• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:52
CEST 12:52
KST 19:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy15
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris54Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond) LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread Pros React To: herO's Baffling Game ASL20 General Discussion BW General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 687 users

[G/D] TvP Bio into Mech - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 24 2011 16:02 GMT
#101
I'ts an interesting transition, although I've noly got to this point in one of my games. It compensates for the fact that mech gets better in higher numbers by opening bio, and slowling switching into a mechanical style, which vives you a good strong backbone to put your mech behind.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 24 2011 16:04 GMT
#102
On February 25 2011 00:59 Synystyr wrote:
Would you consider a transition out of mech into air play once you've established a few bases and have a solid ground army? The Protoss would more than likely be going heavy ground with Immortal/Zealot/Colossi, so a few hidden starports at an expansion could pump out a decent amount of banshees and really catch the Protoss off guard, especially if you do multipronged harass. You could even bomb straight into his ground army with them, because he would be lacking sufficient AA.

You wouldn't be able to be super aggressive in the transition period, but you'd have your tank line + Thors to help stagger pushes. Thoughts?

hmmm very interesting i must say. you're right that you'd probably haveto be less agressive but if you get 2-3 ports that could do very well and the banshees could easily be part of your main army too and they are very mobile. i think that'd be perfect as a little variation, but i don't think it'd be too gamechanging since you get hellions and marauder drops to kill expos. still great idea, cheers
http://www.twitch.tv/czelpredy
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 24 2011 16:14 GMT
#103
On February 25 2011 01:04 PredY wrote:
Show nested quote +
On February 25 2011 00:59 Synystyr wrote:
Would you consider a transition out of mech into air play once you've established a few bases and have a solid ground army? The Protoss would more than likely be going heavy ground with Immortal/Zealot/Colossi, so a few hidden starports at an expansion could pump out a decent amount of banshees and really catch the Protoss off guard, especially if you do multipronged harass. You could even bomb straight into his ground army with them, because he would be lacking sufficient AA.

You wouldn't be able to be super aggressive in the transition period, but you'd have your tank line + Thors to help stagger pushes. Thoughts?

hmmm very interesting i must say. you're right that you'd probably haveto be less agressive but if you get 2-3 ports that could do very well and the banshees could easily be part of your main army too and they are very mobile. i think that'd be perfect as a little variation, but i don't think it'd be too gamechanging since you get hellions and marauder drops to kill expos. still great idea, cheers


Agreed, it'd just be an interesting twist on things, especially in a BoX situation where your opponent knows your play style well. Also, Starport play off 3-4 bases can let you easily transition into Battlecruisers if you so choose to, and I've always found them to be the ultimate unit against Protoss once you acquire Yamato.

You already have the mobile harass force with marauder/hellion, but banshees can be mixed in quite well with the main army and can really help with sniping Colossi or Immortals quickly.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 24 2011 16:16 GMT
#104
On February 25 2011 01:14 Synystyr wrote:
Show nested quote +
On February 25 2011 01:04 PredY wrote:
On February 25 2011 00:59 Synystyr wrote:
Would you consider a transition out of mech into air play once you've established a few bases and have a solid ground army? The Protoss would more than likely be going heavy ground with Immortal/Zealot/Colossi, so a few hidden starports at an expansion could pump out a decent amount of banshees and really catch the Protoss off guard, especially if you do multipronged harass. You could even bomb straight into his ground army with them, because he would be lacking sufficient AA.

You wouldn't be able to be super aggressive in the transition period, but you'd have your tank line + Thors to help stagger pushes. Thoughts?

hmmm very interesting i must say. you're right that you'd probably haveto be less agressive but if you get 2-3 ports that could do very well and the banshees could easily be part of your main army too and they are very mobile. i think that'd be perfect as a little variation, but i don't think it'd be too gamechanging since you get hellions and marauder drops to kill expos. still great idea, cheers


Agreed, it'd just be an interesting twist on things, especially in a BoX situation where your opponent knows your play style well. Also, Starport play off 3-4 bases can let you easily transition into Battlecruisers if you so choose to, and I've always found them to be the ultimate unit against Protoss once you acquire Yamato.

You already have the mobile harass force with marauder/hellion, but banshees can be mixed in quite well with the main army and can really help with sniping Colossi or Immortals quickly.

exactly, good for boX series. good stuff
http://www.twitch.tv/czelpredy
huyNh
Profile Joined March 2010
Canada366 Posts
February 24 2011 16:24 GMT
#105
amazing stuff predy, ive been playing on the KR server and protoss players love to turtle and while making that giant deathball. this build does really well against that. thanx
huyNh.703
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 25 2011 02:09 GMT
#106
On February 25 2011 01:16 PredY wrote:
Show nested quote +
On February 25 2011 01:14 Synystyr wrote:
On February 25 2011 01:04 PredY wrote:
On February 25 2011 00:59 Synystyr wrote:
Would you consider a transition out of mech into air play once you've established a few bases and have a solid ground army? The Protoss would more than likely be going heavy ground with Immortal/Zealot/Colossi, so a few hidden starports at an expansion could pump out a decent amount of banshees and really catch the Protoss off guard, especially if you do multipronged harass. You could even bomb straight into his ground army with them, because he would be lacking sufficient AA.

