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[H] 3 roach+speedling all-in PvZ - Page 20

Forum Index > StarCraft 2 Strategy
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ksn
Profile Joined September 2010
Italy34 Posts
February 02 2011 15:27 GMT
#381
First, I would chronoboost units out
Second, I would focus his overlord instead of keeping units idle (if he gets no vision = gg)
Third, I would use forcefields for splitting his army

I think this way you can easily stop this all-in and win the game right there.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-02-02 15:49:12
February 02 2011 15:45 GMT
#382
On February 03 2011 00:25 Twaxter wrote:
For what its worth, I'm only 2600 Masters Zerg. (I will never do this :D)


I'm beginning to wonder if that's why Zerg is constantly under the cosh in the early game: anything that doesn't involve droning this hard is frowned upon.

What if, instead, we treated this like the all-in variant of 2-rax play, and started looking for other variants or deviations to punish the responses we scout? We might not find anything, but I can't believe it's not worth a try...


First, I would chronoboost units out
Second, I would focus his overlord instead of keeping units idle (if he gets no vision = gg)
Third, I would use forcefields for splitting his army

I think this way you can easily stop this all-in and win the game right there.


Travis, if you want to hit him, I'll cheerfully hold him for you
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 02 2011 15:47 GMT
#383
I don't really see the big deal here. Down in terrid silver league, I see badly executed variations of this all the time, and it can hurt. See, bad zergs haven't been told 9000 times that the only way to survive vs Toss/T is to 15 hatch, so they do random crap all the time that can be surprisingly effective. What you have to do is start playing the game like you're supposed to play it. Actually scouting and countering your opponents build instead of just blindly going 4 gate and 2 rax scv pull EVERY SINGLE GAME, because you know half the time it gives you free bo wins, and the other half play out as normal macro games.

What this really farks up, however, it team games. Imagine 4 zergs doing this on one of the 2 players per base kind of maps. Painful. 12 roaches and 40 zerglings at your base at 5:20. OUCH.

Oh, and a proxy hatch cancel into roach warren could be amazing. It doesn't even really have to be out of your base....who scouts the corners of a zergs base?
Bair
Profile Joined May 2010
United States698 Posts
February 02 2011 15:50 GMT
#384
So I am going to have to mess around with evo chamber, because right now I am getting the third roach spawned at 4:48 with it, which is slower than the 7rr. I did some manual testing, and here is the BO I came up with on my own (or something close, doing this from memory):

9 ovie
10 drone
11 drone
12 gas (@ ~150 minerals)
11 pool
10 drone
11 drone
12 drone
13 drone
14 queen
16 roach warren
15 zergling
@ 100/100 metabolic boost
16 overlord
@ 48 gas pull 1 drone off gas
16 roach
18 roach
20 roach
22 overlord
and then from there transition out if you scout cannons with those first 2 lings, or just build lings and go for the GG. This build was getting the third roach out for me at around 4:20 game time.

If I get evo chamber to get me something better I will post it, but that is the best I have been able to do so far.
In Roaches I Rust.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 02 2011 15:56 GMT
#385
On February 03 2011 00:50 Bair wrote:
So I am going to have to mess around with evo chamber, because right now I am getting the third roach spawned at 4:48 with it, which is slower than the 7rr.


Hmm. That's weird, because even with the 10 second delay incurred by the hatch-cancel I tested, my roaches were ready at 4:30. I desperately want to go check the original replay again now to make sure I'm right :D
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Nakas
Profile Joined May 2010
United States148 Posts
February 02 2011 15:56 GMT
#386
On February 02 2011 13:08 travis wrote:
i even knew this was coming.


Yet you spent a huge amount of time, resources, and chronoboosts towards teching to warpgates, which would not finish until after the timing attack hit. The timing on your second gateway was also such that it was totally useless against this push. It's not enough to know what the opponent is doing, you need to adapt to it. Fire up YABOT and find a build that doesn't leave you with one zealot and one sentry 5 minutes into the game.

Also, you played THREE games (in which you probably did basically the same thing), and started a post cying imba? Come'on man...
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 02 2011 16:02 GMT
#387
On February 02 2011 14:08 Salv wrote:
Firstly, this guy threw down the roach warren at 2:55 - so let's just say at 3:00 you would scout this, which is totally assumable because he has nothing to stop you from looking around his base for as long as you want. Even when his two lings pop, he has to still chase you.

