• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1958 users

Did iEchoic break TvT? - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 12 Next All
Synapze
Profile Joined September 2010
Canada563 Posts
February 13 2011 02:33 GMT
#121
In all seriousness, the basic raven build counters it effectively. Get marines/tank/raven and bring all your scv when he drops with helion

if you use your auto turrets you will auto win. ^^
Yuri Victoria LMJ ~♥
nodule
Profile Joined February 2008
Canada931 Posts
February 13 2011 02:36 GMT
#122
did qxc just use this build in PvT in the TLOpen finals?
barkles
Profile Joined May 2010
United States285 Posts
February 13 2011 03:02 GMT
#123
A two barracks stimpush into expo counters this nicely, provided your first push is primarily marauders. He won't be able to fend it off with just hellions, and banshees won't be out, so he'll be forced to pull SCVs leaving you ahead economically. Also, to counter hellions drops just block off your mineral line with supply depots/engineering bay/armory/starport and put a turret behind it so he cant drop directly on the SCVs. Building placement is super-duper important in TvT, which is something a lot of players fail to realize.
sofawall
Profile Joined January 2011
29 Posts
February 13 2011 03:08 GMT
#124
One turret will not stop a medivac from dropping in your line, and I'd gladly pay a medivac to have some alone time between 4 blue-flame hellions and all your SCVs. Also, a combination of hellions to kill off the marines and banshees to kill off the marauders leaves this build in the green. Lots of strong pushes may cause trouble, as you are likely to cause some sort of damage with the marauders before they die, but with all your SCVs killed off for the low, low price of one medivac and 4 Hellions, I rate your chances of constant pushes as "low".

Also, this build seems like it would love maps like LT for the island expansions.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-02-13 03:16:39
February 13 2011 03:09 GMT
#125
On February 13 2011 12:02 barkles wrote:
Also, to counter hellions drops just block off your mineral line with supply depots/engineering bay/armory/starport and put a turret behind it so he cant drop directly on the SCVs.


That's quite a lot of buildings to seal your minline with by the time the first drop comes after your attack (not push, damn! Such a misused term). Timings are important regarding the amount of defenses you can gather, especially when you're dropped during your attack (or on your way to it).
Cant take LMS hipsters serious.
barkles
Profile Joined May 2010
United States285 Posts
Last Edited: 2011-02-13 03:48:21
February 13 2011 03:41 GMT
#126
Sry double post
barkles
Profile Joined May 2010
United States285 Posts
Last Edited: 2011-02-13 03:58:43
February 13 2011 03:47 GMT
#127
On February 13 2011 12:09 Alaric wrote:
Show nested quote +
On February 13 2011 12:02 barkles wrote:
Also, to counter hellions drops just block off your mineral line with supply depots/engineering bay/armory/starport and put a turret behind it so he cant drop directly on the SCVs.


That's quite a lot of buildings to seal your minline with by the time the first drop comes after your attack (not push, damn! Such a misused term). Timings are important regarding the amount of defenses you can gather, especially when you're dropped during your attack (or on your way to it).


Well it's very map dependent (Xel'Naga being easier that Steppes, for example), but it's very doable, even if the other player is sprinting to a blue flame drop. Try it for yourself, and note the timings. You'll see what I mean


One turret will not stop a medivac from dropping in your line, and I'd gladly pay a medivac to have some alone time between 4 blue-flame hellions and all your SCVs. Also, a combination of hellions to kill off the marines and banshees to kill off the marauders leaves this build in the green. Lots of strong pushes may cause trouble, as you are likely to cause some sort of damage with the marauders before they die, but with all your SCVs killed off for the low, low price of one medivac and 4 Hellions, I rate your chances of constant pushes as "low".


Then build two turrets. And again, if you execute a bio push before building a CC, banshees will NOT be out in time to help defend.
Xova
Profile Joined November 2010
United States342 Posts
February 13 2011 03:59 GMT
#128
Im a Plat player, Ive saw this build 3 times the day after that daily, though it was effective the people who tried it didnt have the greatest control ever. I lost twice, the third I beat him with Superior viking and marine tank. I kept my marines in range of the tanks at all times, the hard part was taking air control since he starts 2 port.
If you're a Starcraft fan, you're an Lim Yo Hwan fan.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 13 2011 04:04 GMT
#129
Most under-used and under-appreciated terran tool in the game:

Sensor Tower

marauder/tank comes out just as fast at hellions, same with reactor viking. Throw up a sensor to see when the harasses are coming, and do drops to keep this super-aggressive harassing build on it's toes. if they can harass, why can't you?
Micro your Macro
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 13 2011 04:04 GMT
#130
On February 13 2011 13:04 TheCookieMonster wrote:
Most under-used and under-appreciated terran tool in the game:

Sensor Tower

marauder/tank comes out just as fast at hellions, same with reactor viking. Throw up a sensor to see when the harasses are coming, and do drops to keep this super-aggressive harassing build on it's toes. if they can harass, why can't you?

because you have the 3 most mobile units in the game that can instantly reposition
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
February 13 2011 04:14 GMT
#131
i've seen this on ladder quite abit, and although the people i play arent too high up (~2600-2800 diamond), i have noticed some issues with this build. this build relys on 3 units, the hellion, viking, and banshee (occasional medivac/raven)

i think that if some1 scouts this build, going 2 port vikings and massing marauders can be quite effective, with 2 port vikings you will most certainly have the air control, due to the fact the opponent needs 1 of their ports for banshees, and if they dont make enought banshees the marauders can easily clean up the hellions. the marauders are there to attack the hellions, and their high hp allows them to tank alot more dmg than marines. the issue with this ofcourse if that if they transition into the standard tank play, you have too many vikings/maruaduer force, but there is a timing window if he does decide to switch unit composition that you can attack
Pl4t0
Profile Joined August 2010
United States103 Posts
February 13 2011 05:12 GMT
#132
The void in the metagame will be filled with an idea similarly brilliant to iEchoic's, and the metagame will shift in order to adapt. It might be a bit of a rough patch for a while, but we've seen styles come and go in each matchup: this may just be another one of them.
"Chess is the greatest game ever made, but Starcraft is a worthy successor."
Teddimijia
Profile Joined February 2011
United States14 Posts
February 13 2011 05:33 GMT
#133
On February 12 2011 22:30 Endorsed wrote:
No. You can win with standard play. It's just a wierd unit combination nobody has played against before. There is a reason korean pro's aren't doing this. I think any standard unit composition in TvT can beat this. If you have air control this build is comepletely useless. Bio can also beat this.


bio can beat it if the bio has a lot of marauders and air control. if there are large numbers of marines they will die to the blue flame. marauders would clean up the blue flame but the whole point of the hellions is to b expendable. this build just really demonstrates that TvT is all about the air. IMHO
I've spared with demons from the Nine Hells themselves, I shall barely break a sweat here today.
JaFFsteR
Profile Joined December 2010
41 Posts
February 13 2011 06:12 GMT
#134
If you have air control and tanks this build crumbles. With early enough scouting you can pump out vikings and a raven or two to counter banshees athen transiton in marine/marauder/tank with vikings.
Abstinence
Profile Blog Joined November 2010
United States328 Posts
February 13 2011 06:13 GMT
#135
On February 13 2011 13:14 TheSCII wrote:
i've seen this on ladder quite abit, and although the people i play arent too high up (~2600-2800 diamond), i have noticed some issues with this build. this build relys on 3 units, the hellion, viking, and banshee (occasional medivac/raven)

i think that if some1 scouts this build, going 2 port vikings and massing marauders can be quite effective, with 2 port vikings you will most certainly have the air control, due to the fact the opponent needs 1 of their ports for banshees, and if they dont make enought banshees the marauders can easily clean up the hellions. the marauders are there to attack the hellions, and their high hp allows them to tank alot more dmg than marines. the issue with this ofcourse if that if they transition into the standard tank play, you have too many vikings/maruaduer force, but there is a timing window if he does decide to switch unit composition that you can attack


If they make a raven PDD is very very very effective against your vikings.
sofawall
Profile Joined January 2011
29 Posts
February 13 2011 06:22 GMT
#136
On February 13 2011 15:12 JaFFsteR wrote:
If you have air control and tanks this build crumbles. With early enough scouting you can pump out vikings and a raven or two to counter banshees athen transiton in marine/marauder/tank with vikings.


How do you propose to gain air control when A) The build is facking optimized for it, as the creator and others have stated many times, perhaps due to the necessity thereof, and B) Investing a crapton more gas in Tanks than he is in Banshees of Hellions?
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
February 13 2011 06:43 GMT
#137
lol OP, can you please link iEchoic's Thread into the post?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624

Majority of the people here don't understand the build at all, and suggest things that basically what iEchoic was aiming to beat.

It should be a requirement to read that thread before you offer a "if you use X and Y you should beat it".

The other half thinks beating some random scrub on Ladder/Custom games means the build is shit, when in iEchoic's post he states in BOLD that the build is EXTREMELY DIFFICULT TO EXECUTE. He even thinks HE, himself, can't use the build to its full potential.

I honestly don't think any1 below 3k Masters (average master league) can even remotely execute the build cleanly.

