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How to micro Phoenixes vs Mutalisks

Forum Index > StarCraft 2 Strategy
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Misto
Profile Joined January 2011
Samoa4 Posts
January 31 2011 13:49 GMT
#1
I am wondering how do you guys micro the phoenix agains mutalisks ?

Do you make them circle around the muta-ball ?
Click-T-T-T (Grid) moving backward?

Something I noticed in the unit tester is that the phoenix has an attack distance
of 5 and muta a distance of 3, but the muta attacks almost before the phoenix
causing a lot of damage early on.

I would like to see some casts.

Thanks
APM - Always Pressing Multiple keys
sqrt
Profile Blog Joined August 2010
1210 Posts
January 31 2011 13:54 GMT
#2
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.
@
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 31 2011 13:54 GMT
#3
Don't circle the muta ball, simple just keep them running away so the mutas can't get in range.
When they see MC Probe, all the ladies disrobe.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
January 31 2011 13:55 GMT
#4
Get a feel for how far away from the mutalisks you should stay, then just maintain that distance by rapidly clicking. It's really easy once you get the hang of it, try it out in custom games with a friend willing to help you
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
January 31 2011 13:56 GMT
#5
Just keep the phoenixes outside of the range of the mutas and don't worry about hitting attack since they attack while moving
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 31 2011 13:57 GMT
#6
Well basicly the micro works like a back and forward dance.

Mutas are, if u play Phoenix as a counter to them, most of them time present in greater Numbers. Though the Zerg wants to get in the head on fight to kill the Phoenix with their aoe attacks.

In this case the P is retreating (while shooting automaticly) and going after the mutas when they turn around and retreating again if the Zerg wants to fight. The Zergs goal is to catch u offguard, when u miss to retreat again after u chased him.
Remember with perfect micro it is impossible to kill Phoenixi, but there is no perfect micro, yet . If u have thesame numbers as the Zerg a headon confrontation always goes in favour of the P.

greetz
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 31 2011 14:00 GMT
#7
I don't need to press T, the phoenix's attack even while on the move command. So you just want to right click slightly out of range from the Mutas.
I always try to shield slam face, just to make sure it doesnt work
YourMom
Profile Joined April 2010
Romania565 Posts
January 31 2011 14:14 GMT
#8
The way I do it is to do tangential attacks on the muta ball. Like a hit and run tactic on the mutas. I don't try to maintain a constant distance to the mutas because its a ton of clicking and the Phoenix has a pretty hard to manage acceleration while attacking.
I'm very good at making carriers.
MegaBUD
Profile Joined September 2010
Canada179 Posts
January 31 2011 14:27 GMT
#9
Phoenix doesnt require a lot of micro... just right click in front of the mutas and look at their number falling.
Misto
Profile Joined January 2011
Samoa4 Posts
January 31 2011 14:28 GMT
#10
I like the Tangential attack idea.
The most common and easier technique seems to just backup and make the muta follow and take damage
APM - Always Pressing Multiple keys
Buddhist
Profile Joined April 2010
United States658 Posts
January 31 2011 16:28 GMT
#11
The key is: NEVER FLY TOWARD THEM.

Always fly away, or if they are out of range, orthogonally to the mutalisks. IE. if you need to get closer, fly around the edge of them, circularly, rather than flying at them.
Myrtroll
Profile Joined December 2010
139 Posts
Last Edited: 2011-01-31 16:36:00
January 31 2011 16:33 GMT
#12
The key is: NEVER FLY TOWARD THEM.


Circle if he is an idiot and don't micro them. But if he rapidly turns and attacks you to get attacks in you have to be fast and you'll have to move forward to him to catch him and then feign or predict when he turns. It's just about getting a feeling of the timing when he turns and attacks you instead of fleeing. Low latency obviously helps a lot as well

Phoenix doesnt require a lot of micro... just right click in front of the mutas and look at their number falling.


I've beaten plenty of phoenix massing protoss as zerg. Flee, then hit back in as they gather up chasing you can be pretty powerful with a big mutaball. If the zerg player has some micro it's not nearly as onesided as you try to make it.
Alsn
Profile Joined February 2008
Sweden995 Posts
January 31 2011 16:33 GMT
#13
On February 01 2011 01:28 Buddhist wrote:
The key is: NEVER FLY TOWARD THEM.

Always fly away, or if they are out of range, orthogonally to the mutalisks. IE. if you need to get closer, fly around the edge of them, circularly, rather than flying at them.
I can't stress this enough. The only way you can lose against mutas with phoenixes is if he "tricks" you by changing direction in order to get pot shots at you.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 31 2011 16:38 GMT
#14
remember it takes time for the phoenix to ramp up speed while changing directions so if you want to engage and coax to chase you have to change directions at about 6 range so you can begin picking up speed before the mutalisks can take good shots. and just run away if they are chasing you and run parallel to them if they try to run away
get rich or die mining
TL+ Member
Loophole
Profile Blog Joined October 2002
United States867 Posts
January 31 2011 16:47 GMT
#15
So basically everyone has something completely different to say about how to micro them. =)

The people who seem to be making the most sense here are those who say not to fly directly towards the muta so that you dont have to worry about acceleration.
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
purecarnagge
Profile Joined August 2010
719 Posts
January 31 2011 17:56 GMT
#16
corruptors make phoenix cry.
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2011-01-31 18:01:35
January 31 2011 18:00 GMT
#17
On February 01 2011 02:56 purecarnagge wrote:
corruptors make phoenix cry.


Corrupters are great vs. phoenix, but if you have to pump corrupters to protect your mutas the toss can add void rays or just roll you over with his ground army.
TheHunksta
Profile Blog Joined August 2010
United States122 Posts
January 31 2011 18:03 GMT
#18
Since phoenix are faster, I try to run them in a zig zag away from the mutalisk, striaght running away = no shots fired. engaging = too much damage taken. So you sorta have to take a balance between the two. You can't really perma-kite them since this is battle.net and not LAN Latency
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 31 2011 18:06 GMT
#19
On February 01 2011 03:00 tskarzyn wrote:
Show nested quote +
On February 01 2011 02:56 purecarnagge wrote:
corruptors make phoenix cry.


Corrupters are great vs. phoenix, but if you have to pump corrupters to protect your mutas the toss can add void rays or just roll you over with his ground army.


