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Simple Questions Simple Answers - Page 860

Forum Index > StarCraft 2 Strategy
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Puyi
Profile Joined November 2011
United States175 Posts
August 21 2015 03:24 GMT
#17181
What's the best way to transfer workers? Say ur nat just finished you have 18 mining minerals in main. Do you transfer 2 and rally both cc to nat or transfer 9?
Magmire
Profile Joined August 2015
16 Posts
August 22 2015 10:04 GMT
#17182
Honestly don't think it matters that much. As T (or P) you could transfer half of your workers to the natural, because both cc's will produce workers at the same rate (so you'll saturate both bases at the same time). As a zerg player I always leave 16 in my main and transfer the remainder. Because your larva isn't always equally distributed between your bases (you miss an inject here or there, or you produce an odd amount of e.g. roaches meaning your natural and main won't always have the same amount of larvae availible) you're not sure that both your bases will be saturated at the same time. For me, it's easier to just know that I have the correct amount of workers in my main and then work on my natural whenever I can afford to do so.

In terms of lost mining time I can't imagine it making a difference.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
August 22 2015 22:49 GMT
#17183
Have as little travel time as possible, and the travel time that you do have as late as possible. So don't do immediate transfers, just rally your main and transfer any workers above 16 (or 17/18).
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-22 23:08:25
August 22 2015 23:05 GMT
#17184
On August 22 2015 19:04 Magmire wrote:
Honestly don't think it matters that much. As T (or P) you could transfer half of your workers to the natural, because both cc's will produce workers at the same rate (so you'll saturate both bases at the same time). As a zerg player I always leave 16 in my main and transfer the remainder. Because your larva isn't always equally distributed between your bases (you miss an inject here or there, or you produce an odd amount of e.g. roaches meaning your natural and main won't always have the same amount of larvae availible) you're not sure that both your bases will be saturated at the same time. For me, it's easier to just know that I have the correct amount of workers in my main and then work on my natural whenever I can afford to do so.

In terms of lost mining time I can't imagine it making a difference.

ehh imo it's not really that difficult or apm intensive to rally hatcheries manually. if your third finishes and you're adding gas in your main you really don't want to be rallying drones all the way from that third. as much as possible i try to do manual selection on hatcheries to have drones rallied locally, then if i run out of larvae sure i just use 4SD

and yeah i don't think it's ever really necessary to do a splitting transfer as T or P. as protoss you just want to keep rallying probes main to main until 24 and then you rally to nat, pretty simple. i imagine it's the same for T
TL+ Member
Damien
Profile Joined January 2009
Brazil131 Posts
August 23 2015 03:17 GMT
#17185
Why Bomber, while playing TvT, create just marines, tanks and medivacs? Why don´t he create vikings?
vhapter
Profile Joined May 2010
Brazil677 Posts
August 23 2015 05:05 GMT
#17186
On August 21 2015 12:24 Puyi wrote:
What's the best way to transfer workers? Say ur nat just finished you have 18 mining minerals in main. Do you transfer 2 and rally both cc to nat or transfer 9?

Unless it's a gold base, you shouldn't transfer more than 2 workers to your natural.
To live is to fight, to fight is to live!
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
August 23 2015 12:02 GMT
#17187
On August 23 2015 14:05 vhapter wrote:
Show nested quote +
On August 21 2015 12:24 Puyi wrote:
What's the best way to transfer workers? Say ur nat just finished you have 18 mining minerals in main. Do you transfer 2 and rally both cc to nat or transfer 9?

Unless it's a gold base, you shouldn't transfer more than 2 workers to your natural.


Agreed. You can transfer half from main and natural to immediately saturate third and fourth tho. You'll mine out the main later, and you get to mine as much as possible before it eventually gets killed off
Damien
Profile Joined January 2009
Brazil131 Posts
August 29 2015 04:17 GMT
#17188
How is the best way to counter zealots on wings of liberty? We terrans don´t have hellbats or mines.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
August 29 2015 09:10 GMT
#17189
On August 29 2015 13:17 Damien wrote:
How is the best way to counter zealots on wings of liberty? We terrans don´t have hellbats or mines.


