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[G] iEchoic's 2fact2port TvT - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
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VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2011-02-10 04:25:30
February 10 2011 04:24 GMT
#381
Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Blunttrauma
Profile Joined December 2010
United States3 Posts
February 10 2011 04:50 GMT
#382
Hey, ive got a freind that has a mech timing that hits with 2-3 thors and i was wondering how you would defend against it. it seems like they could just walk through your army
Fire washes the skin off the bone and the sin off the soul. It cleanses away the dirt. And momma didn't raise herself no dirty boy. -Franko Tildon
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
February 10 2011 05:01 GMT
#383
On February 10 2011 13:50 Blunttrauma wrote:
Hey, ive got a freind that has a mech timing that hits with 2-3 thors and i was wondering how you would defend against it. it seems like they could just walk through your army


You mean something like this?

http://www.sc2replayed.com/replays/137386-1v1-terran-xelnaga-caverns

Yeah it's scary... but if you're desperate you can pull SCVs as meatshields since his econ will be lower from one basing 3 Thors.
Wartortle
Profile Joined August 2010
Australia504 Posts
February 10 2011 05:02 GMT
#384
great work on that day 9 daily today with this build. the way u can strip marines away from tanks is insane. it looks so much like a zerg would play muta/baneling. its best to wait untill tanks are unsieged and then u rush in with all these fast units.

Ive had a few goes at it and had some great success. To those wondering about thors -
you can easily magic box thors with banshees just as any zerg would do with mutas. just move your banshees over the top of the thors and press hold. make sure you never clump your banshees in thor range, you will lose infinity banshees in 2 volleys.

Im also a massive fan with the way you can hold a tank + marine push with banshees and a hellion or two early game.

great build, am going to practice it more and more.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
February 10 2011 05:04 GMT
#385
On February 10 2011 13:24 VashTS wrote:
Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some.


watch the day9daily of tonight (as soon as it's up on day9tv.blip.tv) and aim for the 3rd game. that will hopefully fulfill your need.

@iEchoic thanks for your answer. would love to see it frequently and in a lot of games, would make TvT way more enjoyable the build is just pure beauty.
@nowSimon
ImTurtle
Profile Joined February 2011
United States1 Post
Last Edited: 2011-02-10 05:10:31
February 10 2011 05:10 GMT
#386
Now that day9 has spread this build even further, what do we do to counter this build while opening with this build :D whoever masses more viking/ banshee wins? :D
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-02-10 05:42:07
February 10 2011 05:41 GMT
#387
On February 10 2011 10:10 Antisocialmunky wrote:
Typically you don't float your production structures out unless you can afford the hit to unit production that early on. Sure you can build an extra barracks to float around but its not going to be '150' down payment or not that early. Its going to be a planned and calculated risk.

But anyway, all I was saying was that the rax was a huge tell.


What Im saying is it is not a hit to your production because instead of scanning he used a mule instead so basically he has the longrun benefit of about 150 minerals (the ammount a mule would take in minus the cost of the barracks) and he sees alot more of the base. Even if he was going for infantry play you can still barracks scout. This can be done by your starting barracks or a completely seperate barracks that you built completely for the purpose of scouting. So there is no production time lost you are just expending a cheaper scan that has the potential to see alot more. The reason I added the down payment part is if you decided to scan his base you could do that before you reached 150 minerals as long as you have the energy. And it does give you a bit of delayed scouting.

I'm not trying to be an ass I'm just trying to let you know that a scouting barracks does not guarantee they are going for factory or starport units.

Also I can't wait to watch this on blip tv. Missed the daily tonight.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 10 2011 06:27 GMT
#388
Nice job on the daily
I actually stopped playing terran cause I got bored of the immobal siege tank / Viking wars in TvT ^^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Kornholi0
Profile Joined November 2010
Canada634 Posts
February 10 2011 06:58 GMT
#389
I winged this build and won! This build is very complicated but it is very rewarding. I didn't perfectly execute it but the opponent wasn't expecting it so I won =D
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
VashTS
Profile Joined September 2010
United States1675 Posts
February 10 2011 07:43 GMT
#390
On February 10 2011 14:04 drooL wrote:
Show nested quote +
On February 10 2011 13:24 VashTS wrote:
Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some.


watch the day9daily of tonight (as soon as it's up on day9tv.blip.tv) and aim for the 3rd game. that will hopefully fulfill your need.

I actually hopped in and saw it when the Marauders were cleaning up in Echoes base and the Hellions killed like every SCV in the other guys, but it was fairly close. I'd like to see some other games to possibly get a better idea of how this would work out. Like, I'm assuming that it's usually less close then it actually was.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Tyrannon
Profile Joined February 2010
Germany113 Posts
Last Edited: 2011-02-10 11:31:34
February 10 2011 09:33 GMT
#391
I have a two questions for you Echoic.

1. What about Marine-spreading? Lets say some MarineKingprime-Fan is your opponent, do your hellions still work against them?

2. Did you ever experience a contain with your build? Lets say, he builds a bunker(increasing Bunker and Turret numbers litlle by little) near your natural, then Turtles a bit at home. Then expands on your Natural. Having Two well defended stationary bases.
Zergs FEs get killed with bunkerrushes like that and they build Zerglings when you are going for Hellions.

Two Marines can´t kill a bunker,Hellions can´t do it and the first banshees can´t do it either. Until you got cloak, he should have a Turret as well. I think that would force youinto an other Style of play doesn´t it?