This post makes no sense? Mutas....attack...void rays...and the typical PvZ Compfor mid-game is roach/corruptor...............errr.....?
http://www.teamliquid.net/video/streams/Trowabarton756
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
January 31 2011 18:06 GMT
#20
I find it easiest to use the arrow keys to keep the ball and my phoenix centered on my screen whilst simply right-clicking away from the phoenix. It will take a great deal of practice learn that certain range where phoenix can attack but mutalisk cannot. Once you do, a Zerg will be hard pressed to take out phoenix with his mutas.
i-bonjwa
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 31 2011 18:07 GMT
#21
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


thats so micro intensive. you must not have built anything the rest of the game =P either that or your opponent was really bad. 20 mutas > 3 phoenix
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Ramble
Profile Joined May 2010
Sweden877 Posts
January 31 2011 18:08 GMT
#22
Not to stop the threads progress, but phoenix have range 4 and not 5.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
January 31 2011 18:13 GMT
#23
On February 01 2011 03:07 KillerPlague wrote:
Show nested quote +
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


thats so micro intensive. you must not have built anything the rest of the game =P either that or your opponent was really bad. 20 mutas > 3 phoenix


Its not micro intensive at all; in fact its so easy I think its a stretch to even call it micro. Its a joke.
iByte
Profile Joined September 2010
Canada33 Posts
January 31 2011 18:19 GMT
#24
Control shift-F your phoenix's... locks the screen on them, easy as hell to control with only your mouse moving
Marou
Profile Blog Joined April 2010
Germany1371 Posts
January 31 2011 18:22 GMT
#25
i never knew that phoenix had this auto atack thing while they move. it makes the micro so easy bleh
twitter@RickyMarou
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
January 31 2011 18:23 GMT
#26
On February 01 2011 03:13 Azerbaijan wrote:
Show nested quote +
On February 01 2011 03:07 KillerPlague wrote:
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


thats so micro intensive. you must not have built anything the rest of the game =P either that or your opponent was really bad. 20 mutas > 3 phoenix


Its not micro intensive at all; in fact its so easy I think its a stretch to even call it micro. Its a joke.


Indeed. They are quite APM intensive, but simply right clicking isn't really micro in the traditional sense now is it.
i-bonjwa
Skyro
Profile Joined May 2010
United States1823 Posts
January 31 2011 18:26 GMT
#27
On February 01 2011 03:13 Azerbaijan wrote:
Show nested quote +
On February 01 2011 03:07 KillerPlague wrote:
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


thats so micro intensive. you must not have built anything the rest of the game =P either that or your opponent was really bad. 20 mutas > 3 phoenix


Its not micro intensive at all; in fact its so easy I think its a stretch to even call it micro. Its a joke.


That only works if the zerg player is stupid enough to continually chase your phoenix.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
January 31 2011 18:27 GMT
#28
Surprisingly enough phoenix control is NOT that easy against a competent zerg player...

I spent a game learning phoenix vs muta micro from scratch where a zerg player went 2 base muta with cut econ

it takes experience to learn how to micro your phoenixes imo. This game was great practice for me. I lost my first few phoenixes but regained composure, adapted my micro and learned the proper range, acceleration, etc of my phoenixes and eventually built up my phoenix force.

... it comes with experience, try it out (against a friend - someone who actually controls the mutas properly)
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
January 31 2011 18:28 GMT
#29
you basicly mirror the Mutalisks' movement, if they move forward you mvoe backwards if they retreat you press forward. really nothing special
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
ALPINA
Profile Joined May 2010
3791 Posts
January 31 2011 18:28 GMT
#30
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


Man if you killed 20 mutas with 3 phoenixes then your opponent's micro was a huge fail.^^
You should never underestimate the predictability of stupidity
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-01-31 18:30:52
January 31 2011 18:30 GMT
#31
thats the funny part

theyve not only made it so that phoenixes hard counter mutas

now you dont even have to micro them! oh and they come out in 5 seconds too
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
Last Edited: 2011-01-31 18:35:33
January 31 2011 18:32 GMT
#32
On February 01 2011 03:23 SichuanPanda wrote:
Show nested quote +
On February 01 2011 03:13 Azerbaijan wrote:
On February 01 2011 03:07 KillerPlague wrote:
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


thats so micro intensive. you must not have built anything the rest of the game =P either that or your opponent was really bad. 20 mutas > 3 phoenix


Its not micro intensive at all; in fact its so easy I think its a stretch to even call it micro. Its a joke.


Indeed. They are quite APM intensive, but simply right clicking isn't really micro in the traditional sense now is it.


Its all relative. SC2 isn't really APM intensive in the traditional sense now is it.
The.Imperator
Profile Joined October 2010
138 Posts
January 31 2011 18:58 GMT
#33
Wow, it seems like we got some really awesome protoss players here in teamliquid.

- Killing 20 mutas with 3 phoenix easily (I bet u did good job macroing and didn't lose huge amount of probes/other stuff either while killing those 20 mutas with 3 phoenix lol).
- Phoenix seems also to be very easy to micro cause u dont have to attack move.

I really would like to see a replay from one these people using phoenix's as effectively as they say while playing solid in the other areas of the game aswell.


SCdinner
Profile Blog Joined September 2010
Canada516 Posts
January 31 2011 20:04 GMT
#34
On February 01 2011 01:28 Buddhist wrote:
The key is: NEVER FLY TOWARD THEM.

Always fly away, or if they are out of range, orthogonally to the mutalisks. IE. if you need to get closer, fly around the edge of them, circularly, rather than flying at them.

Competely disagree with this point. You want to be flying towards them whenever they are retreating, whichi is usually because the only time a muta wants to move towards microed phenoxes is when there are other ways they can do damage besides hitting the phenox (example: attacking buildings or units with no anti air).
My other car is a battlecruiser.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-01-31 20:15:29
January 31 2011 20:13 GMT
#35
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 31 2011 20:14 GMT
#36
On February 01 2011 03:13 Azerbaijan wrote:
Show nested quote +
On February 01 2011 03:07 KillerPlague wrote:
On January 31 2011 22:54 sqrt wrote:
You constantly move around the muta ball staying outside the range of the mutalisks. Never engage in a direct fight. I've been able to take out groups of 20 mutas with nothing but 3 phoenixes, just click near them and stay outside of the range. Exploit the fact that Phoenixes have greater range and movement speed than mutalisks. In simpler words - click around the ball.


thats so micro intensive. you must not have built anything the rest of the game =P either that or your opponent was really bad. 20 mutas > 3 phoenix


Its not micro intensive at all; in fact its so easy I think its a stretch to even call it micro. Its a joke.



god, why are you even saying anything when your post (and other's posts) are sooooo far from the truth?
MaxField
Profile Blog Joined May 2010
United States2386 Posts
January 31 2011 20:21 GMT
#37
I completely agree with travis on this one. I guess it is "plausible" that 3 Phoenix can beat 20 muta, but i doubt that has ever happened in a battle with 2 competent players. end of story
In my experience as a Heavy muta player. The best way to engage a muta pack is to never really do it. keep your Phoenix flying all around and sniping as many overlords as you can and that alone will do a lot of hurt on the Zerg, Then in you have to attack with them, never move towards the mutas. When i battle a microing protoss with my muta against Phoenix, i just run away, wait for the phoenixes to go towards me, turn and snipe 2 before he can run away. So if you are the P, do not charge into the mutas.
"Zerg, so bad it loses to hydras" IdrA.
Brutus
Profile Joined May 2010
Netherlands284 Posts
January 31 2011 20:22 GMT
#38
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.

