• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:39
CEST 14:39
KST 21:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners2Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7872 users

[G] PvT 3 Gate Aggressive Expo - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
SaJa
Profile Joined November 2010
France84 Posts
March 25 2011 22:46 GMT
#161
How do you actually manage a 3-4 rax ghost with that Bo ? I have some trouble with this rush (I have actually a problem with every single Bo against this push)
iChau
Profile Joined December 2010
United States1210 Posts
March 25 2011 22:51 GMT
#162
On March 26 2011 07:46 SaJa wrote:
How do you actually manage a 3-4 rax ghost with that Bo ? I have some trouble with this rush (I have actually a problem with every single Bo against this push)


Ghost 1 base timing push is a very bad BO, and the only time you actually win is if you get perfect EMP's. Also, it's usually an all-in (or is).

If the terran techs to ghost too early, he'll die to this build because he has no marauders (to slow zealots and destroy stalkers).

You can easily contain him with sentries, just get a robo right after containing and expanding and get an observer. As soon as he scans to check if your army's there, FF the ramp because he's trying to EMP.

So basically, contain, have good game sense (if he scans, he's gonna move out), and take down things one by one. Also, remember to spread.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
SaJa
Profile Joined November 2010
France84 Posts
March 25 2011 23:07 GMT
#163
Well it is not that all-in imo. He has the same start that the basic 3 rax push (so he will get marauders and marines before teching to ghost, the push arrived around 8-9min) and it is not that hard to not miss his emp shot..
Also, he will stim to get out of his ramp with few marines just before you have time to FF (unless you did it perfectly ~~), you will try to kill those little marines but you army is mainly composed of zealots and sentry, so once he will pull back his scv to the edge of the cliff, if you decide to kill them he will be able to EMP you since you are not out of the ghost range anymore, right after this, he will get out of his base to kill you with a second emp push :/

Maybe a replay would be good to show me ^^ (ask a friend terran to do the ghost Bo ^^)
iChau
Profile Joined December 2010
United States1210 Posts
March 25 2011 23:23 GMT
#164
On March 26 2011 08:07 SaJa wrote:
Well it is not that all-in imo. He has the same start that the basic 3 rax push (so he will get marauders and marines before teching to ghost, the push arrived around 8-9min) and it is not that hard to not miss his emp shot..
Also, he will stim to get out of his ramp with few marines just before you have time to FF (unless you did it perfectly ~~), you will try to kill those little marines but you army is mainly composed of zealots and sentry, so once he will pull back his scv to the edge of the cliff, if you decide to kill them he will be able to EMP you since you are not out of the ghost range anymore, right after this, he will get out of his base to kill you with a second emp push :/

Maybe a replay would be good to show me ^^ (ask a friend terran to do the ghost Bo ^^)


Oh, that's true. Usually, I FF for a while (continuous) and then move back when I think I'm ready to so I can start getting defenses for my expo. Also, it IS easy to miss that EMP if you're against a good protoss because a) all his units will be spread out, especially sentries, and b) if you have vision of terran (via obs), then you can forcefield before he even has time to EMP the sentries.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Jayrod
Profile Joined August 2010
1820 Posts
March 25 2011 23:29 GMT
#165
Anyone watch Minigun vs. Fenix last night? He abused an aggressive 3 gate opener + gas steal to encourage terran to sit in his base. Pretty educational series for those of you interested in succesful macrotoss vs. terran and this strong opener.
thisisSSK
Profile Joined August 2010
United States179 Posts
March 26 2011 02:43 GMT
#166
How does this build fair against the various 1-1-1 builds (i.e. marine tank banshee/raven, marine tank, etc.)? there are replays and posts both advocating and denouncing this build against 1-1-1. What is the consensus?
Zefa
Profile Joined May 2010
United States297 Posts
March 26 2011 08:39 GMT
#167
This is a build I haven't explored much enough but seems so strong. It seems like it could easily be the future stable of pvt just like 3 gate expo plays a huge role in pvz.
han_han
Profile Joined October 2010
United States205 Posts
March 30 2011 06:52 GMT
#168
I hope this doesn't count as necro bumping, but I have been trying this build out, and I found that T can hit with 2 reapers before many ranged units are out.