I think one Techlabed Rax pumping Marauders/Reaper or even Ghosts after 2nd Base sounds good. Whatever you need.
Atleast a 4Marauder+ additional 4Hellions-Drop ( + 2 Banshees sounds devastating) since you cann actually kill something armored with it. Turrets, Addons.
It means the Opponent has to look out not only for economic dmg but also for his Production..
Killed Reactor-->Less Rines-->More Bansheeharras
Killed Reactor-->Less Vikings-->More Resources for other things than vikings
Killed Techlab-->Less Key-Units overall
+the Resources they have to spend rebuilding

Itsounds crazy but there is one Counter to this....

Ghosts! ^^
Ghosts rape Hellions and Banshees. While having a nice 100HP Psionic
Jihaaaaww
3 expand 12 SCVs Minerals 18 SCVs on Gas #)
valheru
Profile Joined January 2011
Australia966 Posts
February 10 2011 09:56 GMT
#392
On February 10 2011 18:33 Tyrannon wrote:
I have a two questions for you Echoic.

1. What about Marine-spreading? Lets say some MarineKingprime-Fan is your opponent, do your hellions still work against them?

2. Did you ever experience a contain with your build? Lets say, he builds a bunker(increasing Bunker and Turret numbers litlle by little) near your natural, then Turtles a bit at home. Then expands on your Natural. Having Two well defended stationary bases.
Zergs FEs get killed with bunkerrushes like that and they build Zerglings when you are going for Hellions.

Two Marines can´t kill a bunker,Hellions can´t do it and the first banshees can´t do it either. Until you got cloak, he should have a Turret as well. I think that would force youinto an other Style of play doesn´t it?


I think one Techlabed Rax pumping Marauders/Reaper or even Ghosts after 2nd Base sounds good. Whatever you need.
Atleast a 4Marauder+ additional 4Hellions-Drop ( + 2 Banshees sounds devastating) since you cann actually kill something armored with it. Turrets, Addons.
It means the Opponent has to look out not only for economic dmg but also for his Production..
Killed Reactor-->Less Rines-->More Bansheeharras
Killed Reactor-->Less Vikings-->More Resources for other things than vikings
Killed Techlab-->Less Key-Units overall
+the Resources they have to spend rebuilding

Yeah people have mentioned maruaders as an addition to this build, I think it's very solid, I'm not sure how it compares really well controlled normal style but it is definetly theoretically sound, I havn't been able to test it as my good computer crashed .
Marine spreading well it kinda lines them up doesn't it? But it would be more effective than leaving them in a clump IMO.
Contain, well your hellions can kill SCVs to stop the bunker in the first place, and cut off re-inforcements, it isn't perfect, but I think it should help defs.
I reject your reality and substitute my own
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
Last Edited: 2011-02-10 09:57:45
February 10 2011 09:57 GMT
#393
On February 10 2011 13:09 Arantir wrote:
Having played 5-10 ladder games with this build, I can confirm that surviving a marauder (5-6 w/ 3-4 rines) push that comes before banshees is extremely difficult. However overall the build is simply solid, especially since it basically forces an attack because hellion drops will always do damage.



The Very Hard AI did this against me (3 rax style opening from this push) I died to it twice before I can barely defend it with banshees (2 ports). Even so, I had to take losses and the constant stream of units doesn't allow me to push back (The marauders especially) I did eventually win though since I recovered. However, add player micro factor in.....then I don't know if i could have even survived.

On PTR same difficulty level, I got 2 rax reaper rushed (3 Reapers attack + more) and it caused major major damage (2nd fac 60% done, hellion NOT OUT). I managed to recover transitioning backwards to tank hellion and slowly pure mech but that was already out of build context.

Now, what are your best options to fighting such very early pushes since you only get 2 marines?

I live by the LoL
Tyrannon
Profile Joined February 2010
Germany113 Posts
February 10 2011 11:37 GMT
#394
If you can scout it, then deviate from the original Strategy by making Marines nonstop or adding a techlab on the Rax whatever. The good thing about this strategy is, that its not a do or die Strat.

Anyone played against some Ghosts already?
Since my PC broke i´m doomed to reading and watching replays on my netbook with 3 fps^^

Nukes might be the only harrass option even faster than Hellions(with less reliability)
snadmonkey
Profile Joined September 2010
United States26 Posts
February 10 2011 15:56 GMT
#395
Against any 2-3 rax fast rush (before banshee) you need to have a bunker no matter what build you are going.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 10 2011 16:01 GMT
#396
Tried it last night. Super stressful strategy, if you don't kill the marines befofre you have a banshee cloud you are doomed.

Finally just was able to camp his rax with 4 banshees, and he had to all in me. (hellions > repairing scvs lol)
Ineffability~
Profile Joined February 2011
84 Posts
February 10 2011 17:34 GMT
#397
Ah i was sick of tank viking battles, so I have been trying a rax2fact opening with a tank hellion production(yes again tanx but still some more mobility) And i have been having great success on maps like shakuras plateau where late game hellions destroy mineral lines in seconds while you have your base defended as well. Will try to learn/master/develop this build for sure.
Crankenstein
Profile Joined December 2010
Australia150 Posts
February 10 2011 18:21 GMT
#398
I just got stomped by marauder 3 rax as well... I think if i scout this ill switch to tank viking
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 10 2011 18:37 GMT
#399
gratz on being on D9D
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Vicarious_
Profile Joined December 2010
Brazil17 Posts
February 10 2011 18:41 GMT
#400
Just ran into a TvT, both of us were using this; bigger hellion numbers won me the game, altho I only had 1 port when he had 2
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