I love that even thought the build is so defined in the early game it leaves infrastructure which can be accomodated to other styles.
[G] iEchoic's 2fact2port TvT - Page 17
Forum Index > StarCraft 2 Strategy |
Cano
Poland200 Posts
I love that even thought the build is so defined in the early game it leaves infrastructure which can be accomodated to other styles. | ||
JamesSwift
United States71 Posts
On February 09 2011 04:34 Ender985 wrote: ... The only problem I could see with it is that, if he opens with the standard marine/tank, in the early game he probably has enough ground forces to, as Day9 puts it, just go fucking kill you. It is true that you can put an enormous amount of pression in the early game by econ harrassment (blueflame helion drops, which IMHO will become a must for terran in each and every match up, plus banshees). But if he builds minimal air defence and leaves 1 sieged tank at home, walks up to your natural, sieges and pushes up, your are pretty much screwed. Basically hellions melt to tank fire and then banshees to marine fire. ... As long as you don't freak out about the marine/tank attack, you will be fine. You just have to wait to engage when you have enough hellions to take out the marines and at least 1 banshee to clean up the tanks. During this time you are able to COMPLETELY decimate his SCV's. One siege tank is not enough to prevent terrible damage to his SCV line. Blue flame hellions are stupid fast and powerful. | ||
dohgg
310 Posts
another important point is that u musnt let ur opp to seige+turrtets contain u, even tho u made a graet drop and killed 15 SCVs, i think that if he'll be able to creat that seige+turrets contain on u, he'll have the bigger edge.. | ||
SFGhoax
United States21 Posts
| ||
Senorcuidado
United States700 Posts
On February 08 2011 18:22 treekiller wrote: So you chain 2 cheeses (blue flame drop + 2 port shee) together and call it style of play. "sky mech" is no more a style of play then 6 pool into one base muta is a style of play. 3 rax would kill you, tank viking would kill you, 1 rax expand(oGsTheSTC-style -which by the way is a real example of style) would kill you, mega rax would kill you. Reading the OP trying to justify a supply drop was hilarious. There is a reason drewbie called this a blue flame noob build; its not hard to control. shee micro against rines requires some control, buts thats it. Playing tvt without tanks is a joke. Yeah shunning tanks is possible if you decide to be a cheesier faggot than Liberache inserting a wheel of gouda up the ass of Tom Cruise, followed up by a rat with AIDS, while Dr. Seuss jacks them both off using the holes in swiss cheese. I like you. You're like a whole 8th grade class worth of adolescent rage, homophobia, and dramatic run-on sentences. I'd like to analyze your irrational fear of homosexuals but I have the feeling that by the time you lay down on the couch you'll already be banned and back under that familiar bridge we call the blizzard forums. A shame. As for the rage, it's probably as simple as somebody just killed you with hellions in platinum league and you're upset about it. That's fine, just watch the replay and have a good cry. It'll feel good to let it out. iEchoic and Pokebunny are both excellent players. If they say this build is viable at their high level I believe them. I've started trying it out with practice partners but it's a little tricky at first when you're so used to tanks. | ||
iEchoic
United States1776 Posts
There will be a lot more info coming soon, so hold tight. | ||
.Roxas
Canada3 Posts
heres the resulting 1 hour 7 minute game ahah ![]() | ||
Blurp
United States7 Posts
- Banshees act as the muta air-to-ground attack (cleaning up ground units after banelings hit) - Vikings act as the muta air-to-air attack (holding air superiority). - Should it get to that point, battlecruisers can act as broodlords, countering thors (although BCs are much easier to get and are also quite good vs marines) This build works for the same reasons muta/ling/bling does, and as a result, it has the same properties as typical ZvT. This means that: - This build is more powerful on longer rush distances due to the mobility advantage - Keeping map awareness and map control is very important - Losing air control is bad (similar to how losing all your mutas results in you being vulnerable to drops and banshees) This is so sad how Terran can play like a zerg...but do it better and more reliable... | ||
Alaric
France45622 Posts
| ||
terran151
Canada103 Posts
On February 09 2011 06:50 Blurp wrote: Blue flame hellions act as the banelings (they kill marines, and are disposable) - Banshees act as the muta air-to-ground attack (cleaning up ground units after banelings hit) - Vikings act as the muta air-to-air attack (holding air superiority). - Should it get to that point, battlecruisers can act as broodlords, countering thors (although BCs are much easier to get and are also quite good vs marines) This build works for the same reasons muta/ling/bling does, and as a result, it has the same properties as typical ZvT. This means that: - This build is more powerful on longer rush distances due to the mobility advantage - Keeping map awareness and map control is very important - Losing air control is bad (similar to how losing all your mutas results in you being vulnerable to drops and banshees) This is so sad how Terran can play like a zerg...but do it better and more reliable... :O I agree that it is similar to a zerg style of play but i dont see how u can say this terran strategy is better and more reliable. This may be true untill terrans figure out how to deal with this but that wont take very long. | ||
dohgg
310 Posts
Hellion r way less costeffective then banglings and r way weaker or i say almost useless vs armored Their advantage is their mobilty and worker harass which the bangling is much less cost effective. banshee is 150/100 and viking is 150/75 while 1 muta is 100/100.. not to mention the food cost. and mutas movment speed to pin the terran peffectly and force alot of turrets Thier advantage is that Banshees r way stronger then mutas and have this cloak abilty that can be Microed well I think this BO is really easy to bit, and the reason its having such a success is 1. its new on the ladder 2. initial hellion drop was davastating there r 2 good options to counter that 1. quick thor 2. maras and vikings (while u make a ton of vikings, when he need to focus on banshees also) | ||
Arzac
United States12 Posts
![]() | ||
Shin4911
United States13 Posts
![]() | ||
Antisocialmunky
United States5912 Posts
On February 09 2011 07:03 Alaric wrote: They aren't that disposable. As the game (and upgrades) goes on, marines are easier to replenish than hellions, so if you both lose all of these units, he'll be harder and harder for you to produce enough hellions to kill all the reinforcements. Hellions are the only thing you have that are capable of forcing a siege or taking up ground space. They are not disposable. | ||
SecretA5DC
Korea (South)225 Posts
| ||
UNFAZD
United States12 Posts
| ||
Stato
United Kingdom51 Posts
| ||
Tsabo
Russian Federation266 Posts
| ||
eastdragon
12 Posts
And it's not really a waste of resources, since u can always salvage that bunker back later if necessary. Indeed, I often throw a bunker in my mineral line & put a marine or two in it if I suspect drops or mutalisk harass on my SCVs... | ||
Stil
United Kingdom206 Posts
| ||
| ||