Simple Questions Simple Answers - Page 832
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SatedSC2
England3012 Posts
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Quincel
119 Posts
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EsportsJohn
United States4883 Posts
On June 06 2014 20:09 Quincel wrote: Can you abduct your own units? And if you can, is there any value at all in a 'abduct ultras into the enemy main' idea? Yes, you can abduct your own units. As far as using it to transport your own units, it's fairly uncommon, as that energy is generally better spent on enemy units instead. There are a couple of old Korean games with them using abduct on their own BLords to try and save them, lol. Cheers! | ||
goxtisc
Bolivia8 Posts
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Danglars
United States12133 Posts
On June 07 2014 20:11 goxtisc wrote: Why Terran Pro's don't mix tanks into the composition against Zergs? I believe that focusing banelings with tanks gives you an edge. (Veeeery few does) Inside the current metagame of a macro stage with many mutas/lings/blings while macroing from 4bases of gas, tanks don't pack enough of a punch. They get overrun by lings/banes quickly as the marines kite back, and the mutas themselves are proficient at sniping during the attack. The role of killing banelings falls to marines during splitting & retreating (while fighting off creep), widow mines, and/or hellbats. Each of these fill the roll better thank tanks in a majority of situations. I'll make a minor exception for zergs intent to kill you with banelings and lings or lings/roaches where you can park that tank on a protected cliff and pre-snipe banes before they take down your wall (and even then, you have to weigh that against abandoning the walls and kiting back through widow mines). Tanks shine against roach/hydra compositions, and of course within mech compositions. They're usually not the best use of your factory in bio compositions for use against banelings. | ||
MockHamill
Sweden1793 Posts
1. At what time with no natural expansion taken do you suspect that a 1-base all in is coming? 2. At what time with no natural expansion taken do you know that a 1-base all in is coming? | ||
sorrowptoss
Canada1431 Posts
On June 08 2014 14:49 MockHamill wrote: In TvP when Protos does not take his natural early. 1. At what time with no natural expansion taken do you suspect that a 1-base all in is coming? 2. At what time with no natural expansion taken do you know that a 1-base all in is coming? If you reaper FE, when your reaper reaches your opponent's base and does its shenanigans and you do not see an expansion during the reaper's presence, then it is likely that your opponent is doing a 1-base all in. If your opponent waits for your reaper to die or leave and then throws down is natural Nexus, it would be considered late. So basically, if you reaper scout and you don't see an expansion by the time your reaper dies or leaves, either your opponent is doing a 1-base all in or they are being inefficient and expanding late. Also, counting pylons helps to sniff out all-ins or proxies. Suspecting a 1-base all in is enough to get ready and place bunkers and/or turrets. In SC2, the only time you are 100% sure an all-in is coming is when you actually see the all-in, in which case you have already lost (most of the time ). | ||
MarlieChurphy
United States2063 Posts
If not disregard the following: First of all, why are there 3 different blog options in the drop down menu of the search function (that show different results)? Secondly, I am looking for an old blog poster who used to write short stories in his blogs. IIRC, he wrote some story about a corvette in a parking lot or something. I think it had a twist at the end and was funny. Anyone know what im talking about? This might have been like 5 years ago. PS- While searching I came across this http://www.teamliquid.net/forum/closed-threads/5428-now-accepting-applications-for-camp-starcraft Which is funny considering this happened: http://www.teamliquid.net/forum/starcraft-2/124561-training-camp-in-arizona | ||
SatedSC2
England3012 Posts
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Hot_Ice
139 Posts
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Saechiis
Netherlands4989 Posts
On June 11 2014 18:41 Hot_Ice wrote: For what is the mouse printer in Sc2gears designed? Can someone explain to me how the mouse prints help me to improve my sc2-skillz? (of course by analyzing my mouse movement) I stumbled upon it some years ago, I still don't know what it's used for.. I searched 30 minutes now.. every information I find is about technical data or that it's interesting to see.. but not what it's for. I assume thatis the program that shows what mouse tendencies you have during a game? There was a thread for that in WoL I believe, conlucsion was that you'd like your mouse movements to be as confined as possible to save time, mostly center screen to save screen panning and bottom left for minimap. Minimise edge panning and clicks. | ||
MockHamill
Sweden1793 Posts
In my experience the results are either 1) The Zerg has no Roaches which means that you can kill the third which is good but you have not third of your own yet, still you are ahead. 2) The Zerg has lots of Roaches, so your attack does not work, he counter attacks, and you lose the game. Basically I can not get out enough Tanks or widow mines in time to hold the counter attack if I have invested in hellions plus armoury. I typically I prefer to go Rax, CC, Factory, CC. That makes me safe from roach busts and let me boost my eco from 2 bases with 3 OC. But if also lets the Zerg player max out on workers very fast. So which of the options is the best? Trying to punish the fast 3rd with hellbats or getting 3 fast OC instead? | ||
Jer99
Canada8157 Posts
On June 12 2014 23:07 MockHamill wrote: In TvZ if you play mech and the Zerg player takes a fast 3rd, it is worth it do a fast hellbat push trying to kill the 3rd or not? In my experience the results are either 1) The Zerg has no Roaches which means that you can kill the third which is good but you have not third of your own yet, still you are ahead. 2) The Zerg has lots of Roaches, so your attack does not work, he counter attacks, and you lose the game. Basically I can not get out enough Tanks or widow mines in time to hold the counter attack if I have invested in hellions plus armoury. I typically I prefer to go Rax, CC, Factory, CC. That makes me safe from roach busts and let me boost my eco from 2 bases with 3 OC. But if also lets the Zerg player max out on workers very fast. So which of the options is the best? Trying to punish the fast 3rd with hellbats or getting 3 fast OC instead? Its worth it. You can go double medivac hellbat production, double hellbat cloaked banshee, double hellbat with a 3rd CC, double hellbat with marines, there's a crazy amount of builds you can open with hellbat now. Some of these will just kill the zerg, depending on what they have to defend | ||
LorinGG
Czech Republic1 Post
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Dingodile
4123 Posts
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EsportsJohn
United States4883 Posts
On June 13 2014 19:51 LorinGG wrote: Hey, I am new to game and play Zerg. If I want to go 2 base roach all-in, how much gases should I take? Considering i inject well. 2 gases is good economy for roach/ling. On 3 bases, the magical number is 4 gases, which is the perfect amount of gas for nonstop roach production. | ||
Mojito99
Germany154 Posts
http://www.teamliquid.net/forum/sc2-strategy/413873-zests-4-immortal-archon-timing-attack-pvt I feel like it is stronger than 2 base templar now because heavy marauder mine should not work against it once protoss learns to "diffuse" the mines either with hallucinations or by sacrificing zealots similar to how zerg sacrifices zerglings into mines. it also offers a lot of harrasment potential and has the ability to transition into C and storm alike. Anyone who plays like this? | ||
MockHamill
Sweden1793 Posts
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ilovezerg
4 Posts
Please, help me find the page with "graph builds" from Blizzard. I remember it included MMA's TvP, Zest's PvZ. Much appreciated. | ||
rofllocktree
Netherlands45 Posts
Seems like MLG doesn't have any, sandisk invitational doesn't , any recent big tournament that has them? All sites listed here http://wiki.teamliquid.net/starcraft2/Replay_Websites look pretty outdated... | ||
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