[G] iEchoic's 2fact2port TvT - Page 18
Forum Index > StarCraft 2 Strategy |
iEchoic
United States1776 Posts
| ||
DoctorDan
United States8 Posts
Get ready to try and combat lots of abortive attempts at this then...guess I'll brush up on my early Thor pressure? 3-1 with it tonight, lots of cheese accusations. | ||
valheru
Australia966 Posts
| ||
FoFo
Netherlands207 Posts
| ||
dunc
Netherlands1105 Posts
On February 09 2011 17:18 valheru wrote: Sweet! Day[9]! Will he just be examaining how it works or improvements or what? Are any specifics mentioned? It's friendday Wednesday, iEchoic will be on the show with Day9 and I assume he'll be explaining things thoroughly and both of them analysing it etc. | ||
REM.ca
Canada354 Posts
| ||
Synystyr
United States1446 Posts
![]() | ||
Tianx
United States1196 Posts
| ||
Antisocialmunky
United States5912 Posts
| ||
CrayonKing
Cambodia124 Posts
Only issue ive run into so far is quick cloak banshees ( gas before rax build). Depending on base distance it hits the time your medivac is almost done...which leaves you only one option and that is to hellion drop him...often tricky depending on how he defends because you must do more damage in the time ur raven + viking comes out. Another issue which i guess is avoidable is containment (tank + turret contain) is pretty much impossible to get out of. but this should never happen if you engage as hes moving out with proper map control, i just need more practice : ( Also timing of expasion is really important...most standard T builds have their 2nd building if not close to being done by the time your hellions hit. Assuming you do a somewhat significant damange what do you do here? Do you expand yourself after ur drop or do you for an all in push considering he will be spending most of his resources on SCVS? THANKS ! | ||
HuggyBear
Australia377 Posts
Can't wait for the Daily tom to check it out =) | ||
VashTS
United States1675 Posts
Just askin because I really have no idea. | ||
Synystyr
United States1446 Posts
On February 09 2011 23:53 VashTS wrote: What would you do against 3rax pressure, with 2 Tech Labs and a Reactor? Seems like Banshees simply won't be enough in the early game, and Marausers laugh at Hellions. Just askin because I really have no idea. You want to engage with your hellions first to kill the marines, and then use the banshees to clean the marauders up. The ideal situation is to keep your hellions at the top of your ramp, and when he starts to push up the ramp, use your hellions to burn all of the marines that are clumped up there, pull back and send your banshees in to clean up. This works amazingly especially is he stims because his marines die to 2 hellions. It's actually very very easy to win vs 3 Rax. | ||
![]()
Kipsate
Netherlands45349 Posts
| ||
Ilfirin
United States102 Posts
I have to say though, late mid game, I start pumping thors out of the fact with the tech lab. It makes pushing down expos/defended locations much easier, and the building is already up, and can be spared, whereas at that point my tech lab'd port is still making shees. Either way, mad props on the builds and furthering the state of the game/metagame man! | ||
Chaosvuistje
Netherlands2581 Posts
![]() I would love seeing this build in tournaments, a much more exciting play than the regular tank viking bussiness. | ||
Duka08
3391 Posts
I've been watching most of the replays involved with this for the past couple days when I have time, and I'd really like to try it. It's a unique composition that often feels scrappy because you rely so heavily on your air units yet have so few for a while, and it still seems to do so well and deflect pressure as well as apply it. I love big groups of hellions, and I always have, they just have never felt like they do as much as I'd like them to, other than pokes and harass. This build really gives them a purpose, almost a giant meatshield of a ball, and once anti-air units are destroyed, the air force mops up the rest. Unique, and effective, rather than overpowering. Excited to try it out. Also, would like to comment on what I feel is my favorite part of the build - starport production and specifically, vikings. I love that you are almost always producing vikings out of ONLY one starport, often with a tech lab or no addon, NEVER reactor, yet over time you amass a huge number. It's such a solid and refreshing feel compared to how so many TvT's seem with reactor ports SPAMMING vikings mindlessly because you need to be ahead / catch up. The same goes for banshees to a degree, everything is sporadic and scrappy at first, for the first few minutes after starports are made. However, if you play smart and don't lose any units, the "critical mass" feel of vikings and banshees comes up fast, even though the production is almost always ONLY out of one starport for each unit type. Just constant, steady production (hellions too!) leading to almost shocking balls of units that feel solid and robust to produce, rather than "if I need a critical mass of X unit I should start spamming it as much as possible out of many facilities or reactored facilities"! This solid, systematic feel of the build is so fun and gives the feel of SO much flexibility and safety, knowing that your production is consistent and will get you exactly where you need to go, BUT with any information on your opponent can still be tweaked in a heartbeat! | ||
Daystar
United Kingdom33 Posts
![]() After coming back to terran after a short stint trying out Toss, i thought i would give this build a try, needless to say i lost to a terran going 2 rax marine push on 7 mins. With only 2 marines and 1 helion, how do you thwart his attack? I "should" have had a bunker up sooner no doubt, is a repaired bunker the only defense really early game? | ||
Dalavita
Sweden1113 Posts
Hell, not even mass vikings, just enough to kill your banshees. Regardless, I really liked the build, and I'll integrate it into my gameplay whenever I can. I have in fact been wondering why more people haven't gone full air as Terran before. | ||
NarutO
Germany18839 Posts
| ||
| ||