Enervate
Profile Joined August 2010
United States1769 Posts
January 31 2011 20:23 GMT
#39
It's easy to micro only if your opponent is bad and continues to pursue your phoenixes. If that's the case, you can just click away from them and your phoenix will continue to attack.

But imo, it's fairly difficult to have perfect micro if your opponent is any good, because of latency. (This is only in my experience.) If you aren't too confident in your micro, I'd suggest you just wait for a few more phoenix, since phoenix are effective against mutas even when not microed.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-01-31 21:09:44
January 31 2011 20:54 GMT
#40
On February 01 2011 05:22 Brutus wrote:
Show nested quote +
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.
Omni17
Profile Joined January 2011
United States141 Posts
January 31 2011 20:57 GMT
#41
Click away from muta

/profit.
"To Drone or not to Drone, that is the question."
Skyro
Profile Joined May 2010
United States1823 Posts
January 31 2011 21:10 GMT
#42
On February 01 2011 05:54 travis wrote:
Show nested quote +
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. And need to target fire. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You could not be more wrong. Equal cost Phoenixes destroy Mutas if they a-move into each other, it's not even close. If Protoss can force the action by pushing your base and get the phoenix under guardian shield, you might as well just leave the game because you know the outcome of that battle.

2 base phoenix vs 3 base muta I'm not sure how that plays out because if zerg opens muta and you open phoenix you pretty much won the game, he'll never be able to saturate his 3rd to any significant degree. The reason is mutas can't run away from phoenix, nor can you harass with phoenixes in play. The protoss player can simply just kill you with his gateway + phoenix army.
iChau
Profile Joined December 2010
United States1210 Posts
January 31 2011 21:13 GMT
#43
On February 01 2011 06:10 Skyro wrote:
Show nested quote +
On February 01 2011 05:54 travis wrote:
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. And need to target fire. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You could not be more wrong. Equal cost Phoenixes destroy Mutas if they a-move into each other, it's not even close. If Protoss can force the action by pushing your base and get the phoenix under guardian shield, you might as well just leave the game because you know the outcome of that battle.

2 base phoenix vs 3 base muta I'm not sure how that plays out because if zerg opens muta and you open phoenix you pretty much won the game, he'll never be able to saturate his 3rd to any significant degree. The reason is mutas can't run away from phoenix, nor can you harass with phoenixes in play. The protoss player can simply just kill you with his gateway + phoenix army.


To elaborate the bolded sentence, if the zerg wants to catch up with phoenix production he must keep creating mutalisks from his larvae, and thus his economy will become crappy. The protoss player can expand WHILE continuing probes and continuing phoenix production as well, so in the long run the toss will win.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-01-31 21:25:45
January 31 2011 21:22 GMT
#44
On February 01 2011 06:10 Skyro wrote:
Show nested quote +
On February 01 2011 05:54 travis wrote:
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. And need to target fire. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You could not be more wrong. Equal cost Phoenixes destroy Mutas if they a-move into each other, it's not even close. If Protoss can force the action by pushing your base and get the phoenix under guardian shield, you might as well just leave the game because you know the outcome of that battle.

2 base phoenix vs 3 base muta I'm not sure how that plays out because if zerg opens muta and you open phoenix you pretty much won the game, he'll never be able to saturate his 3rd to any significant degree. The reason is mutas can't run away from phoenix, nor can you harass with phoenixes in play. The protoss player can simply just kill you with his gateway + phoenix army.



well i changed it from a-move because that isn't really far in comparison to an in-game scenario, the mutas will be stacked and probably target fire phoenixes. I'll test it later today, 12 phoenix vs 12 mutas. Remember, phoenixes cost 50 minerals more than mutas.

Also, I don't even know what ur talking about regarding saturation. Why won't the zerg be able to saturate his 3rd?

And opening phoenix does not mean the zerg loses if he goes mutas... all he has to do is get spore crawlers.

And the guardian shield comment is just silly. Firstly sentries cost 100 gas, which take away from how many phoenix you can build. Secondly, why in the world would mutas fight your phoenixes under guardian shield? If you're going to get that game specific then I will say that the zerg built 5 spine crawlers and now you can't attack him.

Your talk is getting way too game specific but I guess mine kind of was too. Anyways my main point was that phoenixes are not "insta win" vs mutas, not even close. And they don't allow for some sort of magical micro where you kill way more mutas than you lose phoenixes. They only do that if the zerg is bad.

I understand that you may have won games easily opening phoenix vs mutas and that surely can happen, but it was very game specific and in lots of games if you try to match mutas with phoenixes you are going to have a very hard road ahead of you.


On February 01 2011 06:13 iChau wrote:
Show nested quote +
On February 01 2011 06:10 Skyro wrote:
On February 01 2011 05:54 travis wrote:
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. And need to target fire. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You could not be more wrong. Equal cost Phoenixes destroy Mutas if they a-move into each other, it's not even close. If Protoss can force the action by pushing your base and get the phoenix under guardian shield, you might as well just leave the game because you know the outcome of that battle.

2 base phoenix vs 3 base muta I'm not sure how that plays out because if zerg opens muta and you open phoenix you pretty much won the game, he'll never be able to saturate his 3rd to any significant degree. The reason is mutas can't run away from phoenix, nor can you harass with phoenixes in play. The protoss player can simply just kill you with his gateway + phoenix army.


To elaborate the bolded sentence, if the zerg wants to catch up with phoenix production he must keep creating mutalisks from his larvae, and thus his economy will become crappy. The protoss player can expand WHILE continuing probes and continuing phoenix production as well, so in the long run the toss will win.


dude what? there is no way a zerg could possibly spend all it's larva on just mutas, it would run out of gas. and if it gets a 3rd hatchery it is surely going to have much extra larva at the 3rd hatchery. this is all very game specific though
Brutus
Profile Joined May 2010
Netherlands284 Posts
Last Edited: 2011-01-31 22:00:12
January 31 2011 21:38 GMT
#45
On February 01 2011 05:54 travis wrote:
Show nested quote +
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You are generally a good poster, and I don't want to be a dick, but you are really wrong about this. Like, totally super duper wrong.

First off you are creating a scenario which could be misleading. But ok, let's play along.Let's say 2 base protoss vs 3 base zerg is kinda even. Now you are saying that you have to do something as protoss. Yes, expand yourself or attack. But I don't know what it has to do with the muta vs phoenix debate.

