• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:13
CEST 03:13
KST 10:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10093 users

Simple Questions Simple Answers - Page 537

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 535 536 537 538 539 900 Next
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 25 2012 10:46 GMT
#10721
Does anyone know what the developers actually do with the schedueled maintenance every week?
This seems to be quite common on all online games.
Just wondering.
moo...for DRG
klaxen
Profile Joined April 2010
United States361 Posts
January 25 2012 11:05 GMT
#10722
[image loading]

User was warned for this post
high master protoss - low master zerg
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2012-01-25 11:10:33
January 25 2012 11:10 GMT
#10723
When I go for a fast 3 base build while doing hellion pressure in TvZ, what would be an ideal time to add production facilities and when do I start upgrades?
"Not you."
AmericanUmlaut
Profile Blog Joined November 2010
Germany2595 Posts
January 25 2012 11:43 GMT
#10724
On January 25 2012 17:48 Halozination wrote:
Situation as protoss: You got all gateways/warpgates on hotkey 4. Warpgate just finished but not all your gateways are done building yet, so you transform what you can pressing 4 and holding g. Now the gateways are done and you want to transform the rest, because of this subgroup stuff 4g does not work anymore. How to resolve this in the best way?

Press 4, press tab, hold g. Warpgates and gateways are counted as separate units, so you just have to tab over to them.
The frumious Bandersnatch
CryMeaRiveR.749
Profile Joined September 2011
France59 Posts
January 25 2012 19:19 GMT
#10725
Hi all

Have just 2 question , i'm terran

#1 what is better ,split and build vcs , or builds vcs and split ?

#2 When the bo ( 10 depot , 12 rax , 13 gaz , oC 15 )is a bit fail , it's better to wait the end of the rax to OC , or to make a vcs and orbital at 16 ?

Thanks for yours answers
Cry me a riverrrrrrrrr
cleecks
Profile Joined March 2011
Netherlands109 Posts
January 25 2012 19:31 GMT
#10726
On January 26 2012 04:19 CryMeaRiveR.749 wrote:
Hi all

Have just 2 question , i'm terran

#1 what is better ,split and build vcs , or builds vcs and split ?

#2 When the bo ( 10 depot , 12 rax , 13 gaz , oC 15 )is a bit fail , it's better to wait the end of the rax to OC , or to make a vcs and orbital at 16 ?

Thanks for yours answers

#1 SCV, then split

#2 What do you exactly mean with "is a bit fail"? If you're on about the 15th scv finishing some time before barracks; thats normal. Ever since the barracks build time has been increased you're gonna have to wait around 5 seconds for the barracks to finish, and I see most terran players get the OC instead of building another SCV.

If for some reason you would be several seconds later or delayed with your barracks, then I guess you might as well get a 16th scv before orbital.
CryMeaRiveR.749
Profile Joined September 2011
France59 Posts
January 25 2012 19:32 GMT
#10727
thanks
Cry me a riverrrrrrrrr
BeefMaster
Profile Joined December 2010
United States26 Posts
Last Edited: 2012-01-25 21:38:26
January 25 2012 21:37 GMT
#10728
Plat Terran here. In TvP, i open 1rax FE into 4-rax, get quick stim/shields/+1 attack, and go hit him at 10-11 mins, or sometimes wait til 12-13 mins when I've got a few vikings or medivacs and am starting my 3rd.

I get 4-gated A LOT in my league, and I'm having trouble figuring out how much defense to build to hold off early 4-gate or 3-gate robo pushes.

Should I be scanning, and are there some key timings I should be aware of (4-gates seem to hit around 6:30-ish)? I'd like to know how many bunkers I need to throw down and when it is safe to float my CC into my natural.

As a follow-on question... Once my production is rolling and I get stim, this build is strong vs gateway and robo play, but I have lots of trouble dealing with a player who gets chargelot archon at around the same time as I'm bio-pushing. Any advice for dealing with the chargelot archon backed up by storms?
Forbidden17
Profile Joined December 2011
666 Posts
January 25 2012 22:35 GMT
#10729
On January 26 2012 06:37 BeefMaster wrote:
Plat Terran here. In TvP, i open 1rax FE into 4-rax, get quick stim/shields/+1 attack, and go hit him at 10-11 mins, or sometimes wait til 12-13 mins when I've got a few vikings or medivacs and am starting my 3rd.

I get 4-gated A LOT in my league, and I'm having trouble figuring out how much defense to build to hold off early 4-gate or 3-gate robo pushes.