You wouldn't be able to be super aggressive in the transition period, but you'd have your tank line + Thors to help stagger pushes. Thoughts?

hmmm very interesting i must say. you're right that you'd probably haveto be less agressive but if you get 2-3 ports that could do very well and the banshees could easily be part of your main army too and they are very mobile. i think that'd be perfect as a little variation, but i don't think it'd be too gamechanging since you get hellions and marauder drops to kill expos. still great idea, cheers


Agreed, it'd just be an interesting twist on things, especially in a BoX situation where your opponent knows your play style well. Also, Starport play off 3-4 bases can let you easily transition into Battlecruisers if you so choose to, and I've always found them to be the ultimate unit against Protoss once you acquire Yamato.

You already have the mobile harass force with marauder/hellion, but banshees can be mixed in quite well with the main army and can really help with sniping Colossi or Immortals quickly.

exactly, good for boX series. good stuff


Don't forget the Raven so you can use Thors to kill every obs you force from him which indirectly hurts his immortal production.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Techno
Profile Joined June 2010
1900 Posts
February 25 2011 03:36 GMT
#107
I'm really skeptical about sticking on Bio till the third base. I find that bio really loses effectiveness near the end of 2 bases. So I would think to start transitioning to mech earlier.
Hell, its awesome to LOSE to nukes!
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 25 2011 09:42 GMT
#108
On February 25 2011 12:36 Techno wrote:
I'm really skeptical about sticking on Bio till the third base. I find that bio really loses effectiveness near the end of 2 bases. So I would think to start transitioning to mech earlier.

not sure about that. i think you could do 2rax only. then you probably can't fast expand but try to go for cloak banshee or hellion drop because you can't defend fast expansion with only 2rax.

i'd imagine whe going for tech harassment on 1base, then getting your expo you could add just 1more rax and get thors earlier. that might work. but i'm not sure how that'd work out since bio on 2rax is never big enough to put enough pressure imo, you'll still have enough bio for drops obviously but you will never have enough bio to pressure, so it's basically late mech build with a little of bio and i don't know how fast would you be able take your 3rd base
http://www.twitch.tv/czelpredy
gently-cz
Profile Joined April 2010
Czech Republic16 Posts
Last Edited: 2011-02-25 10:49:15
February 25 2011 10:48 GMT
#109
there was a vod I think of a game where jinro or tlo went 1 rax fe on shakuras against protoss and switched to heavy starport play with thors after taking third, but that was gg anyway. I like synyster's unit composition, but I find that it goes down to good storm and phoenix w observes micro.
With starport play your mineral dump is also usually marines, which dont cut it against HT/collosi.
That is the reason I like mech better. Maybe some mix of hellion, thor and starport could work.

PredY: I wanted to ask if it is better to go for attack upgrades first and not armor for your mech. My reasoning follows this thread [G] Critical Upgrade Analysis

Also in your recent replays u go 1 marine, techlab into expand and add 2 more raxes with quite quick addons.
How does it against 3gate voidray allin

and to the BoX play. Wouldn't it be better to go 2 marines 1st, so he is unsure if you tech or go for marauder/fe play, then techlab and only 2 SCV's on gas, while you build your FE and additional raxes. I was experimenting with it and I find it works kind of better, u may have a little later factory, but not by much, just a question?
Im carrying a big gun
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
Last Edited: 2011-02-25 10:52:03
February 25 2011 10:51 GMT
#110
On February 25 2011 19:48 gently-cz wrote:

How does it against 3gate voidray allin




I would assume it would de like every 1 rax fe since you dont swich into mech yet when the push comes, so it come down to micro and crysis managment
and ofcorse scouting
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 25 2011 11:18 GMT
#111
On February 25 2011 19:48 gently-cz wrote:
there was a vod I think of a game where jinro or tlo went 1 rax fe on shakuras against protoss and switched to heavy starport play with thors after taking third, but that was gg anyway. I like synyster's unit composition, but I find that it goes down to good storm and phoenix w observes micro.
With starport play your mineral dump is also usually marines, which dont cut it against HT/collosi.
That is the reason I like mech better. Maybe some mix of hellion, thor and starport could work.

