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[H] 3 roach+speedling all-in PvZ - Page 22

Forum Index > StarCraft 2 Strategy
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Mafs
Profile Joined January 2011
Canada458 Posts
February 02 2011 17:18 GMT
#421
I saw Idra do with on JP against some random protoss. He brought his overlord near his ramp with roachs and sniped the zealot/sentry from the low ground and then ran his speedlings in. This can easly be stoped with scouting and stalkers. It has potential but it is much weaker then a 4 gate. And its not a build, its a strategy.
Skyro
Profile Joined May 2010
United States1823 Posts
February 02 2011 17:19 GMT
#422
On February 03 2011 02:08 MorsCerta wrote:
Show nested quote +
On February 03 2011 02:01 Kralle333 wrote:
The rush comes at around 6 min.

Can you guise name other rushes that comes around that time?

It was there around 5 minutes.

Show nested quote +
On February 03 2011 01:56 Skyro wrote:
On February 03 2011 01:02 kcdc wrote:
On February 02 2011 14:08 Salv wrote:
Firstly, this guy threw down the roach warren at 2:55 - so let's just say at 3:00 you would scout this, which is totally assumable because he has nothing to stop you from looking around his base for as long as you want. Even when his two lings pop, he has to still chase you.

Secondly, a forge has a 45 second build time, and a cannon has a 40 second build time. With your forcefields, it was 5:40 until he was able to climb your ramp. That's 160 seconds to get your forge and cannons, and it takes less than a minute and a half to do so - two minutes if you want to do it really non chalantly.

What's the problem with this Travis?

On February 02 2011 14:08 kcdc wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.


That's ridiculous. They have 14 drones and no tech. You will have close to 25 probes yourself, and you can start to tech. It's a tricky all-in at best - but there has been nothing to suggest it's even that hard to beat.


They can deny scouting with 2 zerglings. All you know is that they went roach warren at 14 food. From that point forward, they could do this all-in or they could make 100% drones. If a roach warren at 14 food means you need a forge and 3 cannons, Z auto-wins every game. You can't kill their scout at this time, so if they see you cannoning, they just stop at 2 or 4 zerglings, take an expansion and make 100% drones. Meanwhile, you've spent 600 early minerals on static defense to deal with 2 zerglings, and you're behind in tech and economy with no way to attack or defend your natural. Cannons aren't a good solution because it's not all-in until Z makes a ton of zerglings, and by that point, you can't scout.


From the replay he queues up 3 roaches first, then lings after inject. So not only do you scout the early warren you scout the early roaches, and by that point I think you can confirm it is an all-in.

If you go the standard gate-core opener and spot the early warrren, you can cancel zealot, cut probes and skip 2nd gas and drop down 2 gates ASAP. Then chrono out 3 stalkers while you park your probe at his base to 100% confirm the all-in. Once you do, make a complete wall-in at your ramp and queue up 3 more stalkers. You will have your 3 stalkers behind a complete wall-in with 3 more stalkers on the way vs 3 roaches and 8 lings. You should know the outcome from here. I do not believe you need cannons.

However what is scary is if they do a hatch -> proxy roach warren in some cornor where you don't spot it. That would probably throw a lot of people off.

he did not get 3 roaches first, he got 2 lings first.


Hm I'm at work and can't re-check the replay. Still you should be able to confirm the all-in by being smart w/ your probe because they won't have ling speed up, and I still believe a complete wall-in with 3 stalkers + 3 more on the way should be able to hold this rush easy and cannons aren't needed.
FearTHeFrO
Profile Joined August 2010
United States204 Posts
February 02 2011 17:21 GMT
#423
I feel like the standard 3gate expand would work fine vs this. You can have around 6 sentrys out by the time this comes, so theres no way he can get into your base. Then just build up an army and ur fine.
Juxx
Profile Joined April 2010
325 Posts
February 02 2011 17:22 GMT
#424
How the hell are you asking how to beat it when you didn't even scout it? You can easily stop this if you scout it coming
Grubby Fighting!
the p00n
Profile Joined September 2010
Netherlands615 Posts
February 02 2011 17:25 GMT
#425
I don't know if this has been said before but isn't this fucking ridiculously easy to counter? A friend who read this topic (before me) did this exact build on steppes of war (and he's even slightly faster with the exact same build due to steppes' close positions) and I just forcefield him forever.

This is very likely to be just a skill-related issue. What stopped you, in that exact game that you posted, from cancelling your 3rd sentry, chronoboosting your gateway as it is transforming into a warpgate and warping in a bunch of sentries? This is not theorycraft, you can check the replay. I can imagine you being confused or whatever in the game itself (well not really if you're 3200 and/or if he did it twice before) but really man?

