• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:31
CET 19:31
KST 03:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Effort misses out on ASL S21 Recent recommended BW games BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1845 users

[G] iEchoic's 2fact2port TvT - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 56 Next
VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2011-02-10 04:25:30
February 10 2011 04:24 GMT
#381
Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Blunttrauma
Profile Joined December 2010
United States3 Posts
February 10 2011 04:50 GMT
#382
Hey, ive got a freind that has a mech timing that hits with 2-3 thors and i was wondering how you would defend against it. it seems like they could just walk through your army
Fire washes the skin off the bone and the sin off the soul. It cleanses away the dirt. And momma didn't raise herself no dirty boy. -Franko Tildon
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
February 10 2011 05:01 GMT
#383
On February 10 2011 13:50 Blunttrauma wrote:
Hey, ive got a freind that has a mech timing that hits with 2-3 thors and i was wondering how you would defend against it. it seems like they could just walk through your army


You mean something like this?

http://www.sc2replayed.com/replays/137386-1v1-terran-xelnaga-caverns

Yeah it's scary... but if you're desperate you can pull SCVs as meatshields since his econ will be lower from one basing 3 Thors.
Wartortle
Profile Joined August 2010
Australia504 Posts
February 10 2011 05:02 GMT
#384
great work on that day 9 daily today with this build. the way u can strip marines away from tanks is insane. it looks so much like a zerg would play muta/baneling. its best to wait untill tanks are unsieged and then u rush in with all these fast units.

Ive had a few goes at it and had some great success. To those wondering about thors -
you can easily magic box thors with banshees just as any zerg would do with mutas. just move your banshees over the top of the thors and press hold. make sure you never clump your banshees in thor range, you will lose infinity banshees in 2 volleys.

Im also a massive fan with the way you can hold a tank + marine push with banshees and a hellion or two early game.

great build, am going to practice it more and more.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
February 10 2011 05:04 GMT
#385
On February 10 2011 13:24 VashTS wrote:
Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some.


watch the day9daily of tonight (as soon as it's up on day9tv.blip.tv) and aim for the 3rd game. that will hopefully fulfill your need.

@iEchoic thanks for your answer. would love to see it frequently and in a lot of games, would make TvT way more enjoyable the build is just pure beauty.
@nowSimon
ImTurtle
Profile Joined February 2011
United States1 Post
Last Edited: 2011-02-10 05:10:31
February 10 2011 05:10 GMT
#386
Now that day9 has spread this build even further, what do we do to counter this build while opening with this build :D whoever masses more viking/ banshee wins? :D
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-02-10 05:42:07
February 10 2011 05:41 GMT
#387
On February 10 2011 10:10 Antisocialmunky wrote:
Typically you don't float your production structures out unless you can afford the hit to unit production that early on. Sure you can build an extra barracks to float around but its not going to be '150' down payment or not that early. Its going to be a planned and calculated risk.

But anyway, all I was saying was that the rax was a huge tell.


What Im saying is it is not a hit to your production because instead of scanning he used a mule instead so basically he has the longrun benefit of about 150 minerals (the ammount a mule would take in minus the cost of the barracks) and he sees alot more of the base. Even if he was going for infantry play you can still barracks scout. This can be done by your starting barracks or a completely seperate barracks that you built completely for the purpose of scouting. So there is no production time lost you are just expending a cheaper scan that has the potential to see alot more. The reason I added the down payment part is if you decided to scan his base you could do that before you reached 150 minerals as long as you have the energy. And it does give you a bit of delayed scouting.

I'm not trying to be an ass I'm just trying to let you know that a scouting barracks does not guarantee they are going for factory or starport units.

Also I can't wait to watch this on blip tv. Missed the daily tonight.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 10 2011 06:27 GMT
#388
Nice job on the daily
I actually stopped playing terran cause I got bored of the immobal siege tank / Viking wars in TvT ^^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Kornholi0
Profile Joined November 2010
Canada634 Posts
February 10 2011 06:58 GMT
#389
I winged this build and won! This build is very complicated but it is very rewarding. I didn't perfectly execute it but the opponent wasn't expecting it so I won =D
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
VashTS
Profile Joined September 2010
United States1675 Posts
February 10 2011 07:43 GMT
#390
On February 10 2011 14:04 drooL wrote:
Show nested quote +
On February 10 2011 13:24 VashTS wrote:
Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some.


watch the day9daily of tonight (as soon as it's up on day9tv.blip.tv) and aim for the 3rd game. that will hopefully fulfill your need.

