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build: early broodlords

Forum Index > StarCraft 2 Strategy
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1 2 3 4 Next All
PorkyPlague797
Profile Joined December 2010
United States31 Posts
Last Edited: 2011-03-11 00:39:34
March 09 2011 22:55 GMT
#1
What started out as a radical idea I had, is now my main build vs Protoss and Terran. the idea is to not rush, but tech up to brood lords earlier then most would seem reasonable. This is similar to the way Protoss will occasionally go one, or two base collosus. the build isn't fully developed, but I will try to list it out in a way that makes sense.

open 14gas/14pool --- This helps to stop cheese and super early pushes.

drones off gas after speed, queen right away

take natural while fully saturating main, put drones on gas when close to full saturation

use lings to scout and defend, spines if there is any sort of push

get lair out as you get gas. also get all gas going as soon as you get new bases

there is somewhat of a timing I have found when going for the greater spire:
-spire asap
-start +1 air attack and infestation pit at the same time
-start hive as soon as infestation pit finishes
-the hive and the +1 attack will finish at almost the exact same time, then start greater spire.

while the greater spire is making, be sure you have some corrupters out and ready

*a good strategy to slow down any pushes is to make around 5 mutas for harass

following this general build/guideline, you should be able to make around 7 brood lords at the 15:00 minute mark.

This is my first post, and I am only a 3k diamond player, so I am open to suggestions.
-- If you want to bash me, please read the post and what a rep beforehand.

Replays:
http://www.sc2replayed.com/replays/148476-1v1-protoss-zerg-xelnaga-caverns

http://www.sc2replayed.com/replays/148477-1v1-protoss-zerg-backwater-gulch

http://www.sc2replayed.com/replays/148824-1v1-protoss-zerg-xelnaga-caverns
Thats sensless, but thats what happens man.
LesPhoques
Profile Joined December 2010
Canada782 Posts
March 09 2011 23:02 GMT
#2
Most Toss players will go VoidRay+Colossi+Gateway, meaning broodlord are useless.
This also losses badly to 6 gate push, sorry but this wouldn't work in masters, for sure.
Gemini_19
Profile Joined June 2010
United States1242 Posts
Last Edited: 2011-03-09 23:07:11
March 09 2011 23:06 GMT
#3
If I see you rushing for lair I can easily just 6 gate you and you won't have any thing to defend with. Spines and lings will only protect you for so long (which isn't even that long)

Also, If you even get the brood lords out some how, that's just about all you'll have meaning If I just make pure blink stalkers and focus them down one by one you're entire game plan is ruined and you lose.

So no, this would not work well at all.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 09 2011 23:07 GMT
#4
How do you plan on defending any kind of push?
Master Sc2 - Diamond LoL - Eu W
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:08 GMT
#5
okay thanks, but I have beaten blink stalkers multiple times now. when getting these brood lords out at 15 minutes, you will still have an army of lings, handful of mutas, and you cannot forget spines.
Thats sensless, but thats what happens man.
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:08 GMT
#6
watch the first rep. It wasn't a very strong push, but it's just an example
Thats sensless, but thats what happens man.
Mauser
Profile Joined March 2011
Germany21 Posts
March 09 2011 23:08 GMT
#7
I would like to see the replays where you hold a strong timing push, as this seems very vulnerable if your opponent scouts the fast lair.
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:12 GMT
#8
possibly, but you are stockpiling a lot of minerals in the meantime. I think this just hasn't been explored yet.
Thats sensless, but thats what happens man.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 09 2011 23:13 GMT
#9
How do you deal with vikings or other air units, do you switch to hydras or continue with brood lords?