You are saying 25 phoenix vs 34 mutas? I a-moved(edit: microed(sp?)) the phoenix and did the stacking with the mutas. 16 phoenix were left. I think with better micro the outcome would be even more in favour of the protoss. Now go figure why zerg has to switch to hydras or corruptors. By the way, a standard gateway ball which goes with phoenix will have AA already (stalkers, 1-2 sentrys for GS), while Zerg ball would be roach/ling based. Mixing in hydras would mean a few expensive upgrades, and limit the muta production. If zerg responds with corruptors you can either go void rays, which can get messy because IF you somehow lose the void rays (they are slower than both) the corruptors take your phoenix down. Or you can play it safe and go ground heavy, because corruptors can only watch whats going down there.

You couldn't be more wrong about muta vs phoenix. Phoenix shred them apart, so fucking bad. I did some more testing with different numbers. 12 muas vs 8 phoenix, 4 phoenix will be left on average.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 31 2011 21:44 GMT
#46
Well i guess I am just wrong, dunno why my experiences have been so different though. I always have lots of trouble trying to counter muta with phoenix. It might partly be latency/computer lag but really if 16 phoenix are left in that engagement then I don't understand how I've been losing some of these games I've had, lol. Somehow managing to lose more phoenix than I would lose if they were just a-moved.

Anyways, don't worry you're definitely not being a dick if I am wrong then I should be shown im wrong.

I would love to see some vod or replay of a good protoss fighting a good zerg phoenix vs muta though.

ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-01-31 21:46:13
January 31 2011 21:45 GMT
#47
The thing is if you open with spire and he blindly opens with even 1 stargate then I don't think zerg has a chance in wining air battle. Let's say zerg makes first ~7 mutas and at that time toss probably gonna have like ~4 phoenixes even from 1 stargate and you not going to outmass phoenixes with mutas from this point.

Mutas are great vs. phoenixes when you have like 20 of them and he got like 5 phoenixes.
You should never underestimate the predictability of stupidity
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 31 2011 21:46 GMT
#48
On February 01 2011 06:45 Alpina wrote:
The thing is if you open with spire and he blindly opens with even 1 stargate then I don't think zerg has a chance in wining air battle. Let's say zerg makes first ~7 mutas and at that time toss probably gonna have like ~4 phoenixes even from 1 stargate and you not going to outmass phoenixes with mutas from this point.


I understand that maybe the phoenixes will still win but I don't see why/how you can say this. The zerg has 4 gas, right? The protoss has 2? Or is it 6 gas vs 4? Either way I don't see how you can possibly keep up with muta production when he has an income of twice as much gas.
ALPINA
Profile Joined May 2010
3791 Posts
January 31 2011 21:56 GMT
#49
On February 01 2011 06:46 travis wrote:
Show nested quote +
On February 01 2011 06:45 Alpina wrote:
The thing is if you open with spire and he blindly opens with even 1 stargate then I don't think zerg has a chance in wining air battle. Let's say zerg makes first ~7 mutas and at that time toss probably gonna have like ~4 phoenixes even from 1 stargate and you not going to outmass phoenixes with mutas from this point.


I understand that maybe the phoenixes will still win but I don't see why/how you can say this. The zerg has 4 gas, right? The protoss has 2? Or is it 6 gas vs 4? Either way I don't see how you can possibly keep up with muta production when he has an income of twice as much gas.


When I come to your base with my first little number of mutas then your first ~4 phoenixes gonna own that and you also start boosting phoenixes. Ofc if I sit in my base and start pumping mutas and don't use them I will outmass you but what's the point of mutas if they don't harass?
You should never underestimate the predictability of stupidity
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 31 2011 21:58 GMT
#50
On February 01 2011 06:56 Alpina wrote:
Show nested quote +
On February 01 2011 06:46 travis wrote:
On February 01 2011 06:45 Alpina wrote:
The thing is if you open with spire and he blindly opens with even 1 stargate then I don't think zerg has a chance in wining air battle. Let's say zerg makes first ~7 mutas and at that time toss probably gonna have like ~4 phoenixes even from 1 stargate and you not going to outmass phoenixes with mutas from this point.


I understand that maybe the phoenixes will still win but I don't see why/how you can say this. The zerg has 4 gas, right? The protoss has 2? Or is it 6 gas vs 4? Either way I don't see how you can possibly keep up with muta production when he has an income of twice as much gas.


When I come to your base with my first little number of mutas then your first ~4 phoenixes gonna own that and you also start boosting phoenixes. Ofc if I sit in my base and start pumping mutas and don't use them I will outmass you but what's the point of mutas if they don't harass?


well if u know ur opponent is going phoenixes u can harrass just as soon as u outmass the p right?

(this is what I've had a couple good zergs do vs me). they just mass the mutas and take bases, put up spores and spines and keep making drones.
Brutus
Profile Joined May 2010
Netherlands284 Posts
January 31 2011 21:59 GMT
#51
On February 01 2011 06:44 travis wrote:
Well i guess I am just wrong, dunno why my experiences have been so different though. I always have lots of trouble trying to counter muta with phoenix. It might partly be latency/computer lag but really if 16 phoenix are left in that engagement then I don't understand how I've been losing some of these games I've had, lol. Somehow managing to lose more phoenix than I would lose if they were just a-moved.

Anyways, don't worry you're definitely not being a dick if I am wrong then I should be shown im wrong.

I would love to see some vod or replay of a good protoss fighting a good zerg phoenix vs muta though.



Well the 34 vs 25 wasn't a moved, I should had been clearer on that. In that fight I did micro them. if you a-moved them both 3/4 mutas and sometimes 1 phoenix will be left from it. Point still remains, phoenix are pretty good vs mutas.
Misto
Profile Joined January 2011
Samoa4 Posts
January 31 2011 22:24 GMT
#52
I didn't try the Lock Camera CTRL-SHIFT-F tips. but Could be good.

Doing some experiments seems that is worth to micro them only if they are 3-4 phoenix vs 5-8 muta

otherwise is better only to sit them down and just micro them around the muta ball to prevent shared damage.

You have to scout mutalisks of course otherwise you are dead (if you see only zergling and no roaches something is going on .. )
APM - Always Pressing Multiple keys
whatthefat
Profile Blog Joined August 2010
United States918 Posts
January 31 2011 22:38 GMT
#53
I can't comprehend people saying that mutas can hold up against phoenixes. It doesn't really matter how many more mutas I have, if a competent protoss player has more than a couple of phoenixes, I'm just getting kited ad infinitum. If they really mess up I might get an occasional shot back and lower their shields, but that's it. And this is only at the top of diamond.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2011-01-31 23:01:35
January 31 2011 22:56 GMT
#54
On February 01 2011 06:22 travis wrote:
Show nested quote +
On February 01 2011 06:10 Skyro wrote:
On February 01 2011 05:54 travis wrote:
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. And need to target fire. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You could not be more wrong. Equal cost Phoenixes destroy Mutas if they a-move into each other, it's not even close. If Protoss can force the action by pushing your base and get the phoenix under guardian shield, you might as well just leave the game because you know the outcome of that battle.

