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Canada8157 Posts
On July 12 2014 09:09 plzrelax_ wrote: When one has a larger group of mutas selected, can the controlling player use hold position to fire a spread like in brood war?
yes
On July 13 2014 05:03 Barracuda8 wrote: What maps do you guys suggest me in order to improve my game? I'm trying with Spliting marines and multitask 1.45 or so, What else can you suggest me?
marine split challenge
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Is it ok to have multiply Sc2 accounts that only I use, or is this against the rules? Thanks.
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Canada8157 Posts
On July 13 2014 06:16 Ottoman042 wrote: Is it ok to have multiply Sc2 accounts that only I use, or is this against the rules? Thanks.
It's ok
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Just got back into SC2 after leaving in 2012... What are some popular Terran build orders atm?
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United States4883 Posts
On July 14 2014 21:18 Hot_Ice wrote:Show nested quote +On July 13 2014 13:35 OneBaseKing wrote: Just got back into SC2 after leaving in 2012... What are some popular Terran build orders atm? vs Zerg hellbat-timings, see homepage of tl: http://www.teamliquid.net/forum/sc2-strategy/461729-the-return-of-the-hellbatsvs Terran, you can do reaper scout + expand + banshee harras vs protoss it's all about scouting with reactor reaper for example (keep 2 reaper alive), counter the protoss all in or macro. My question is about TvT: Short: How to react with 1 rax reaper vs 2 rax reaper? I'm doing a reaper opening just to scout, into 1-1-1 expand (build from ai.revenge). What do I do If notice my foe having 2 proxy rax with my scv-scout? (no rax in his base, but gas). 1 rax reaper loses I heard and experienced (except when I was flash...). What do I do? Thanks
Just play defensively with the first reaper and pull SCVs as necessary. From there, it's all about delaying until you have a hellion or two.
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Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.
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Canada8157 Posts
On July 15 2014 07:17 3FFA wrote:Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2.
You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW
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On July 15 2014 07:49 Jer99 wrote:Show nested quote +On July 15 2014 07:17 3FFA wrote:Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2. You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks
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I think one of the presets was similar so brood war players could transition more easily
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Does exist a mineral-income difference between 3 Base each with 16 workers and 4 Base each with 12 workers (on 8 mineral-patches) ? Both have 48 mineralworkers.
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On July 16 2014 01:21 Dingodile wrote: Does exist a mineral-income difference between 3 Base each with 16 workers and 4 Base each with 12 workers (on 8 mineral-patches) ? Both have 48 mineralworkers.
Income will be the same, however the 4 base will sustain the income for longer.
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Canada8157 Posts
On July 15 2014 20:55 3FFA wrote:Show nested quote +On July 15 2014 07:49 Jer99 wrote:On July 15 2014 07:17 3FFA wrote:Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2. You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks
The classic preset looks very similar to brood war, try that one out.
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On July 16 2014 06:23 Jer99 wrote:Show nested quote +On July 15 2014 20:55 3FFA wrote:On July 15 2014 07:49 Jer99 wrote:On July 15 2014 07:17 3FFA wrote:Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2. You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks The classic preset looks very similar to brood war, try that one out. will do. First I apparently have to get a new computer since they updated SC2 since I last played making it so I need a newer OS that my computer isn't new enough for. >_<
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Canada8157 Posts
On July 16 2014 08:51 3FFA wrote:Show nested quote +On July 16 2014 06:23 Jer99 wrote:On July 15 2014 20:55 3FFA wrote:On July 15 2014 07:49 Jer99 wrote:On July 15 2014 07:17 3FFA wrote:Is there any known setup to customize the Star Craft 2 hotkeys in WoL to be more similar to the Brood War hotkeys? I know the unit/building names but since I don't play WoL very often whenever I do play I am easily destroyed because I can't get used to the way hotkeys are setup in SC2. You can fully customize every hotkey in the game, so change what you need to do to mirror that of BW Ok, I was just wondering if there was a known setup that would be easy to change to. Thanks The classic preset looks very similar to brood war, try that one out. will do. First I apparently have to get a new computer since they updated SC2 since I last played making it so I need a newer OS that my computer isn't new enough for. >_<
Check out this thread, they know exactly how to help you with that
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Hi all :D
Question: From mid level on, in TvP, why won't the terran players wall their ramp ? i suppose that they do not have that much to hide but still, keeping the protoss in the dark about knowing if it's a 3 rax/poke or a 1/1/1 should be interesting ? and when the terran walls in, it ensures that any scouting probe might get the gas timings but won't go out.
I've heard about the possibility of an early poke with zealot/stalker/mocore that could kill a depot built on the ramp, with impunity, but i find it not that great economically, especially when you already have a reaper in your base.
In lower leagues where every terran walls in vs protoss, what can be done to punish what seems to be a mistake ( at least, when watching pro streams) ?
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United States4883 Posts
On July 16 2014 20:21 leopardb wrote: Hi all :D
Question: From mid level on, in TvP, why won't the terran players wall their ramp ? i suppose that they do not have that much to hide but still, keeping the protoss in the dark about knowing if it's a 3 rax/poke or a 1/1/1 should be interesting ? and when the terran walls in, it ensures that any scouting probe might get the gas timings but won't go out.
I've heard about the possibility of an early poke with zealot/stalker/mocore that could kill a depot built on the ramp, with impunity, but i find it not that great economically, especially when you already have a reaper in your base.
In lower leagues where every terran walls in vs protoss, what can be done to punish what seems to be a mistake ( at least, when watching pro streams) ?
In this matchup, Protoss tends to only probe scout after gateway on 13 to identify the gas timing (which gets there just before a normally timed wall is up). In all honesty, though, Protoss can defend all pressure blindly with a MSC expand with the proper considerations.
The sniping of the reactor/techlab on the initial barracks + the threat of losing the wall is really annoying for the Terran player. In addition, the added bulk of the rax blocking the ramp creates problems with blink all-ins. I don't think either is necessarily better or worse, but I definitely prefer to NOT wall with the barracks (instead, fill it up with depots later), as I just hate losing my buildings.
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On July 16 2014 23:00 SC2John wrote:
In this matchup, Protoss tends to only probe scout after gateway on 13 to identify the gas timing (which gets there just before a normally timed wall is up). In all honesty, though, Protoss can defend all pressure blindly with a MSC expand with the proper considerations.
The sniping of the reactor/techlab on the initial barracks + the threat of losing the wall is really annoying for the Terran player. In addition, the added bulk of the rax blocking the ramp creates problems with blink all-ins. I don't think either is necessarily better or worse, but I definitely prefer to NOT wall with the barracks (instead, fill it up with depots later), as I just hate losing my buildings.
Thx for your answer ! so the reason is because blink all in makes it harder to move through the ramp, but more impotantly because protoss tend to not even (need to) scout.
For me, i like to 13 scout to make sure the rax is in the terran base as i find it difficult to defend against an unscouted proxy 2 rax into bunker.
But if i see a terran walling in, should i let my zealot complete and poke with it + stalker and mocore to try to kill a depot or even better an addon ? when does that work ? (i suppose vs a gas build ? since a 3 rax build should deflect this).
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There was a progame PvZ played a week or two ago, where someone went proxy 1-gate and made a forge at the nat ramp at home. On King Sejong Station. Can anyone direct me to that game?
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Asked this in another thread, but thought i'd ask here as well.
Is it a bad thing to use the select army hotkey? When playing Zerg I am in the habit of adding my eggs in the applicable CG and rarely use it, but when playing T & P I find the Select army very useful for the new units that came out recently when I want to reinforce quickly (and adding them to CGs).
Why don't they (other players) use it?
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