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PvZ Trouble - Zerg 2 base ling + Baneling drops!. - Page 5

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rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-03-16 00:16:36
March 16 2011 00:16 GMT
#81
The second I see the bling nest, I start teching to HT's, cboost straight to +3. +3 archons/zealots with storm tear this apart. I add on gates afterwards up to six. Until storm is done, I use mostly sentry/stalker and rely on perfect forcefields/blink micro, but then transition into pure zealot/HT.

I've stopped this -almost- every time, mostly low-mid master league zergs. It really comes down to pristine forcefields. Scouting is a non-issue unless he drops.
AndAgain
Profile Joined November 2010
United States2621 Posts
March 16 2011 00:50 GMT
#82
This strategy is becoming alarmingly popular. Banelings are arguably as good against toss as they are against terran since we don't have units that can kill them fast enough, or ways to get map control

On March 16 2011 09:16 Tyrant0 wrote:
The second I see the bling nest, I start teching to HT's, cboost straight to +3. +3 archons/zealots with storm tear this apart. I add on gates afterwards up to six. Until storm is done, I use mostly sentry/stalker and rely on perfect forcefields/blink micro, but then transition into pure zealot/HT.

I've stopped this -almost- every time, mostly low-mid master league zergs. It really comes down to pristine forcefields. Scouting is a non-issue unless he drops.


I tried doing this, but then the zerg switched to mass roaches ( and had a ton of spine crawlers to prevent attacks.) It's incredibly frustrating.
All your teeth should fall out and hair should grow in their place!
ssregitoss
Profile Joined September 2004
Turkey241 Posts
March 16 2011 01:13 GMT
#83
incontrol told about this strat that " turtle and get a deathball then you win game".
Amandil
Profile Joined May 2010
United States58 Posts
March 16 2011 01:27 GMT
#84
For all you people too lazy to read the OP, this thread has nothing to do with the newly popular mass ling bling with upgrades strat and everything to do with a specific timing attack zerg does that can transition into any midgame the zerg wants. If your too lazy to read the OP much less the rest of the thread you should probably stop posting. Reading the title alone is not enough information for you to inject your two cents on your counter to a strat the thread isnt even about.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
March 16 2011 01:45 GMT
#85
On March 15 2011 21:04 PaPoolee wrote:

Voidrays will NOT work against this type of attack, the zerg himself said that he would have killed me if i got to the point where i am outside his base, i did move out to the watch tower and i stayed there for a good 2 minutes or so! the way you posted in your previous post made you look like nothing more than an idiot! Going higher tech against this build won't work unless you knew it was coming before the game started! if you have a Europe account i'll be glad to observe some games of you playing against it! the attack comes too early for you to put down a Stargate after you scout it AND get 2 Voidrays out!.

You said i should have proper FF's to stop my natural from dying while the voids take care of my main, had you seen the replay you would have seen that he had TWO overlords dropping my main and like 7 dropping in my natural! forcefields do not block the path of air units, in case you didn't know Mr. 3700 masters .


Oh I'm playing against people much higher than 3700 due to mmr but thanks.

You're saying that it comes way before voidrays but the speed of the attack was completely dependant on your lack of agression and letting him get to 41 drones (read: 2 drones on every mineral patch, 6 on gas + some to spare) before he had to do anything. The attack hit at 11 minutes. That's really easy to a couple immortals/VR's off a 3 gate expand.

Oh and you had 6 sentries 2 cannons and 1 zealot at 10 minutes. I wonder why an attack killed you. You didn't have pylons around your base either. I thought that was basic for a super pro 3600 masters who can decide that everyone else who posts are "bronze league professionals." He could have ling roach dropped you and had the exact same effect (his timing was off too as a roach ling drop can hit at 10 minutes, provided he gets to drone for free at start).

Also yes, FF's would have kept your nat safe because your obs saw the lings running in (didn't react till your stalker shot them though), which would have let you FF all of the out/prep units/spread since you see overlords + baneling nest). Maybe not using 1 control group for all your army would help too (yes, you have like each individual unit on a diff hotkey but really, you just used 5 to select all of them), ie stalkers on 1 and zealot sentry on 2.

Btw 8 minute scout of bling nest > drop stargate lets you get 2 voidrays out fine for an 11 minute attack. And getting a stargate following an expand is great regardless in pvz because VRs can be mixed into any army composition/make pre hydra aggression painful for z and being able to mix in phoenix if he suicides by going muta is great too.

