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Simple Questions Simple Answers - Page 534

Forum Index > StarCraft 2 Strategy
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AmericanUmlaut
Profile Blog Joined November 2010
Germany2595 Posts
January 21 2012 12:30 GMT
#10661
On January 21 2012 20:53 GrungyMunchy wrote:
Sorry for asking this since it's something very simple to test but I can't run SC2 now. When I warp-in a unit, say a zealot, is it automatically set on hold command? Or just simply on stop command?

If you can't run SC2, what possible value could the answer to the question have to you?

For the record, freshly-warped-in units are on 'stop', which is the default condition for any unit that hasn't been issued a command, unless you gave them a rally command while they were warping in.
The frumious Bandersnatch
envisioN .
Profile Joined February 2011
United States552 Posts
January 21 2012 16:11 GMT
#10662
On January 21 2012 19:08 -ReMeDy- wrote:
Show nested quote +
On January 30 2011 19:18 Natt wrote:
On January 30 2011 18:47 Fist wrote:
Lets say i have 20 stalkers, and i focus fire a corrupter, which for example only needs 10 stalker shots. Will the other 10 stalker shots be wasted? In other words, is focus firing with your whole army a bad thing?


Yes its called overkill. Same goes for Vikings vs Mutas, corru vs collo, in fact everything that has a low fire rate.


So does this mean single-target firing with Vikings, in general, is a bad idea?

It is a bad idea to target fire Vikings against low-mid max hp units like mutas or pheonix. Target firing Collosus however is a good idea because it will usually take more than one volley to kill the collosus.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-01-21 18:20:59
January 21 2012 18:07 GMT
#10663
On January 19 2012 11:04 General_Winter wrote:

But I really can't get the Kas build to not die. I hate to give up on a Day9 recommended build, but being all inned all the time is tough


Same. I prefer mech vs Protoss. Mech is still very vulnerable due to energy bars on banshees and thors but it isn't as vulnerable to storms and FFs as bio. At least thors walk on FFS and have a decent range.

Alternatively, I guess one could go with a two-base version. I too can't get enough bunkers in time all the while thinking about correct placement of them, deflecting warp prism drops or proxy/obs and so on. I suspect the build was clearly meant against a Protoss that Kas knew would not 1-base all-in, which most pros don't do, while many ladder players love doing.

On January 20 2012 14:49 Levistus wrote:
How do you press ctrl when creating groups? With your pinkie? Is your finger straight? I'm having a hard time doing ctrl+4 and above. I can use straight pinkie but then it's hard to use shift+number.


I use the inside of the base of my pinky a lot for CTRL if I'm in the right mindset. If I'm slower in the mind, I may press it directly with my pinky. But pressing with the edge of your palm is superior IMHO.


On January 22 2012 01:11 envisioN . wrote:
Show nested quote +
On January 21 2012 19:08 -ReMeDy- wrote:
On January 30 2011 19:18 Natt wrote:
On January 30 2011 18:47 Fist wrote:
Lets say i have 20 stalkers, and i focus fire a corrupter, which for example only needs 10 stalker shots. Will the other 10 stalker shots be wasted? In other words, is focus firing with your whole army a bad thing?


Yes its called overkill. Same goes for Vikings vs Mutas, corru vs collo, in fact everything that has a low fire rate.


So does this mean single-target firing with Vikings, in general, is a bad idea?

It is a bad idea to target fire Vikings against low-mid max hp units like mutas or pheonix. Target firing Collosus however is a good idea because it will usually take more than one volley to kill the collosus.


I guess if you predict a viking-base engagement, you can break up your vikings into two or more control groups and focus fire smaller targets with individual groups.


On January 20 2012 23:25 DontLoseSightOfIt wrote:
Terran question. How exactly do you do 1-1-1 vs P? I have heard how strong this is vs P. What is the common BO?

I did it myself vs Very hard AI...and i got 4-5 tanks with 3-4 banshees and some marines at about 9 min mark (not sure) and the enemy already has so many forces to deal with my army.

So, what time does 1-1-1 normally hit, and how many tanks/banshees are you supposed to have? I think mine is too late, because what I do is Rax, marine, tech lab, factory, and tank production. When I have a little more gas I start starport. Is this wrong?


