Simple Questions Simple Answers - Page 456
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eusoc
Italy82 Posts
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To3-Knee
Canada100 Posts
On November 14 2011 19:53 eusoc wrote: In PvP, as I open with 3gate robo and the opponent opens with 3gate stargate and harrass with phoenix, what should be the right transition? The right response is to expand. | ||
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wormwood
Greece6 Posts
the map was metalopolis and they've spawned at 3h and 9h.. any help plzzzzzz??? | ||
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Broesl
Austria75 Posts
On November 15 2011 02:25 wormwood wrote: does anyone rember who was playing against bomber in a mlg when bomber deafeted him only with marines? the map was metalopolis and they've spawned at 3h and 9h.. any help plzzzzzz??? maybe u mean bomber vs. xlord from dreamhack summer 2011, that was exactly that. his 10rax or sth with mass expanding behind it. and it was on meta 3h / 9h positions. | ||
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Emporio
United States3069 Posts
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cazminah
United Kingdom3 Posts
http://eu.battle.net/sc2/en/game/unit/roach | ||
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monk
United States8476 Posts
On November 15 2011 05:09 cazminah wrote: On the official Starcraft website, it says roach has an attack type called "Ranged - Disintegrate" which I assume is different to the standard (for example, Hydra is "Ranged - Normal"). Can someone explain to me what difference there is as far as gameplay mechanics? http://eu.battle.net/sc2/en/game/unit/roach None whatsoever. I think the damage types actually refer to the death animation from the weapons, but I could be wrong here. | ||
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ishboh
United States954 Posts
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saaaa
Germany419 Posts
this strat sucked and i always loose against this ![]() maybe u guys can help me thx | ||
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medyas
United States8 Posts
On November 15 2011 06:07 saaaa wrote: Does anyone has a replay in where are 12 drone rush is hold as terran without wall off? this strat sucked and i always loose against this ![]() maybe u guys can help me thx maybe you should just wall off vs zerg ![]() | ||
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medyas
United States8 Posts
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Sporadic44
United States533 Posts
On November 15 2011 08:28 medyas wrote: What is considered to be the most economic opening in ZvP that is viable (i.e. doesn't autolose to a cannon rush). Your best bet is a 14 pool, another drone or two, then drop your hatch unless he pylon blocks it. In which case you can wait for your 2 lings and clear the pylon, or take your third as your first expansion if you know he's fast expanding himself. Gas timing really depends on what your opponents doing/how quickly you think you'll need lair or ling speed. | ||
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envisioN .
United States552 Posts
That's doesn't really answer his question... Without a wall-off, you want to keep all of your SCVs together so that none can get picked off easily, and try to run away if you have a marine coming out. Once the marine pops out, attack move with your SCVs and make sure that your marine doesn't get killed by drones focus firing him. | ||
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Jaxtyk
United States600 Posts
On November 15 2011 05:58 ishboh wrote: is there some sort of resource for finding korean sc2 replays? if so, is there another source of famous sc2 player names along with their korean account IDs? I am in need of korean replays and do not know where to start. http://www.playxp.com/sc2/gosureplays/list.php your welcome | ||
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medyas
United States8 Posts
On November 15 2011 10:13 envisioN . wrote: That's doesn't really answer his question... Without a wall-off, you want to keep all of your SCVs together so that none can get picked off easily, and try to run away if you have a marine coming out. Once the marine pops out, attack move with your SCVs and make sure that your marine doesn't get killed by drones focus firing him. Yeah I guess I didn't answer the OP's question. However, I think it's important for the OP to know that walling off vs zerg is vital. It denies scouting, and it prevents a swarm of zerglings from running around in his main. Most players wall off with a supply depot at 10 supply, a barracks at 12 supply, and a 2nd supply depot at 16 supply. | ||
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Roxy
Canada753 Posts
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Sachem
United States116 Posts
On November 15 2011 12:53 Roxy wrote: What is the correct way to immortal/dropship micro? http://www.youtube.com/watch?feature=player_detailpage&v=Hm8pEwvLU98#t=35s are you asking for theory, or specific buttons to press? The basic theory is to drop the immortal, let it fire, then immediately pick it up, before the opposing unit(in this case the spine) can fire. With the roaches, or any other unit really, it's much, much harder, but essentially is just a timing puzzle with the various shots/reloads. He also makes amazing use of the fact that he has two immortals in there, taking as much shield damage as possible before running. As for key combos, I don't know exactly what he uses, but what I do(which works for me anyway) is unload all button, click spot>let it fire>right click immortal to pick it up, no need to move mouse at all really. Get the timing right, adjust for lag a little, and it's really, really quick. If there are two in there and they both have around the same health, they cycle in drops, which is beneficial. If there are two and one is badly injured, you can still drop the other by clicking on it's icon, although this only gives you enough time to pick it up against very slow attacking units, like the spines. | ||
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Yoshi Kirishima
United States10366 Posts
You can see this because when the first immortal drops, you can see the frame for the 2nd one that's still inside change; that only happens to show that the dropship is about to drop that unit (AKA it's not done dropping units). Also since he's dropping two immortals one after the other, it makes more sense than if he were to just click the immortal icons below. | ||
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ixi.genocide
United States981 Posts
On November 14 2011 02:13 Mozdk wrote: I'll repost cuz no one replied: Not strat but I don't know where else to ask. Why is team liquid called liquid? And why the horse logo? Anyone know? The Horse logo is an adage to the Lotr scene where gandalf summons water horses, They actually started using it as a banner before that but eventually nazgul liked it that way. They now have the rights to that image (which is actually reversed of the real painting). Not sure where Teamliquid came from though. | ||
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SoulWager
United States464 Posts
On November 15 2011 15:20 Sachem wrote: are you asking for theory, or specific buttons to press? The basic theory is to drop the immortal, let it fire, then immediately pick it up, before the opposing unit(in this case the spine) can fire. With the roaches, or any other unit really, it's much, much harder, but essentially is just a timing puzzle with the various shots/reloads. He also makes amazing use of the fact that he has two immortals in there, taking as much shield damage as possible before running. As for key combos, I don't know exactly what he uses, but what I do(which works for me anyway) is unload all button, click spot>let it fire>right click immortal to pick it up, no need to move mouse at all really. Get the timing right, adjust for lag a little, and it's really, really quick. If there are two in there and they both have around the same health, they cycle in drops, which is beneficial. If there are two and one is badly injured, you can still drop the other by clicking on it's icon, although this only gives you enough time to pick it up against very slow attacking units, like the spines. d click ground, right click immortal when you see it. Point the prism toward the thing you want to attack, so the units you drop start out facing that way. | ||
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