What is the proper adaptation to scouting 2 rax, 1 gas, 1 techlab at 3:30?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
March 30 2011 06:59 GMT
#169
On March 30 2011 15:52 han_han wrote:
I hope this doesn't count as necro bumping, but I have been trying this build out, and I found that T can hit with 2 reapers before many ranged units are out.

What is the proper adaptation to scouting 2 rax, 1 gas, 1 techlab at 3:30?


You should have zealots out by then so unless he has time to micro them for few minutes he most likely will just run away from chasing zealots or start kiting them. So when you see reapers just make him do something else than kill probes and chrono out a stalker. Reapers without speed shouldn't do too much damage unless you screw something up.
If he goes behind the mineral line while the zealots are chasing him, try to cut his way with probes.
Lafer
Profile Joined April 2010
United States114 Posts
March 31 2011 02:58 GMT
#170
What would be the right thing to do if the terran has walled off the top of his ramp? I'm in gold league, and every terran i play has a supply depot, barracks, a bunker, and either another barracks or a factory walling off the ramp. Their units are then put all around these buildings.

When I poke up the ramp and see this, I run away because I can't kill any building without suffering heavy losses. When he sees me run away, he comes after me with his army, already having stim and conc. shells.

Any info?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 31 2011 03:11 GMT
#171
On March 31 2011 11:58 Lafer wrote:
What would be the right thing to do if the terran has walled off the top of his ramp? I'm in gold league, and every terran i play has a supply depot, barracks, a bunker, and either another barracks or a factory walling off the ramp. Their units are then put all around these buildings.

When I poke up the ramp and see this, I run away because I can't kill any building without suffering heavy losses. When he sees me run away, he comes after me with his army, already having stim and conc. shells.

Any info?

Sounds like you are doing something very fundamentally wrong. Post up a replay and I'll take a look.
Inkydog22
Profile Joined March 2011
United States2 Posts
March 31 2011 19:26 GMT
#172
This build is extremely successful. Very helpful, and versatile. There is one problem though, how do you counter the iechoic tvp build? i did the regular push, and the two bunkers defending held off, while a helion drop in main killed off over half of my probes. Id show a replay, server is down.
Nobody's Perfect. Hi I'm Nobody
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
March 31 2011 19:36 GMT
#173
Oh wow nice, i must have missed this thread initially. So this and the double forge build will be my go to builds for PvT!!

More things to practice

Thank you for the guide <3
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Huragius
Profile Joined September 2010
Lithuania1506 Posts
March 31 2011 19:46 GMT
#174
Well, in my opinion this build is as strong as 5 Rax Reapers were against Zerg. It is insanely hard as Terran to counter it properly, or to counter it at all.
StreetHeat
Profile Blog Joined May 2010
United States225 Posts
April 03 2011 06:10 GMT
#175
Can't wait to try this build out! thank you for posting!
“If you want to learn to swim jump into the water. On dry land no frame of mind is ever going to help you” -Bruce Lee
manicshock
Profile Joined November 2010
Canada741 Posts
April 03 2011 15:49 GMT
#176
I think Thors are definitely a good answer, or mediv lowering. It's hard to break a FF contain otherwise, just tech and double expand has been my response.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
BronzeKnee
Profile Joined March 2011
United States5221 Posts
April 03 2011 16:11 GMT
#177
I love this build, thank you for posting it!
CardinalSC
Profile Joined January 2011
United States145 Posts
April 03 2011 16:25 GMT
#178
What are the benefits of this build vs 2 Gate Robo expand? I get crushed by ghosts with the other one, but Banshees crushed me twice with this one. Is it a good transition to drop two forges, robo + gate, and go for colossus heavy, or gateway heavy to DT/HT?
BronzeKnee
Profile Joined March 2011
United States5221 Posts
Last Edited: 2011-04-03 16:41:41
April 03 2011 16:34 GMT
#179
On April 04 2011 01:25 CardinalSC wrote:
What are the benefits of this build vs 2 Gate Robo expand? I get crushed by ghosts with the other one, but Banshees crushed me twice with this one. Is it a good transition to drop two forges, robo + gate, and go for colossus heavy, or gateway heavy to DT/HT?