Also have you consider making 1 infestor for fungel to counter blink stalkers a wee bit?
For the swarm
PorkyPlague797
Profile Joined December 2010
United States31 Posts
Last Edited: 2011-03-09 23:16:37
March 09 2011 23:15 GMT
#10
well, you have mutas and corruptors that are +1, hopefully by then +2 to deal with air

and infestors would be great if you see blink stalkers. as I mentioned I just started, and I'm overall not that great of a player yet.
Thats sensless, but thats what happens man.
bsrealm
Profile Joined February 2011
United States29 Posts
March 09 2011 23:18 GMT
#11
You should check the game between WhiteRa and Lalush. Day9 and Soe casted one. Lalush went for earlyish Broods after spine defense to hold WhiteRa's early pressure on Shakuras. WhiteRa, of course, went for the new and improved Colossi + Void Ray + heavy Stalker ball.

+ Show Spoiler +
Lalush remaxed well and held it. He skipped roaches while remaxing and went for some more infestors to keep the blink stalkers in check. The infestors also helped him hold the Colossi so the corruptors could calmly destroy them.


This could work, but its not a staple (yet?) by any means. I often "rush" to Broods early in 3v3s and 4v4. There it sure is fun if you got a terran buddy or two to hold fort for a bit. Lings are really good in team games to buy you time and still contribute meaningfully.
I am a wise, old man
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:19 GMT
#12
I am definitly going to look for that rep right now, bsrealm, thanks :D
Thats sensless, but thats what happens man.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2011-03-09 23:22:52
March 09 2011 23:20 GMT
#13
On March 10 2011 07:55 PorkyPlague797 wrote:
What started out as a radical idea I had, is now my main build vs protoss and terran. the idea is to not rush, but tech up to brood lords earlier then most would seem reasonable. the build isn't fully developed, but I will try to list it out in a way that makes sense.

open 14gas/14pool

drones off gas after speed, queen right away

take natural while fully saturating main, put drones on gas when close to full saturation

use lings to scout and defend, spines if there is any sort of push

get lair out as you get gas. also get all gas going as soon as you get new bases

there is somewhat of a timing I have found when going for the greater spire:
-spire asap
-start +1 air attack and infestation pit at the same time
-start hive as soon as infestation pit finishes
-the hive and the +1 attack will finish at almost the exact same time, then start greater spire.

while the greater spire is making, be sure you have some corrupters out and ready

following this general build/guideline, you should be able to make around 7 brood lords at the 15:00 minute mark.

This is my first post, and I am only a 3k diamond player, so I am open to suggestions.

Replays:
http://www.sc2replayed.com/replays/148476-1v1-protoss-zerg-xelnaga-caverns

http://www.sc2replayed.com/replays/148477-1v1-protoss-zerg-backwater-gulch




I've been doing almost exactly that.

I have some replays to share if you want, but they are gold/plat level, so I don't know.

Another thing, I NEVER EVER get air attack upgrades, only carrapace. Most units that shoot air shoot pretty fast, or several projectiles, so armor is usually pretty good. TO mention: Hydras, Marines, Thors, Stalkers, Phoenixes, Mutas, Battlecruisers, Queens, Carriers, Mothership, Sentry. I think only the Viking has a significant damage per shot, otherwise everything else fires in small packages and armor is considerably better, even for your corruptors, that will be your anti-air.

Either way, people are preoccupied with early pushes. The thing is, SCOUT, this build is only viable if the opponent is massing 200/200 or expanding. If you scout early aggression defend it as you have been doing already. I, personally, throw down a roach warren and make more queens. Or, start making corruptors if air and I already have my spyre up .

The important thing is, get early gases. I usually build up around 1500 gas when my Greater Spyre goes up, so I can immediately build a ton of BLords. Kinda like you let gas build up before going muta.

This build works best against protoss, but can be used against Terran. Just don't let stimmed marines underneath your Brood Lords, else you lost the game already. I recommend making a small amount of banelings, and take advantage of the fact that the siege tanks will be too occupied firing against broodilngs to kill your banelings.


EDIT: Oh, and this is good against mid-game pushes because I mass upgrade with 2 evo chambers. By the time most mid-game pushes come, I am already 2/2 with my lings (Kinda like the VilePSY style, but I let my gas build up on purpose, and he still doesn't know what to do with it.)
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
March 09 2011 23:23 GMT
#14
I'm scratching my head wondering why you'd try get early brood lords.