2 base phoenix vs 3 base muta I'm not sure how that plays out because if zerg opens muta and you open phoenix you pretty much won the game, he'll never be able to saturate his 3rd to any significant degree. The reason is mutas can't run away from phoenix, nor can you harass with phoenixes in play. The protoss player can simply just kill you with his gateway + phoenix army.



well i changed it from a-move because that isn't really far in comparison to an in-game scenario, the mutas will be stacked and probably target fire phoenixes. I'll test it later today, 12 phoenix vs 12 mutas. Remember, phoenixes cost 50 minerals more than mutas.

Also, I don't even know what ur talking about regarding saturation. Why won't the zerg be able to saturate his 3rd?

And opening phoenix does not mean the zerg loses if he goes mutas... all he has to do is get spore crawlers.

And the guardian shield comment is just silly. Firstly sentries cost 100 gas, which take away from how many phoenix you can build. Secondly, why in the world would mutas fight your phoenixes under guardian shield? If you're going to get that game specific then I will say that the zerg built 5 spine crawlers and now you can't attack him.

Your talk is getting way too game specific but I guess mine kind of was too. Anyways my main point was that phoenixes are not "insta win" vs mutas, not even close. And they don't allow for some sort of magical micro where you kill way more mutas than you lose phoenixes. They only do that if the zerg is bad.

I understand that you may have won games easily opening phoenix vs mutas and that surely can happen, but it was very game specific and in lots of games if you try to match mutas with phoenixes you are going to have a very hard road ahead of you.


Show nested quote +
On February 01 2011 06:13 iChau wrote:
On February 01 2011 06:10 Skyro wrote:
On February 01 2011 05:54 travis wrote:
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
zergs who complain that it's impossible to use mutas vs phoenix are clueless and probably have terrible control. it's only impossible if the protoss has the edge in numbers. it's very very difficult to hit mutas without them being able to hit back. do they even have different ranges? it might be *1* more range for the phoenixes.


what is pretty much impossible is killing a large number of mutas with a small number of phoenix. it's not going to happen. it's not even going to happen with incredibly low latency. and with high latency the only thing that's going to happen is that ur phoenixes are going to instantly disappear.



No it's completely true. Phoenix build time has been decreased. I don't think constantly cb 2 stargates will fall behind vs spire. Phoenix do more damage, are faster and have 1 additional range. So in a phoenix vs muta battle phoenix will shred them apart. No contest.

Phoenix micro isn't hard at all. They move and shoot at the same time, which makes it in theory impossible for mutas to get a shot off. Ofcourse latency and a bunch of other stuff are present, so it's true that you will never beat 20 mutas with 3 phoenix. But in a little better ratio's, the phoenix will own them. Compare phoenix micro to marine micro (vs banelings), now that is something that is a lot harder to pull off.

People tend to forget that mutas are horrible in a strait up battle. The only reason they 'work" is that you can harass with them, thus getting the army advantage and then you can use them in your army. Phoenix totally negate that, because every time you harass phoenix will come after you. You can't run, and fighting them head on is a great way to lose all your mutas.



you're just straight up wrong about this.

2 base phoenix will probably lose to 3base muta when the 2 players are of equal skill. the zerg will just get too many mutas. it's possible to counter it but u really need to get a 3rd base fast and find some way to limit the zerg in bases. not to mention things become very grim when u have 25 phoenix, the z has 34 muta, and then the z switches to hydras or even to corruptors.

I am almost sure that in a straight up battle, for the cost, 0/0 upgrades on each, a group of mutas will beat a group of phoenix. The mutas would need to be stacked, though. And need to target fire. It would at least be close, anyways.

with awesome micro phoenix beats muta for the cost but it's really not viable in game. firstly, the muta player is going to cut directions and fly away any time u try to skirt around the edge of the mutas. then if u try to chase, they will cut back into you if you get close and you will lose a phoenix, maybe they'll lose a muta.

it really just doesn't work at all how lots of you say, you just haven't dealt with good muta control before. not to mention this insane CONSTANT micro(which is what is required to chase mutas all around the map killing them while not losing phoenix - which can happen instantly at any moment) requires that you don't do anything else besides look at your phoenix. not viable at all in a real game.


also, i think marine micro vs banelings isn't really comparable to phoenix vs muta micro. 2 totally different things.


You could not be more wrong. Equal cost Phoenixes destroy Mutas if they a-move into each other, it's not even close. If Protoss can force the action by pushing your base and get the phoenix under guardian shield, you might as well just leave the game because you know the outcome of that battle.

2 base phoenix vs 3 base muta I'm not sure how that plays out because if zerg opens muta and you open phoenix you pretty much won the game, he'll never be able to saturate his 3rd to any significant degree. The reason is mutas can't run away from phoenix, nor can you harass with phoenixes in play. The protoss player can simply just kill you with his gateway + phoenix army.


To elaborate the bolded sentence, if the zerg wants to catch up with phoenix production he must keep creating mutalisks from his larvae, and thus his economy will become crappy. The protoss player can expand WHILE continuing probes and continuing phoenix production as well, so in the long run the toss will win.


dude what? there is no way a zerg could possibly spend all it's larva on just mutas, it would run out of gas. and if it gets a 3rd hatchery it is surely going to have much extra larva at the 3rd hatchery. this is all very game specific though


What I'm saying is if zerg opened mutas, you chrono out phoenix out of 2-3 stargates (depending how late you scout it) and wait for his harass. Once he comes you can literally just chase and shoot down all his mutas and then just simply push his base with 5-6 gates off 2 base. At that point he may have just tossed down his 3rd hatch, thus it is not saturated. You don't need to worry about it because you just can win with your push.

Even if they keep their mutas near their base and not harass, I've literally just rammed +1 zealots/sentries + phoenixes into mutaling + crawlers and completely decimate them because you basically are hard countering both his mutas and lings. It is a completely 1-sided battle. I've never tested it specifically but it feels like you need ~2-3x the amount of mutas to his phoenix if you have your phoenix under guardian shield.

You have to realize the reason mutaling is effective vs protoss in a straight up battle is because of how weak stalkers are to lings, stalkers low dps and how auto-targeting works. Lings tank damage because the SC2 engine auto-targets the closest unit, which will be the lings, while the expensive mutas get free reign (not to mention lings do well vs stalkers in open field regardless). Similar to how banshee/raven/marine was so effective vs protoss, because of protoss' reliance on stalkers for AA. With the phoenix build time buff protoss players have started to utilize more phoenixes as their AA which have effectively nullifed these army compositions.

