scout and try to see it asap. when done - make 2 starport + 1 reactor and pump mass vikings - he will be behind no matter what. wait for first drop : defend, and then counterattack with 2-3 tanks + mass vikings.
[G] iEchoic's 2fact2port TvT - Page 21
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NoDDiE
Poland170 Posts
scout and try to see it asap. when done - make 2 starport + 1 reactor and pump mass vikings - he will be behind no matter what. wait for first drop : defend, and then counterattack with 2-3 tanks + mass vikings. | ||
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Whitewing
United States7483 Posts
Reapers do absurd damage to buildings though, 30 damage an attack I think? Take out an armory to shut down thor production or go straight for add-ons or something. You've got the factories so nitro pack should be easy to get. How about mixing in nuke play to control space and army positioning? | ||
TimeSpiral
United States1010 Posts
Thank freaking god. I'm so glad that this matchup is fanning out a bit more. I'm going to be playing around with this build more. Thanks guys! | ||
AzureD
United States320 Posts
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LaMatrone
Canada24 Posts
![]() You said in the daily that a cheap way to scout is to use your barrack has a early free scouts. However, i was wondering if showing your barrack this early in game (at about 6 minutes if i am not mistaken) would give a huge hint about what type of build you are going for. (either Air/Banshee/Mech) Doesn't this type of play give a big hint to the other terran and he can then counter you early on? Thanks! a fellow Sc2 Terran Player that like your contribution. | ||
sudzy
United States58 Posts
On February 11 2011 05:35 LaMatrone wrote: I was wondering : (I saw you on Day 9 Daily between ![]() You said in the daily that a cheap way to scout is to use your barrack has a early free scouts. However, i was wondering if showing your barrack this early in game (at about 6 minutes if i am not mistaken) would give a huge hint about what type of build you are going for. (either Air/Banshee/Mech) Doesn't this type of play give a big hint to the other terran and he can then counter you early on? Thanks! a fellow Sc2 Terran Player that like your contribution. I sometimes did this when going for a straight mech/viking play, so this isn't something that is necessarily a "tell". | ||
Alaric
France45622 Posts
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titanicnewbie
63 Posts
On February 11 2011 05:22 Whitewing wrote: iEchoic, what's your feeling on mixing in a small group of around 7-8 reapers in the mid-late game to snipe off important tech structures? As far as harass goes, banshees and hellions kill off units fantastically well, but hellions can't do anything to buildings and banshees, at that point, 'should' be chased off before they kill any buildings. I'd be inclined to agree with this. Day9 was commenting on how this build has some difficulties just "killing [the enemy]". In the daily you agreed that this build really ends up forcing him to resign from pure harass, but how would you feel about mixing in 8-10 reapers into your "doom push" with the explicit goal of taking down structures? Additionally, reapers' ability to jump up and down cliffs allows them to behave very much like a drop (getting somewhere that large armies cannot easily get to). Like you use blue-flame hellion drops to target workers, a cluster of reapers would allow you to do hit-and-run raids on his add-ons throughout your midgame as well. | ||
ratMortar
Canada282 Posts
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japp
Mexico29 Posts
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japp
Mexico29 Posts
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Gecko
United States519 Posts
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GinDo
3327 Posts
Any how back on topic. Its nice to see how TvT has evolved and has so many styles. Mech MMM Marine Medic----> My personal Favorite ^^ Marine Tank Hellion Banshee I want to see a Hellion Banshee Mirror Match though ![]() | ||
Nazarid
United States445 Posts
Good luck to all that attempt this build your gonna have a lot of fun with it. | ||
branflakes14
2082 Posts
300/200/6 75 second production Range upgrade costs 200/200 and takes 140 seconds 15x2 damage per target (can hit 3 units) Hellion: 100/0/2 30 second production (as good as 15 with a Reactor) Pre-igniter costs 150/150 and takes 110 seconds 14(+10 light) damage per target (can hit 4-5 units) Those are some pretty scary numbers. | ||
Vicarious_
Brazil17 Posts
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snadmonkey
United States26 Posts
Side note practiced this a few times in 2v2, love it. I seem to get helions out just in time stop those early marine/speedling/zealot warp in attacks. Also big maps give lots of room to drop usually. Have your partner go a core unit composition and you can establish air control or map control which ever your team needs. Yet to try this in a 1v1 ladder, tried last night and got like 5 TvZ's in a row =\. I did learn the build order against intense AI, i have to say that three rax mara, and 3 rax reaper rushes he does can be hard to handle until you get that banshee out when i scout this with helion drop or helion scout i start producing marines and it bought me enough time for banshee. + side though I can't remember last time i was 3 tech lab rushed, especially the AI's version where he doesn't get stim just seems to put all his resources into units. | ||
GP
United States1056 Posts
On February 11 2011 05:27 TimeSpiral wrote: iEchoic, and Day[9] have officially broken TvT! Thank freaking god. I'm so glad that this matchup is fanning out a bit more. I'm going to be playing around with this build more. Thanks guys! I definitely wouldn't say they've broken TvT. This is a cool build, but I don't think it will take too long for people to wise up to it. None of the replays really convinced me this is a safe build, everyone went mass infantry, or in the case of the first replay, a no siege tank push (wtf?). I just can't imagine how the standard marine-tank-viking wouldn't completely obliterate this (especially with such little anti-air). From all the replays I've seen it looks like this build owns a fast expand/infantry Terran and is not really an "all-around" build. I'd love to see some replays of somebody using this build against a typical 1-1-1 tank/viking build and see what it looks like in that situation. Also, it seems like this is extremely weak against a heavy marauder rush before the first banshee comes out. | ||
Antisocialmunky
United States5912 Posts
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Whitewing
United States7483 Posts
Siege wouldn't have won him that fight, the banshee did it's job well, and the hellions only need a couple attacks to incinerate all the marines. This build is actually very stable against all terran openers, there are only a couple that are risky and with proper scouting information, you can adjust and get a bunker down or other necessary defenses. Plus, the counter drops are pretty freaking nasty. It is a little bit weak against very early marauders, but I'm not sure that the terran would have enough marauders out before the first banshee is out to really do the kind of damage needed. A couple marines and some hellions can delay marauders enough, since they are light. | ||
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