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SatedSC2
Profile Blog Joined March 2014
England3012 Posts
May 29 2014 09:38 GMT
#16621
--- Nuked ---
Quincel
Profile Joined August 2012
119 Posts
June 06 2014 11:09 GMT
#16622
Can you abduct your own units? And if you can, is there any value at all in a 'abduct ultras into the enemy main' idea?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 06 2014 13:31 GMT
#16623
On June 06 2014 20:09 Quincel wrote:
Can you abduct your own units? And if you can, is there any value at all in a 'abduct ultras into the enemy main' idea?


Yes, you can abduct your own units. As far as using it to transport your own units, it's fairly uncommon, as that energy is generally better spent on enemy units instead.

There are a couple of old Korean games with them using abduct on their own BLords to try and save them, lol. Cheers!
StrategyAllyssa Grey <3<3
goxtisc
Profile Joined November 2010
Bolivia8 Posts
Last Edited: 2014-06-07 11:11:35
June 07 2014 11:11 GMT
#16624
Why Terran Pro's don't mix tanks into the composition against Zergs? I believe that focusing banelings with tanks gives you an edge. (Veeeery few does)
Danglars
Profile Blog Joined August 2010
United States12133 Posts
June 07 2014 19:17 GMT
#16625
On June 07 2014 20:11 goxtisc wrote:
Why Terran Pro's don't mix tanks into the composition against Zergs? I believe that focusing banelings with tanks gives you an edge. (Veeeery few does)

Inside the current metagame of a macro stage with many mutas/lings/blings while macroing from 4bases of gas, tanks don't pack enough of a punch. They get overrun by lings/banes quickly as the marines kite back, and the mutas themselves are proficient at sniping during the attack. The role of killing banelings falls to marines during splitting & retreating (while fighting off creep), widow mines, and/or hellbats. Each of these fill the roll better thank tanks in a majority of situations. I'll make a minor exception for zergs intent to kill you with banelings and lings or lings/roaches where you can park that tank on a protected cliff and pre-snipe banes before they take down your wall (and even then, you have to weigh that against abandoning the walls and kiting back through widow mines).

Tanks shine against roach/hydra compositions, and of course within mech compositions. They're usually not the best use of your factory in bio compositions for use against banelings.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 08 2014 05:49 GMT
#16626
In TvP when Protos does not take his natural early.
1. At what time with no natural expansion taken do you suspect that a 1-base all in is coming?
2. At what time with no natural expansion taken do you know that a 1-base all in is coming?
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 08 2014 11:49 GMT
#16627
On June 08 2014 14:49 MockHamill wrote:
In TvP when Protos does not take his natural early.
1. At what time with no natural expansion taken do you suspect that a 1-base all in is coming?
2. At what time with no natural expansion taken do you know that a 1-base all in is coming?

If you reaper FE, when your reaper reaches your opponent's base and does its shenanigans and you do not see an expansion during the reaper's presence, then it is likely that your opponent is doing a 1-base all in. If your opponent waits for your reaper to die or leave and then throws down is natural Nexus, it would be considered late. So basically, if you reaper scout and you don't see an expansion by the time your reaper dies or leaves, either your opponent is doing a 1-base all in or they are being inefficient and expanding late.

Also, counting pylons helps to sniff out all-ins or proxies.

Suspecting a 1-base all in is enough to get ready and place bunkers and/or turrets. In SC2, the only time you are 100% sure an all-in is coming is when you actually see the all-in, in which case you have already lost (most of the time ).
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2014-06-10 12:15:39
June 10 2014 11:56 GMT
#16628
Can I use this thread for non sc2 related questions?

If not disregard the following:

First of all, why are there 3 different blog options in the drop down menu of the search function (that show different results)?

Secondly, I am looking for an old blog poster who used to write short stories in his blogs. IIRC, he wrote some story about a corvette in a parking lot or something. I think it had a twist at the end and was funny. Anyone know what im talking about? This might have been like 5 years ago.

PS- While searching I came across this http://www.teamliquid.net/forum/closed-threads/5428-now-accepting-applications-for-camp-starcraft

Which is funny considering this happened:
http://www.teamliquid.net/forum/starcraft-2/124561-training-camp-in-arizona
RIP SPOR 11/24/11 NEVAR FORGET
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
June 10 2014 12:06 GMT
#16629
--- Nuked ---
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2014-06-14 08:15:12
June 11 2014 09:41 GMT
#16630
--- Nuked ---
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 11 2014 14:04 GMT
#16631
On June 11 2014 18:41 Hot_Ice wrote:
For what is the mouse printer in Sc2gears designed? Can someone explain to me how the mouse prints help me to improve my sc2-skillz? (of course by analyzing my mouse movement)

I stumbled upon it some years ago, I still don't know what it's used for.. I searched 30 minutes now.. every information I find is about technical data or that it's interesting to see.. but not what it's for.


