[G] iEchoic's 2fact2port TvT - Page 20
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VashTS
United States1675 Posts
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Blunttrauma
United States3 Posts
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SecretA5DC
Korea (South)225 Posts
On February 10 2011 13:50 Blunttrauma wrote: Hey, ive got a freind that has a mech timing that hits with 2-3 thors and i was wondering how you would defend against it. it seems like they could just walk through your army You mean something like this? http://www.sc2replayed.com/replays/137386-1v1-terran-xelnaga-caverns Yeah it's scary... but if you're desperate you can pull SCVs as meatshields since his econ will be lower from one basing 3 Thors. | ||
Wartortle
Australia504 Posts
Ive had a few goes at it and had some great success. To those wondering about thors - you can easily magic box thors with banshees just as any zerg would do with mutas. just move your banshees over the top of the thors and press hold. make sure you never clump your banshees in thor range, you will lose infinity banshees in 2 volleys. Im also a massive fan with the way you can hold a tank + marine push with banshees and a hellion or two early game. great build, am going to practice it more and more. | ||
drooL
United Kingdom2108 Posts
On February 10 2011 13:24 VashTS wrote: Do you have replays of *the build* playing vs Marauder heavy 3Rax? I would love to see some. watch the day9daily of tonight (as soon as it's up on day9tv.blip.tv) and aim for the 3rd game. that will hopefully fulfill your need. ![]() @iEchoic thanks for your answer. would love to see it frequently and in a lot of games, would make TvT way more enjoyable ![]() | ||
ImTurtle
United States1 Post
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terranghost
United States980 Posts
On February 10 2011 10:10 Antisocialmunky wrote: Typically you don't float your production structures out unless you can afford the hit to unit production that early on. Sure you can build an extra barracks to float around but its not going to be '150' down payment or not that early. Its going to be a planned and calculated risk. But anyway, all I was saying was that the rax was a huge tell. What Im saying is it is not a hit to your production because instead of scanning he used a mule instead so basically he has the longrun benefit of about 150 minerals (the ammount a mule would take in minus the cost of the barracks) and he sees alot more of the base. Even if he was going for infantry play you can still barracks scout. This can be done by your starting barracks or a completely seperate barracks that you built completely for the purpose of scouting. So there is no production time lost you are just expending a cheaper scan that has the potential to see alot more. The reason I added the down payment part is if you decided to scan his base you could do that before you reached 150 minerals as long as you have the energy. And it does give you a bit of delayed scouting. I'm not trying to be an ass I'm just trying to let you know that a scouting barracks does not guarantee they are going for factory or starport units. Also I can't wait to watch this on blip tv. Missed the daily tonight. | ||
Euronyme
Sweden3804 Posts
![]() I actually stopped playing terran cause I got bored of the immobal siege tank / Viking wars in TvT ^^ | ||
Kornholi0
Canada634 Posts
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VashTS
United States1675 Posts
On February 10 2011 14:04 drooL wrote: watch the day9daily of tonight (as soon as it's up on day9tv.blip.tv) and aim for the 3rd game. that will hopefully fulfill your need. ![]() I actually hopped in and saw it when the Marauders were cleaning up in Echoes base and the Hellions killed like every SCV in the other guys, but it was fairly close. I'd like to see some other games to possibly get a better idea of how this would work out. Like, I'm assuming that it's usually less close then it actually was. | ||
Tyrannon
Germany113 Posts