Marines, Marauders and eventually Medivacs.. The same as always
Prismaton
Profile Joined August 2015
1 Post
August 31 2015 17:57 GMT
#17190
Ok, so I hope those are considered a simple questions... I considered posting them in the Terran help post, but they mainly talk builds and all that, so I decided to post it here. I am a noob, so it might be a bit stupid, but please bear with me, I started to play not too long ago.

So, when I put all of my command centers into one control group (which I need to do because I find it uncomfortable to reach the keys after 7, so I try to waste the least control groups as possible) and that I decide to build SCVs, it also builds SCVs in the command centers that already have 16 SCVs, so I have to manually click the CCs I want to build SCVs in. Isn't there a way to select the CCs you want to build the SCVs in the same control group with hotkeys ?

Same with Barracks, some have a reactor while some have a tech lab, and when I tell it to build marines, it also builds them in the Barracks with tech labs, which I want to build Marauders in. Isn't there a way to select a specific barrack within the same control group ?

Also, is there a way to know which barracks have a tech lab, and which have a reactor ?
oGoZenob
Profile Joined December 2011
France1503 Posts
Last Edited: 2015-09-01 09:22:43
September 01 2015 09:20 GMT
#17191
On September 01 2015 02:57 Prismaton wrote:
Isn't there a way to select the CCs you want to build the SCVs in the same control group with hotkeys ?


unfortunately no, but you can rally point all your CC's to the mineral line you want to fill

On September 01 2015 02:57 Prismaton wrote:
Isn't there a way to select a specific barrack within the same control group ?

you can start each production cycle with your marauders, they are going to take up the space on your barracks with tech labs, and then build marines, to fill the one with the reactors. If you do the other way around, you're going to have marines on your tech lab'd barracks
I like starcraft
AbouSV
Profile Joined October 2014
Germany1278 Posts
September 01 2015 10:14 GMT
#17192
On September 01 2015 02:57 Prismaton wrote:
Also, is there a way to know which barracks have a tech lab, and which have a reactor ?
[/b]

Apart from see which has 10 production spots (= reactor) or 5 (= techlab or nothing), I don't know of any.
J_Ason
Profile Joined January 2013
Sweden23 Posts
September 01 2015 14:58 GMT
#17193
When should I get my second gas when doing 12 gas reaper FE into 1/1/1?
"Revenge is a dish best served by dinosaurs with lasers" - Zach Weiner
Bojas
Profile Joined December 2010
Netherlands2397 Posts
September 01 2015 19:10 GMT
#17194
On September 01 2015 23:58 J_Ason wrote:
When should I get my second gas when doing 12 gas reaper FE into 1/1/1?

Depends on what you want to make out of your starport and factory. If you go for marine hellion medivac 1 is enough, if you go for a non-reactored mine drop (like in tvp) 1 is enough.

You'll need 1 for basic medivac production with little additional gas intensive investments
You'll need 2 for slightly more gas heavy stuff
3 is about a minimum for 2 base Terran that is making the usual stuff while teching (like in tvp)
4 is for a gas intensive 2 base build

But is the best to look at the gas timing specific for your goal, so just copy whatever goes on in the vod/replay.
J_Ason
Profile Joined January 2013
Sweden23 Posts
Last Edited: 2015-09-03 18:30:01
September 03 2015 09:56 GMT
#17195
On September 02 2015 04:10 Bojas wrote:
Depends on what you want to make out of your starport and factory.


Well I don't tend to go for anything fancy early on; maybe when I get more confident in my macro. Against T and Z I just go marine tank medivac, with some marauders vs Z. I also want to start tech lab research as soon as possible since I only have one. P always tends to go for colossus early on so I want to start my starport production as soon as possible in addition to 2x marauder production. I also don't know when to go for engineering bay upgrades.
"Revenge is a dish best served by dinosaurs with lasers" - Zach Weiner
Bojas
Profile Joined December 2010
Netherlands2397 Posts
September 04 2015 14:33 GMT
#17196
On September 03 2015 18:56 J_Ason wrote:
Show nested quote +
On September 02 2015 04:10 Bojas wrote:
Depends on what you want to make out of your starport and factory.