Your thread really seems like "oh hey i let a terran a rax no gas fe to a gold and then he did a 7 rax stim shield +1 timing attack and it destroyed me, what can i do against this imba strat," and when people tell you not to let him fe to the gold off 1 rax no gas you call them incompetant.

oh hey lookie being aggressive = both hitting 45 workers at a similar time! No, he didn't go blings but if he did then it would have been with a much lower economy/later.

[image loading]
follow @aui_2000 // www.twitch.tv/aui_2000
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
March 16 2011 09:00 GMT
#86
On March 16 2011 05:33 KillerPlague wrote:
so i watched the replay and basically your problem can be dumbed down to 1a. i could point out how you scouted only lings and banelings so you would want either air, or faster colossus but your army was equipped to deal with his attack. your probe dodging is very poor. your army is grouped to 1 hotkey and is balled up which is perfect for banelings. if you simply spread your forces the banelings dont get multiple hits off, you counter and win. you can see after the attack he had vitually no roaches up leaving him vulnerable to attack. next time you see banelings ff and spread everything.

3500 masters if it means anything

edit: sigh for everyone saying you have the wrong unit composition. he could have made the colossus faster since there was absolutely no threat of air, but other than that his units were fine. the whole problem is dumbed down the the fact that amandil overmade on banelings. the protoss clumped everything together and lost his army. if his army were spread the few lings left over would easily be cleaned up and the zerg would instantly lose to a counter attack. ive played amandil a few times so if he tries this on me ill be sure to post the replay of how to not clump and show you how bad banelings are vs stalker, colossus.


I'm sorry you are wrong, there is absolutely no way that you could build colossi by the time the drops come unless you did some sort of risky all-in to get a colossi asap! the easiest way to deal with it is just to add 1-2 more gateways when you scout the bane nest and just spam stalkers, 3 in your main should be enough and the rest with your army, you FF the lings off and just leave the stalkers spread out to deal with the ovies! it's all about building and army placement!.

Oh and by the way, my army is not hot-keyed to one group, i have 1-2-3-5-6-8 dedicated to army control, i honestly haven't seen anyone who uses as much hot keys as me for their army, all pros and other protoss players have their army binded to number 1!.

Thanks for your post, please check the replay properly next time before saying things like that, i also posted the replay on how to beat it in the posts above .
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
Last Edited: 2011-03-16 09:50:05
March 16 2011 09:06 GMT
#87
On March 16 2011 10:45 Validity wrote:
Show nested quote +
On March 15 2011 21:04 PaPoolee wrote:

Voidrays will NOT work against this type of attack, the zerg himself said that he would have killed me if i got to the point where i am outside his base, i did move out to the watch tower and i stayed there for a good 2 minutes or so! the way you posted in your previous post made you look like nothing more than an idiot! Going higher tech against this build won't work unless you knew it was coming before the game started! if you have a Europe account i'll be glad to observe some games of you playing against it! the attack comes too early for you to put down a Stargate after you scout it AND get 2 Voidrays out!.

You said i should have proper FF's to stop my natural from dying while the voids take care of my main, had you seen the replay you would have seen that he had TWO overlords dropping my main and like 7 dropping in my natural! forcefields do not block the path of air units, in case you didn't know Mr. 3700 masters .


Oh I'm playing against people much higher than 3700 due to mmr but thanks.

You're saying that it comes way before voidrays but the speed of the attack was completely dependant on your lack of agression and letting him get to 41 drones (read: 2 drones on every mineral patch, 6 on gas + some to spare) before he had to do anything. The attack hit at 11 minutes. That's really easy to a couple immortals/VR's off a 3 gate expand.

Oh and you had 6 sentries 2 cannons and 1 zealot at 10 minutes. I wonder why an attack killed you. You didn't have pylons around your base either. I thought that was basic for a super pro 3600 masters who can decide that everyone else who posts are "bronze league professionals." He could have ling roach dropped you and had the exact same effect (his timing was off too as a roach ling drop can hit at 10 minutes, provided he gets to drone for free at start).

Also yes, FF's would have kept your nat safe because your obs saw the lings running in (didn't react till your stalker shot them though), which would have let you FF all of the out/prep units/spread since you see overlords + baneling nest). Maybe not using 1 control group for all your army would help too (yes, you have like each individual unit on a diff hotkey but really, you just used 5 to select all of them), ie stalkers on 1 and zealot sentry on 2.

Btw 8 minute scout of bling nest > drop stargate lets you get 2 voidrays out fine for an 11 minute attack. And getting a stargate following an expand is great regardless in pvz because VRs can be mixed into any army composition/make pre hydra aggression painful for z and being able to mix in phoenix if he suicides by going muta is great too.