Should I be scanning, and are there some key timings I should be aware of (4-gates seem to hit around 6:30-ish)? I'd like to know how many bunkers I need to throw down and when it is safe to float my CC into my natural.

As a follow-on question... Once my production is rolling and I get stim, this build is strong vs gateway and robo play, but I have lots of trouble dealing with a player who gets chargelot archon at around the same time as I'm bio-pushing. Any advice for dealing with the chargelot archon backed up by storms?

With your SCV scout you should be able to check how much gas the protoss has mined, and how much chrono he has stockpiled. If you see additional structures, great! For now I'll assume all you saw was geysers-nexus-gateway-core and that's pretty much it. You should also be able to spot 2 completed pylons with a 3rd on the way before your scv has to leave his base. Spotting the pylons isn't that crucial, but at a higher level it'll give you an idea on where you want to scan, and if he might be proxying one of his structures.

Try to get a re-scout on your opponent ~5:30min. The standard stalker poke should be wondering it's way across the map which is why you can get away with a free scout around this time. You don't have to make it into his base, the goal is to spot a nexus at his natural. If this scout fails (he left his stalker at home / you carelessly lost your scv earlier) and you are weary of some kind of all in, with no other way to scout you should spend a scan at his natural a little later.

The amount of bunkers you should throw up depends on how many production structures you have running. If you spot the all-in last minute throw up as many bunkers as you can afford. You won't have that many production structures up and running with a 1rax FE, you need to spend your resources into helping you survive asap. That's what bunkers do. Queuing all your resources into your production structures or throwing down additional production structures will not help you defend such an early all in. Oh and by the way if it's a map like xel'naga I wouldn't even bother defending the natural, just float your cc back home and bunker up your ramp. Map layout is important when bunkers are your primary defense, use your judgement.

Oh and really important... pull your scvs to repair preemptively. It's perfectly fine to have a few scvs idle for awhile, it's better than dying.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-01-25 23:13:46
January 25 2012 23:07 GMT
#10730
Hey guys,

Does anyone know who this guy is: http://www.sc2ranks.com/kr/950803/토토 ? (It apparently reads "toto".)
He plays Protoss and is currently ranked #6 KR GM. What strikes me most is that his winrate is really REALLY high for a Protoss on KR GM ladder (78%, that's insane, it's comparable to what MKP's smurf FoxeR has, and MKP is one of the best ladder players). Usually the best Protoss on KR ladder have like a 60-67% winrate, and the best Terrans have more like 70-80%. And he played a reasonable amount of games as well, it's not really an inflated winrate due to weak first opponents.

Pardon me if my question seems meaningless, I just like to see how rankings evolve on KR ladder, it's fun seeing who is actually a ladder monster, compared to their results offline at the GSL

Edit: Oh crap, this seems like the wrong thread I'm sorry, but I don't want to create one just for such a simple question, so if you have a guess on whose smurf it is, let me know
Edit2: Ok I posted it also on General Discussion, seems like a better place to start.
Dskreet
Profile Joined January 2012
United States13 Posts
January 25 2012 23:29 GMT
#10731
Hi,

If I'm doing ffe vs zerg, and I scout gas first, is

Nexus
Gateway
Cannon

A safe build order?
Day9 is a muppet
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2012-01-26 02:26:39
January 26 2012 02:25 GMT
#10732
Deleted, was LOLing at the warned user post.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 26 2012 08:18 GMT
#10733
On January 26 2012 08:29 Dskreet wrote:
Hi,

If I'm doing ffe vs zerg, and I scout gas first, is

Nexus
Gateway
Cannon

A safe build order?


I assume you mean Nexus forge cannon. And were assuming he goes 14gas 14 pool you should be safe but depending on the map and pool timing it can be safer to go forge forst. You most likely will need to full wall off on certain maps.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Aehnn
Profile Joined January 2012
Germany27 Posts
January 26 2012 13:37 GMT
#10734
are there top-level zergs without always hotkeying their units?
BeefMaster
Profile Joined December 2010
United States26 Posts
January 26 2012 15:03 GMT
#10735
On January 26 2012 07:35 Forbidden17 wrote:
Show nested quote +
On January 26 2012 06:37 BeefMaster wrote:
Plat Terran here. In TvP, i open 1rax FE into 4-rax, get quick stim/shields/+1 attack, and go hit him at 10-11 mins, or sometimes wait til 12-13 mins when I've got a few vikings or medivacs and am starting my 3rd.

I get 4-gated A LOT in my league, and I'm having trouble figuring out how much defense to build to hold off early 4-gate or 3-gate robo pushes.

