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Simple Questions Simple Answers - Page 484

Forum Index > StarCraft 2 Strategy
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Forbidden17
Profile Joined December 2011
666 Posts
December 10 2011 02:21 GMT
#9661
Hi I did not follow the broodwar scene very well so I am not very familiar with their players.

I see people categorizing different players in S-level and A-level etc, which I presume to be similar to code-S and code-A now seen in the GSL for sc2. Is there a list of players who are officially in this S-level division and where can I find this list? I also heard that S-level for bw is a lot more established and less volatile than Code-S in sc2 is this true? If yes/no, why is that?

Thanks, sorry if I said something silly I know nothing about broodwar but I'm very curious
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 10 2011 06:26 GMT
#9662
On December 10 2011 11:21 Forbidden17 wrote:
Hi I did not follow the broodwar scene very well so I am not very familiar with their players.

I see people categorizing different players in S-level and A-level etc, which I presume to be similar to code-S and code-A now seen in the GSL for sc2. Is there a list of players who are officially in this S-level division and where can I find this list? I also heard that S-level for bw is a lot more established and less volatile than Code-S in sc2 is this true? If yes/no, why is that?

Thanks, sorry if I said something silly I know nothing about broodwar but I'm very curious

There is no official list, the scene is not divided like it is in SC2. However, due to the nature of how "figured out" BW is, the top tier players tend to perform more consistently than those in SC2. In my opinion, S-class has a stronger meaning and applies to a smaller number of players in BW than in SC2, but others may disagree.
more weight
phiinix
Profile Blog Joined February 2011
United States1169 Posts
December 10 2011 07:55 GMT
#9663
On December 10 2011 10:15 skulloo wrote:
Hi

I know its a noob question but how to order scv auto repair command?? click repair or press r ? Or point it to certain direction say damaged building or unit to repair after pressing r?


you have to right click it in the command prompt(the console in the bottom right) to set it to autocast
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 10 2011 07:58 GMT
#9664
On December 10 2011 16:55 phiinix wrote:
Show nested quote +
On December 10 2011 10:15 skulloo wrote:
Hi

I know its a noob question but how to order scv auto repair command?? click repair or press r ? Or point it to certain direction say damaged building or unit to repair after pressing r?


you have to right click it in the command prompt(the console in the bottom right) to set it to autocast


another strategy for setting repair to autocast is to hit "alt+r"
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Split.
Profile Joined September 2011
Switzerland234 Posts
December 10 2011 10:19 GMT
#9665
Zerg question: How does the game decide at which hatchery the units (army and drones) get produced?
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
December 10 2011 10:25 GMT
#9666
On December 10 2011 19:19 Split. wrote:
Zerg question: How does the game decide at which hatchery the units (army and drones) get produced?

IIRC: FIFO: Oldest larvae first.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Konet
Profile Joined March 2011
9 Posts
December 10 2011 12:54 GMT
#9667
If a zerg is going for 2 base muta zvp, what time does the spire go down, and what time (approximately) can i expect mutas in my base?
Tobias
Profile Joined October 2010
Sweden187 Posts
December 10 2011 13:07 GMT
#9668
On December 10 2011 21:54 Konet wrote:
If a zerg is going for 2 base muta zvp, what time does the spire go down, and what time (approximately) can i expect mutas in my base?


I believe the spire goes down at 6:30 or so, perhaps a little bit earlier. Mutas pop out at 8:30-8:45. It's been very long since I checked it, may have changed because of patches.
coriamon
Profile Joined August 2011
244 Posts
December 10 2011 13:11 GMT
#9669
On December 10 2011 22:07 Tobias wrote:
Show nested quote +
On December 10 2011 21:54 Konet wrote:
If a zerg is going for 2 base muta zvp, what time does the spire go down, and what time (approximately) can i expect mutas in my base?


I believe the spire goes down at 6:30 or so, perhaps a little bit earlier. Mutas pop out at 8:30-8:45. It's been very long since I checked it, may have changed because of patches.

Def changed...

It depends on the playstyle. THAT^^ would be a muta rush. Generally, my spire completes by about 9:30-11 mins. You can expect mutas as early as 8:30, but standardly they come at around 10:30.
cameler
Profile Joined December 2011
Canada99 Posts
Last Edited: 2011-12-10 13:45:12
December 10 2011 13:40 GMT
#9670
Hopefully someone out there can help me with a mechanics question.

Often, I find my hands on my keyboard to be in an extremely uncomfortable position whenever I am hotkeying units and buildings past the number 5. When I go to press CTRL 7 for example, my hand is stretched far and this has led me to make many mistakes while hotkeying my units late in games.

I would like to ask any of you out there, what is the most comfortable way of keying units? Do you ALL use control and number to designate a control group? Is there an alternative method that I am not aware of?

Can there be a different way to hotkey stuff? Like maybe using shift instead of ctrl, with ctrl playing the role of shift?




I would really appreciate any help.


Also, is it ok to change all the hotkeys in the game to something that makes more sense to me? Like for example, changing zergling speed to "S" because it makes sense in my head, and so on..
Everyday I thank God I escaped from the Starcraft universe when I did. Saved so many hours of my life.
mahi29
Profile Joined May 2011
United States235 Posts
December 10 2011 13:50 GMT
#9671
On December 10 2011 22:40 cameler wrote:
Hopefully someone out there can help me with a mechanics question.