I don't know what type of openers you do, but if you do the standard 3-gate sentry expand chrono out hallucination right after warpgates for hallucinated phoenix scouts. It should complete just around the time a 2-base zerg will be tossing down his spire (quick 4 gas is also a dead giveaway that he's going mutas). If you spot the spire cancel your robo bay if you are making it and toss down those stargates.
Jayrod
Profile Joined August 2010
1820 Posts
January 31 2011 22:59 GMT
#55
On February 01 2011 03:27 Antimage wrote:
Surprisingly enough phoenix control is NOT that easy against a competent zerg player...

I spent a game learning phoenix vs muta micro from scratch where a zerg player went 2 base muta with cut econ

it takes experience to learn how to micro your phoenixes imo. This game was great practice for me. I lost my first few phoenixes but regained composure, adapted my micro and learned the proper range, acceleration, etc of my phoenixes and eventually built up my phoenix force.

... it comes with experience, try it out (against a friend - someone who actually controls the mutas properly)


I will cosign on this as I think its the most accurate post in the whole thread.

Maybe if people played with 0 latency would phoenix own mutas. Good zergs can limit your angles and your path and do actual damage. Anyone who thinks the added maneuverability of the phoenix is enough to make them win in fewer numbers is very mistaken or their opponents are playing it wrong.

Zerg has the better option of just building a couple of corruptors. Phoenix are awful against corruptor.

To the protoss responding to muta with phoenix i have to remind you that you are not zerg, tech switches come at a cost. In my personal opinion the twilight council tech path is superior... blink stalkers into some templar and archons and just attacking. If he has invested so much into mutas that you cant push out without a death ball a twilight council based death ball will beat the everliving shit out of his standing army. The hard part is obviously the timing when it comes to taking a third... I dunno. I just feel zerg is too flexible for you to get a bunch of phoenix. They have both corruptors and hydras which are great vs phoenix and mutas arent half bad if you have a large number of them. Ive seen people get a bunch of VRs hovering over their death ball with some aoe to soften everything up. Its like.. instead of void ray/collossus you go void ray/high templar and the aoe from the storm makes your VRs and odd gateways units clean everything up really quickly regardless of armor type.

I dont know.. take my opinion with a grain of salt since getting bumped into masters my PvZ has become a gigantic blur. Working my way up to masters i was owning masters level zergs... since after the promotion theyve been finding new ways to pummel me and make me go "how the eff did you get all that off that amount of bases?". I think im 5 for my last 12 or 13 games... frustrating,
Skyro
Profile Joined May 2010
United States1823 Posts
January 31 2011 23:10 GMT
#56
On February 01 2011 07:59 Jayrod wrote:
Show nested quote +
On February 01 2011 03:27 Antimage wrote:
Surprisingly enough phoenix control is NOT that easy against a competent zerg player...

I spent a game learning phoenix vs muta micro from scratch where a zerg player went 2 base muta with cut econ

it takes experience to learn how to micro your phoenixes imo. This game was great practice for me. I lost my first few phoenixes but regained composure, adapted my micro and learned the proper range, acceleration, etc of my phoenixes and eventually built up my phoenix force.

... it comes with experience, try it out (against a friend - someone who actually controls the mutas properly)


I will cosign on this as I think its the most accurate post in the whole thread.

Maybe if people played with 0 latency would phoenix own mutas. Good zergs can limit your angles and your path and do actual damage. Anyone who thinks the added maneuverability of the phoenix is enough to make them win in fewer numbers is very mistaken or their opponents are playing it wrong.

Zerg has the better option of just building a couple of corruptors. Phoenix are awful against corruptor.

To the protoss responding to muta with phoenix i have to remind you that you are not zerg, tech switches come at a cost. In my personal opinion the twilight council tech path is superior... blink stalkers into some templar and archons and just attacking. If he has invested so much into mutas that you cant push out without a death ball a twilight council based death ball will beat the everliving shit out of his standing army. The hard part is obviously the timing when it comes to taking a third... I dunno. I just feel zerg is too flexible for you to get a bunch of phoenix. They have both corruptors and hydras which are great vs phoenix and mutas arent half bad if you have a large number of them. Ive seen people get a bunch of VRs hovering over their death ball with some aoe to soften everything up. Its like.. instead of void ray/collossus you go void ray/high templar and the aoe from the storm makes your VRs and odd gateways units clean everything up really quickly regardless of armor type.

I dont know.. take my opinion with a grain of salt since getting bumped into masters my PvZ has become a gigantic blur. Working my way up to masters i was owning masters level zergs... since after the promotion theyve been finding new ways to pummel me and make me go "how the eff did you get all that off that amount of bases?". I think im 5 for my last 12 or 13 games... frustrating,


Corruptors are not a counter to phoenix in reality. Corruptors actually do *less* dps to phoenixes than mutas (if you count bounce damage), yet are more expensive. The only thing corruptors do well is tank phoenix damage but it is not hard to micro phoenix around corruptors to hit the mutas since mutas will automatically move in front of the corruptors due to their shorter range and both phoenix and mutas are faster than corruptors.

Think of it this way, to add enough corruptors where you would actually beat a pure phoenix army with some mix of muta/corruptors you would have to sacrifice so much in your ground army I would simply push your base with gateway units, kill all your mutas with my phoenix, then run my phoenixes away. You now have some useless flying blobs while my gateway army wrecks your base.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-01-31 23:36:25
January 31 2011 23:29 GMT
#57
On February 01 2011 06:22 travis wrote:
Show nested quote +
On February 01 2011 06:10 Skyro wrote:
On February 01 2011 05:54 travis wrote:
On February 01 2011 05:22 Brutus wrote:
On February 01 2011 05:13 travis wrote:
snipped


That's kinda the point.. Every time I forget to elaborate the whole post I just see more arguments on top of it.

If he has no gas, what can he create? Speedlings? LOL SPEEDLINGS. He's already larvae-blocked (+ gas-blocked) by mutalisks, and now you want him to create speedlings to larvae-block himself more? Maybe roaches (cheap gas cost). Maybe expand and get double gas.

All to get locked down by pressure and harassment.

You have to transition out of mutalisks in a mutalisk vs phoenix (+stalker?) fight or else you'll lose.

Toss doesn't really have to worry much. He can just get mass zealots and spend all his gas on upgrades. That's one way. The zerg won't have enough to defend if he's larvae-blocked.

Or, Travis, I can just say this: Can a zerg create a SUITABLE army (not mutalisks), drone to maintain the economy, and create mutalisks for harassment (yes, you read it right, it seems that you love mutalisks or something [or to "match" the phoenix])?