Should I be scanning, and are there some key timings I should be aware of (4-gates seem to hit around 6:30-ish)? I'd like to know how many bunkers I need to throw down and when it is safe to float my CC into my natural.

As a follow-on question... Once my production is rolling and I get stim, this build is strong vs gateway and robo play, but I have lots of trouble dealing with a player who gets chargelot archon at around the same time as I'm bio-pushing. Any advice for dealing with the chargelot archon backed up by storms?

With your SCV scout you should be able to check how much gas the protoss has mined, and how much chrono he has stockpiled. If you see additional structures, great! For now I'll assume all you saw was geysers-nexus-gateway-core and that's pretty much it. You should also be able to spot 2 completed pylons with a 3rd on the way before your scv has to leave his base. Spotting the pylons isn't that crucial, but at a higher level it'll give you an idea on where you want to scan, and if he might be proxying one of his structures.

Try to get a re-scout on your opponent ~5:30min. The standard stalker poke should be wondering it's way across the map which is why you can get away with a free scout around this time. You don't have to make it into his base, the goal is to spot a nexus at his natural. If this scout fails (he left his stalker at home / you carelessly lost your scv earlier) and you are weary of some kind of all in, with no other way to scout you should spend a scan at his natural a little later.

The amount of bunkers you should throw up depends on how many production structures you have running. If you spot the all-in last minute throw up as many bunkers as you can afford. You won't have that many production structures up and running with a 1rax FE, you need to spend your resources into helping you survive asap. That's what bunkers do. Queuing all your resources into your production structures or throwing down additional production structures will not help you defend such an early all in. Oh and by the way if it's a map like xel'naga I wouldn't even bother defending the natural, just float your cc back home and bunker up your ramp. Map layout is important when bunkers are your primary defense, use your judgement.

Oh and really important... pull your scvs to repair preemptively. It's perfectly fine to have a few scvs idle for awhile, it's better than dying.


Thanks Forbidden. Can you expand on the issue of gas and chronoboosts? If he is saving up chronoboosts, is that usually a sign that he's going for a big production cycle (ala 4-gate?) What about gas consumed? Usually I scout with the SCV that built the rax. If I see a second gas at this time (usually around 17-19 supply), I assume something fishy is coming and usually scan around 5:30. Have any other clues regarding gas consumed?

With putting up those bunkers at the natural, if I scout no nexus, should I hold off on floating my CC out to my natural and try to put up bunkers then?

Thanks again. Great tips.
BeefMaster
Profile Joined December 2010
United States26 Posts
January 26 2012 15:04 GMT
#10736
Another question. I'm Plat Terran. I like to open 1-rax FE in TvZ. Assuming my opponent goes 15 hatch 15 pool, or some other early expand, what time should I expect roaches if he opts to go straight for a strong roach push? (This is assuming he did not just do a 1-base 7 RR, which I can scout and hold without a problem.)
ThirdDegree
Profile Joined February 2011
United States329 Posts
January 26 2012 16:10 GMT
#10737
After an expand, is it better to transfer workers, or just ralley all new workers to the expansion (assuming that you are not oversaturated on any base)?
I am terrible
Grave26
Profile Joined January 2012
United States4 Posts
January 26 2012 17:16 GMT
#10738
At what time should I have my first Marine out on the field as Terran?
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 26 2012 17:58 GMT
#10739
On January 27 2012 01:10 ThirdDegree wrote:
After an expand, is it better to transfer workers, or just ralley all new workers to the expansion (assuming that you are not oversaturated on any base)?


It's better to transfer (Maynard) workers from your main to the natural.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Forbidden17
Profile Joined December 2011
666 Posts
January 26 2012 21:11 GMT
#10740
On January 27 2012 02:16 Grave26 wrote:
At what time should I have my first Marine out on the field as Terran?

~3:08 from a 12rax
Prev 1 535 536 537 538 539 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft445
WinterStarcraft240
ViBE231
Ketroc 47
StarCraft: Brood War
NaDa 47
League of Legends
JimRising 414
Counter-Strike
summit1g9856
m0e_tv443
minikerr66
Other Games
tarik_tv4158
RotterdaM208
UpATreeSC67
Organizations
Other Games
gamesdonequick42876
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 110
• EnkiAlexander 64
• davetesta12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21163
Upcoming Events
RSL Revival
7h 47m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
8h 47m
IPSL
14h 47m
Bonyth vs Hawk
GSL
1d 9h
Replay Cast
1d 22h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.