Your thread really seems like "oh hey i let a terran a rax no gas fe to a gold and then he did a 7 rax stim shield +1 timing attack and it destroyed me, what can i do against this imba strat," and when people tell you not to let him fe to the gold off 1 rax no gas you call them incompetant.

oh hey lookie being aggressive = both hitting 45 workers at a similar time! No, he didn't go blings but if he did then it would have been with a much lower economy/later.

[image loading]


Voidrays are not the answer, you are wrong.

Here is the Zerg that CREATED this build telling you how to beat it, and you are arguing with me that by the 11th minute mark, i should have teched to void rays AND immortals AND have harassed him, cool story bro!.

Please stop posting in this thread Validity, your posts are not helpful and you are very stubborn =/ thanks.
-iNko
Profile Joined August 2010
Lithuania160 Posts
March 16 2011 09:10 GMT
#88
i think phoenix/voidray play would beat this, also zealot/archon with high weapon upgrade would be good too. Preventing bane drops on ur mineral line (by scouting) is the most important thing imo
rd
Profile Blog Joined July 2010
United States2586 Posts
March 16 2011 09:51 GMT
#89
I tried doing this, but then the zerg switched to mass roaches ( and had a ton of spine crawlers to prevent attacks.) It's incredibly frustrating.


You should be scouting non-stop for it with hallucination. If theres a roach warren before or after the aggression at any point, you have to have a robo facility prepared for it.
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 16 2011 11:22 GMT
#90
why would you get immortals and voids?they are filling the same role (kill armor), a void opening should delay this strategy while teching to HT

it will also be useful to get some cannons and spread them to make killing them with banelings costly (4 banes aka 200min and 100 gas to kill one cannon for 150)
Urfi
Profile Joined October 2010
Switzerland13 Posts
Last Edited: 2011-03-16 13:13:09
March 16 2011 13:11 GMT
#91
I played this build very ofthen the last 3 days against toss. I could do a lot of practice, maybe because 80% of all ladder opponents are toss.

So the only strat wich really countering me hard was voidrays.
Leave one in the main and he will destroy the 2-3 ovis flying into your main before they reach your mineral fields. with the other 1-2 voids you support your main army. Voids kill ovis so fast!

just try it
Peace :D
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 16 2011 19:34 GMT
#92


wow looks crazy good
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Chocobo
Profile Joined November 2006
United States1108 Posts
March 17 2011 01:59 GMT
#93
3000 masters zerg, and hoooooly crap is that strong. I'm doing this all the time now.

How is protoss supposed to stop that? Seems like they have to severely delay teching and mass up zealot/stalker and keep on the lookout for overlords flying into the main.

Unless I'm mistaken, 9-10 minute zerg drops against protoss are going to be a gamechanger. Can't wait to see this used in tournaments.
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 17 2011 02:42 GMT
#94
On March 17 2011 10:59 Chocobo wrote:
3000 masters zerg, and hoooooly crap is that strong. I'm doing this all the time now.

How is protoss supposed to stop that? Seems like they have to severely delay teching and mass up zealot/stalker and keep on the lookout for overlords flying into the main.

Unless I'm mistaken, 9-10 minute zerg drops against protoss are going to be a gamechanger. Can't wait to see this used in tournaments.


im almost sure protoss has no other choice to go void/phoenix unless they try some one base play (4 gate or blink stalker)

atm its definitely a gamechanger that was really necessary to stop going sentry/stalker/colossi no matter what zerg is throwing at them
SaroVati
Profile Joined November 2010
Canada280 Posts
March 17 2011 02:55 GMT
#95
Alright, instead of TELLING you, I decided to just show you. Here's a link to a game I JUST played.

http://www.sc2replayed.com/replays/150948-1v1-protoss-zerg-xelnaga-caverns

Baneling dropped, ling pushed, ling's + blings dropped at my natural. I was in the open, and thought of the most obscure thing ever. Forcefield your own army. Guess what happened. His first baneling bust just crumbled.

This replay shows just about everything. If you engage this drop in the open without FF's over your army, my huge army got massacred by banelings. However if you engage with semi-decent micro and some FF's his banelings are useless. And once you get a few VR's out and 2-3 colo's, banelings just lose period.