An extra chrono on your c-core for warpgate technology or an impromptu chrono on the gateway as it was morphing and you would have been perfectly fine, there's nothing unbeatable about this build with gateway play - in fact, this was a free win for you. I also do not believe the guy with his '99% winrate'. I'm not playing at 3.2k level (I'm slightly higher) but damn son.
FLuE
Profile Joined September 2010
United States1012 Posts
February 02 2011 17:27 GMT
#426
This type of thing pops up every month or so with zerg.

Someone comes up with a build/idea that allows Zerg to make a strong 1 base push and everyone freaks out and then Zerg overuses it(10 pool speed ling, 5RR, 7RR), it becomes easy to identify and stop, and then we are back to where we were before. So before everyone freaks out like this will change some meta game, at the end of the day these types of builds leave Zerg so much further behind than the comparable builds of the other races(things like 4 gates, 2 rax, etc). Zerg players should farm some wins with this for the next week or two while they can.

I just remember after the build order creator came out and the 7RR was developed. It was "unstoppable." People freaked out... and then you never hear much about it again.
Dommk
Profile Joined May 2010
Australia4865 Posts
February 02 2011 17:27 GMT
#427
On February 03 2011 02:21 FearTHeFrO wrote:
I feel like the standard 3gate expand would work fine vs this. You can have around 6 sentrys out by the time this comes, so theres no way he can get into your base. Then just build up an army and ur fine.

He was doing the 3gate expand and got stomped :S, it hits before you get all your sentrys out.

The problem for me is not the rush but rather Zerg just faking it and going pure eco, then you are left to blindly go cannon + forge then lose the eco war
Knutzi
Profile Joined July 2009
Norway664 Posts
February 02 2011 17:29 GMT
#428
i watched the replay and it does seem like a build that would be pretty good on ladder for easy wins but when you where trying to hold your ramp with just a couple of units waiting for warpgates i think you should just spend the extra money and do a complete wall of with another gateway.

he sacrifices so much drones (it was around 24 probe vs 14 drones) doing this so you should easily be able to out macro him and i think that complete wall should hold until you get warpgates ready for the 4-5 number sentry to constantly keep ff up until you can go kill him.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
February 02 2011 17:30 GMT
#429
THANK YOU TRAVIS!!!!

Just by reading a few pages of this thead I can see how CRAZY hard it is for anyone to get a decent responses. The amount of bile that spews up is actually hilarious.

I have really learned something from this thead, which often hard, considering how much bs has to be sifted through
Nik0
Profile Joined April 2010
Uruguay460 Posts
February 02 2011 17:31 GMT
#430
On February 03 2011 02:17 Huragius wrote:
Show nested quote +
On February 03 2011 01:36 BandonBanshee wrote:
I have never cried imbalance in pvz before because I never thought the matchup was imbalanced

Of course not you play toss


First post, which is a biased zerg whine. I fucking hate you. I'm so sick of people like you. Your race isn't weak, it is you who fucking suck at this game and cries about balance to have an excuse for loses.

idra/ret fucking suck at this game?

but whatever, i think that the best way to deal with it is going to be getting walling with gates/pylons and make time until wg kicks in
Rosvall
Profile Joined October 2010
Sweden122 Posts
February 02 2011 17:34 GMT
#431
What about getting one zealot two stalkers instead of sentries when you scout the warren. You can harass his lings outside your base while they don't have speed upgraded and retreat when roaches comes. Have stalkers FF roaches from behind the wall/shoot at overlord when he's not engaging. And then build zealot to reinforce the block and stalker/zealot as needed?
RTP
Entropia
Profile Joined April 2010
France103 Posts
February 02 2011 17:38 GMT
#432
That is crazy! And you were on not close position! Imagine that on Steppes!!
ChickenLips
Profile Blog Joined May 2010
2912 Posts
February 02 2011 17:39 GMT
#433
On February 02 2011 16:09 travis wrote:
Show nested quote +
On February 02 2011 16:05 Let it Raine wrote:
your conversation at the end of the replay annoyed me.

zergs complain because toss has many builds that require specific responses. You just scouted and made a sentry expecting 15 seconds to save the day. Maybe if you needed 15 seconds to get out something that could kill him, sure, but you just got out another sentry to waste everyones time for ANOTHER 15 seconds. A zerg one base all in that works, it's so unlikely that people can't stomach the thought of preparing in a suboptimal way to hold it off. (welcome to the life of a zerg)


the difference is zergs can stop any build with units. and im oh so sorry i offended u mr zerg. do u notice how the zerg player laughs when i say that, he didn't seem offended did he? ur not gonna see me complaining about zerg even after this, because now i know how to deal with it. what's the excuse that zergs have?


becuase this is a build that you can scout 100% and defend 100%

its not 'ridiculously powerful' its just bad cheese, like building your Dark Shrine at the bottom of your ramp when you DT rush.

What Zergs complain about is that you cant scout for shit early game and have to account for 100 different openings, which Terran and Protoss don't.

