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[H] 3 roach+speedling all-in PvZ - Page 21

Forum Index > StarCraft 2 Strategy
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Prev 1 19 20 21 22 23 42 Next All
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 02 2011 16:41 GMT
#401
On February 03 2011 01:37 nvs. wrote:
Now that Zerg has a viable 4gate / 2rax rush perhaps their openings will stop being so predictable.


It's only equivalent to a 4gate or a 2rax if it lets Zerg do all the fake-out bullshit and eco-friendly deviations those builds permit - which is yet to be determined empirically
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Shadrak
Profile Joined August 2010
United States490 Posts
February 02 2011 16:45 GMT
#402
As someone who plays P and Z about evenly (only at high diamond though, no masters) I just don't understand why cannoning should be out of the question against this build.

1) You can scout it coming by seeing the early warren before zerglings can deny you
2) If you immediately drop a forge, cannons will be complete or very near complete (depending on map) when his push arrives
3) Spending 300 minerals on cannons (not counting a forge here cause you want it anyway) will still leave you lightyears ahead of a Zerg who is on 14 drones to your ~20 workers
4) Even if Z cancels the rush upon seeing your forge (which you can sac a 50 mineral probe to determine), you will still be close to even and now it is 1 base toss vs 1 base zerg. Guess who wins that race?
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
February 02 2011 16:48 GMT
#403
Zergs are either reading this thread or everyone just feels like doing variations on 5RR. Seems like I can beat it the same way I beat 5RR around my level (2500 diamond): scout it, stay on one gas, chrono heavily on stalkers with just one chrono on warpgate research. Floating the overlord in is definitely catching on, and stalkers shut that down pretty well.

YMMV!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 02 2011 16:52 GMT
#404
4) Even if Z cancels the rush upon seeing your forge (which you can sac a 50 mineral probe to determine), you will still be close to even and now it is 1 base toss vs 1 base zerg. Guess who wins that race?


I wouldn't be so confident about that, you know. The lings made right after the roach warren will make it difficult for the probe, especially when speed finishes, and an expansion can be dropped pretty quickly if that's what Zerg wants to do. Heck, he could even cut gas after enough for one roach and send that over to loiter at the edge of sight and really convince you he's serious...
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-02-02 16:56:54
February 02 2011 16:53 GMT
#405
Unfortunately, because of these rushes i feel like i have to get a forge if Z does not expand by the four minute mark. And even if you make two cannons the Z can just make a hatch and he is ahead. What i do is chrono 3 sentries so that i have 45 seconds to stall and make the cannons, because if you make them while the Z army is morphing Z can cancel some units and make a hatch instead.

EDIT: why is everyone flaming travis? i was hoping to find a decent way to stop this build too...
gnurk
Profile Joined October 2010
Norway50 Posts
February 02 2011 16:54 GMT
#406
well im gonna bring up an importent point:

1: artosis now plays protoss

2: artosis havent whined about this build

3: artosis whines about anything even near "hard to stop"

from these 3 points i can tell u this build either doesn't excist, or is easy to handle
better to have no-life then to be in the red
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
February 02 2011 16:55 GMT
#407
On February 03 2011 01:36 BandonBanshee wrote:
I have never cried imbalance in pvz before because I never thought the matchup was imbalanced

Of course not you play toss



Thank you for your extremely insightful first post. Do you guys crawl out of the woodwork to post random nonsense in the "Strategy forum"?
Envy fan since NTH.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2011-02-02 16:58:10
February 02 2011 16:56 GMT
#408
On February 03 2011 01:02 kcdc wrote:
Show nested quote +
On February 02 2011 14:08 Salv wrote:
Firstly, this guy threw down the roach warren at 2:55 - so let's just say at 3:00 you would scout this, which is totally assumable because he has nothing to stop you from looking around his base for as long as you want. Even when his two lings pop, he has to still chase you.

Secondly, a forge has a 45 second build time, and a cannon has a 40 second build time. With your forcefields, it was 5:40 until he was able to climb your ramp. That's 160 seconds to get your forge and cannons, and it takes less than a minute and a half to do so - two minutes if you want to do it really non chalantly.

What's the problem with this Travis?

On February 02 2011 14:08 kcdc wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.


That's ridiculous. They have 14 drones and no tech. You will have close to 25 probes yourself, and you can start to tech. It's a tricky all-in at best - but there has been nothing to suggest it's even that hard to beat.


