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Hi I did not follow the broodwar scene very well so I am not very familiar with their players.
I see people categorizing different players in S-level and A-level etc, which I presume to be similar to code-S and code-A now seen in the GSL for sc2. Is there a list of players who are officially in this S-level division and where can I find this list? I also heard that S-level for bw is a lot more established and less volatile than Code-S in sc2 is this true? If yes/no, why is that?
Thanks, sorry if I said something silly I know nothing about broodwar but I'm very curious
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On December 10 2011 11:21 Forbidden17 wrote: Hi I did not follow the broodwar scene very well so I am not very familiar with their players.
I see people categorizing different players in S-level and A-level etc, which I presume to be similar to code-S and code-A now seen in the GSL for sc2. Is there a list of players who are officially in this S-level division and where can I find this list? I also heard that S-level for bw is a lot more established and less volatile than Code-S in sc2 is this true? If yes/no, why is that?
Thanks, sorry if I said something silly I know nothing about broodwar but I'm very curious There is no official list, the scene is not divided like it is in SC2. However, due to the nature of how "figured out" BW is, the top tier players tend to perform more consistently than those in SC2. In my opinion, S-class has a stronger meaning and applies to a smaller number of players in BW than in SC2, but others may disagree.
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On December 10 2011 10:15 skulloo wrote:Hi I know its a noob question but how to order scv auto repair command?? click repair or press r ? Or point it to certain direction say damaged building or unit to repair after pressing r? 
you have to right click it in the command prompt(the console in the bottom right) to set it to autocast
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Blazinghand
United States25558 Posts
On December 10 2011 16:55 phiinix wrote:Show nested quote +On December 10 2011 10:15 skulloo wrote:Hi I know its a noob question but how to order scv auto repair command?? click repair or press r ? Or point it to certain direction say damaged building or unit to repair after pressing r?  you have to right click it in the command prompt(the console in the bottom right) to set it to autocast
another strategy for setting repair to autocast is to hit "alt+r"
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Zerg question: How does the game decide at which hatchery the units (army and drones) get produced?
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On December 10 2011 19:19 Split. wrote: Zerg question: How does the game decide at which hatchery the units (army and drones) get produced? IIRC: FIFO: Oldest larvae first.
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If a zerg is going for 2 base muta zvp, what time does the spire go down, and what time (approximately) can i expect mutas in my base?
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On December 10 2011 21:54 Konet wrote: If a zerg is going for 2 base muta zvp, what time does the spire go down, and what time (approximately) can i expect mutas in my base?
I believe the spire goes down at 6:30 or so, perhaps a little bit earlier. Mutas pop out at 8:30-8:45. It's been very long since I checked it, may have changed because of patches.
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On December 10 2011 22:07 Tobias wrote:Show nested quote +On December 10 2011 21:54 Konet wrote: If a zerg is going for 2 base muta zvp, what time does the spire go down, and what time (approximately) can i expect mutas in my base? I believe the spire goes down at 6:30 or so, perhaps a little bit earlier. Mutas pop out at 8:30-8:45. It's been very long since I checked it, may have changed because of patches. Def changed...
It depends on the playstyle. THAT^^ would be a muta rush. Generally, my spire completes by about 9:30-11 mins. You can expect mutas as early as 8:30, but standardly they come at around 10:30.
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Hopefully someone out there can help me with a mechanics question.
Often, I find my hands on my keyboard to be in an extremely uncomfortable position whenever I am hotkeying units and buildings past the number 5. When I go to press CTRL 7 for example, my hand is stretched far and this has led me to make many mistakes while hotkeying my units late in games.
I would like to ask any of you out there, what is the most comfortable way of keying units? Do you ALL use control and number to designate a control group? Is there an alternative method that I am not aware of?
Can there be a different way to hotkey stuff? Like maybe using shift instead of ctrl, with ctrl playing the role of shift?
I would really appreciate any help.
Also, is it ok to change all the hotkeys in the game to something that makes more sense to me? Like for example, changing zergling speed to "S" because it makes sense in my head, and so on..
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On December 10 2011 22:40 cameler wrote: Hopefully someone out there can help me with a mechanics question.
Often, I find my hands on my keyboard to be in an extremely uncomfortable position whenever I am hotkeying units and buildings past the number 5. When I go to press CTRL 7 for example, my hand is stretched far and this has led me to make many mistakes while hotkeying my units late in games.