I actually hopped in and saw it when the Marauders were cleaning up in Echoes base and the Hellions killed like every SCV in the other guys, but it was fairly close. I'd like to see some other games to possibly get a better idea of how this would work out. Like, I'm assuming that it's usually less close then it actually was.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Tyrannon
Profile Joined February 2010
Germany113 Posts
Last Edited: 2011-02-10 11:31:34
February 10 2011 09:33 GMT
#391
I have a two questions for you Echoic.

1. What about Marine-spreading? Lets say some MarineKingprime-Fan is your opponent, do your hellions still work against them?

2. Did you ever experience a contain with your build? Lets say, he builds a bunker(increasing Bunker and Turret numbers litlle by little) near your natural, then Turtles a bit at home. Then expands on your Natural. Having Two well defended stationary bases.
Zergs FEs get killed with bunkerrushes like that and they build Zerglings when you are going for Hellions.

Two Marines can´t kill a bunker,Hellions can´t do it and the first banshees can´t do it either. Until you got cloak, he should have a Turret as well. I think that would force youinto an other Style of play doesn´t it?


I think one Techlabed Rax pumping Marauders/Reaper or even Ghosts after 2nd Base sounds good. Whatever you need.
Atleast a 4Marauder+ additional 4Hellions-Drop ( + 2 Banshees sounds devastating) since you cann actually kill something armored with it. Turrets, Addons.
It means the Opponent has to look out not only for economic dmg but also for his Production..
Killed Reactor-->Less Rines-->More Bansheeharras
Killed Reactor-->Less Vikings-->More Resources for other things than vikings
Killed Techlab-->Less Key-Units overall
+the Resources they have to spend rebuilding

Itsounds crazy but there is one Counter to this....

Ghosts! ^^
Ghosts rape Hellions and Banshees. While having a nice 100HP Psionic
Jihaaaaww
3 expand 12 SCVs Minerals 18 SCVs on Gas #)
valheru
Profile Joined January 2011
Australia966 Posts
February 10 2011 09:56 GMT
#392
On February 10 2011 18:33 Tyrannon wrote:
I have a two questions for you Echoic.

1. What about Marine-spreading? Lets say some MarineKingprime-Fan is your opponent, do your hellions still work against them?

2. Did you ever experience a contain with your build? Lets say, he builds a bunker(increasing Bunker and Turret numbers litlle by little) near your natural, then Turtles a bit at home. Then expands on your Natural. Having Two well defended stationary bases.
Zergs FEs get killed with bunkerrushes like that and they build Zerglings when you are going for Hellions.

Two Marines can´t kill a bunker,Hellions can´t do it and the first banshees can´t do it either. Until you got cloak, he should have a Turret as well. I think that would force youinto an other Style of play doesn´t it?


I think one Techlabed Rax pumping Marauders/Reaper or even Ghosts after 2nd Base sounds good. Whatever you need.
Atleast a 4Marauder+ additional 4Hellions-Drop ( + 2 Banshees sounds devastating) since you cann actually kill something armored with it. Turrets, Addons.
It means the Opponent has to look out not only for economic dmg but also for his Production..
Killed Reactor-->Less Rines-->More Bansheeharras
Killed Reactor-->Less Vikings-->More Resources for other things than vikings
Killed Techlab-->Less Key-Units overall
+the Resources they have to spend rebuilding

Yeah people have mentioned maruaders as an addition to this build, I think it's very solid, I'm not sure how it compares really well controlled normal style but it is definetly theoretically sound, I havn't been able to test it as my good computer crashed .
Marine spreading well it kinda lines them up doesn't it? But it would be more effective than leaving them in a clump IMO.
Contain, well your hellions can kill SCVs to stop the bunker in the first place, and cut off re-inforcements, it isn't perfect, but I think it should help defs.
I reject your reality and substitute my own
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
Last Edited: 2011-02-10 09:57:45
February 10 2011 09:57 GMT
#393
On February 10 2011 13:09 Arantir wrote:
Having played 5-10 ladder games with this build, I can confirm that surviving a marauder (5-6 w/ 3-4 rines) push that comes before banshees is extremely difficult. However overall the build is simply solid, especially since it basically forces an attack because hellion drops will always do damage.



