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[H][Q] PvT Help against mass Thor late-game - Page 3

Forum Index > StarCraft 2 Strategy
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Lurk
Profile Joined December 2010
Germany359 Posts
February 11 2011 18:15 GMT
#41
On February 12 2011 03:08 parn wrote:
Yep Terran comments are also welcome, ty.


I was just trying to be helpful, but that is obviously not welcome here ... If you'd rather wait for a good protoss to tell you the same thing, so be it ...
ColonelSeitan
Profile Joined September 2010
United States78 Posts
February 11 2011 18:16 GMT
#42
I think you misunderstood his comment, he was just saying that's cool too
Frijoles pintos
Exiiile
Profile Joined October 2010
United States20 Posts
February 11 2011 18:27 GMT
#43
Based on the replay: 100% of your zealots died without doing any damage, not because they all died before they got to the enemy, but because they were all trying to attack the Thors but couldn't because the Marauders were in front. I didn't see any EMPs or PDD's go off, but one PDD would have nullified most of your Stalkers from doing anything useful and the EMP would have destroyed your Immortals. You also upgraded Shields, which I have no idea why you did, Immortals get better with Armor upgrades, not Shield upgrades. Same goes with Colossus' and Zealots. (They have more health than shield, IE: Armor upgrades do more for them than a shield upgrade) Also a shield upgrade can be 100% nullified by a single EMP.

If he had gotten 250mm Strike Cannon (And he could have), he would have been able to destroy your Immortals instantly. In my experience (2800 Diamond), +3 Armor upgrade as well as a Guardian Shield and Psi Storm is the best counter to mass Thor. Thors aren't the problem, it's everything else. Smaller more mobile and easily produced units beat Thors until Thors get +3 Attack, which he didn't have.
parn
Profile Joined December 2010
France296 Posts
Last Edited: 2011-02-11 18:43:22
February 11 2011 18:43 GMT
#44
On February 12 2011 03:15 Lurk wrote:
Show nested quote +
On February 12 2011 03:08 parn wrote:
Yep Terran comments are also welcome, ty.


I was just trying to be helpful, but that is obviously not welcome here ... If you'd rather wait for a good protoss to tell you the same thing, so be it ...

You misunderstood dude i was just thanking you!
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
Lurk
Profile Joined December 2010
Germany359 Posts
February 11 2011 20:53 GMT
#45
I'm sorry i mistook you for one of those biased sarcastic forum trolls.
101toss
Profile Blog Joined April 2010
3232 Posts
February 12 2011 05:34 GMT
#46
Carriers can work, but given relatively basic thor micro, interceptors can be easily destroyed due to light damage bonus + splash. This is merely an annoyance, though, as thors barely scratch the carriers themselves. Void Rays work pretty well too, but they are much more vulnerable nowadays.

This may seem counterintuitive, but you can actually kite thors with colossi (range up'd obv). I would say just keep massing colossi which will handle all T ground (there will be a significant lack in vikings if your opponent is massing thors). I would personally opt for colossi.

Don't get storm against thors; 80 damage (won't even be full damage since stuff moves) on a thor (storm hits like 1 thor) is such a waste. Use your gas towards robo units.

P lategame>>>T lategame
Math doesn't kill champions and neither do wards
hitman133
Profile Joined October 2010
United States1425 Posts
February 12 2011 05:57 GMT
#47
In late game you should try Colossus + mass VRs, pretty hard to counter combo
WastedScotch
Profile Joined December 2010
Canada10 Posts
February 12 2011 09:41 GMT
#48
On February 12 2011 03:27 Exiiile wrote:
Based on the replay: 100% of your zealots died without doing any damage, not because they all died before they got to the enemy, but because they were all trying to attack the Thors but couldn't because the Marauders were in front. I didn't see any EMPs or PDD's go off, but one PDD would have nullified most of your Stalkers from doing anything useful and the EMP would have destroyed your Immortals. You also upgraded Shields, which I have no idea why you did, Immortals get better with Armor upgrades, not Shield upgrades. Same goes with Colossus' and Zealots. (They have more health than shield, IE: Armor upgrades do more for them than a shield upgrade) Also a shield upgrade can be 100% nullified by a single EMP.