On February 01 2011 06:58 travis wrote:
Show nested quote +
On February 01 2011 06:56 Alpina wrote:
On February 01 2011 06:46 travis wrote:
On February 01 2011 06:45 Alpina wrote:
The thing is if you open with spire and he blindly opens with even 1 stargate then I don't think zerg has a chance in wining air battle. Let's say zerg makes first ~7 mutas and at that time toss probably gonna have like ~4 phoenixes even from 1 stargate and you not going to outmass phoenixes with mutas from this point.


I understand that maybe the phoenixes will still win but I don't see why/how you can say this. The zerg has 4 gas, right? The protoss has 2? Or is it 6 gas vs 4? Either way I don't see how you can possibly keep up with muta production when he has an income of twice as much gas.


When I come to your base with my first little number of mutas then your first ~4 phoenixes gonna own that and you also start boosting phoenixes. Ofc if I sit in my base and start pumping mutas and don't use them I will outmass you but what's the point of mutas if they don't harass?


well if u know ur opponent is going phoenixes u can harrass just as soon as u outmass the p right?

(this is what I've had a couple good zergs do vs me). they just mass the mutas and take bases, put up spores and spines and keep making drones.


What kind of game are you playing? Are you playing the 15 nexus macro player or just a 2 stargate 1 base user? If it's the 15 nexus, phoenixes will still come before mutalisks. You can harass all you want, but as long as he has enough gates + cannons he'll win.

If you're harassing with your main army (assuming since your post doesn't really tell me what's harassing), then you probably don't have a good enough economy unless you droned early, but this means that you're not going to maintain a superior economy.

They can mass mutalisks and take bases (had this done to me many times, but figured it out), but if he's creating that many spores + spines he's still sacrificing his economy. Phoenixes are faster. They can go anywhere they want. Mutalisks are shut down by stalkers in the base. Phoenixes are not shut down by hydras, but they are against infestors, but going infestors just weakens your army.

Toss can expand if he has phoenixes + gateway army when he's ready, and he can just take down any expansion he wants. If you try to base-race it won't matter, phoenixes will be there in a sec.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Jayrod
Profile Joined August 2010
1820 Posts
January 31 2011 23:55 GMT
#58
On February 01 2011 08:10 Skyro wrote:
Show nested quote +
On February 01 2011 07:59 Jayrod wrote:
On February 01 2011 03:27 Antimage wrote:
Surprisingly enough phoenix control is NOT that easy against a competent zerg player...

I spent a game learning phoenix vs muta micro from scratch where a zerg player went 2 base muta with cut econ

it takes experience to learn how to micro your phoenixes imo. This game was great practice for me. I lost my first few phoenixes but regained composure, adapted my micro and learned the proper range, acceleration, etc of my phoenixes and eventually built up my phoenix force.

... it comes with experience, try it out (against a friend - someone who actually controls the mutas properly)


I will cosign on this as I think its the most accurate post in the whole thread.

Maybe if people played with 0 latency would phoenix own mutas. Good zergs can limit your angles and your path and do actual damage. Anyone who thinks the added maneuverability of the phoenix is enough to make them win in fewer numbers is very mistaken or their opponents are playing it wrong.

Zerg has the better option of just building a couple of corruptors. Phoenix are awful against corruptor.

To the protoss responding to muta with phoenix i have to remind you that you are not zerg, tech switches come at a cost. In my personal opinion the twilight council tech path is superior... blink stalkers into some templar and archons and just attacking. If he has invested so much into mutas that you cant push out without a death ball a twilight council based death ball will beat the everliving shit out of his standing army. The hard part is obviously the timing when it comes to taking a third... I dunno. I just feel zerg is too flexible for you to get a bunch of phoenix. They have both corruptors and hydras which are great vs phoenix and mutas arent half bad if you have a large number of them. Ive seen people get a bunch of VRs hovering over their death ball with some aoe to soften everything up. Its like.. instead of void ray/collossus you go void ray/high templar and the aoe from the storm makes your VRs and odd gateways units clean everything up really quickly regardless of armor type.

I dont know.. take my opinion with a grain of salt since getting bumped into masters my PvZ has become a gigantic blur. Working my way up to masters i was owning masters level zergs... since after the promotion theyve been finding new ways to pummel me and make me go "how the eff did you get all that off that amount of bases?". I think im 5 for my last 12 or 13 games... frustrating,


Corruptors are not a counter to phoenix in reality. Corruptors actually do *less* dps to phoenixes than mutas (if you count bounce damage), yet are more expensive. The only thing corruptors do well is tank phoenix damage but it is not hard to micro phoenix around corruptors to hit the mutas since mutas will automatically move in front of the corruptors due to their shorter range and both phoenix and mutas are faster than corruptors.

Think of it this way, to add enough corruptors where you would actually beat a pure phoenix army with some mix of muta/corruptors you would have to sacrifice so much in your ground army I would simply push your base with gateway units, kill all your mutas with my phoenix, then run my phoenixes away. You now have some useless flying blobs while my gateway army wrecks your base.


I would argue that microing phoenix around corruptors to hit key targets while doing everything you need to be doing to win a game/battle requires a level of apm unseen in either BW or SC2. At some point its not worth the micro to avoid corruptors and do 15 things at once. Phoenix require alot of attention to micro "perfectly". Corruptors are great vs. them. They do less dps than mutas, but take fuck all for damage while mutas get shredded. They also can ignore the phoenix and still burn down your collossus. Corruptors cost the exact same as phoenix if im not mistaken.

IMO phoenix are alot like mutas in the sense that... in most cases they are not best served fighting with your army. If they are there to protect collossus in PvT thats one thing, but vs zerg void rays are 100% better in a battle situation for the simple fact that corruptors exist. Having said that i think a savvy zerg could stop the voidray/collossus ball using a fuckton of mutas.

There are other ways that phoenix are nothing like mutas though... harassment unit... sure thats great... but whats the absolute BEST response to phoenix? Its not a unit... its just expanding ALOT. Mass phoenix is going to delay his aggression a great deal and you will be able to just outmacro on most maps.

Best response to mass muta... either attack before he gets them or make an army that can kill all his mutas and any followup... muta cant win base race.

Best response to phoenix... expand alot and spread alot of creep.

OT: Its perfectly normal to struggle microing phoenix against muta... the way I best improved my phoenix micro is playing the bigger team games... like 3s or 4s... tell your team you're going mass phoenix...get a shitload of phoenix and fly around constantly keeping your resources low. Its actually fun. You will take some build order losses for sure, but not very often. If you start getting your phoenix fleet rolling you will get tons of practice and really see how powerful they can be. Alternatively, I would also do the same things with mutas. Having a firm grasp of muta control will help you control your phoenix around them. It worked for me. I have really solid muta and phoenix control thanks to knowing both sides of the equation.
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-02-01 00:00:11
January 31 2011 23:59 GMT
#59
Running a large mid game Zerg without Infestors is like playing Protoss without sentries, or running MMM without stimpack. Not to try to derail things, but when you're talking about 20+ Mutas vs. 15+ Phoenix, 3 more Mutalisks is NOT going to change how it plays out. However, a well placed Fungal Growth WILL. Once the Phoenix stop moving, you're free to completely engage, drop some Infested Terran (which takes at least 2 FGs to deal good damage) or bring the hydras/corruptors in to finish them off. Even if you don't do any fancy things, every dose of FG is 1/5 of the fleet's health. That is nothing trivial to shake off, especially when your escape is blocked out.