Olorin's one bashe marine/banshee/raven/thor was my favourite but it died a lot to zealots and some other things. The strength of the build was the longevity of the thors, the blocking power of the PDD, the dps of the banshees and the numbers of the marines. It's possible to do a similar build with 2 bases. I suspect simple marine/raven/banshee pushes are more effective due to fewer problems with immortals and zealots when you have a crowd of marines than when you have thors. Cloakshees aren't bad when observers have been killed by thors but I'd be afraid to invest 200/200.
DirtyLemons
Profile Joined July 2011
United States32 Posts
January 21 2012 19:59 GMT
#10664
For Zergs doing an early expand build I see pros either transfer drones when the hatch completes or set both rally points to the natural. It could be map or matchup specific to which one they do. Is there any difference in efficiency if so is it significant?
phiinix
Profile Blog Joined February 2011
United States1169 Posts
January 21 2012 20:20 GMT
#10665
On January 22 2012 04:59 DirtyLemons wrote:
For Zergs doing an early expand build I see pros either transfer drones when the hatch completes or set both rally points to the natural. It could be map or matchup specific to which one they do. Is there any difference in efficiency if so is it significant?

Day[9] put it best. Look at it this way.
Anytime you move A drone from main to natural you lose "x" in mining time. If you pull 8 drones when your nat is finished, you lose 8x in the span of about 10 seconds. If you instead rally both hatchs to the nat, you'd be losing x in mining for each drone.

The question really is would you rather lose the money right at once, or over a period of time?
cscarfo1
Profile Joined March 2011
United States307 Posts
January 21 2012 20:25 GMT
#10666
Will there be Fantasy GSTL for Season 2?
RIP oGs :( Bisu~ MC~Jaedong~Hero~Tyler~Flash~NaNi~DRG~MVP~Nestea~FXOz~and of course ForGG
Epishade
Profile Blog Joined November 2011
United States2267 Posts
January 21 2012 21:49 GMT
#10667
On January 21 2012 10:39 DontLoseSightOfIt wrote:
Show nested quote +
On January 21 2012 01:19 Celestia wrote:
On January 20 2012 23:25 DontLoseSightOfIt wrote:
Terran question. How exactly do you do 1-1-1 vs P? I have heard how strong this is vs P. What is the common BO?

I did it myself vs Very hard AI...and i got 4-5 tanks with 3-4 banshees and some marines at about 9 min mark (not sure) and the enemy already has so many forces to deal with my army.

So, what time does 1-1-1 normally hit, and how many tanks/banshees are you supposed to have? I think mine is too late, because what I do is Rax, marine, tech lab, factory, and tank production. When I have a little more gas I start starport. Is this wrong?

Very Hard AI cheats with minerals

Simple question, how many SCVs do I need to have on my main when my natural is done? Does the number change if I FE, if I expand mid term or if I expand late?


Isnt Insane the one that cheats? I thought Very Hard is normal, does not cheat?

Still need answer.


Yes, you are correct. Insane ai cheats with minerals (which is extremely noticeable). Very Hard ai doesn't cheat.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
January 21 2012 22:17 GMT
#10668
What was the last song played today at IEM Kiev? Some really epic and quite famous song. Its so good but I cant remember what its called, its driving me insane! Please help.
Funguuuuu
Profile Joined July 2011
United States198 Posts
January 22 2012 00:24 GMT
#10669
Does anyone know about how many real-time seconds spawn larva takes?
The night is dark and full of Terrans
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2012-01-22 01:26:46
January 22 2012 01:25 GMT
#10670
On January 22 2012 09:24 Funguuuuu wrote:
Does anyone know about how many real-time seconds spawn larva takes?


http://wiki.teamliquid.net/starcraft2/Game_Speed

Faster speed is 1.38x real life speed, and larvae take 40 game seconds to spawn. So, larvae take roughly 29 real life seconds to spawn.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Quochobao
Profile Joined October 2010
United States350 Posts
January 22 2012 05:06 GMT
#10671
What is the most efficient way to split army into two groups going into two directions?

What I do is move army to location 1, shift-deselect a few units and move (the still selected units) to location 2. However, right now I need to deselect each unit -- is there a faster way to deselect multiple units? (Shift box does not deselect)

My method work well to send a few units to scout in different directions, but not to split army to defend multiple attacks. Thanks!
Best or nothing.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2595 Posts
January 22 2012 08:05 GMT
#10672
On January 22 2012 14:06 Quochobao wrote:
What is the most efficient way to split army into two groups going into two directions?

What I do is move army to location 1, shift-deselect a few units and move (the still selected units) to location 2. However, right now I need to deselect each unit -- is there a faster way to deselect multiple units? (Shift box does not deselect)

My method work well to send a few units to scout in different directions, but not to split army to defend multiple attacks. Thanks!