I assume thatis the program that shows what mouse tendencies you have during a game? There was a thread for that in WoL I believe, conlucsion was that you'd like your mouse movements to be as confined as possible to save time, mostly center screen to save screen panning and bottom left for minimap. Minimise edge panning and clicks.
I think esports is pretty nice.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-06-12 14:08:22
June 12 2014 14:07 GMT
#16632
In TvZ if you play mech and the Zerg player takes a fast 3rd, it is worth it do a fast hellbat push trying to kill the 3rd or not?

In my experience the results are either
1) The Zerg has no Roaches which means that you can kill the third which is good but you have not third of your own yet, still you are ahead.
2) The Zerg has lots of Roaches, so your attack does not work, he counter attacks, and you lose the game. Basically I can not get out enough Tanks or widow mines in time to hold the counter attack if I have invested in hellions plus armoury.

I typically I prefer to go Rax, CC, Factory, CC. That makes me safe from roach busts and let me boost my eco from 2 bases with 3 OC. But if also lets the Zerg player max out on workers very fast.

So which of the options is the best? Trying to punish the fast 3rd with hellbats or getting 3 fast OC instead?
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
June 12 2014 14:36 GMT
#16633
On June 12 2014 23:07 MockHamill wrote:
In TvZ if you play mech and the Zerg player takes a fast 3rd, it is worth it do a fast hellbat push trying to kill the 3rd or not?

In my experience the results are either
1) The Zerg has no Roaches which means that you can kill the third which is good but you have not third of your own yet, still you are ahead.
2) The Zerg has lots of Roaches, so your attack does not work, he counter attacks, and you lose the game. Basically I can not get out enough Tanks or widow mines in time to hold the counter attack if I have invested in hellions plus armoury.

I typically I prefer to go Rax, CC, Factory, CC. That makes me safe from roach busts and let me boost my eco from 2 bases with 3 OC. But if also lets the Zerg player max out on workers very fast.

So which of the options is the best? Trying to punish the fast 3rd with hellbats or getting 3 fast OC instead?


Its worth it.

You can go double medivac hellbat production, double hellbat cloaked banshee, double hellbat with a 3rd CC, double hellbat with marines, there's a crazy amount of builds you can open with hellbat now. Some of these will just kill the zerg, depending on what they have to defend
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
LorinGG
Profile Joined November 2011
Czech Republic1 Post
June 13 2014 10:51 GMT
#16634
Hey, I am new to game and play Zerg. If I want to go 2 base roach all-in, how much gases should I take? Considering i inject well.
Dingodile
Profile Joined December 2011
4139 Posts
Last Edited: 2014-06-13 11:13:45
June 13 2014 11:12 GMT
#16635
edit: wrong thread sorry
Grubby | ToD | Moon | Lyn | Sky
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 13 2014 14:00 GMT
#16636
On June 13 2014 19:51 LorinGG wrote:
Hey, I am new to game and play Zerg. If I want to go 2 base roach all-in, how much gases should I take? Considering i inject well.


2 gases is good economy for roach/ling. On 3 bases, the magical number is 4 gases, which is the perfect amount of gas for nonstop roach production.
StrategyAllyssa Grey <3<3
Mojito99
Profile Joined October 2013
Germany154 Posts
June 13 2014 20:16 GMT
#16637
Do you guys think we will see a resurgence of the Archon, Zealot, Immortal style like in the guide below:

http://www.teamliquid.net/forum/sc2-strategy/413873-zests-4-immortal-archon-timing-attack-pvt

I feel like it is stronger than 2 base templar now because heavy marauder mine should not work against it once protoss learns to "diffuse" the mines either with hallucinations or by sacrificing zealots similar to how zerg sacrifices zerglings into mines.

it also offers a lot of harrasment potential and has the ability to transition into C and storm alike.

Anyone who plays like this?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-06-16 20:37:28
June 15 2014 07:59 GMT
#16638
NT.
ilovezerg
Profile Joined March 2014
4 Posts
June 21 2014 16:18 GMT
#16639
Hi,

Please, help me find the page with "graph builds" from Blizzard. I remember it included MMA's TvP, Zest's PvZ.
Much appreciated.
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
June 24 2014 00:44 GMT
#16640
where can I find any replay packs from big tournaments and the best players?

Seems like MLG doesn't have any, sandisk invitational doesn't , any recent big tournament that has them?

All sites listed here http://wiki.teamliquid.net/starcraft2/Replay_Websites look pretty outdated...
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