[Q]PvT ogsMc/voidray opening - Page 3
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hitman133
United States1425 Posts
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Overpowered
Czech Republic764 Posts
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tehemperorer
United States2183 Posts
On February 12 2011 04:42 hitman133 wrote: This build should give protoss time to expand and macro up while contain terran in base. I don't think you should all-in with this strategy You can't really all-in with 1 base on this, you will have a surplus of minerals after a bit. It might look like all-inning when a P player continues to push without expanding, but it is most likely because they know the game is over and that it is only a matter of time that T loses. It would be because P did so much damage to the T that there is no need to prolong the match. | ||
drcatellino
Canada346 Posts
Anyone know the earliest possible time you can get a Viking ? Because my timing execution gives me 1 void ray, 2 stalker, 1 sentry and a zealot at my enemy base @ 6:40. And if he goes all the way to Vikings, there is many chances he won't have a lot of infantry, or stim/concusive shell, so you can use the 3gate units to crush him, leaving the void ray a little behind until you cleared the place. Also, I like to somewhat block my base with buildings and a zealot (the same way as PvZ) to deny scouting. If he don't know stargate is on the way it is unlikely he'll go viking anyway. | ||
Mada_Jiang
Australia236 Posts
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inFeZa
Australia556 Posts
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sleepingdog
Austria6145 Posts
I want to emphazise the robotics-timing: you see that this build gets the robotics at an approriate time to chrono-boost an observer out in case you suspect a banshee-tech (meaning, when you don't see a tank when you push). Therefore this build isn't risky or unstable in any way. It's supposed to give you a lead while going into a macro-game. Although it mostly ends in your opponent just all-in-ing you anyways. First my poor noobish self doing it vs what was supposed to be a tank-push: ![]() Second HuK shows how it's done against I think Naama (it's the mouzTosh-acc the whole mouz-clan uses on NA server). Utter destruction of a thor-push. ![]() Enjoy ![]() | ||
iamke55
United States2806 Posts
On February 12 2011 19:11 sleepingdog wrote: As promised, here are two replays I found in my folders that demonstrate why the 5 stalker VR opening is so strong vs 111. I want to emphazise the robotics-timing: you see that this build gets the robotics at an approriate time to chrono-boost an observer out in case you suspect a banshee-tech (meaning, when you don't see a tank when you push). Therefore this build isn't risky or unstable in any way. It's supposed to give you a lead while going into a macro-game. Although it mostly ends in your opponent just all-in-ing you anyways. First my poor noobish self doing it vs what was supposed to be a tank-push: ![]() Second HuK shows how it's done against I think Naama (it's the mouzTosh-acc the whole mouz-clan uses on NA server). Utter destruction of a thor-push. ![]() Enjoy ![]() That's not HuK... it's oGsMC using his account. | ||
Yoshi Kirishima
United States10331 Posts
Vs 2 rax expand on close air distance Ex: vs IMMVP in gisado KOTH on metal 2 gate stargate expand. Gateway units should be more focused on zealot and sentry initially. MC put down a stargate once his probe luckily got up the ramp of the terran and scouted 2 rax. The concept of this build is to get 1 voidray and use it to pin you opponent in his base. This voidray also serves the purposes of forcing more marine heavy than he would like and being a scout. If you're really lucky, you can even force some turrets with just 1 voidray. A very marine heavy army can lose to pure gateway units with good forcefields if he chooses to attack you.. Then, when you finally get collosi, you'll rape his marine heavy army. Vs 1 rax expand: Ex: vs jinro on Shakrus in GSL 3 gate stargate with zealot/sentry heavy early on. At 7:55, all-in with 2 voidray, 3 zealot, 4 stalker, 2 sentry Question now that I look at this again. Why do you say this? For 2 rax expand, that means his expo will be later than 1 rax expand, but how does that equate to you getting 1 more gate? If his expo is later, doesn't that mean you should need less gates? If someone can explain this, then thank you! | ||
antz0r
Australia168 Posts