Gl hf, an awful game to be honest (first of the day) but hey no excuses!
CryMore
Profile Joined March 2010
United States497 Posts
March 17 2011 05:20 GMT
#96
Ling + Baneling is super strong. As protoss you basically have to play super turtle and rely on harass units like DT/Phenoix to control the zerg. It's a completely different style than playing against roach/hydra.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Kreos.Z
Profile Joined March 2011
United States37 Posts
March 17 2011 06:19 GMT
#97
On March 17 2011 11:55 SaroVati wrote:
Alright, instead of TELLING you, I decided to just show you. Here's a link to a game I JUST played.

http://www.sc2replayed.com/replays/150948-1v1-protoss-zerg-xelnaga-caverns

Baneling dropped, ling pushed, ling's + blings dropped at my natural. I was in the open, and thought of the most obscure thing ever. Forcefield your own army. Guess what happened. His first baneling bust just crumbled.

This replay shows just about everything. If you engage this drop in the open without FF's over your army, my huge army got massacred by banelings. However if you engage with semi-decent micro and some FF's his banelings are useless. And once you get a few VR's out and 2-3 colo's, banelings just lose period.

Gl hf, an awful game to be honest (first of the day) but hey no excuses!



That was a pretty awful game to showcase for how to defeat the strat when that last push would've beaten you easily if:

a) He dropped the majority of his banelings on your collossus not the stalkers. Simple mis-micro

and more importantly

b) Didnt accidentally right click your assimilator with ALL of his roaches while all of your units freely attacked units not defending themselves.

That game was decided by him messing up the end, although you did showcase how to effectively spread your units and protect them from mass carpet bombing (at least, in the beginning). More importantly it goes to show why I believe the build should be used more defensively. Simply splitting your army up and force fielding as you did in the first timing attack handily counters the attack (although the mineral line drop made the whole attack worth it).

However, had he been expanding instead, and chose to attack you in the open, getting the spread in time AND lining up your force fields in the open ground is going to be next to impossible. That's still where the build shines, and had he been macroing up well it would have been a stomping, imo.
MXG
Profile Joined January 2011
United States5 Posts
Last Edited: 2011-03-17 18:00:02
March 17 2011 17:45 GMT
#98
As a 3k diamond toss who has played against baneling drops -once-, I dealt with them by running probes and running stalkers back to kill the ovies. Since it wasn't as well executed as in your replay (nothing hitting my front), I'm not sure it would have worked, but here is the replay of the game I'm referring to:
http://www.sc2replayed.com/replays/141756-1v1-protoss-zerg-metalopolis

I am well aware this is not the same situation that you faced in your replay, and I'm not completely sure how I'd deal with it.
Amandil
Profile Joined May 2010
United States58 Posts
March 17 2011 19:00 GMT
#99
So yeah that was an awful game sarovati. I did the worst misclick ever on the last battle and attacked a 200 food army of roaches/banelings into an assimilator and got massacred cause i didnt notice till my roaches were dead. I should definately have won that battle or barely lost it such that you couldnt counter attack. One of those awful awful misclicks. But to go back to the timing attack, it wasnt so much the forcefields as just the fact that you had 13 stalkers on the field when this hit. If your not skimping on gateway its not that hard to hold off. Also the attack wasn't a failure as I did kill a number of probes which evened up the worker count and still got my third up.
Akash
Profile Joined October 2010
Romania113 Posts
March 17 2011 20:02 GMT
#100
First of all, Mr PaPoolee,i am not a master toss,so u can take my advice with a grain of salt.
I'm 1500+ diamond,if that is worth anything to u master folks .

Ok,my toughts.First of all u scouted him with hallu phoenix,u didn't scouted roach warren and no T2 buildings (spire or hidra den),but u scouted a baneling nest building.That automatically means mass lings +banes.

This is similar to Aquanda's mass ling/bane build,except that Amandil went for fast drops and then transitioned into mass roaches.

The problem is that u didn't made any big mistakes.The only one is that (like all tosses,from pro to bronze) kept your sentries bunched up and considering they're light and have like 40 hp/40 shields,they got eaten by the banes.The major dmg wasn't the sentries (which technically is the baddest thing that can happen to a toss),but the loss of the majority of your mineral line.

Strats like this ussually work because of they're novelty factor.By being new ,people don't know exactly how to react to them.
If this gets too popular,tosses might leave 2-3 stalkers per base to guard the mineral line and quickly tech to stargate if they only scout a bane nest.

The only viable answer i see to this is trying to intercept the ovies before they drop the banes or just try to split your workers/sentries to limit casualties.

If the dmg was a little smaller,like only killing half your probes,u might had counter-atacked and either kill him or bust his natural.

So in a word,u did almost to no mistakes,except for keeping the sentries bunched.
The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
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