I would like to ask any of you out there, what is the most comfortable way of keying units? Do you ALL use control and number to designate a control group? Is there an alternative method that I am not aware of?
Can there be a different way to hotkey stuff? Like maybe using shift instead of ctrl, with ctrl playing the role of shift?
I would really appreciate any help.
Also, is it ok to change all the hotkeys in the game to something that makes more sense to me? Like for example, changing zergling speed to "S" because it makes sense in my head, and so on..
I changed a couple things, such as remapping the ~ button to be Ctrl group 0. Also, I also put Q to be control group 9, as I play toss, q is useless for me. And for the most part, I use Shift to hotkey everything, rarely Control, so thats a bit helpful. And there are many guides on TL about different hotkey setups. Search "hotkeys" or "layout" in the search bar and something should come up
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Bosnia-Herzegovina439 Posts
On December 10 2011 22:40 cameler wrote: Hopefully someone out there can help me with a mechanics question.
Often, I find my hands on my keyboard to be in an extremely uncomfortable position whenever I am hotkeying units and buildings past the number 5. When I go to press CTRL 7 for example, my hand is stretched far and this has led me to make many mistakes while hotkeying my units late in games.
I would like to ask any of you out there, what is the most comfortable way of keying units? Do you ALL use control and number to designate a control group? Is there an alternative method that I am not aware of?
Can there be a different way to hotkey stuff? Like maybe using shift instead of ctrl, with ctrl playing the role of shift?
I would really appreciate any help.
Also, is it ok to change all the hotkeys in the game to something that makes more sense to me? Like for example, changing zergling speed to "S" because it makes sense in my head, and so on.. Yes its ok to change your settings to whatever it suits you. For example, i think that tyler(nony) has the weirdest hotkey settings known to mankind. When you say you have to stretch to press 7 - just think about it, every person on earth has to stretch to do it. You are not the exception. It just takes a lot of practice and building up your muscle memory so you could use your hotkeys fluently and effortlessly. The most comfortable way of keying units is the one you will practice and get used to it. Most of players use one to three army groups and at least one to three for producing units. You can also use camera hotkeys and hotkey some important upgrade buildings, its all about what you want to do and how fast you want to be able to do it. There are some alternatives (W for all the warpgates, etc...). You can switch your ctrl with shift in game settings (hotkey settings). I wouldn't do that. Good luck.
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When retreating with an army and you're being chased down, I've always thought it to be better to send a few units, perhaps 1 or two, more in the late game, back towards the opponents chasing force to slow them down in their chase after me. I'll even do this with things like colossus in the late game when they are being hunted down by corruptors or vikings. Whilst I'm guaranteed to lose 1 colossus, it can save potentially another 1 or 2 colossus. What are peoples opinions on this? Should i just move away and hope for the best or suicide 1 or two units to ensure the safety of the rest of my army?
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Wich is more economical in pvz, 1gate expand or FFE (not nexus first)?
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On December 10 2011 23:49 skyrunner wrote: Wich is more economical in pvz, 1gate expand or FFE (not nexus first)?
It would depend on how many cannons you plan on making and what and how many units you plan on making from that gateway, and beyond that, what you plan on following up with after those things, i would think.
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On December 10 2011 23:49 skyrunner wrote: Wich is more economical in pvz, 1gate expand or FFE (not nexus first)? FFE. Its safer than 1 gate expand too.
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When behind in a ZvZ, unable to just go kill my opponent but aware he's going to have Spire finished before I even start mine what is the best 2 base army composition for me to use to secure a third?
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So. Base race scenario. He kills my last two completed buildings before me. I still have a building extractor. I kill his last extractor. Game ends. It says my opponent is defeated. It doesnt show up in my match history and neither of us recieved points. What happened? Because the game seems to have freaked out.
TL;DR: Does an extractor under construction count as a building when it comes to ending the game?
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On December 11 2011 03:27 Iyerbeth wrote: When behind in a ZvZ, unable to just go kill my opponent but aware he's going to have Spire finished before I even start mine what is the best 2 base army composition for me to use to secure a third? Macro hatch + queen+infestor Not even joking here, about 4-5 extra queens, infestors and a spore at ur main will completely deter any mutalisks.
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