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Simple Questions Simple Answers - Page 834

Forum Index > StarCraft 2 Strategy
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Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 12 2014 21:11 GMT
#16661
On July 12 2014 09:09 plzrelax_ wrote:
When one has a larger group of mutas selected, can the controlling player use hold position to fire a spread like in brood war?


yes

On July 13 2014 05:03 Barracuda8 wrote:
What maps do you guys suggest me in order to improve my game? I'm trying with Spliting marines and multitask 1.45 or so, What else can you suggest me?


marine split challenge
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Ottoman042
Profile Joined November 2012
United States35 Posts
July 12 2014 21:16 GMT
#16662
Is it ok to have multiply Sc2 accounts that only I use, or is this against the rules? Thanks.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 12 2014 21:27 GMT
#16663
On July 13 2014 06:16 Ottoman042 wrote:
Is it ok to have multiply Sc2 accounts that only I use, or is this against the rules? Thanks.


It's ok
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
July 13 2014 04:35 GMT
#16664
Just got back into SC2 after leaving in 2012... What are some popular Terran build orders atm?
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2014-07-14 23:21:34
July 14 2014 12:18 GMT
#16665
--- Nuked ---
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 14 2014 12:46 GMT
#16666
On July 14 2014 21:18 Hot_Ice wrote:
Show nested quote +
On July 13 2014 13:35 OneBaseKing wrote:
Just got back into SC2 after leaving in 2012... What are some popular Terran build orders atm?

vs Zerg hellbat-timings, see homepage of tl: http://www.teamliquid.net/forum/sc2-strategy/461729-the-return-of-the-hellbats
vs Terran, you can do reaper scout + expand + banshee harras
vs protoss it's all about scouting with reactor reaper for example (keep 2 reaper alive), counter the protoss all in or macro.

My question is about TvT:
Short: How to react with 1 rax reaper vs 2 rax reaper?
I'm doing a reaper opening just to scout, into 1-1-1 expand (build from ai.revenge). What do I do If notice my foe having 2 proxy rax with my scv-scout? (no rax in his base, but gas). 1 rax reaper loses I heard and experienced (except when I was flash...). What do I do?
Thanks


Just play defensively with the first reaper and pull SCVs as necessary. From there, it's all about delaying until you have a hellion or two.
StrategyAllyssa Grey <3<3
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 14 2014 22:17 GMT
#16667
Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 14 2014 22:49 GMT
#16668
On July 15 2014 07:17 3FFA wrote:
Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.


You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 15 2014 11:55 GMT
#16669
On July 15 2014 07:49 Jer99 wrote:
Show nested quote +
On July 15 2014 07:17 3FFA wrote:
Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.


You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW

Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 15 2014 12:40 GMT
#16670
I think one of the presets was similar so brood war players could transition more easily
"Not you."
Dingodile
Profile Joined December 2011
4139 Posts
July 15 2014 16:21 GMT
#16671
Does exist a mineral-income difference between 3 Base each with 16 workers and 4 Base each with 12 workers (on 8 mineral-patches) ? Both have 48 mineralworkers.
Grubby | ToD | Moon | Lyn | Sky
ThePastor
Profile Joined February 2012
New Zealand380 Posts
July 15 2014 20:51 GMT
#16672
On July 16 2014 01:21 Dingodile wrote:
Does exist a mineral-income difference between 3 Base each with 16 workers and 4 Base each with 12 workers (on 8 mineral-patches) ? Both have 48 mineralworkers.



Income will be the same, however the 4 base will sustain the income for longer.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 15 2014 21:23 GMT
#16673
On July 15 2014 20:55 3FFA wrote:
Show nested quote +
On July 15 2014 07:49 Jer99 wrote:
On July 15 2014 07:17 3FFA wrote:
Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.


You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW

Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks


The classic preset looks very similar to brood war, try that one out.
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 15 2014 23:51 GMT
#16674
On July 16 2014 06:23 Jer99 wrote:
Show nested quote +
On July 15 2014 20:55 3FFA wrote:
On July 15 2014 07:49 Jer99 wrote:
On July 15 2014 07:17 3FFA wrote:
Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.


You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW

Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks


The classic preset looks very similar to brood war, try that one out.

will do. First I apparently have to get a new computer since they updated SC2 since I last played making it so I need a newer OS that my computer isn't new enough for. >_<
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 16 2014 02:12 GMT
#16675
On July 16 2014 08:51 3FFA wrote:
Show nested quote +
On July 16 2014 06:23 Jer99 wrote:
On July 15 2014 20:55 3FFA wrote:
On July 15 2014 07:49 Jer99 wrote:
On July 15 2014 07:17 3FFA wrote:
Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.