1. What about Marine-spreading? Lets say some MarineKingprime-Fan is your opponent, do your hellions still work against them? 2. Did you ever experience a contain with your build? Lets say, he builds a bunker(increasing Bunker and Turret numbers litlle by little) near your natural, then Turtles a bit at home. Then expands on your Natural. Having Two well defended stationary bases. Zergs FEs get killed with bunkerrushes like that and they build Zerglings when you are going for Hellions. Two Marines can´t kill a bunker,Hellions can´t do it and the first banshees can´t do it either. Until you got cloak, he should have a Turret as well. I think that would force youinto an other Style of play doesn´t it? I think one Techlabed Rax pumping Marauders/Reaper or even Ghosts after 2nd Base sounds good. Whatever you need. Atleast a 4Marauder+ additional 4Hellions-Drop ( + 2 Banshees sounds devastating) since you cann actually kill something armored with it. Turrets, Addons. It means the Opponent has to look out not only for economic dmg but also for his Production.. Killed Reactor-->Less Rines-->More Bansheeharras Killed Reactor-->Less Vikings-->More Resources for other things than vikings Killed Techlab-->Less Key-Units overall +the Resources they have to spend rebuilding Itsounds crazy but there is one Counter to this.... Ghosts! ^^ Ghosts rape Hellions and Banshees. While having a nice 100HP Psionic Jihaaaaww ![]() 3 expand 12 SCVs Minerals 18 SCVs on Gas #) | ||
valheru
Australia966 Posts
On February 10 2011 18:33 Tyrannon wrote: I have a two questions for you Echoic. 1. What about Marine-spreading? Lets say some MarineKingprime-Fan is your opponent, do your hellions still work against them? 2. Did you ever experience a contain with your build? Lets say, he builds a bunker(increasing Bunker and Turret numbers litlle by little) near your natural, then Turtles a bit at home. Then expands on your Natural. Having Two well defended stationary bases. Zergs FEs get killed with bunkerrushes like that and they build Zerglings when you are going for Hellions. Two Marines can´t kill a bunker,Hellions can´t do it and the first banshees can´t do it either. Until you got cloak, he should have a Turret as well. I think that would force youinto an other Style of play doesn´t it? I think one Techlabed Rax pumping Marauders/Reaper or even Ghosts after 2nd Base sounds good. Whatever you need. Atleast a 4Marauder+ additional 4Hellions-Drop ( + 2 Banshees sounds devastating) since you cann actually kill something armored with it. Turrets, Addons. It means the Opponent has to look out not only for economic dmg but also for his Production.. Killed Reactor-->Less Rines-->More Bansheeharras Killed Reactor-->Less Vikings-->More Resources for other things than vikings Killed Techlab-->Less Key-Units overall +the Resources they have to spend rebuilding Yeah people have mentioned maruaders as an addition to this build, I think it's very solid, I'm not sure how it compares really well controlled normal style but it is definetly theoretically sound, I havn't been able to test it as my good computer crashed ![]() Marine spreading well it kinda lines them up doesn't it? But it would be more effective than leaving them in a clump IMO. Contain, well your hellions can kill SCVs to stop the bunker in the first place, and cut off re-inforcements, it isn't perfect, but I think it should help defs. | ||
Marksman
Malaysia523 Posts
On February 10 2011 13:09 Arantir wrote: Having played 5-10 ladder games with this build, I can confirm that surviving a marauder (5-6 w/ 3-4 rines) push that comes before banshees is extremely difficult. However overall the build is simply solid, especially since it basically forces an attack because hellion drops will always do damage. The Very Hard AI did this against me (3 rax style opening from this push) I died to it twice before I can barely defend it with banshees (2 ports). Even so, I had to take losses and the constant stream of units doesn't allow me to push back (The marauders especially) I did eventually win though since I recovered. However, add player micro factor in.....then I don't know if i could have even survived. On PTR same difficulty level, I got 2 rax reaper rushed (3 Reapers attack + more) and it caused major major damage (2nd fac 60% done, hellion NOT OUT). I managed to recover transitioning backwards to tank hellion and slowly pure mech but that was already out of build context. Now, what are your best options to fighting such very early pushes since you only get 2 marines? | ||
Tyrannon
Germany113 Posts
Anyone played against some Ghosts already? Since my PC broke i´m doomed to reading and watching replays on my netbook with 3 fps^^ Nukes might be the only harrass option even faster than Hellions(with less reliability) | ||
snadmonkey
United States26 Posts
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Froadac
United States6733 Posts
Finally just was able to camp his rax with 4 banshees, and he had to all in me. (hellions > repairing scvs lol) | ||
Ineffability~
84 Posts
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Crankenstein
Australia150 Posts
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SmoKim
Denmark10301 Posts
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Vicarious_
Brazil17 Posts
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