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I am wondering how do you guys micro the phoenix agains mutalisks ?
Do you make them circle around the muta-ball ? Click-T-T-T (Grid) moving backward?
Something I noticed in the unit tester is that the phoenix has an attack distance of 5 and muta a distance of 3, but the muta attacks almost before the phoenix causing a lot of damage early on.
I would like to see some casts.
Thanks
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You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.
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Don't circle the muta ball, simple just keep them running away so the mutas can't get in range.
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Get a feel for how far away from the mutalisks you should stay, then just maintain that distance by rapidly clicking. It's really easy once you get the hang of it, try it out in custom games with a friend willing to help you
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Canada13405 Posts
Just keep the phoenixes outside of the range of the mutas and don't worry about hitting attack since they attack while moving
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Well basicly the micro works like a back and forward dance.
Mutas are, if u play Phoenix as a counter to them, most of them time present in greater Numbers. Though the Zerg wants to get in the head on fight to kill the Phoenix with their aoe attacks.
In this case the P is retreating (while shooting automaticly) and going after the mutas when they turn around and retreating again if the Zerg wants to fight. The Zergs goal is to catch u offguard, when u miss to retreat again after u chased him. Remember with perfect micro it is impossible to kill Phoenixi, but there is no perfect micro, yet . If u have thesame numbers as the Zerg a headon confrontation always goes in favour of the P.
greetz
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I don't need to press T, the phoenix's attack even while on the move command. So you just want to right click slightly out of range from the Mutas.
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The way I do it is to do tangential attacks on the muta ball. Like a hit and run tactic on the mutas. I don't try to maintain a constant distance to the mutas because its a ton of clicking and the Phoenix has a pretty hard to manage acceleration while attacking.
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Phoenix doesnt require a lot of micro... just right click in front of the mutas and look at their number falling.
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I like the Tangential attack idea. The most common and easier technique seems to just backup and make the muta follow and take damage
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The key is: NEVER FLY TOWARD THEM.
Always fly away, or if they are out of range, orthogonally to the mutalisks. IE. if you need to get closer, fly around the edge of them, circularly, rather than flying at them.
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The key is: NEVER FLY TOWARD THEM.
Circle if he is an idiot and don't micro them. But if he rapidly turns and attacks you to get attacks in you have to be fast and you'll have to move forward to him to catch him and then feign or predict when he turns. It's just about getting a feeling of the timing when he turns and attacks you instead of fleeing. Low latency obviously helps a lot as well
Phoenix doesnt require a lot of micro... just right click in front of the mutas and look at their number falling.
I've beaten plenty of phoenix massing protoss as zerg. Flee, then hit back in as they gather up chasing you can be pretty powerful with a big mutaball. If the zerg player has some micro it's not nearly as onesided as you try to make it.
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On February 01 2011 01:28 Buddhist wrote: The key is: NEVER FLY TOWARD THEM.
Always fly away, or if they are out of range, orthogonally to the mutalisks. IE. if you need to get closer, fly around the edge of them, circularly, rather than flying at them.
I can't stress this enough. The only way you can lose against mutas with phoenixes is if he "tricks" you by changing direction in order to get pot shots at you.
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remember it takes time for the phoenix to ramp up speed while changing directions so if you want to engage and coax to chase you have to change directions at about 6 range so you can begin picking up speed before the mutalisks can take good shots. and just run away if they are chasing you and run parallel to them if they try to run away
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So basically everyone has something completely different to say about how to micro them. =)
The people who seem to be making the most sense here are those who say not to fly directly towards the muta so that you dont have to worry about acceleration.
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corruptors make phoenix cry.
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On February 01 2011 02:56 purecarnagge wrote: corruptors make phoenix cry.
Corrupters are great vs. phoenix, but if you have to pump corrupters to protect your mutas the toss can add void rays or just roll you over with his ground army.
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Since phoenix are faster, I try to run them in a zig zag away from the mutalisk, striaght running away = no shots fired. engaging = too much damage taken. So you sorta have to take a balance between the two. You can't really perma-kite them since this is battle.net and not LAN Latency
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On February 01 2011 03:00 tskarzyn wrote:Corrupters are great vs. phoenix, but if you have to pump corrupters to protect your mutas the toss can add void rays or just roll you over with his ground army.
This post makes no sense? Mutas....attack...void rays...and the typical PvZ Compfor mid-game is roach/corruptor...............errr.....?
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I find it easiest to use the arrow keys to keep the ball and my phoenix centered on my screen whilst simply right-clicking away from the phoenix. It will take a great deal of practice learn that certain range where phoenix can attack but mutalisk cannot. Once you do, a Zerg will be hard pressed to take out phoenix with his mutas.
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