Secondly, a forge has a 45 second build time, and a cannon has a 40 second build time. With your forcefields, it was 5:40 until he was able to climb your ramp. That's 160 seconds to get your forge and cannons, and it takes less than a minute and a half to do so - two minutes if you want to do it really non chalantly.

What's the problem with this Travis?

Show nested quote +
On February 02 2011 14:08 kcdc wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.


That's ridiculous. They have 14 drones and no tech. You will have close to 25 probes yourself, and you can start to tech. It's a tricky all-in at best - but there has been nothing to suggest it's even that hard to beat.


They can deny scouting with 2 zerglings. All you know is that they went roach warren at 14 food. From that point forward, they could do this all-in or they could make 100% drones. If a roach warren at 14 food means you need a forge and 3 cannons, Z auto-wins every game. You can't kill their scout at this time, so if they see you cannoning, they just stop at 2 or 4 zerglings, take an expansion and make 100% drones. Meanwhile, you've spent 600 early minerals on static defense to deal with 2 zerglings, and you're behind in tech and economy with no way to attack or defend your natural. Cannons aren't a good solution because it's not all-in until Z makes a ton of zerglings, and by that point, you can't scout.
gejfsyd
Profile Joined September 2009
Poland156 Posts
February 02 2011 16:07 GMT
#388
You could scout better, put second gate faster and chrono all gateway units. His attack comes extremly quickly( around 5 minuts i think) but by this time you could have had 1 zealot 1 sentry 2 stalker. He didnt build too many roaches and effectivness of lings can be decresed by puting all your units at the choke
hope it helps
Chocobo
Profile Joined November 2006
United States1108 Posts
February 02 2011 16:08 GMT
#389
Just tried it out against a protoss who cut probes and went straight for chronoboosted immortals, robobay up immediately after cybercore. I'm not sure if this is an effective counter at masters league level (high diamond here so I didn't execute 100% perfectly), but with immortals and zealots he was able to hold me off after I broke through the front door. If this zerg build does counter a fast immortal build, then there's very little room for error I would say.

BTW this was on Steppes and he held me off... fast immortal/zealot really came a lot sooner than I thought it could.

However, after my "all-in" failing I was only 3 drones behind, had my queen out, and toss had only two gateways. I was able to drone up, get right back in the game, and went on to win it. If he had tried to attack me, speedlings would have held off immortal + 2 warpgate zealot just fine.
xDontBlinKx
Profile Joined January 2011
Canada6 Posts
February 02 2011 16:09 GMT
#390
I've been hit by this and even with going 1 gate robo and getting a fast immortal, there is just too many lings to deal with. It seems like you almost need to get a really fast void ray and possibly cannons to deal with, but doing that blind isnt really a good choice :/
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-02 16:41:21
February 02 2011 16:13 GMT
#391
i mean if you see roachwarren, expecting a Roachrush, its obvious that Zealots wont be effectiv.
so a complete Wall-In with 1 Canon should be the way to go.

well actually i would first off all suggest, skipping any Zealots, as long as you don't see any Zerglings at all.

for 50 more mins, you get double the HP and more DPS with 1 Canon, also gonna remember, you need less Pylons due to less Supply.

definitly you should put only as much canons as necessary, gonna keep that probe at least alive to judge if they are building the units they are supposed to build.

If its clear their coming let the Canons chop of some of their units, by trapping them with forcefields.
As long as Canons get into the fight, their pretty cost effectiv.
Bair
Profile Joined May 2010
United States698 Posts
February 02 2011 16:19 GMT
#392
On February 03 2011 00:56 Umpteen wrote:
Show nested quote +
On February 03 2011 00:50 Bair wrote:
So I am going to have to mess around with evo chamber, because right now I am getting the third roach spawned at 4:48 with it, which is slower than the 7rr.


Hmm. That's weird, because even with the 10 second delay incurred by the hatch-cancel I tested, my roaches were ready at 4:30. I desperately want to go check the original replay again now to make sure I'm right :D


Nonono, I meant using evolution chamber (the zerg BO optimizer) the order I was getting got the third roach out on that timing. 4:20ish is when I was able to get it using the BO I just posted (which is a little different than the one in the first replay).
In Roaches I Rust.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 02 2011 16:22 GMT
#393
On February 03 2011 01:19 Bair wrote:
Show nested quote +
On February 03 2011 00:56 Umpteen wrote:
On February 03 2011 00:50 Bair wrote:
So I am going to have to mess around with evo chamber, because right now I am getting the third roach spawned at 4:48 with it, which is slower than the 7rr.