PredY: I wanted to ask if it is better to go for attack upgrades first and not armor for your mech. My reasoning follows this thread [G] Critical Upgrade Analysis

Also in your recent replays u go 1 marine, techlab into expand and add 2 more raxes with quite quick addons.
How does it against 3gate voidray allin

and to the BoX play. Wouldn't it be better to go 2 marines 1st, so he is unsure if you tech or go for marauder/fe play, then techlab and only 2 SCV's on gas, while you build your FE and additional raxes. I was experimenting with it and I find it works kind of better, u may have a little later factory, but not by much, just a question?

the armor would probably better as you say althought i don't think it makes such a difference

i always make more marines once i get fair number of marauders so i'm never worried about 3gate voidray when fast expanding

about the opening - there's no set opening for that build and you don't have to do it every game so i don't think you'd be that much predictable but it's always good to get the expo once the scouting probe is gone
http://www.twitch.tv/czelpredy
Shlowpoke
Profile Joined August 2010
United States102 Posts
February 25 2011 12:57 GMT
#112
On February 25 2011 20:18 PredY wrote:
the armor would probably better as you say althought i don't think it makes such a difference

Thor Damage
+0 Attack: 30 x 2 = 60, 120, 180 (3 shots Gateway Units)
+1 Attack: 33 x 2 = 66, 132, 198
+2 Attack: 36 x 2 = 72, 144, 216 (3 shots no-shield Immortal)
+3 Attack: 39 x 2 = 78, 156, 234 (2-shots Zealots)

Thors already 3-shot Zealots and Stalkers. Getting +1 and even +2 attack does not change the amount of shots it takes to kill a gateway unit even if Toss gets armor upgrades.

When you get to +3, you start 2-shotting Zealots. I guess with +2 you also 3-shot shield-less Immortals.

But the point is, getting +1 armor first is going to benefit you more immediately than attack upgrades.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 25 2011 13:13 GMT
#113
On February 25 2011 21:57 Shlowpoke wrote:
Show nested quote +
On February 25 2011 20:18 PredY wrote:
the armor would probably better as you say althought i don't think it makes such a difference

Thor Damage
+0 Attack: 30 x 2 = 60, 120, 180 (3 shots Gateway Units)
+1 Attack: 33 x 2 = 66, 132, 198
+2 Attack: 36 x 2 = 72, 144, 216 (3 shots no-shield Immortal)
+3 Attack: 39 x 2 = 78, 156, 234 (2-shots Zealots)

Thors already 3-shot Zealots and Stalkers. Getting +1 and even +2 attack does not change the amount of shots it takes to kill a gateway unit even if Toss gets armor upgrades.

When you get to +3, you start 2-shotting Zealots. I guess with +2 you also 3-shot shield-less Immortals.

But the point is, getting +1 armor first is going to benefit you more immediately than attack upgrades.

yeah i just checked that myself and +1 armor is better. good find
http://www.twitch.tv/czelpredy
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-25 13:55:43
February 25 2011 13:50 GMT
#114
How does that scale with protoss upgrades. Its likely they'll start upgrading before you start upgrading your mech.

And I suppose its going to depend on how you use your Thors. You can either have them tank or you can have them as support. If you are using them defensively, you should be able to have them in the back and your old bio army in the front. If you are doing this, you might upgrade attack. It might not drop hits to kill from the Thor but it should save your bio some shots. You're also going to use tanks for support so the tank splash is always nice.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-02-25 21:18:46
February 25 2011 21:10 GMT
#115
On February 25 2011 22:50 Antisocialmunky wrote:
How does that scale with protoss upgrades. Its likely they'll start upgrading before you start upgrading your mech.

And I suppose its going to depend on how you use your Thors. You can either have them tank or you can have them as support. If you are using them defensively, you should be able to have them in the back and your old bio army in the front. If you are doing this, you might upgrade attack. It might not drop hits to kill from the Thor but it should save your bio some shots. You're also going to use tanks for support so the tank splash is always nice.

yeah i guess you can get armor upgrade if you plan to stay on thors for a longer time but probably tanks and hellions will benefit from +1 weapons more

also today i had quite a success defending 2base 5gate pushes even without the first thor and without bunkers but i had to use scvs and was pretty close, so next time i rather get bunkers ^^
i feel a well executed 6gate push would be very hard to defend because theres no way you get the thor out, so you might want to get 4rax to get more units out. although how to scout the 6gate build in time i don't know..
http://www.twitch.tv/czelpredy
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 25 2011 21:29 GMT
#116
On February 26 2011 06:10 PredY wrote:
Show nested quote +
On February 25 2011 22:50 Antisocialmunky wrote:
How does that scale with protoss upgrades. Its likely they'll start upgrading before you start upgrading your mech.