Here is a caster showing how he defends against this. I only saw it last night- and have always had trouble vs this opening so long as the void rays sit behind the stalkers or worse- if they attack over cliffs or go off the edge of the map. I've also been fooled by people showing 4 warpgates in a common spot where you scan, but have a hidden stargate somewhere else which makes it more all-in.. but it made me go marauder heavy and I got totally raped. | ||
Rabbitmaster
1357 Posts
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CCalms
United States341 Posts
Here is a replay of me harassing with early stalkers and void rays and then expanding and going mass gateway count to eventually make a terran ragequit: http://www.sc2replayed.com/replays/138544-1v1-terran-protoss-delta-quadrant My macro drop a little bit after my expansion gets up (I go up to about 700 minerals) but other than that it's a pretty perfect example of how to punish walling terrans. | ||
Pookie Monster
United States303 Posts
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Mega One
United States31 Posts
On February 13 2011 09:48 antz0r wrote: http://www.youtube.com/watch?v=m3lnKI10n5o Here is a caster showing how he defends against this. I only saw it last night- and have always had trouble vs this opening so long as the void rays sit behind the stalkers or worse- if they attack over cliffs or go off the edge of the map. I've also been fooled by people showing 4 warpgates in a common spot where you scan, but have a hidden stargate somewhere else which makes it more all-in.. but it made me go marauder heavy and I got totally raped. Wow, that's a nice build. I liked his lecture on RQ at the end. ![]() | ||
Offhand
United States1869 Posts
On February 11 2011 08:38 Obelisco wrote: Are you talking about the one that oGsMC uses with 1 voidray 4-5 stalkers? If yes, I would only think its useful when terrans have done a wall off. With this you can succesfully snipe some depots, maybe the rax's addons or even the barracks with no danger of loosing units, as stalkers would kill marines fast and marauders would be killed by the void ray if you micro succesfully. If the terran hasn't walled-off i can't think of anything you can do with this specific opening It's not as high dps-wise but you can do the same thing with stalker/sentry and an ob with a 2 gate robo opening. The void start seems a little bit one base-ish all-in-ish. You also need to be completely certain no banshee play is coming. | ||
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monk
United States8476 Posts
On February 13 2011 09:40 Yoshi Kirishima wrote: Question now that I look at this again. Why do you say this? For 2 rax expand, that means his expo will be later than 1 rax expand, but how does that equate to you getting 1 more gate? If his expo is later, doesn't that mean you should need less gates? If someone can explain this, then thank you! It's because the first build is an expand pressure build, so you get the minimal amount of gates you need to survive. You pump continuously from 2 gates while building a nexus and making probes. In the 2nd build, you all-in so you pump continuously from 1 stargate and 3 gateways while cutting probes. | ||
Yoshi Kirishima
United States10331 Posts
So theoretically, the 3 gate stargate all-in would also work if they go 2 rax expand, but it's too extreme and you don't need to right? While you go all-in for the 1 rax expand because they're really skimping on units and so it's really "safe" to just kill him? | ||
milfhunter
45 Posts
Please let me know. Thx. Just wanna say Yoshi Kirishma is a fuken baller with all those builds on page 2. My question is what is the 2 gate voidray pressure - expo build? I've been experienting with this all of yesterday and been watching some Vods, Is that what ogsMC does? I manage to get the 1 zealot 5 stalker by the time I hit their choke, but I didn't know what are the good follow ups just in case I get repelled. Will someone of the wisemen like, emporerererer, sleeping dog, monk, yoshi, Ichau, iamke55 or someone like that please give some wisdom. Would you guys have any specific build orders or timings for expo and when to get colossus? The reason I ask is because I am really stupid and can't seen to wing it my self so I drill the same order over and over again until I ball at it. Also is the pressure - expo build also something you would see as an economy build? Would it be something you can use as a staple build? A have a few friends in my class who got to master purely with this Vs T. Thanks very much. edit: Sleeping dog your reps are ballsome | ||
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