• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:34
CET 10:34
KST 18:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1608 users

[G] PvT 3 Gate Aggressive Expo - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
SaJa
Profile Joined November 2010
France84 Posts
March 25 2011 22:46 GMT
#161
How do you actually manage a 3-4 rax ghost with that Bo ? I have some trouble with this rush (I have actually a problem with every single Bo against this push)
iChau
Profile Joined December 2010
United States1210 Posts
March 25 2011 22:51 GMT
#162
On March 26 2011 07:46 SaJa wrote:
How do you actually manage a 3-4 rax ghost with that Bo ? I have some trouble with this rush (I have actually a problem with every single Bo against this push)


Ghost 1 base timing push is a very bad BO, and the only time you actually win is if you get perfect EMP's. Also, it's usually an all-in (or is).

If the terran techs to ghost too early, he'll die to this build because he has no marauders (to slow zealots and destroy stalkers).

You can easily contain him with sentries, just get a robo right after containing and expanding and get an observer. As soon as he scans to check if your army's there, FF the ramp because he's trying to EMP.

So basically, contain, have good game sense (if he scans, he's gonna move out), and take down things one by one. Also, remember to spread.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
SaJa
Profile Joined November 2010
France84 Posts
March 25 2011 23:07 GMT
#163
Well it is not that all-in imo. He has the same start that the basic 3 rax push (so he will get marauders and marines before teching to ghost, the push arrived around 8-9min) and it is not that hard to not miss his emp shot..
Also, he will stim to get out of his ramp with few marines just before you have time to FF (unless you did it perfectly ~~), you will try to kill those little marines but you army is mainly composed of zealots and sentry, so once he will pull back his scv to the edge of the cliff, if you decide to kill them he will be able to EMP you since you are not out of the ghost range anymore, right after this, he will get out of his base to kill you with a second emp push :/

Maybe a replay would be good to show me ^^ (ask a friend terran to do the ghost Bo ^^)
iChau
Profile Joined December 2010
United States1210 Posts
March 25 2011 23:23 GMT
#164
On March 26 2011 08:07 SaJa wrote:
Well it is not that all-in imo. He has the same start that the basic 3 rax push (so he will get marauders and marines before teching to ghost, the push arrived around 8-9min) and it is not that hard to not miss his emp shot..
Also, he will stim to get out of his ramp with few marines just before you have time to FF (unless you did it perfectly ~~), you will try to kill those little marines but you army is mainly composed of zealots and sentry, so once he will pull back his scv to the edge of the cliff, if you decide to kill them he will be able to EMP you since you are not out of the ghost range anymore, right after this, he will get out of his base to kill you with a second emp push :/

Maybe a replay would be good to show me ^^ (ask a friend terran to do the ghost Bo ^^)


Oh, that's true. Usually, I FF for a while (continuous) and then move back when I think I'm ready to so I can start getting defenses for my expo. Also, it IS easy to miss that EMP if you're against a good protoss because a) all his units will be spread out, especially sentries, and b) if you have vision of terran (via obs), then you can forcefield before he even has time to EMP the sentries.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Jayrod
Profile Joined August 2010
1820 Posts
March 25 2011 23:29 GMT
#165
Anyone watch Minigun vs. Fenix last night? He abused an aggressive 3 gate opener + gas steal to encourage terran to sit in his base. Pretty educational series for those of you interested in succesful macrotoss vs. terran and this strong opener.
thisisSSK
Profile Joined August 2010
United States179 Posts
March 26 2011 02:43 GMT
#166
How does this build fair against the various 1-1-1 builds (i.e. marine tank banshee/raven, marine tank, etc.)? there are replays and posts both advocating and denouncing this build against 1-1-1. What is the consensus?
Zefa
Profile Joined May 2010
United States297 Posts
March 26 2011 08:39 GMT
#167
This is a build I haven't explored much enough but seems so strong. It seems like it could easily be the future stable of pvt just like 3 gate expo plays a huge role in pvz.
han_han
Profile Joined October 2010
United States205 Posts
March 30 2011 06:52 GMT
#168
I hope this doesn't count as necro bumping, but I have been trying this build out, and I found that T can hit with 2 reapers before many ranged units are out.

What is the proper adaptation to scouting 2 rax, 1 gas, 1 techlab at 3:30?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
March 30 2011 06:59 GMT
#169
On March 30 2011 15:52 han_han wrote:
I hope this doesn't count as necro bumping, but I have been trying this build out, and I found that T can hit with 2 reapers before many ranged units are out.

What is the proper adaptation to scouting 2 rax, 1 gas, 1 techlab at 3:30?


You should have zealots out by then so unless he has time to micro them for few minutes he most likely will just run away from chasing zealots or start kiting them. So when you see reapers just make him do something else than kill probes and chrono out a stalker. Reapers without speed shouldn't do too much damage unless you screw something up.
If he goes behind the mineral line while the zealots are chasing him, try to cut his way with probes.
Lafer
Profile Joined April 2010
United States114 Posts
March 31 2011 02:58 GMT
#170
What would be the right thing to do if the terran has walled off the top of his ramp? I'm in gold league, and every terran i play has a supply depot, barracks, a bunker, and either another barracks or a factory walling off the ramp. Their units are then put all around these buildings.

When I poke up the ramp and see this, I run away because I can't kill any building without suffering heavy losses. When he sees me run away, he comes after me with his army, already having stim and conc. shells.

