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[Q]PvT ogsMc/voidray opening - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
hitman133
Profile Joined October 2010
United States1425 Posts
February 11 2011 19:42 GMT
#41
This build should give protoss time to expand and macro up while contain terran in base. I don't think you should all-in with this strategy
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
February 11 2011 19:55 GMT
#42
I am tired of standard robo openings against T, thanks a lot for BO, couldnt find it !
Just another gold Protoss...
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-02-11 19:59:11
February 11 2011 19:58 GMT
#43
On February 12 2011 04:42 hitman133 wrote:
This build should give protoss time to expand and macro up while contain terran in base. I don't think you should all-in with this strategy

You can't really all-in with 1 base on this, you will have a surplus of minerals after a bit. It might look like all-inning when a P player continues to push without expanding, but it is most likely because they know the game is over and that it is only a matter of time that T loses. It would be because P did so much damage to the T that there is no need to prolong the match.
Knowing is half the battle... the other half is lasers.
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
February 11 2011 23:03 GMT
#44
I doubt 1/1/1 can counter this build, or at least the way I execute it.

Anyone know the earliest possible time you can get a Viking ? Because my timing execution gives me 1 void ray, 2 stalker, 1 sentry and a zealot at my enemy base @ 6:40.

And if he goes all the way to Vikings, there is many chances he won't have a lot of infantry, or stim/concusive shell, so you can use the 3gate units to crush him, leaving the void ray a little behind until you cleared the place.

Also, I like to somewhat block my base with buildings and a zealot (the same way as PvZ) to deny scouting. If he don't know stargate is on the way it is unlikely he'll go viking anyway.
quote unquote
Mada_Jiang
Profile Blog Joined August 2007
Australia236 Posts
February 12 2011 05:18 GMT
#45
--- Nuked ---
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 12 2011 05:29 GMT
#46
I have to say, As soon as i see a techlab on a barracks from a terran i instantly throw down my stargate, even if it's 1 or two voids that i make from there it forces the terran to make marines or turrets.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-02-12 10:19:19
February 12 2011 10:11 GMT
#47
As promised, here are two replays I found in my folders that demonstrate why the 5 stalker VR opening is so strong vs 111.
I want to emphazise the robotics-timing: you see that this build gets the robotics at an approriate time to chrono-boost an observer out in case you suspect a banshee-tech (meaning, when you don't see a tank when you push). Therefore this build isn't risky or unstable in any way. It's supposed to give you a lead while going into a macro-game. Although it mostly ends in your opponent just all-in-ing you anyways.

First my poor noobish self doing it vs what was supposed to be a tank-push:
[image loading]

Second HuK shows how it's done against I think Naama (it's the mouzTosh-acc the whole mouz-clan uses on NA server). Utter destruction of a thor-push.
[image loading]

Enjoy
"You see....YOU SEE..." © 2010 Sen
iamke55
Profile Blog Joined April 2004
United States2806 Posts
February 12 2011 11:53 GMT
#48
On February 12 2011 19:11 sleepingdog wrote:
As promised, here are two replays I found in my folders that demonstrate why the 5 stalker VR opening is so strong vs 111.
I want to emphazise the robotics-timing: you see that this build gets the robotics at an approriate time to chrono-boost an observer out in case you suspect a banshee-tech (meaning, when you don't see a tank when you push). Therefore this build isn't risky or unstable in any way. It's supposed to give you a lead while going into a macro-game. Although it mostly ends in your opponent just all-in-ing you anyways.

First my poor noobish self doing it vs what was supposed to be a tank-push:
[image loading]

Second HuK shows how it's done against I think Naama (it's the mouzTosh-acc the whole mouz-clan uses on NA server). Utter destruction of a thor-push.
[image loading]

Enjoy


That's not HuK... it's oGsMC using his account.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 13 2011 00:40 GMT
#49
Vs 2 rax expand on close air distance
Ex: vs IMMVP in gisado KOTH on metal
2 gate stargate expand. Gateway units should be more focused on zealot and sentry initially. MC put down a stargate once his probe luckily got up the ramp of the terran and scouted 2 rax. The concept of this build is to get 1 voidray and use it to pin you opponent in his base. This voidray also serves the purposes of forcing more marine heavy than he would like and being a scout. If you're really lucky, you can even force some turrets with just 1 voidray. A very marine heavy army can lose to pure gateway units with good forcefields if he chooses to attack you.. Then, when you finally get collosi, you'll rape his marine heavy army.

Vs 1 rax expand:
Ex: vs jinro on Shakrus in GSL
3 gate stargate with zealot/sentry heavy early on.
At 7:55, all-in with 2 voidray, 3 zealot, 4 stalker, 2 sentry


Question now that I look at this again. Why do you say this? For 2 rax expand, that means his expo will be later than 1 rax expand, but how does that equate to you getting 1 more gate?

If his expo is later, doesn't that mean you should need less gates?

If someone can explain this, then thank you!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
antz0r
Profile Joined September 2010
Australia168 Posts
February 13 2011 00:48 GMT
#50


Here is a caster showing how he defends against this. I only saw it last night- and have always had trouble vs this opening so long as the void rays sit behind the stalkers or worse- if they attack over cliffs or go off the edge of the map.