They can deny scouting with 2 zerglings. All you know is that they went roach warren at 14 food. From that point forward, they could do this all-in or they could make 100% drones. If a roach warren at 14 food means you need a forge and 3 cannons, Z auto-wins every game. You can't kill their scout at this time, so if they see you cannoning, they just stop at 2 or 4 zerglings, take an expansion and make 100% drones. Meanwhile, you've spent 600 early minerals on static defense to deal with 2 zerglings, and you're behind in tech and economy with no way to attack or defend your natural. Cannons aren't a good solution because it's not all-in until Z makes a ton of zerglings, and by that point, you can't scout.


From the replay he queues up 3 roaches first, then lings after inject. So not only do you scout the early warren you scout the early roaches, and by that point I think you can confirm it is an all-in.

If you go the standard gate-core opener and spot the early warrren, you can cancel zealot, cut probes and skip 2nd gas and drop down 2 gates ASAP. Then chrono out 3 stalkers while you park your probe at his base to 100% confirm the all-in. Once you do, make a complete wall-in at your ramp and queue up 3 more stalkers. You will have your 3 stalkers behind a complete wall-in with 3 more stalkers on the way vs 3 roaches and 8 lings. You should know the outcome from here. I do not believe you need cannons.

However what is scary is if they do a hatch -> proxy roach warren in some cornor where you don't spot it. That would probably throw a lot of people off.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
February 02 2011 16:59 GMT
#409
On February 02 2011 13:22 travis wrote:
Show nested quote +
On February 02 2011 13:21 confusedcrib wrote:
This seems like a roach rush with mass lings behind it. I know no one says this or does this, and I'm just a 2700 diamond, but if you go gateway, robo, gateway and chrono out your first immortal, it pops out just as the roaches are hitting your front, the hard part is the zerglings, but perhaps sentry control is the answer, but you can have an immortal out on time. Try testing that out


dude, ur so wrong, there is no way in hell the immortal would be out even close to in time


yeah....no way in hell that immo could be out by then. did you even watch the replay?
"Trash Micro but Win. Its Marin." - Min Chul
Kralle333
Profile Blog Joined November 2010
Denmark301 Posts
February 02 2011 17:01 GMT
#410
The rush comes at around 6 min.

Can you guise name other rushes that comes around that time?
Nukanite - www.last.fm/user/Kraller
Madiano
Profile Joined September 2010
9 Posts
February 02 2011 17:06 GMT
#411
On February 03 2011 02:01 Kralle333 wrote:
The rush comes at around 6 min.

Can you guise name other rushes that comes around that time?


Mothership rush?
nigritude
Profile Joined July 2010
83 Posts
Last Edited: 2011-02-02 17:16:15
February 02 2011 17:07 GMT
#412
wow, i had respect for you before, but damn, you QQ so much in that replay...

you "know it is coming" but you don't forge.... c'mon son
MorsCerta
Profile Joined October 2010
United States234 Posts
February 02 2011 17:08 GMT
#413
On February 03 2011 02:01 Kralle333 wrote:
The rush comes at around 6 min.

Can you guise name other rushes that comes around that time?

It was there around 5 minutes.

On February 03 2011 01:56 Skyro wrote:
Show nested quote +
On February 03 2011 01:02 kcdc wrote:
On February 02 2011 14:08 Salv wrote:
Firstly, this guy threw down the roach warren at 2:55 - so let's just say at 3:00 you would scout this, which is totally assumable because he has nothing to stop you from looking around his base for as long as you want. Even when his two lings pop, he has to still chase you.

Secondly, a forge has a 45 second build time, and a cannon has a 40 second build time. With your forcefields, it was 5:40 until he was able to climb your ramp. That's 160 seconds to get your forge and cannons, and it takes less than a minute and a half to do so - two minutes if you want to do it really non chalantly.

What's the problem with this Travis?

On February 02 2011 14:08 kcdc wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.


That's ridiculous. They have 14 drones and no tech. You will have close to 25 probes yourself, and you can start to tech. It's a tricky all-in at best - but there has been nothing to suggest it's even that hard to beat.


