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Simple Questions Simple Answers - Page 456

Forum Index > StarCraft 2 Strategy
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eusoc
Profile Joined November 2011
Italy82 Posts
Last Edited: 2011-11-14 10:53:28
November 14 2011 10:53 GMT
#9101
In PvP, as I open with 3gate robo and the opponent opens with 3gate stargate and harrass with phoenix, what should be the right transition?
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
November 14 2011 15:29 GMT
#9102
On November 14 2011 19:53 eusoc wrote:
In PvP, as I open with 3gate robo and the opponent opens with 3gate stargate and harrass with phoenix, what should be the right transition?


The right response is to expand.
wormwood
Profile Joined December 2010
Greece6 Posts
November 14 2011 17:25 GMT
#9103
does anyone rember who was playing against bomber in a mlg when bomber deafeted him only with marines?
the map was metalopolis and they've spawned at 3h and 9h..
any help plzzzzzz???
Terran for every
Broesl
Profile Joined February 2011
Austria75 Posts
November 14 2011 17:53 GMT
#9104
On November 15 2011 02:25 wormwood wrote:
does anyone rember who was playing against bomber in a mlg when bomber deafeted him only with marines?
the map was metalopolis and they've spawned at 3h and 9h..
any help plzzzzzz???


maybe u mean bomber vs. xlord from dreamhack summer 2011, that was exactly that. his 10rax or sth with mass expanding behind it. and it was on meta 3h / 9h positions.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
November 14 2011 19:01 GMT
#9105
What's the easiest way to practice zvz baneling war micro? I don't have any practice partners I can just go into custom with and make only lings and banes.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
cazminah
Profile Joined November 2011
United Kingdom3 Posts
November 14 2011 20:09 GMT
#9106
On the official Starcraft website, it says roach has an attack type called "Ranged - Disintegrate" which I assume is different to the standard (for example, Hydra is "Ranged - Normal"). Can someone explain to me what difference there is as far as gameplay mechanics?

http://eu.battle.net/sc2/en/game/unit/roach
monk
Profile Blog Joined May 2009
United States8476 Posts
November 14 2011 20:32 GMT
#9107
On November 15 2011 05:09 cazminah wrote:
On the official Starcraft website, it says roach has an attack type called "Ranged - Disintegrate" which I assume is different to the standard (for example, Hydra is "Ranged - Normal"). Can someone explain to me what difference there is as far as gameplay mechanics?

http://eu.battle.net/sc2/en/game/unit/roach


None whatsoever. I think the damage types actually refer to the death animation from the weapons, but I could be wrong here.
Moderator
ishboh
Profile Joined October 2010
United States954 Posts
November 14 2011 20:58 GMT
#9108
is there some sort of resource for finding korean sc2 replays? if so, is there another source of famous sc2 player names along with their korean account IDs? I am in need of korean replays and do not know where to start.
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2011-11-14 21:07:45
November 14 2011 21:07 GMT
#9109
Does anyone has a replay in where are 12 drone rush is hold as terran without wall off?

this strat sucked and i always loose against this

maybe u guys can help me

thx
medyas
Profile Joined October 2011
United States8 Posts
November 14 2011 23:26 GMT
#9110
On November 15 2011 06:07 saaaa wrote:
Does anyone has a replay in where are 12 drone rush is hold as terran without wall off?

this strat sucked and i always loose against this

maybe u guys can help me

thx


maybe you should just wall off vs zerg
"Know thyelf." -Socrates
medyas
Profile Joined October 2011
United States8 Posts
November 14 2011 23:28 GMT
#9111
What is considered to be the most economic opening in ZvP that is viable (i.e. doesn't autolose to a cannon rush).
"Know thyelf." -Socrates
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
November 15 2011 00:42 GMT
#9112
On November 15 2011 08:28 medyas wrote:
What is considered to be the most economic opening in ZvP that is viable (i.e. doesn't autolose to a cannon rush).


Your best bet is a 14 pool, another drone or two, then drop your hatch unless he pylon blocks it. In which case you can wait for your 2 lings and clear the pylon, or take your third as your first expansion if you know he's fast expanding himself. Gas timing really depends on what your opponents doing/how quickly you think you'll need lair or ling speed.
"Opportunities multiply as they are seized."
envisioN .
Profile Joined February 2011
United States552 Posts
November 15 2011 01:13 GMT
#9113
On November 15 2011 08:26 medyas wrote:
Show nested quote +
On November 15 2011 06:07 saaaa wrote:
Does anyone has a replay in where are 12 drone rush is hold as terran without wall off?

this strat sucked and i always loose against this

maybe u guys can help me

thx


maybe you should just wall off vs zerg

That's doesn't really answer his question...