And I suppose its going to depend on how you use your Thors. You can either have them tank or you can have them as support. If you are using them defensively, you should be able to have them in the back and your old bio army in the front. If you are doing this, you might upgrade attack. It might not drop hits to kill from the Thor but it should save your bio some shots. You're also going to use tanks for support so the tank splash is always nice.

yeah i guess you can get armor upgrade if you plan to stay on thors for a longer time but probably tanks and hellions will benefit from +1 weapons more

also today i had quite a success defending 2base 5gate pushes even without the first thor and without bunkers but i had to use scvs and was pretty close, so next time i rather get bunkers ^^
i feel a well executed 6gate push would be very hard to defend because theres no way you get the thor out, so you might want to get 4rax to get more units out. although how to scout the 6gate build in time i don't know..


Do you have the replay of holding off the 5 Gate? It sounds pretty good if you can do the 'just barely' hold off
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 25 2011 21:42 GMT
#117
On February 26 2011 06:29 Antisocialmunky wrote:
Show nested quote +
On February 26 2011 06:10 PredY wrote:
On February 25 2011 22:50 Antisocialmunky wrote:
How does that scale with protoss upgrades. Its likely they'll start upgrading before you start upgrading your mech.

And I suppose its going to depend on how you use your Thors. You can either have them tank or you can have them as support. If you are using them defensively, you should be able to have them in the back and your old bio army in the front. If you are doing this, you might upgrade attack. It might not drop hits to kill from the Thor but it should save your bio some shots. You're also going to use tanks for support so the tank splash is always nice.

yeah i guess you can get armor upgrade if you plan to stay on thors for a longer time but probably tanks and hellions will benefit from +1 weapons more

also today i had quite a success defending 2base 5gate pushes even without the first thor and without bunkers but i had to use scvs and was pretty close, so next time i rather get bunkers ^^
i feel a well executed 6gate push would be very hard to defend because theres no way you get the thor out, so you might want to get 4rax to get more units out. although how to scout the 6gate build in time i don't know..


Do you have the replay of holding off the 5 Gate? It sounds pretty good if you can do the 'just barely' hold off

sure. i'm actually not sure how well he executed that because for months i did mech builds and i didnt meet any 5/6 gaters so i'm not experienced with that, would love if someone could tell me how well he did

http://www.mediafire.com/?kyv2kjj1a69mgtb
+ Show Spoiler +
this one is not precise because of proxy gate


http://www.mediafire.com/?y2a39lpq0an1jv8
+ Show Spoiler +
this is a 5gate push, had to lift my expo and defend my ramp because i decided i'd do a drop meantime


if those games are good example how to play vs 5gate i'd be glad to add them to the main post but as i said im not sure ^^
http://www.twitch.tv/czelpredy
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 25 2011 21:58 GMT
#118
I'm going 1-rax expand into mech, while getting blue flame and siege mode etc. I feel like Mech isn't that bad at all.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 26 2011 22:39 GMT
#119
i updated the post a little so it match the "newer" style of thors on 2base. might add more reps tomorrow as well
http://www.twitch.tv/czelpredy
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 26 2011 22:48 GMT
#120
Question: if Khaydarin amulet gets removed like its being shown on the PTR, would you still play mech even thoguh bio just becomes tons more viable lategame as a result?
ProgamerAustralian alcohol user follow @iaguzSC2
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Group A
Cure vs Bunny
Creator vs Zoun
Crank 1072
Tasteless609
IndyStarCraft 131
Rex91
3DClanTV 43
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1072
Tasteless 609
IndyStarCraft 131
Rex 91
Codebar 13
StarCraft: Brood War
GuemChi 2832
Shuttle 1847
Larva 591
Mini 552
firebathero 506
Hyuk 384
Soma 291
Zeus 286
JulyZerg 252
Pusan 242
[ Show more ]
ToSsGirL 160
Last 156
ggaemo 106
Hyun 73
Aegong 68
TY 62
Light 41
sSak 28
Free 23
NaDa 21
sas.Sziky 20
Movie 19
Shine 17
scan(afreeca) 14
Noble 12
Dota 2
The International69662
Gorgc14962
Fuzer 327
XcaliburYe167
Counter-Strike
x6flipin590
Super Smash Bros
Mew2King58
Westballz36
Heroes of the Storm
Khaldor122
Other Games
singsing1365
JimRising 384
MindelVK18
B2W.Neo3
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 15
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen28
League of Legends
• Jankos984
Other Games
• WagamamaTV291
Upcoming Events
Maestros of the Game
6h 8m
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
8h 8m
Team Hawk vs Team Sziky
Sparkling Tuna Cup
23h 8m
Monday Night Weeklies
1d 5h
The PondCast
3 days
RSL Revival
3 days
RSL Revival
4 days
Online Event
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
BSL Team Wars
5 days
[ Show More ]
RSL Revival
5 days
Maestros of the Game
6 days
Cosmonarchy
6 days
Bonyth vs Dewalt
[BSL 2025] Weekly
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.