


Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-04-21 13:26:50
April 21 2011 13:25 GMT
#760
On April 21 2011 03:13 Whitewing wrote:
IdrA had some good things to say about this build on state of the game, specifically that while it isn't complete yet (it feels half finished, but it should, it's a new build), it has some good principles to take away for other zerg builds and styles, and is very very safe against cheese. It's a good build to have in your toolset.

He did however say, that the lack of gas for so long makes putting on pressure impossible, which causes the build to tie or fall behind in econ, if your opponent fast expands, which is the dominant playstyle right now, at least in PvZ.


Did they talk about the build on STG episode 35 ? Or at one of the older ones?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Prev 1 36 37 38 39 40 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 278
ProTech43
StarCraft: Brood War
Zeus 180
ggaemo 167
firebathero 148
Aegong 24
Dota 2
syndereN673
LuMiX2
League of Legends
Grubby4372
JimRising 419
Reynor93
Counter-Strike
Stewie2K643
Heroes of the Storm
Khaldor268
Other Games
tarik_tv26831
summit1g11315
gofns10828
fl0m1135
shahzam416
Organizations
Other Games
gamesdonequick1415
BasetradeTV38
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH185
• davetesta48
• tFFMrPink 20
• RyuSc2 10
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 63
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21862
Other Games
• imaqtpie1320
• Shiphtur207
Upcoming Events
Sparkling Tuna Cup
11h 45m
BSL20 Non-Korean Champi…
15h 45m
Bonyth vs TBD
WardiTV European League
17h 45m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 12h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.