Without a wall-off, you want to keep all of your SCVs together so that none can get picked off easily, and try to run away if you have a marine coming out. Once the marine pops out, attack move with your SCVs and make sure that your marine doesn't get killed by drones focus firing him.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
November 15 2011 01:51 GMT
#9114
On November 15 2011 05:58 ishboh wrote:
is there some sort of resource for finding korean sc2 replays? if so, is there another source of famous sc2 player names along with their korean account IDs? I am in need of korean replays and do not know where to start.


http://www.playxp.com/sc2/gosureplays/list.php

your welcome
To tell the truth....I could beat anyone in the world.
medyas
Profile Joined October 2011
United States8 Posts
November 15 2011 02:53 GMT
#9115
On November 15 2011 10:13 envisioN . wrote:
Show nested quote +
On November 15 2011 08:26 medyas wrote:
On November 15 2011 06:07 saaaa wrote:
Does anyone has a replay in where are 12 drone rush is hold as terran without wall off?

this strat sucked and i always loose against this

maybe u guys can help me

thx


maybe you should just wall off vs zerg

That's doesn't really answer his question...

Without a wall-off, you want to keep all of your SCVs together so that none can get picked off easily, and try to run away if you have a marine coming out. Once the marine pops out, attack move with your SCVs and make sure that your marine doesn't get killed by drones focus firing him.


Yeah I guess I didn't answer the OP's question. However, I think it's important for the OP to know that walling off vs zerg is vital. It denies scouting, and it prevents a swarm of zerglings from running around in his main. Most players wall off with a supply depot at 10 supply, a barracks at 12 supply, and a 2nd supply depot at 16 supply.
"Know thyelf." -Socrates
Roxy
Profile Joined November 2010
Canada753 Posts
November 15 2011 03:53 GMT
#9116
What is the correct way to immortal/dropship micro?



http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Sachem
Profile Joined May 2011
United States116 Posts
Last Edited: 2011-11-15 06:25:42
November 15 2011 06:20 GMT
#9117
On November 15 2011 12:53 Roxy wrote:
What is the correct way to immortal/dropship micro?

http://www.youtube.com/watch?feature=player_detailpage&v=Hm8pEwvLU98#t=35s



are you asking for theory, or specific buttons to press?

The basic theory is to drop the immortal, let it fire, then immediately pick it up, before the opposing unit(in this case the spine) can fire. With the roaches, or any other unit really, it's much, much harder, but essentially is just a timing puzzle with the various shots/reloads. He also makes amazing use of the fact that he has two immortals in there, taking as much shield damage as possible before running.

As for key combos, I don't know exactly what he uses, but what I do(which works for me anyway) is unload all button, click spot>let it fire>right click immortal to pick it up, no need to move mouse at all really. Get the timing right, adjust for lag a little, and it's really, really quick.

If there are two in there and they both have around the same health, they cycle in drops, which is beneficial. If there are two and one is badly injured, you can still drop the other by clicking on it's icon, although this only gives you enough time to pick it up against very slow attacking units, like the spines.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 15 2011 06:26 GMT
#9118
it seems the method he's using is to press "D" on the warp prism, then right click on the immortal to pick it back up

You can see this because when the first immortal drops, you can see the frame for the 2nd one that's still inside change; that only happens to show that the dropship is about to drop that unit (AKA it's not done dropping units).

Also since he's dropping two immortals one after the other, it makes more sense than if he were to just click the immortal icons below.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
November 15 2011 07:15 GMT
#9119
On November 14 2011 02:13 Mozdk wrote:
I'll repost cuz no one replied:


Not strat but I don't know where else to ask.

Why is team liquid called liquid?

And why the horse logo?

Anyone know?


The Horse logo is an adage to the Lotr scene where gandalf summons water horses, They actually started using it as a banner before that but eventually nazgul liked it that way. They now have the rights to that image (which is actually reversed of the real painting).

Not sure where Teamliquid came from though.
SoulWager
Profile Joined August 2010
United States464 Posts
Last Edited: 2011-11-15 21:31:20
November 15 2011 21:30 GMT
#9120
On November 15 2011 15:20 Sachem wrote:
Show nested quote +
On November 15 2011 12:53 Roxy wrote:
What is the correct way to immortal/dropship micro?

http://www.youtube.com/watch?feature=player_detailpage&v=Hm8pEwvLU98#t=35s



are you asking for theory, or specific buttons to press?

The basic theory is to drop the immortal, let it fire, then immediately pick it up, before the opposing unit(in this case the spine) can fire. With the roaches, or any other unit really, it's much, much harder, but essentially is just a timing puzzle with the various shots/reloads. He also makes amazing use of the fact that he has two immortals in there, taking as much shield damage as possible before running.

As for key combos, I don't know exactly what he uses, but what I do(which works for me anyway) is unload all button, click spot>let it fire>right click immortal to pick it up, no need to move mouse at all really. Get the timing right, adjust for lag a little, and it's really, really quick.

If there are two in there and they both have around the same health, they cycle in drops, which is beneficial. If there are two and one is badly injured, you can still drop the other by clicking on it's icon, although this only gives you enough time to pick it up against very slow attacking units, like the spines.

d click ground, right click immortal when you see it.
Point the prism toward the thing you want to attack, so the units you drop start out facing that way.
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