You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW

Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks


The classic preset looks very similar to brood war, try that one out.

will do. First I apparently have to get a new computer since they updated SC2 since I last played making it so I need a newer OS that my computer isn't new enough for. >_<


Check out this thread, they know exactly how to help you with that
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
leopardb
Profile Joined August 2012
Germany92 Posts
July 16 2014 11:21 GMT
#16676
Hi all :D

Question: From mid level on, in TvP, why won't the terran players wall their ramp ? i suppose that they do not have that much to hide but still, keeping the protoss in the dark about knowing if it's a 3 rax/poke or a 1/1/1 should be interesting ? and when the terran walls in, it ensures that any scouting probe might get the gas timings but won't go out.

I've heard about the possibility of an early poke with zealot/stalker/mocore that could kill a depot built on the ramp, with impunity, but i find it not that great economically, especially when you already have a reaper in your base.

In lower leagues where every terran walls in vs protoss, what can be done to punish what seems to be a mistake ( at least, when watching pro streams) ?
don't worry, be happy
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 16 2014 14:00 GMT
#16677
On July 16 2014 20:21 leopardb wrote:
Hi all :D

Question: From mid level on, in TvP, why won't the terran players wall their ramp ? i suppose that they do not have that much to hide but still, keeping the protoss in the dark about knowing if it's a 3 rax/poke or a 1/1/1 should be interesting ? and when the terran walls in, it ensures that any scouting probe might get the gas timings but won't go out.

I've heard about the possibility of an early poke with zealot/stalker/mocore that could kill a depot built on the ramp, with impunity, but i find it not that great economically, especially when you already have a reaper in your base.

In lower leagues where every terran walls in vs protoss, what can be done to punish what seems to be a mistake ( at least, when watching pro streams) ?


In this matchup, Protoss tends to only probe scout after gateway on 13 to identify the gas timing (which gets there just before a normally timed wall is up). In all honesty, though, Protoss can defend all pressure blindly with a MSC expand with the proper considerations.

The sniping of the reactor/techlab on the initial barracks + the threat of losing the wall is really annoying for the Terran player. In addition, the added bulk of the rax blocking the ramp creates problems with blink all-ins. I don't think either is necessarily better or worse, but I definitely prefer to NOT wall with the barracks (instead, fill it up with depots later), as I just hate losing my buildings.
StrategyAllyssa Grey <3<3
leopardb
Profile Joined August 2012
Germany92 Posts
July 16 2014 15:16 GMT
#16678
On July 16 2014 23:00 SC2John wrote:

In this matchup, Protoss tends to only probe scout after gateway on 13 to identify the gas timing (which gets there just before a normally timed wall is up). In all honesty, though, Protoss can defend all pressure blindly with a MSC expand with the proper considerations.

The sniping of the reactor/techlab on the initial barracks + the threat of losing the wall is really annoying for the Terran player. In addition, the added bulk of the rax blocking the ramp creates problems with blink all-ins. I don't think either is necessarily better or worse, but I definitely prefer to NOT wall with the barracks (instead, fill it up with depots later), as I just hate losing my buildings.


Thx for your answer ! so the reason is because blink all in makes it harder to move through the ramp, but more impotantly because protoss tend to not even (need to) scout.

For me, i like to 13 scout to make sure the rax is in the terran base as i find it difficult to defend against an unscouted proxy 2 rax into bunker.

But if i see a terran walling in, should i let my zealot complete and poke with it + stalker and mocore to try to kill a depot or even better an addon ? when does that work ? (i suppose vs a gas build ? since a 3 rax build should deflect this).
don't worry, be happy
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 16 2014 23:07 GMT
#16679
There was a progame PvZ played a week or two ago, where someone went proxy 1-gate and made a forge at the nat ramp at home. On King Sejong Station. Can anyone direct me to that game?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
ZedraC
Profile Joined February 2011
South Africa109 Posts
Last Edited: 2014-07-17 10:38:14
July 17 2014 10:37 GMT
#16680
Asked this in another thread, but thought i'd ask here as well.

Is it a bad thing to use the select army hotkey? When playing Zerg I am in the habit of adding my eggs in the applicable CG and rarely use it, but when playing T & P I find the Select army very useful for the new units that came out recently when I want to reinforce quickly (and adding them to CGs).

Why don't they (other players) use it?
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
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