One mistake I see is that Zerg players hit with FG and then immediately charge in. Wait it out for a bit, let the damage soak in over a couple of doses. They aren't going anywhere.
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
Last Edited: 2011-02-01 00:06:44
February 01 2011 00:05 GMT
#60
The posts in this thread make me think people haven't actually tried fighting something like 12 mutas with 6 phoenix. It's not easy at all. Oh and I should add doing this while you are macroing and stuff.

Any good z will just stop chasing you when they see you start to shoot/run, then if you move to reengage they move back towards you. Seeing as phoenix having only ONE more range than mutas it's pretty hard to actually micro it that effectively.
Skyro
Profile Joined May 2010
United States1823 Posts
February 01 2011 00:24 GMT
#61
On February 01 2011 08:55 Jayrod wrote:
Show nested quote +
On February 01 2011 08:10 Skyro wrote:
On February 01 2011 07:59 Jayrod wrote:
On February 01 2011 03:27 Antimage wrote:
Surprisingly enough phoenix control is NOT that easy against a competent zerg player...

I spent a game learning phoenix vs muta micro from scratch where a zerg player went 2 base muta with cut econ

it takes experience to learn how to micro your phoenixes imo. This game was great practice for me. I lost my first few phoenixes but regained composure, adapted my micro and learned the proper range, acceleration, etc of my phoenixes and eventually built up my phoenix force.

... it comes with experience, try it out (against a friend - someone who actually controls the mutas properly)


I will cosign on this as I think its the most accurate post in the whole thread.

Maybe if people played with 0 latency would phoenix own mutas. Good zergs can limit your angles and your path and do actual damage. Anyone who thinks the added maneuverability of the phoenix is enough to make them win in fewer numbers is very mistaken or their opponents are playing it wrong.

Zerg has the better option of just building a couple of corruptors. Phoenix are awful against corruptor.

To the protoss responding to muta with phoenix i have to remind you that you are not zerg, tech switches come at a cost. In my personal opinion the twilight council tech path is superior... blink stalkers into some templar and archons and just attacking. If he has invested so much into mutas that you cant push out without a death ball a twilight council based death ball will beat the everliving shit out of his standing army. The hard part is obviously the timing when it comes to taking a third... I dunno. I just feel zerg is too flexible for you to get a bunch of phoenix. They have both corruptors and hydras which are great vs phoenix and mutas arent half bad if you have a large number of them. Ive seen people get a bunch of VRs hovering over their death ball with some aoe to soften everything up. Its like.. instead of void ray/collossus you go void ray/high templar and the aoe from the storm makes your VRs and odd gateways units clean everything up really quickly regardless of armor type.

I dont know.. take my opinion with a grain of salt since getting bumped into masters my PvZ has become a gigantic blur. Working my way up to masters i was owning masters level zergs... since after the promotion theyve been finding new ways to pummel me and make me go "how the eff did you get all that off that amount of bases?". I think im 5 for my last 12 or 13 games... frustrating,


Corruptors are not a counter to phoenix in reality. Corruptors actually do *less* dps to phoenixes than mutas (if you count bounce damage), yet are more expensive. The only thing corruptors do well is tank phoenix damage but it is not hard to micro phoenix around corruptors to hit the mutas since mutas will automatically move in front of the corruptors due to their shorter range and both phoenix and mutas are faster than corruptors.

Think of it this way, to add enough corruptors where you would actually beat a pure phoenix army with some mix of muta/corruptors you would have to sacrifice so much in your ground army I would simply push your base with gateway units, kill all your mutas with my phoenix, then run my phoenixes away. You now have some useless flying blobs while my gateway army wrecks your base.


I would argue that microing phoenix around corruptors to hit key targets while doing everything you need to be doing to win a game/battle requires a level of apm unseen in either BW or SC2. At some point its not worth the micro to avoid corruptors and do 15 things at once. Phoenix require alot of attention to micro "perfectly". Corruptors are great vs. them. They do less dps than mutas, but take fuck all for damage while mutas get shredded. They also can ignore the phoenix and still burn down your collossus. Corruptors cost the exact same as phoenix if im not mistaken.

IMO phoenix are alot like mutas in the sense that... in most cases they are not best served fighting with your army. If they are there to protect collossus in PvT thats one thing, but vs zerg void rays are 100% better in a battle situation for the simple fact that corruptors exist. Having said that i think a savvy zerg could stop the voidray/collossus ball using a fuckton of mutas.

There are other ways that phoenix are nothing like mutas though... harassment unit... sure thats great... but whats the absolute BEST response to phoenix? Its not a unit... its just expanding ALOT. Mass phoenix is going to delay his aggression a great deal and you will be able to just outmacro on most maps.

Best response to mass muta... either attack before he gets them or make an army that can kill all his mutas and any followup... muta cant win base race.

Best response to phoenix... expand alot and spread alot of creep.

OT: Its perfectly normal to struggle microing phoenix against muta... the way I best improved my phoenix micro is playing the bigger team games... like 3s or 4s... tell your team you're going mass phoenix...get a shitload of phoenix and fly around constantly keeping your resources low. Its actually fun. You will take some build order losses for sure, but not very often. If you start getting your phoenix fleet rolling you will get tons of practice and really see how powerful they can be. Alternatively, I would also do the same things with mutas. Having a firm grasp of muta control will help you control your phoenix around them. It worked for me. I have really solid muta and phoenix control thanks to knowing both sides of the equation.


You seem to be going on a tangent. Yes corruptors are good vs colossi, but how that fits into a thread about phoenix and mutas I don't know.

And no, it is not hard to micro phoenix so they are mostly targeting the mutas. It takes the same amount of micro to move corruptors in front to tank the damage than it does to micro the phoenixes back to draw the mutas back to the front.

Yes 6-gate will crush a spire opening on most maps (some maps you can just make a crazy amount of crawlers, like LT). Another issue is knowing he is going for mutas because if he goes burrow roaches you probably just lost the game. You can use hallucinate to scout however and if you spot a spire you should have just enough time to do a 6-gate right as mutas would be popping out but the timing is tight. The fact of the matter is going phoenix to counter mutas on maps where the natural is easily defended (i.e. LT) is less risky than a 6-gate and is the best solution (and really, most of the time you do see mutas are on maps like these).
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