Well I don't tend to go for anything fancy early on; maybe when I get more confident in my macro. Against T and Z I just go marine tank medivac, with some marauders vs Z. I also want to start tech lab research as soon as possible since I only have one. P always tends to go for colossus early on so I want to start my starport production as soon as possible in addition to 2x marauder production. I also don't know when to go for engineering bay upgrades.

imbabuilds.com is your friend. Also some guy on Reddit (/r/allthingsterran) posts build order notes that are super useful. They're usually on top of the page.
kuya__
Profile Joined August 2015
3 Posts
September 16 2015 22:32 GMT
#17197
Hi I'm a gold league player in hots and i just started playing lotv and have tons of questions.
if anyone can spare 30 minutes answering questions please add me kuya#2708.

ty !
Tryneus
Profile Joined June 2014
24 Posts
September 19 2015 15:51 GMT
#17198
How do I defeat Mass Raven ---> Raven Viking Banshee as Zerg in late game?
How do I defeat Mass Raven in general? What units to make?
How do I punish Terran who goes mass expand with planetary fortresses (with building upgrade) and constantly harras me with ravens?
You raped her! You murdered her! You killed her children! - Prince Oberyn Martell
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 19 2015 23:11 GMT
#17199
On September 20 2015 00:51 Tryneus wrote:
How do I defeat Mass Raven ---> Raven Viking Banshee as Zerg in late game?
How do I defeat Mass Raven in general? What units to make?
How do I punish Terran who goes mass expand with planetary fortresses (with building upgrade) and constantly harras me with ravens?

as P, you should just murder mass ravens with HTs blink stalkers and some phoenix.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-09-20 00:12:14
September 20 2015 00:07 GMT
#17200
On September 20 2015 00:51 Tryneus wrote:
How do I defeat Mass Raven ---> Raven Viking Banshee as Zerg in late game?
How do I defeat Mass Raven in general? What units to make?
How do I punish Terran who goes mass expand with planetary fortresses (with building upgrade) and constantly harras me with ravens?

as z when you identify mass raven/pfs and turrets with no supporting army you should first make lots of economy (like 5-6 bases with gas mining) and start building toward a queen ultra army with infestors or hydras in support. move out as soon as possible and threaten attacks to force terran to use his energy, then back off.

if he's being aggressive with mass raven you can defend with spore crawlers and infestors/queens. if your spores get autoturreted you can uproot them and move them away. it's okay to sacrifice a base because with an ultra army and terran spending his raven energy he won't be able to mass repair his planetaries, you should be able to trade bases which favors you because you're more mobile and, like zerg, skyterran desperately needs to continue adding gas

if you feel confident enough, you can go into mutas in the midgame to do light harass like poking stray ravens, picking off scvs, harassing exposed refineries, denying extremely greedy outer bases, etc. keep the mutas alive until you're maxed and want to trade supply, and don't try to do anything crazy like sniping turrets or going for mass worker kills, his minerals don't matter. don't commit to a lot of mutas either.

vipers can be good depending on whether terran commits to many vikings, but if you're bad at controlling them it might not be worth the trouble. infestors usually have more potential against clumped up air armies. remember that even slow units can usually outrun seeker missiles if you react immediately.

the key is controlling his economy and killing bases when he's over reliant on his planetary repair. these games get out of hand when he takes three free hidden/unscouted bases especially on a map like cactus. i know it's hard sometimes but be active on the map and don't let bases go up for free without denying them or hitting another location

if you have a gigantic bank and he's on pure skyterran you can try to allin his army with corruptors. i'm talking like... 50 corruptors at least, and you need to spread in almost a full surround if you can. if he seekers you can send the targeted corruptors in to splash the ravens or just try to eat the damage with pure numbers. this won't always work but it can if you have a really commanding economy and ideally some bank left to make units that can kill his production
TL+ Member
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