If he had gotten 250mm Strike Cannon (And he could have), he would have been able to destroy your Immortals instantly. In my experience (2800 Diamond), +3 Armor upgrade as well as a Guardian Shield and Psi Storm is the best counter to mass Thor. Thors aren't the problem, it's everything else. Smaller more mobile and easily produced units beat Thors until Thors get +3 Attack, which he didn't have.


In my opinion this is the only valid answer that has spawned from this thread. Pretty much ever other answer was from some one who didnt even watch the replay and said mass VR or Immortal. Carriers could be a good option.
There's a special rung in hell reserved for people who waste good scotch. And seeing as I might be rapping on the door momentarily...
ColonelSeitan
Profile Joined September 2010
United States78 Posts
February 12 2011 14:48 GMT
#49
Yeah thanks for being what sounds like the only person who actually watched the replay, Exiiiile. haha

All those points are spot on, though I missed that the zealots were going directly for the thors as I thought I had just attack-moved them. I'll have to watch that engagement again. There seems to be a lot of theory-crafting in this thread (which is what happened in the other one I referenced as well)
Frijoles pintos
MacroKing
Profile Blog Joined January 2011
Canada298 Posts
February 12 2011 14:59 GMT
#50
Immortals and chargelots = win. I didn't watch the rep.

User was warned for this post
Member of the NEX Clan!
WastedScotch
Profile Joined December 2010
Canada10 Posts
February 12 2011 23:26 GMT
#51
On February 12 2011 23:59 MacroKing wrote:
Immortals and chargelots = win. I didn't watch the rep.


Shit like this seriously needs to get cracked down on. Come on mods we know you can do it <3
There's a special rung in hell reserved for people who waste good scotch. And seeing as I might be rapping on the door momentarily...
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-02-13 22:46:12
February 13 2011 22:45 GMT
#52
Bumping this because this shit really seems to get popular. Once I have a game where I don't screw up on some point a long the way I'll post a H-thread of my own, but for now I'd just appreciate more reps/strategies that go a bit more in detail.

For now I think the consensus is, that against mass-thors you need to start out with a neat robotics-force (I've seen kiwikaki going with 2 robos straight away for immortals/colossi after scouting this) and then transition into either void rays or carriers - where I'd say carriers should work better because they don't get shut down from vikings that efficiently. Also you probably need the templar tech at some point because otherwise +3 marines will be able to inflict to much damage before they die.
Chargelots won't cut it since every thor-play normally adds blueflame hellions at some point which just roast the front-line which is all that takes to negate the charge-threat.

The real question though is: how to structure your game accordingly. Meaning, as we all have played countless games vs MMM we all know that MMM is more mobile and it's fine for us toss-players to stay defensively. Against thor-play it seems like the roles are completely switched and we have to outexpand and harass while getting the transitions on route properly. So, do you try to do some harassment? (DTs, warpprism). Do you take a much quicker third? Do you maybe even try to double expand zerg-style, meaning two expos at different locations? Do you actively try to engage multiple times keeping the thor-count low?
"You see....YOU SEE..." © 2010 Sen
slothly
Profile Joined September 2010
England20 Posts
Last Edited: 2011-02-14 01:31:57
February 14 2011 01:29 GMT
#53
I prefer to use a simple archon toilet against this as it flows naturally from a standard toss early late game. VR/carrier transitions can often be impractical due to lack of stargates/upgrades and depend on strong micro.

The mothership should be a standard late game unit in any matchup when you have templar tech, doubly so as heavy thor play relies on clumping; do go heavy on the archons though, you will want 8 or more to offset the thor's high HP.
badcop
Profile Joined October 2010
United States176 Posts
February 14 2011 01:35 GMT
#54
If its mass thors just go absurd amounts of immortals, you'll win.