I feel like ZvZ you'd be better of with a muta swarm if you were planning on going air, as a muta swarm would come out faster, be far far more mobile and quite a bit cheaper than brood lords while being just as punishing to your opponent's lack of anti-air.

ZvP a broodlord push coming before colossus would be kind of ridiculous, but my gut is telling me that it'd be a pretty small if any window to hit. Once the 9 range colossus come out protoss gains the power to force you to retreat (or lose your ground army), your brood lords become a liability, as you can't retreat without losing them. You could argue that you could have corruptors in there as well to pick off the colossus... but then why are the brood lords there at all?

and ZvT you're sacrificing all your mobility to break his marine/tank line, which can be done with ling/bane/muta anyways.

I'm an idiot and probably dumber than I realize, but I just can't see brood lords fitting into any sane Zerg push. They're slow, extremely time-costly to reproduce and force you to use your army to defend them or lose. They feel all-in whenever they hit the field, because if you fight with them and lose the battle, they're dead with no hope of recovery... and they were extremely costly to produce.

... eh, maybe it could work. ling/bane/corruptor/broodlord, rush 3/3 ground (broodlings get the ups) for a ridiculous push against protoss. Still, it'd be hard to justify getting broodlords over ultras, there. Idk.
I'm actually Fleetfeet D:
Kornholi0
Profile Joined November 2010
Canada634 Posts
March 09 2011 23:24 GMT
#15
On March 10 2011 08:02 LesPhoques wrote:
Most Toss players will go VoidRay+Colossi+Gateway, meaning broodlord are useless.
This also losses badly to 6 gate push, sorry but this wouldn't work in masters, for sure.


Actually it does work... Hadn't you seen the White-Ra vs LaLush game?
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Mauser
Profile Joined March 2011
Germany21 Posts
March 09 2011 23:25 GMT
#16
Have you tried this build in ZvZ? I don't see why it couldn't work considering most players like to start by securing a third with just roaches and then add infestors or hydralisks, and having broodlords in your composition would give you an advantage over this comp if you had a similar ground army.
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:25 GMT
#17
Thanks for the input Jotoco. I think that is a great idea I need to think about, getting the defence upgrade. I also agree that if there is early aggression, you need to respond to it. I'm fairly certain that you can get roach/ ling/ spine defense without having to give up on brood lords.

This "build" is more of a game plan, rather then some sort of all in rush.
Thats sensless, but thats what happens man.
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:27 GMT
#18
On March 10 2011 08:25 Mauser wrote:
Have you tried this build in ZvZ? I don't see why it couldn't work considering most players like to start by securing a third with just roaches and then add infestors or hydralisks, and having broodlords in your composition would give you an advantage over this comp if you had a similar ground army.


lol... I haven't tried this vs another zerg unfortunately. My zvz is weak and nobody at my level seems to want the game to go on longer then 10 minutes.
Thats sensless, but thats what happens man.
PorkyPlague797
Profile Joined December 2010
United States31 Posts
March 09 2011 23:34 GMT
#19
does anyone have the link to the whitera-lalush game handy?
Thats sensless, but thats what happens man.
DeepCorrupted
Profile Blog Joined June 2010
United States84 Posts
Last Edited: 2011-03-09 23:41:12
March 09 2011 23:34 GMT
#20
Rushing to Brood Lords in ZvP is really amazing. It does so much damage and isn't TOO difficult to manage.

What I do is Roaches with Tunneling claws and Corruptors. I snipe obs with corruptors and just try to hold the Toss off. Then i tech to Broods. I usually aim to get hive starting 14 minutes and broods before 18 minutes. Its really good cause If they get voids, you can just transition into zergling corruptor :D

edit:

replay of mine: [url blocked]
There are somethings in life where you just shake your head and say, "Dude... That's just wrong."
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