People don't even realise that the build is not called "helion + banshee" but 2fact + 2 port with responses outlined in his Guide for each popular openers and unit comp.

If anything, this build should raise the skill level for TvT. In order to play this style effectively, you're going to need good multitask as well as map awareness and game sense. I don't find placing tanks on ledge etc to be extremely challenging. Whenever I off race as T, i can place tanks around towers or w/e and just macro my heart out knowing, I only really have to worry about drops+banshees.



danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-02-13 08:15:26
February 13 2011 08:11 GMT
#138
On February 13 2011 08:40 iEchoic wrote:
Show nested quote +
On February 13 2011 08:32 DemiSe wrote:
On February 13 2011 06:05 iEchoic wrote:
On February 13 2011 03:46 danielsan wrote:

"I scouted it early" - you had plenty of time to prepare. For some reason, and this is more like a general rule, I see everybody rushing to mine natural even though they know it's not safe. I've seen it happen in GSL, i've seen it happen in random casts, i've seen it happen on master streams. It's kindergarden risk management. You know he's one basing, and doing the Echoic stuff, why not keep your cc inbase a little longer, benefit from mules and overproduce scv. You are still miles ahead.


To be fair, the build has no tells. You force out the scouting worker before the 2nd refinery goes down and the 1rax FE comes before there's any way you could tell what build he's doing. Shortly after you'll see one hellion poking around but that reveals nothing.

No tells? Doesn't your build involve stopping marine production after 2 marines? I strongly think that a standard 1hellion, 4marine push will give me a sufficient amount of information to determine what you're doing.


The guy said he was FEing, a FE comes before a 4marine 1 hellion poke hits. Someone was telling him not to FE if he scouted it.

he said he scouted early (dont know how, maybe lucky scan, maybe a reaper). It doesnt really matter, point is he knew about it quite fast. So even if he did open with FE, he didnt have to use it as it's extremely difficult to cover both main and natural with few units early vs mobile hellions. just keep it in base and stack scvs.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
February 13 2011 08:16 GMT
#139
Ide just keep absolute air dominance.. like when ur on 2-3 bases have 2-3 starports with reactors and make siege tanks / marauders to kill his helions. if he transitions you will have air dominance for the tank battle.

Basically, if you lose air dominance vs his build, you will lose. If you keep it, it nullifies his banshees and he will have to spend all his gas on vikings to keep up, but you will be ahead from the start.
sofawall
Profile Joined January 2011
29 Posts
Last Edited: 2011-02-13 08:25:09
February 13 2011 08:21 GMT
#140
On February 13 2011 17:16 EternaL_9 wrote:
Ide just keep absolute air dominance.. like when ur on 2-3 bases have 2-3 starports with reactors and make siege tanks / marauders to kill his helions. if he transitions you will have air dominance for the tank battle.

Basically, if you lose air dominance vs his build, you will lose. If you keep it, it nullifies his banshees and he will have to spend all his gas on vikings to keep up, but you will be ahead from the start.



It so easy to keep air dominance when all your workers are dead and you're hemorrhaging gas through your factories and barracks. I should try going HTs and Void Rays in my PvP games to complement my Colossi, I mean, as long as I have more Colossi my Void Rays and Storms can just roll the field with the gateway units.
Prev 1 5 6 7 8 9 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 174
Railgan 81
elazer 58
Vindicta 37
StarCraft: Brood War
Britney 65716
Sea 15251
Calm 3759
Mini 1153
EffOrt 940
Jaedong 816
ggaemo 613
ToSsGirL 340
Pusan 322
firebathero 243
[ Show more ]
actioN 211
Larva 99
hero 94
Bonyth 86
Hyun 72
Last 70
JulyZerg 59
Movie 53
Backho 44
Sharp 39
Barracks 39
Aegong 23
Rock 18
GoRush 13
IntoTheRainbow 9
Shine 8
Icarus 7
Terrorterran 4
Dota 2
Gorgc7767
qojqva1335
syndereN209
Counter-Strike
olofmeister1958
Other Games
Grubby16931
singsing2267
Liquid`RaSZi1226
B2W.Neo731
Beastyqt593
Pyrionflax280
Hui .239
crisheroes207
QueenE198
KnowMe133
monkeys_forever125
Organizations
Counter-Strike
PGL63844
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2037
Counter-Strike
• C_a_k_e 2722
Other Games
• WagamamaTV180
Upcoming Events
IPSL
1h 34m
Bonyth vs Napoleon
G5 vs JDConan
BSL
4h 34m
OyAji vs JDConan
DragOn vs TBD
OSC
9h 34m
Replay Cast
18h 34m
Monday Night Weeklies
1d 1h
Replay Cast
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.