Often, I find my hands on my keyboard to be in an extremely uncomfortable position whenever I am hotkeying units and buildings past the number 5. When I go to press CTRL 7 for example, my hand is stretched far and this has led me to make many mistakes while hotkeying my units late in games.

I would like to ask any of you out there, what is the most comfortable way of keying units? Do you ALL use control and number to designate a control group? Is there an alternative method that I am not aware of?

Can there be a different way to hotkey stuff? Like maybe using shift instead of ctrl, with ctrl playing the role of shift?




I would really appreciate any help.


Also, is it ok to change all the hotkeys in the game to something that makes more sense to me? Like for example, changing zergling speed to "S" because it makes sense in my head, and so on..


I changed a couple things, such as remapping the ~ button to be Ctrl group 0. Also, I also put Q to be control group 9, as I play toss, q is useless for me. And for the most part, I use Shift to hotkey everything, rarely Control, so thats a bit helpful. And there are many guides on TL about different hotkey setups. Search "hotkeys" or "layout" in the search bar and something should come up
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
December 10 2011 13:54 GMT
#9672
On December 10 2011 22:40 cameler wrote:
Hopefully someone out there can help me with a mechanics question.

Often, I find my hands on my keyboard to be in an extremely uncomfortable position whenever I am hotkeying units and buildings past the number 5. When I go to press CTRL 7 for example, my hand is stretched far and this has led me to make many mistakes while hotkeying my units late in games.

I would like to ask any of you out there, what is the most comfortable way of keying units? Do you ALL use control and number to designate a control group? Is there an alternative method that I am not aware of?

Can there be a different way to hotkey stuff? Like maybe using shift instead of ctrl, with ctrl playing the role of shift?




I would really appreciate any help.


Also, is it ok to change all the hotkeys in the game to something that makes more sense to me? Like for example, changing zergling speed to "S" because it makes sense in my head, and so on..

Yes its ok to change your settings to whatever it suits you. For example, i think that tyler(nony) has the weirdest hotkey settings known to mankind. When you say you have to stretch to press 7 - just think about it, every person on earth has to stretch to do it. You are not the exception. It just takes a lot of practice and building up your muscle memory so you could use your hotkeys fluently and effortlessly.
The most comfortable way of keying units is the one you will practice and get used to it. Most of players use one to three army groups and at least one to three for producing units. You can also use camera hotkeys and hotkey some important upgrade buildings, its all about what you want to do and how fast you want to be able to do it. There are some alternatives (W for all the warpgates, etc...). You can switch your ctrl with shift in game settings (hotkey settings). I wouldn't do that. Good luck.
Reality hits you hard bro.
Tazerenix
Profile Joined December 2010
Australia340 Posts
December 10 2011 14:23 GMT
#9673
When retreating with an army and you're being chased down, I've always thought it to be better to send a few units, perhaps 1 or two, more in the late game, back towards the opponents chasing force to slow them down in their chase after me. I'll even do this with things like colossus in the late game when they are being hunted down by corruptors or vikings. Whilst I'm guaranteed to lose 1 colossus, it can save potentially another 1 or 2 colossus. What are peoples opinions on this? Should i just move away and hope for the best or suicide 1 or two units to ensure the safety of the rest of my army?
skyrunner
Profile Joined August 2009
371 Posts
December 10 2011 14:49 GMT
#9674
Wich is more economical in pvz, 1gate expand or FFE (not nexus first)?
Angel_
Profile Blog Joined December 2011
United States1617 Posts
December 10 2011 15:23 GMT
#9675
On December 10 2011 23:49 skyrunner wrote:
Wich is more economical in pvz, 1gate expand or FFE (not nexus first)?


It would depend on how many cannons you plan on making and what and how many units you plan on making from that gateway, and beyond that, what you plan on following up with after those things, i would think.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2011-12-10 17:54:46
December 10 2011 17:00 GMT
#9676
deleted
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 10 2011 18:17 GMT
#9677
On December 10 2011 23:49 skyrunner wrote:
Wich is more economical in pvz, 1gate expand or FFE (not nexus first)?

FFE.
Its safer than 1 gate expand too.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
December 10 2011 18:27 GMT
#9678
When behind in a ZvZ, unable to just go kill my opponent but aware he's going to have Spire finished before I even start mine what is the best 2 base army composition for me to use to secure a third?
♥ Liquid`Sheth ♥ Liquid`TLO ♥
h41fgod
Profile Joined February 2011
Sweden377 Posts
December 10 2011 18:35 GMT
#9679
So. Base race scenario. He kills my last two completed buildings before me. I still have a building extractor. I kill his last extractor. Game ends. It says my opponent is defeated. It doesnt show up in my match history and neither of us recieved points. What happened? Because the game seems to have freaked out.

TL;DR: Does an extractor under construction count as a building when it comes to ending the game?
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 10 2011 18:39 GMT
#9680
On December 11 2011 03:27 Iyerbeth wrote:
When behind in a ZvZ, unable to just go kill my opponent but aware he's going to have Spire finished before I even start mine what is the best 2 base army composition for me to use to secure a third?

Macro hatch + queen+infestor
Not even joking here, about 4-5 extra queens, infestors and a spore at ur main will completely deter any mutalisks.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
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