I've also been fooled by people showing 4 warpgates in a common spot where you scan, but have a hidden stargate somewhere else which makes it more all-in.. but it made me go marauder heavy and I got totally raped.
Rabbitmaster
Profile Joined August 2010
1357 Posts
February 13 2011 01:21 GMT
#51
err just started watching the first replay you linked... Supply block at 26 and 42 so far... maybe not the best example? ^^
God is dead.
CCalms
Profile Joined November 2010
United States341 Posts
February 13 2011 01:37 GMT
#52
I do a variation of this build whenever a terran is walling in close positions (2800 master protoss).
Here is a replay of me harassing with early stalkers and void rays and then expanding and going mass gateway count to eventually make a terran ragequit:
http://www.sc2replayed.com/replays/138544-1v1-terran-protoss-delta-quadrant
My macro drop a little bit after my expansion gets up (I go up to about 700 minerals) but other than that it's a pretty perfect example of how to punish walling terrans.
Pookie Monster
Profile Joined October 2010
United States303 Posts
Last Edited: 2011-02-13 02:26:16
February 13 2011 02:25 GMT
#53
ghost marine is quite effective against this build, i tend to do enormous damage if they try to contain me by dropping a group of marines in his base as soon as my medvac pops and my stim is done, depending on the varation of the stargate build he is doing there are some timing windows where u can overun him with mass marine ghosts and medivac, collossi and templars are the only thing that shut down mass marines with upgrades
??
Mega One
Profile Joined November 2010
United States31 Posts
February 13 2011 03:57 GMT
#54
On February 13 2011 09:48 antz0r wrote:
http://www.youtube.com/watch?v=m3lnKI10n5o

Here is a caster showing how he defends against this. I only saw it last night- and have always had trouble vs this opening so long as the void rays sit behind the stalkers or worse- if they attack over cliffs or go off the edge of the map.

I've also been fooled by people showing 4 warpgates in a common spot where you scan, but have a hidden stargate somewhere else which makes it more all-in.. but it made me go marauder heavy and I got totally raped.


Wow, that's a nice build. I liked his lecture on RQ at the end.
Offhand
Profile Joined June 2010
United States1869 Posts
February 13 2011 04:17 GMT
#55
On February 11 2011 08:38 Obelisco wrote:
Are you talking about the one that oGsMC uses with 1 voidray 4-5 stalkers? If yes, I would only think its useful when terrans have done a wall off. With this you can succesfully snipe some depots, maybe the rax's addons or even the barracks with no danger of loosing units, as stalkers would kill marines fast and marauders would be killed by the void ray if you micro succesfully. If the terran hasn't walled-off i can't think of anything you can do with this specific opening



It's not as high dps-wise but you can do the same thing with stalker/sentry and an ob with a 2 gate robo opening.

The void start seems a little bit one base-ish all-in-ish. You also need to be completely certain no banshee play is coming.
monk
Profile Blog Joined May 2009
United States8476 Posts
February 13 2011 05:04 GMT
#56
On February 13 2011 09:40 Yoshi Kirishima wrote:
Show nested quote +
Vs 2 rax expand on close air distance
Ex: vs IMMVP in gisado KOTH on metal
2 gate stargate expand. Gateway units should be more focused on zealot and sentry initially. MC put down a stargate once his probe luckily got up the ramp of the terran and scouted 2 rax. The concept of this build is to get 1 voidray and use it to pin you opponent in his base. This voidray also serves the purposes of forcing more marine heavy than he would like and being a scout. If you're really lucky, you can even force some turrets with just 1 voidray. A very marine heavy army can lose to pure gateway units with good forcefields if he chooses to attack you.. Then, when you finally get collosi, you'll rape his marine heavy army.

Vs 1 rax expand:
Ex: vs jinro on Shakrus in GSL
3 gate stargate with zealot/sentry heavy early on.
At 7:55, all-in with 2 voidray, 3 zealot, 4 stalker, 2 sentry


Question now that I look at this again. Why do you say this? For 2 rax expand, that means his expo will be later than 1 rax expand, but how does that equate to you getting 1 more gate?

If his expo is later, doesn't that mean you should need less gates?

If someone can explain this, then thank you!


It's because the first build is an expand pressure build, so you get the minimal amount of gates you need to survive. You pump continuously from 2 gates while building a nexus and making probes. In the 2nd build, you all-in so you pump continuously from 1 stargate and 3 gateways while cutting probes.
Moderator
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 13 2011 05:10 GMT
#57
Ok thanks again 4kmonk! Should have re-read and saw the "expand" in the "2 gate stargate expand".

So theoretically, the 3 gate stargate all-in would also work if they go 2 rax expand, but it's too extreme and you don't need to right? While you go all-in for the 1 rax expand because they're really skimping on units and so it's really "safe" to just kill him?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
milfhunter
Profile Joined February 2011
45 Posts
Last Edited: 2011-03-08 22:06:20
March 08 2011 22:04 GMT
#58
Hi guise, didn't want to open a few thread just to talk about this so I picked one and bumped it, am I doing this right?

Please let me know. Thx.

Just wanna say Yoshi Kirishma is a fuken baller with all those builds on page 2.

My question is what is the 2 gate voidray pressure - expo build? I've been experienting with this all of yesterday and been watching some Vods, Is that what ogsMC does? I manage to get the 1 zealot 5 stalker by the time I hit their choke, but I didn't know what are the good follow ups just in case I get repelled.

Will someone of the wisemen like, emporerererer, sleeping dog, monk, yoshi, Ichau, iamke55 or someone like that please give some wisdom. Would you guys have any specific build orders or timings for expo and when to get colossus?

The reason I ask is because I am really stupid and can't seen to wing it my self so I drill the same order over and over again until I ball at it.

Also is the pressure - expo build also something you would see as an economy build? Would it be something you can use as a staple build? A have a few friends in my class who got to master purely with this Vs T.

Thanks very much.

edit: Sleeping dog your reps are ballsome
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