Any info?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 31 2011 03:11 GMT
#171
On March 31 2011 11:58 Lafer wrote:
What would be the right thing to do if the terran has walled off the top of his ramp? I'm in gold league, and every terran i play has a supply depot, barracks, a bunker, and either another barracks or a factory walling off the ramp. Their units are then put all around these buildings.

When I poke up the ramp and see this, I run away because I can't kill any building without suffering heavy losses. When he sees me run away, he comes after me with his army, already having stim and conc. shells.

Any info?

Sounds like you are doing something very fundamentally wrong. Post up a replay and I'll take a look.
Inkydog22
Profile Joined March 2011
United States2 Posts
March 31 2011 19:26 GMT
#172
This build is extremely successful. Very helpful, and versatile. There is one problem though, how do you counter the iechoic tvp build? i did the regular push, and the two bunkers defending held off, while a helion drop in main killed off over half of my probes. Id show a replay, server is down.
Nobody's Perfect. Hi I'm Nobody
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
March 31 2011 19:36 GMT
#173
Oh wow nice, i must have missed this thread initially. So this and the double forge build will be my go to builds for PvT!!

More things to practice

Thank you for the guide <3
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Huragius
Profile Joined September 2010
Lithuania1506 Posts
March 31 2011 19:46 GMT
#174
Well, in my opinion this build is as strong as 5 Rax Reapers were against Zerg. It is insanely hard as Terran to counter it properly, or to counter it at all.
StreetHeat
Profile Blog Joined May 2010
United States225 Posts
April 03 2011 06:10 GMT
#175
Can't wait to try this build out! thank you for posting!
“If you want to learn to swim jump into the water. On dry land no frame of mind is ever going to help you” -Bruce Lee
manicshock
Profile Joined November 2010
Canada741 Posts
April 03 2011 15:49 GMT
#176
I think Thors are definitely a good answer, or mediv lowering. It's hard to break a FF contain otherwise, just tech and double expand has been my response.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
April 03 2011 16:11 GMT
#177
I love this build, thank you for posting it!
CardinalSC
Profile Joined January 2011
United States145 Posts
April 03 2011 16:25 GMT
#178
What are the benefits of this build vs 2 Gate Robo expand? I get crushed by ghosts with the other one, but Banshees crushed me twice with this one. Is it a good transition to drop two forges, robo + gate, and go for colossus heavy, or gateway heavy to DT/HT?
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2011-04-03 16:41:41
April 03 2011 16:34 GMT
#179
On April 04 2011 01:25 CardinalSC wrote:
What are the benefits of this build vs 2 Gate Robo expand? I get crushed by ghosts with the other one, but Banshees crushed me twice with this one. Is it a good transition to drop two forges, robo + gate, and go for colossus heavy, or gateway heavy to DT/HT?


The benefit vs a 2 Gate Robo expand is that you can get more units out and thus pressure your opponent a lot more, while maintaining the same economy.

The drawback is that you aren't teching as much as if you went for the Robo, so you'll be behind in tech. And this would be a problem if you saw an M-M-M army build because you'd want Colossus as soon as possible to defend your expansion.

If you do the 3 Gate Pressure Expand build in OP, and Terran is going for early Banshee, don't bother containing them, just run up the ramp FF around the bunker to stop SCV repair and straight up kill him. I actually do this all the time. The Terran player simply won't have enough units to stop a three gate push assuming both players timings are equally tight.

Alternatively, you can prevent early Banshee (especially cloaked), if you gas steal the Terran player early.
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2011-04-03 16:45:58
April 03 2011 16:43 GMT
#180
i might have a solution

my standard 'rax-hellion fe' Tvp

12rax13gas15orbital
marine
supply
@100gas factory (all scvs off gas)
@400mins command in-base
@100% factory make hellion
26/27 supply and put 3 scvs back on gas
start 2nd gas
4 marines and incoming hellion can defend choke against early pressure (yes you can micro 4 marines against 1 zealot/stalker, anything earlier and you need to pull scvs like usual)
@50gas reactor rax
@25gas/after hellion tech lab fact
a blind bunker (do it if you don't know what's up with your opponent)

-> hellion scout (it will be out in time, look for an expansion if 0 expansion - or if you get in and see 3 gates anyway go 2nd bunker right away then a siege tank (you should have 6-8 marines + 1 tank and scvs ready to repair) by the time of the protoss attack. if you see a gas heavy comp sentries/stalkers research siege, if not, assume 3gate voidrays and go for a quick starport / viking (marines kiting voidrays with tons of stalkers on the field is terrible).

anyway point is, hellion scouts, and quick bunkers in-time with pure marines with siege tank follow-up defense which i assume denies sentry forcefield choke crap with a command center already finished in base.
KimTaeyeon MEDIC MU fighting! ^^;;
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 98
StarCraft: Brood War
Calm 9265
Sea 3821
Horang2 656
Larva 558
Jaedong 515
Leta 363
Light 175
EffOrt 93
Mong 64
Pusan 62
[ Show more ]
yabsab 40
ggaemo 39
NotJumperer 18
Dota 2
XcaliburYe256
League of Legends
JimRising 541
Counter-Strike
zeus182
Heroes of the Storm
Khaldor138
Other Games
summit1g5785
XaKoH 133
Trikslyr25
trigger6
Organizations
Other Games
gamesdonequick997
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Jankos1412
• HappyZerGling135
Upcoming Events
CranKy Ducklings
26m
WardiTV 2025
1h 26m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
2h 56m
Ladder Legends
9h 26m
BSL 21
10h 26m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d
Ladder Legends
1d 7h
BSL 21
1d 10h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 23h
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
4 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.