There's no fast way to deselect multiple units at once. Just box half your army.
The frumious Bandersnatch
Dysruption
Profile Joined January 2012
4 Posts
January 22 2012 12:37 GMT
#10673
As a Protoss, what is the fastest time I can expect a drop from Terran? What is the ~standard time?

Thank you.
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
January 22 2012 14:05 GMT
#10674
Is there anyway to make the minimap bigger, or at least look bigger?
I have issues with how small the minimap is and how i really cant see anything on it.
Retgery
Profile Joined August 2010
Canada1229 Posts
January 22 2012 15:23 GMT
#10675
Please help me get back into the metagame.
I haven;t played sc2 in over 5 months and I haven`t been folowing tournaments or streams, I`ve mostly been playing BW and Lol, I need some good builds to get back into things and any warnings about what could be happening in game.
Fall down 7 times, stand up 8.
envisioN .
Profile Joined February 2011
United States552 Posts
January 22 2012 17:03 GMT
#10676
On January 22 2012 23:05 Monsyphon wrote:
Is there anyway to make the minimap bigger, or at least look bigger?
I have issues with how small the minimap is and how i really cant see anything on it.

There is no in-game setting to make the minimap bigger relative to the rest of your screen, but if you get a larger monitor then the minimap will be bigger than it was on the smaller monitor.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 22 2012 17:20 GMT
#10677
On January 23 2012 02:03 envisioN . wrote:
Show nested quote +
On January 22 2012 23:05 Monsyphon wrote:
Is there anyway to make the minimap bigger, or at least look bigger?
I have issues with how small the minimap is and how i really cant see anything on it.

There is no in-game setting to make the minimap bigger relative to the rest of your screen, but if you get a larger monitor then the minimap will be bigger than it was on the smaller monitor.


Mon, are you farsighted? This could be an eyesight issue and you may need to wear glasses/contacts, otherwise, being able to look at the minimap is just a skill that takes time to develop. If you at least keep trying to look at it, you'll start getting used to it and be able to use what it tells you.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
freek3096
Profile Joined January 2012
Ireland2 Posts
January 22 2012 17:56 GMT
#10678
I am Bronze Terran looking for 1 build against each race (3 builds total) to practice and master in order to help my macro skills!
I am determined to get better at SC2!
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
Last Edited: 2012-01-22 18:46:08
January 22 2012 18:40 GMT
#10679
On January 23 2012 02:20 Vod.kaholic wrote:
Show nested quote +
On January 23 2012 02:03 envisioN . wrote:
On January 22 2012 23:05 Monsyphon wrote:
Is there anyway to make the minimap bigger, or at least look bigger?
I have issues with how small the minimap is and how i really cant see anything on it.

There is no in-game setting to make the minimap bigger relative to the rest of your screen, but if you get a larger monitor then the minimap will be bigger than it was on the smaller monitor.


Mon, are you farsighted? This could be an eyesight issue and you may need to wear glasses/contacts, otherwise, being able to look at the minimap is just a skill that takes time to develop. If you at least keep trying to look at it, you'll start getting used to it and be able to use what it tells you.


I've never had eye problems, though on the retrospect I've never gotten my eyes checked in a while
From my perspective the squares indicating a base building (hatchery, nexus, CC) looks less than a cm in length
EDIT: After looking at a ruler (lol) it's actually less than half a cm in length
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-01-22 23:34:27
January 22 2012 23:28 GMT
#10680
On January 23 2012 02:56 freek3096 wrote:
I am Bronze Terran looking for 1 build against each race (3 builds total) to practice and master in order to help my macro skills!
I am determined to get better at SC2!


Good! Go to Day9 archives and find Terran Week (#394-396) and Very Easy TvP by Empire.Kas (#399). They are macro-heavy without being simplified training builds (like the marine-only builds). The TvP and TvZ builds include an early third. You're probably better off learning to defend that right away as opposed to needing to learn your macro in gold or plat. With macro builds you basically need to learn to hold early aggression from players who are getting fewer bases than you and are often one-basing. On the other hand, if you do hold them off, they're basically dead.

Using 1 and the same build for every match-up isn't actually a bad idea (for practicing your mechanics, you'd go three-rax every game, for practicing your macro, you'd do a version of standard marine-tank-medivac-viking), or at least three builds that start from the same opening, so that you can maximise your practice with it (at the cost of not having a tailored build for every matchup).
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