Please stop talking about PvZ balance, you're literally the only guy i know that complains about PvZ and it's getting quite ridiculous.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
MegaDancer
Profile Joined January 2011
United States25 Posts
February 02 2011 17:41 GMT
#434
dude i think its pretty easy to stop it/ If zerg is 1 basing all u gotta is scout a roach warren. and drop ur forge immediately 2 cannons maybe 3 would be enough. Maybe a complete wallin too. Its not hard. Zerg at this point is very allin. One base zerg is basically an autolose if allin fails. I am a zerg myself and i used to practice builds like his. Just dont be afraid to drop a forge. Forge works against 5rr 7 rr and this type of rush too. Ur scout in the replay left without even looking around.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2011-02-02 17:45:34
February 02 2011 17:45 GMT
#435
--- Nuked ---
branflakes14
Profile Joined July 2010
2082 Posts
February 02 2011 17:46 GMT
#436
On February 03 2011 02:34 Rosvall wrote:
What about getting one zealot two stalkers instead of sentries when you scout the warren. You can harass his lings outside your base while they don't have speed upgraded and retreat when roaches comes. Have stalkers FF roaches from behind the wall/shoot at overlord when he's not engaging. And then build zealot to reinforce the block and stalker/zealot as needed?


Without the Sentries the Lings wouldn't have been outside his base to begin with, and he'd only have one Stalker out with his Zealot by the time those first Roaches hit, which isn't enough to deal with them. What I'm wondering is how well this would've done if instead of the Zealot he'd thrown down a 2nd Gateway earlier and Boosted out as many Sentries as he could from both Gateways.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
February 02 2011 17:50 GMT
#437
On February 03 2011 02:45 Huragius wrote:
Show nested quote +
On February 03 2011 02:31 Nik0 wrote:
On February 03 2011 02:17 Huragius wrote:
On February 03 2011 01:36 BandonBanshee wrote:
I have never cried imbalance in pvz before because I never thought the matchup was imbalanced

Of course not you play toss


First post, which is a biased zerg whine. I fucking hate you. I'm so sick of people like you. Your race isn't weak, it is you who fucking suck at this game and cries about balance to have an excuse for loses.

idra/ret fucking suck at this game?

but whatever, i think that the best way to deal with it is going to be getting walling with gates/pylons and make time until wg kicks in


Why the hell people keep involving pros into their unconstructive/biased whine posts ? In my eyes, you are just humiliating them by doing this.


And you're humiliating yourself by randomly assaulting new posters ('I fucking hate you'). Please keep this on-topic, frankly I don't think anyone cares who you hate, you can exchange such sentiments per PM.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
iamke55
Profile Blog Joined April 2004
United States2806 Posts
February 02 2011 17:54 GMT
#438
Travis, I think you need to adjust the way you approach the game. If the Zerg goes out of his way to NOT go for the fast expand build, then you need to go out of your way to NOT play against the fast expand build. It's the same way as how if you scout a terran doing a 2 port banshee build, you need to not play against MMM. Only difference is you're not used to being forced to play as well in PvZ as in PvT, because you didn't need as much scouting against zerg before they came up with this build.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
February 02 2011 17:55 GMT
#439
--- Nuked ---
Bair
Profile Joined May 2010
United States698 Posts
February 02 2011 17:56 GMT
#440
On February 03 2011 01:22 Umpteen wrote:
Show nested quote +
On February 03 2011 01:19 Bair wrote:
On February 03 2011 00:56 Umpteen wrote:
On February 03 2011 00:50 Bair wrote:
So I am going to have to mess around with evo chamber, because right now I am getting the third roach spawned at 4:48 with it, which is slower than the 7rr.


Hmm. That's weird, because even with the 10 second delay incurred by the hatch-cancel I tested, my roaches were ready at 4:30. I desperately want to go check the original replay again now to make sure I'm right :D


Nonono, I meant using evolution chamber (the zerg BO optimizer) the order I was getting got the third roach out on that timing. 4:20ish is when I was able to get it using the BO I just posted (which is a little different than the one in the first replay).


Oh, so the evo chamber was giving you roaches at 4:48? Interesting. What other specifications did you supply, apart from the three roaches?


Hopefully you see this with all the shit slinging going on in the thread, but I set the final state to 2 lings (for the denial of scouting), 1 queen, metabolic boost, 12 drones, and 3 roaches. That gave me the 3rd roach at 4:48. I tried again with 14 drones and got it at 4:50 :/

That of course was all using those specs as a final state, not using the waypoint system since it gets kind of wonky with drone count if you do individual waypoints (wonky like 9 pool double extractor trick with a warren on 11). And from what testing I have done you can transition out of this with my BO or the original BO, but not these ones the optimizer is spitting out.
In Roaches I Rust.
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