The benefit vs a 2 Gate Robo expand is that you can get more units out and thus pressure your opponent a lot more, while maintaining the same economy.

The drawback is that you aren't teching as much as if you went for the Robo, so you'll be behind in tech. And this would be a problem if you saw an M-M-M army build because you'd want Colossus as soon as possible to defend your expansion.

If you do the 3 Gate Pressure Expand build in OP, and Terran is going for early Banshee, don't bother containing them, just run up the ramp FF around the bunker to stop SCV repair and straight up kill him. I actually do this all the time. The Terran player simply won't have enough units to stop a three gate push assuming both players timings are equally tight.

Alternatively, you can prevent early Banshee (especially cloaked), if you gas steal the Terran player early.
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2011-04-03 16:45:58
April 03 2011 16:43 GMT
#180
i might have a solution

my standard 'rax-hellion fe' Tvp

12rax13gas15orbital
marine
supply
@100gas factory (all scvs off gas)
@400mins command in-base
@100% factory make hellion
26/27 supply and put 3 scvs back on gas
start 2nd gas
4 marines and incoming hellion can defend choke against early pressure (yes you can micro 4 marines against 1 zealot/stalker, anything earlier and you need to pull scvs like usual)
@50gas reactor rax
@25gas/after hellion tech lab fact
a blind bunker (do it if you don't know what's up with your opponent)

-> hellion scout (it will be out in time, look for an expansion if 0 expansion - or if you get in and see 3 gates anyway go 2nd bunker right away then a siege tank (you should have 6-8 marines + 1 tank and scvs ready to repair) by the time of the protoss attack. if you see a gas heavy comp sentries/stalkers research siege, if not, assume 3gate voidrays and go for a quick starport / viking (marines kiting voidrays with tons of stalkers on the field is terrible).

anyway point is, hellion scouts, and quick bunkers in-time with pure marines with siege tank follow-up defense which i assume denies sentry forcefield choke crap with a command center already finished in base.
KimTaeyeon MEDIC MU fighting! ^^;;
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 96
CranKy Ducklings71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 96
Ryung 57
StarCraft: Brood War
Calm 10314
Sea 4657
firebathero 1415
Mini 631
BeSt 597
Horang2 410
actioN 331
Shuttle 293
Snow 251
Light 233
[ Show more ]
Hyuk 227
Mong 173
Rush 171
Last 160
ggaemo 148
Zeus 139
Soulkey 138
Soma 103
Sharp 85
Hyun 72
Barracks 53
ToSsGirL 49
Movie 48
sSak 41
Free 40
scan(afreeca) 36
910 35
JYJ 32
Backho 28
sorry 24
yabsab 20
Sacsri 20
Terrorterran 19
GoRush 18
hero 17
IntoTheRainbow 16
zelot 16
Shine 14
soO 14
Hm[arnc] 11
Noble 11
ajuk12(nOOB) 9
Icarus 3
Dota 2
Gorgc3438
Dendi1165
XaKoH 296
XcaliburYe100
Counter-Strike
fl0m6789
olofmeister1945
shoxiejesuss871
zeus327
Super Smash Bros
Mew2King99
Other Games
singsing2158
B2W.Neo628
Lowko626
crisheroes326
Happy178
byalli128
Sick96
SortOf47
DeMusliM9
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1624
Other Games
gamesdonequick578
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• musti20045 36
• CranKy Ducklings SOOP22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5275
Upcoming Events
Maestros of the Game
2h 22m
Serral vs Rogue
herO vs SHIN
OSC
9h 52m
Replay Cast
11h 22m
OSC
1d
Maestros of the Game
1d 1h
Classic vs Maru
TBD vs Clem
Replay Cast
1d 11h
CranKy Ducklings
1d 21h
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.