They can deny scouting with 2 zerglings. All you know is that they went roach warren at 14 food. From that point forward, they could do this all-in or they could make 100% drones. If a roach warren at 14 food means you need a forge and 3 cannons, Z auto-wins every game. You can't kill their scout at this time, so if they see you cannoning, they just stop at 2 or 4 zerglings, take an expansion and make 100% drones. Meanwhile, you've spent 600 early minerals on static defense to deal with 2 zerglings, and you're behind in tech and economy with no way to attack or defend your natural. Cannons aren't a good solution because it's not all-in until Z makes a ton of zerglings, and by that point, you can't scout.


From the replay he queues up 3 roaches first, then lings after inject. So not only do you scout the early warren you scout the early roaches, and by that point I think you can confirm it is an all-in.

If you go the standard gate-core opener and spot the early warrren, you can cancel zealot, cut probes and skip 2nd gas and drop down 2 gates ASAP. Then chrono out 3 stalkers while you park your probe at his base to 100% confirm the all-in. Once you do, make a complete wall-in at your ramp and queue up 3 more stalkers. You will have your 3 stalkers behind a complete wall-in with 3 more stalkers on the way vs 3 roaches and 8 lings. You should know the outcome from here. I do not believe you need cannons.

However what is scary is if they do a hatch -> proxy roach warren in some cornor where you don't spot it. That would probably throw a lot of people off.

he did not get 3 roaches first, he got 2 lings first.
If I was you then I would prolly hate on me too. http://www.teamliquid.net/video/streams/MorsCerta
Crystal368
Profile Joined September 2010
Sweden161 Posts
February 02 2011 17:08 GMT
#414
Just curious, how would a 2gate opening work?
I'm a newb, don't hate
|MKP|MMA|ThorZaIN|SjoW|SeleCT|
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-02-02 17:10:49
February 02 2011 17:09 GMT
#415
I just tried this on far position metalopolis. It was a pretty easy win but I was worried he would hold it because he already had two stalkers out and was literally morphing his warpgates as I was killing the zealot. Once the zealot went down though it was pretty much over, I immediately killed a pylon so he was supply blocked and couldn't use the warpgates until it was way to late.

One risk for me I saw is he might have been about to walk his stalkers down and snipe the overlord, though it would be risky if he was still outside when the lings showed up.

So I don't think you can hold it with stalkers, I might have even fucked up the timing a little bit. Though I wonder how well he would have been able to hold it if he had a pylon wall instead of zealot wall because he would quickly be able to warp in more units.

http://www.sc2replayed.com/replays/133986-1v1-protoss-zerg-metalopolis
http://shroomspiration.blogspot.com/
Alphasquad
Profile Joined August 2010
Austria505 Posts
February 02 2011 17:10 GMT
#416
the best feature about this rush is probably that it offers quite some flexibility as lings are cheaper than roaches especially in supply so a transition into an expansion is viable

though i think there will be a solution for protoss appearing soon; a forge is definitely not a bad idea because it forces zerg to stay back and start expanding and drone up while the protoss can expand with cannons too
Playguuu
Profile Joined April 2010
United States926 Posts
February 02 2011 17:12 GMT
#417
So this stops the 20 probe 4 gate all in? And by stops I mean put them on the backfoot for once.
I used to be just like you, then I took a sweetroll to the knee.
Obelisco
Profile Joined January 2011
Peru1962 Posts
February 02 2011 17:14 GMT
#418
I've been watching the replay a couple of times. First of all, travis didnt need to scout it as he knew what was coming since he had played the zerg already. I don't think he made any major mistakes. The only think I could come up with is retreating the zealot and wall off completely with a gateway/pylon and allow warp-gate to kick in. The three chrono boosts on warp gate could have been chronoboosts on units, prob allowing 1/2 even 3 more FFs. However, i think it would do little to change the outcome.

The problem here could have been the BO? as Travis was getting the sentries for an early expo, an the attack was too early to defend with FFs


After watching the replay more, i guess 2 chrono boosts on the gateway would allow a 3rd sentry to come out and enough for the first sentry to have another FF ready. Warp gate would come out and probably be able to hold it. (I think u still need to rewall tho) This is just theory tho.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2011-02-02 17:41:36
February 02 2011 17:17 GMT
#419
EDIT:Not worth to get a ban for.
grannock
Profile Joined October 2010
United States81 Posts
February 02 2011 17:18 GMT
#420
Hes completely All-in, you have to not play standard in order to beat it..... seems pretty straightforward.
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