Hmm. That's weird, because even with the 10 second delay incurred by the hatch-cancel I tested, my roaches were ready at 4:30. I desperately want to go check the original replay again now to make sure I'm right :D


Nonono, I meant using evolution chamber (the zerg BO optimizer) the order I was getting got the third roach out on that timing. 4:20ish is when I was able to get it using the BO I just posted (which is a little different than the one in the first replay).


Oh, so the evo chamber was giving you roaches at 4:48? Interesting. What other specifications did you supply, apart from the three roaches?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
February 02 2011 16:23 GMT
#394
Just mid level 3300 terran, masters but my advice from watching a prime member deal with early rush is to constantly rebuild your pylon wall as he breaks it and keep falling back with stalkers, when you wall ur ramp, instead of using zealots u pop 1 pylon (this will go down) and as he is about to break it you make more to constantly keep walling. His build is an all in, so if he fails he loses, you just need to hold.

Hope this helps, it was just rough from watching a Prime members play.
"A bullet to the head will solve your problems."
Tatari
Profile Blog Joined January 2011
United States1179 Posts
February 02 2011 16:26 GMT
#395
I've had this happen to me before. In retrospect, a complete wall off with cannons and using Stalker/Sentry fire to fend off the attack could have worked. Then again, once the wall is breached, there's probably more ling/roach reinforcements that will just roll you over.
A fed jungler is no longer a jungler, but a terrorist.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 02 2011 16:30 GMT
#396
On February 03 2011 01:23 MERLIN. wrote:
Just mid level 3300 terran, masters but my advice from watching a prime member deal with early rush is to constantly rebuild your pylon wall as he breaks it and keep falling back with stalkers, when you wall ur ramp, instead of using zealots u pop 1 pylon (this will go down) and as he is about to break it you make more to constantly keep walling. His build is an all in, so if he fails he loses, you just need to hold.

Hope this helps, it was just rough from watching a Prime members play.


Zealot -> stalker -> sentry? I agree that you want buildings involved however you choose to defend it, but I wonder what the unit order should be.
Dommk
Profile Joined May 2010
Australia4865 Posts
February 02 2011 16:33 GMT
#397
On February 03 2011 01:02 kcdc wrote:
Show nested quote +
On February 02 2011 14:08 Salv wrote:
Firstly, this guy threw down the roach warren at 2:55 - so let's just say at 3:00 you would scout this, which is totally assumable because he has nothing to stop you from looking around his base for as long as you want. Even when his two lings pop, he has to still chase you.

Secondly, a forge has a 45 second build time, and a cannon has a 40 second build time. With your forcefields, it was 5:40 until he was able to climb your ramp. That's 160 seconds to get your forge and cannons, and it takes less than a minute and a half to do so - two minutes if you want to do it really non chalantly.

What's the problem with this Travis?

On February 02 2011 14:08 kcdc wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.


That's ridiculous. They have 14 drones and no tech. You will have close to 25 probes yourself, and you can start to tech. It's a tricky all-in at best - but there has been nothing to suggest it's even that hard to beat.


They can deny scouting with 2 zerglings. All you know is that they went roach warren at 14 food. From that point forward, they could do this all-in or they could make 100% drones. If a roach warren at 14 food means you need a forge and 3 cannons, Z auto-wins every game. You can't kill their scout at this time, so if they see you cannoning, they just stop at 2 or 4 zerglings, take an expansion and make 100% drones. Meanwhile, you've spent 600 early minerals on static defense to deal with 2 zerglings, and you're behind in tech and economy with no way to attack or defend your natural. Cannons aren't a good solution because it's not all-in until Z makes a ton of zerglings, and by that point, you can't scout.

I agree with this, if he fakes you into building a forge with 3 cannons and goes pure drones then as Protoss you are royally fucked. How do you come back in that situation? It puts you on the backfoot the entire game...
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
Last Edited: 2011-02-02 16:34:46
February 02 2011 16:34 GMT
#398
Just tried this twice and won both, even with slight errors in the build. it seems very strong, as toss cant get enough sentries out
Fear is a 4 letter word. Why be afraid?
BandonBanshee
Profile Joined February 2011
Canada437 Posts
February 02 2011 16:36 GMT
#399
I have never cried imbalance in pvz before because I never thought the matchup was imbalanced

Of course not you play toss

User was warned for this post
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
February 02 2011 16:37 GMT
#400
Now that Zerg has a viable 4gate / 2rax rush perhaps their openings will stop being so predictable.
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