If they go emp and thors still go immortals.

This will only work if they go truly mass thors and no other units.
slothly
Profile Joined September 2010
England20 Posts
Last Edited: 2011-02-14 01:37:25
February 14 2011 01:36 GMT
#55
On February 14 2011 10:35 badcop wrote:
If its mass thors just go absurd amounts of immortals, you'll win.

If they go emp and thors still go immortals.

This will only work if they go truly mass thors and no other units.


Strike cannon + EMP.
junmkk
Profile Joined February 2011
United States19 Posts
February 14 2011 01:40 GMT
#56
This thread is really helpful! I just lost on Steppes because this Terran just turtled and massed up a huge number of maxed Thors + ghosts for EMP.

I thought maxed Zealot/Immortal would work but nope
glhf -masters
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
February 14 2011 01:44 GMT
#57
Voidrays slaughter thors in every parameter possible (cost, supply, etc), provided you don't clump them up. Supporting marines are easily taken out by a few storms with zealot support. This really isn't a difficult combo to deal with, unless you're stupid enough to mass 1 unit and 1a suicide.
roymarthyup
Profile Joined April 2010
1442 Posts
February 14 2011 01:45 GMT
#58
this is how i counter thors and its my endgame goal in every TvP


3 collossi (any more than that is a bad idea), charge zealots/ blink stalkers, mass void rays

i only make 1 robo in PvT, to produce 3 collossi (no immortals. immortals suck) and observers

plenty gateways for zealot/stalkers

and 2-3 stargates for mass void rays

i go less on the void rays if my enemy is getting less thors, however a thor switch requires you to get void rays






The reason void rays work so well against thors is because NORMALLY thors will be doing their 90 damage ground attack that rapes your zealots and stalkers, but with void rays you force the thor to deal their weaker slower attack to air units. thors actually have priority in attacking air units so with void rays on the field you force the thor to not attack ground letting your zealots and stalkers do work


now thors 6 x 4 damage to void rays. I try to upgrade shields against terran because normally a terran cannot get vikings, mass thors, AND emp. so because the terran cannot get emp and vikings to backup his mass thors i upgrade shields

the shield upgrade helps my air and my ground, and then i can upgrade air/ground attacks and avoid armor upgrades because shields take the place of that

so thors fully upgraded will be dealing 9 damage to void rays, but with fully upgraded shields and guardian shield that can be reduced to 4 damage. i dont really try to magic box my voidrays instead i spread them slightly and just shift-click every thor hopefully dropping and killing every thor quickly


void rays shift-clicked kill 1 thor in about 1 second. you kill 8 thors in 10 seconds, normally fast enough to turn the battle into your favor
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-02-14 01:50:24
February 14 2011 01:48 GMT
#59
IF he can mass that many Thors you can mass that many Collosi. Collosi with Splash and range will roffle stomp the Thors.

THors have short range and are bulky. Thats why i don;y go Mass Thor l8 game. Not to mention Carriers and Voids

You could also simply out mobilize him and immortal drop all his CCs.
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Offhand
Profile Joined June 2010
United States1869 Posts
February 14 2011 02:03 GMT
#60
On February 11 2011 08:03 darklordjac wrote:
Show nested quote +
On February 11 2011 07:58 Jacuzzi wrote:
On February 11 2011 07:46 Incarnite wrote:
Jacuzzi, you need to spread out your voids. Thou must not 1a.


If you've got the micro to magic box a shit ton of void rays, then by all means go right ahead and go mass VR against mass thors. The splash damage from a shit ton of thors is absolutely ridiculous.


Magic boxing really doesn't require that much micro, and don't void rays shoot while moving on top of that?


Magic boxing voids isn't as effective as it would be for, say, mutas because voids move soooooo slow.

En masse, thors will beat voids regardless. The best counter to thors is to meet them with immortals but you need to scout/react at the appropriate time otherwise you'll still get crushed.
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