The Very Hard AI did this against me (3 rax style opening from this push) I died to it twice before I can barely defend it with banshees (2 ports). Even so, I had to take losses and the constant stream of units doesn't allow me to push back (The marauders especially) I did eventually win though since I recovered. However, add player micro factor in.....then I don't know if i could have even survived.

On PTR same difficulty level, I got 2 rax reaper rushed (3 Reapers attack + more) and it caused major major damage (2nd fac 60% done, hellion NOT OUT). I managed to recover transitioning backwards to tank hellion and slowly pure mech but that was already out of build context.

Now, what are your best options to fighting such very early pushes since you only get 2 marines?

I live by the LoL
Tyrannon
Profile Joined February 2010
Germany113 Posts
February 10 2011 11:37 GMT
#394
If you can scout it, then deviate from the original Strategy by making Marines nonstop or adding a techlab on the Rax whatever. The good thing about this strategy is, that its not a do or die Strat.

Anyone played against some Ghosts already?
Since my PC broke i´m doomed to reading and watching replays on my netbook with 3 fps^^

Nukes might be the only harrass option even faster than Hellions(with less reliability)
snadmonkey
Profile Joined September 2010
United States26 Posts
February 10 2011 15:56 GMT
#395
Against any 2-3 rax fast rush (before banshee) you need to have a bunker no matter what build you are going.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 10 2011 16:01 GMT
#396
Tried it last night. Super stressful strategy, if you don't kill the marines befofre you have a banshee cloud you are doomed.

Finally just was able to camp his rax with 4 banshees, and he had to all in me. (hellions > repairing scvs lol)
Ineffability~
Profile Joined February 2011
84 Posts
February 10 2011 17:34 GMT
#397
Ah i was sick of tank viking battles, so I have been trying a rax2fact opening with a tank hellion production(yes again tanx but still some more mobility) And i have been having great success on maps like shakuras plateau where late game hellions destroy mineral lines in seconds while you have your base defended as well. Will try to learn/master/develop this build for sure.
Crankenstein
Profile Joined December 2010
Australia150 Posts
February 10 2011 18:21 GMT
#398
I just got stomped by marauder 3 rax as well... I think if i scout this ill switch to tank viking
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 10 2011 18:37 GMT
#399
gratz on being on D9D
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Vicarious_
Profile Joined December 2010
Brazil17 Posts
February 10 2011 18:41 GMT
#400
Just ran into a TvT, both of us were using this; bigger hellion numbers won me the game, altho I only had 1 port when he had 2
Prev 1 18 19 20 21 22 56 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC61
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 376
ProTech115
JuggernautJason97
BRAT_OK 89
SteadfastSC 61
EmSc Tv 20
StarCraft: Brood War
Sea 36696
Britney 23943
firebathero 224
Hyun 69
HiyA 29
NaDa 24
ggaemo 20
Rock 15
NotJumperer 5
Dota 2
qojqva2372
Counter-Strike
fl0m3742
Fnx 394
Heroes of the Storm
Khaldor146
MindelVK7
Other Games
gofns49444
tarik_tv14007
FrodaN2188
Grubby2110
singsing1905
Beastyqt708
B2W.Neo537
DeMusliM190
KnowMe155
C9.Mang0130
QueenE106
Trikslyr73
ToD16
capcasts5
Fuzer 0
Organizations
Other Games
BasetradeTV170
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 5
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 10
• 80smullet 6
• Michael_bg 4
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4404
• TFBlade1154
• Shiphtur275
Other Games
• imaqtpie757
Upcoming Events
Replay Cast
5h 29m
CranKy Ducklings
15h 29m
RSL Revival
15h 29m
WardiTV Winter Champion…
17h 29m
AI Arena Tournament
1d 1h
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 15h
RSL Revival
1d 15h
WardiTV Winter Champion…
1d 17h
OSC
1d 17h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.