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Simple Questions Simple Answers - Page 441

Forum Index > StarCraft 2 Strategy
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MarFol
Profile Joined June 2011
17 Posts
October 31 2011 20:25 GMT
#8801
As Zerg, where should I place my pool (vs Z, T, P) ?
Sammuroth
Profile Joined October 2011
5 Posts
October 31 2011 20:26 GMT
#8802
On November 01 2011 04:48 ComaDose wrote:
Show nested quote +
On November 01 2011 04:44 Sammuroth wrote:
not sure if simple question but do you guys have any threads on your forums that deal specifically with team multiplayer strategy?

there is a small 2s section here


Thank you
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2011-10-31 20:52:20
October 31 2011 20:52 GMT
#8803
On November 01 2011 05:25 rdgMarfol wrote:
As Zerg, where should I place my pool (vs Z, T, P) ?

Either behind the mineral line, to prevent scouts/raiders from running through there (and missing a chance to block them with drones), or at one end of the mineral line, to prevent hellion/ling run-bys going in one end and out the other.

Protoss can do the same thing with pylons/warpgates, since the units don't spawn on them anyway.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
GuvenorBrown
Profile Joined August 2011
Sweden12 Posts
October 31 2011 21:11 GMT
#8804
When is a good time for the Terran player to scout for a 6/7 gate?
HardCorey
Profile Blog Joined May 2010
United States709 Posts
October 31 2011 21:27 GMT
#8805
On November 01 2011 06:11 GuvenorBrown wrote:
When is a good time for the Terran player to scout for a 6/7 gate?


scan their base around 35-40 supply. This is a guess but to get a more accurate timing go back into the replays and compare to the build you're doing. Oftentimes stim timing or when you usually move your expansion to your expo is a good time to check what your opponent is doing.

This is more general about scouting but whenever you do a big move out or take an expansion is a good time to suicide a marine, check out their army composition, scan their base check out the tech. check all the expansion with a marine, keep control of towers. Theres lots of general things you can do to keep tabs on your opponent which then gives you time to respond appropriately.
Don't Worry, Be Happy.
mothergoose729
Profile Joined December 2010
United States666 Posts
October 31 2011 22:47 GMT
#8806
What is a good website to find replays of korean pros? Sc2rep is not giving me the variety I am looking for. Baring that being a possibility, does anybody have a replay pack for some high level tvts that I can see? Thanks.
Imperium11
Profile Blog Joined March 2011
United States279 Posts
November 01 2011 04:25 GMT
#8807
In PvT is there any way to distinguish between a 1 Rax FE and a marine SCV all-in with a proxied (Maka) second rax based on only the initial probe scout?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-11-01 06:32:12
November 01 2011 05:03 GMT
#8808
On November 01 2011 13:25 Imperium11 wrote:
In PvT is there any way to distinguish between a 1 Rax FE and a marine SCV all-in with a proxied (Maka) second rax based on only the initial probe scout?


Generally not, no as your probe will be shooed by the first or second marine. But the good thing about any kind of gasless build is that just getting a stalker gives you map control, they delay their concussive and marauders so you can use your first stalker to poke at the front of their base and a look for proxies and then go into a 1-gate Fe. If your stalker catches him moving out with more marines than you expected then you can cancel the expansion and retreat up your ramp with a sentry until additional gateways finish which is why 1-gate FE builds often go stalker,stalker, sentry.
Fist
Profile Joined October 2010
Netherlands235 Posts
November 01 2011 09:22 GMT
#8809
I do not like a FFE, but I have the feeling a map like Taldarim Altar, kinda forces me to. Is any other build viable on TDA in PvZ?
Have you ever realized just how insignificant your existence on this planet really is?
Hertzy
Profile Joined September 2011
Finland355 Posts
November 01 2011 12:02 GMT
#8810
Are there any good rules of thumb for how long you should take to reach a given supply? Or, to put it another way, in a macro game without major unit losses, how long should each race option take to reach 200/200?
My dotabuff: http://dotabuff.com/players/94774350
gejfsyd
Profile Joined September 2009
Poland156 Posts
November 01 2011 12:28 GMT
#8811
in pvz, what should i do if i ffe, zerg 6-pools and i scouted in the wrong direction and saw his lings passing my forge and heading for my probes?
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
November 01 2011 13:19 GMT
#8812
Short question: Is the time frame for when to tech up and when to transfer to other units entirely dependent on knowing exactly what your opponent has?

Long explanation: I was messing around in 2v2 with a friend who is much better than I am, and he had a bunch of marines, medivacs, and tanks... I had a combination of roaches and lings with upgrades and I was harassing the opposing zerg player by contaminating his main and swooping in with mutas. I saw nothing that my untrained eye could interpret as the following. All of a sudden, they roll up with about 12 colossi with a sizable support army of stalkers and zealots, along with something like 12-15 ultras, plus an absolute TON of hydras and probably some other composition as well. I don't think their entire army could fit on my screen. Anyway, they rolled through my gold exp and didn't even hesitate melting through all of our units.

I actually had felt pretty good about my macro during that game and was pretty dumbfounded by how outproduced we were. (Partner was masters 1v1 Protoss playing as random)
TidusX.Yuna
Profile Blog Joined July 2011
United States239 Posts
November 01 2011 13:24 GMT
#8813
Hi, I have a fairly simple question.

How do pro's deal with the "Ctrl" button, it's just too awkward for me to use as is. Also regarding hot keys, are your fingers supposed to reston the 1,2,3,4 or a,s,d,f. Thanks!
Courage is the magic that turns dreams into reality!
Fus
Profile Joined August 2010
Sweden1112 Posts
November 01 2011 13:29 GMT
#8814
Is there a simple way to deselect one single unit from a controlgroup?
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
November 01 2011 13:35 GMT
#8815
On November 01 2011 22:29 Fus wrote:
Is there a simple way to deselect one single unit from a controlgroup?


I believe you're going to want to shift-click the unit when you have the control group selected and then rehotkey the rest of the group so the deselected unit is no longer in the control group.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 01 2011 13:39 GMT
#8816
On November 01 2011 18:22 Fist wrote:
I do not like a FFE, but I have the feeling a map like Taldarim Altar, kinda forces me to. Is any other build viable on TDA in PvZ?


While tal'darim is well suited to FFE, it doesn't in any way force you to FFE, in fact I feel like a 1 gate expand then 2 gates at the natural could be really effective on that map because of the small level choke leading to your natural, try find some vods of Sase or Tyler playing that map as they generally also dislike FFE in sc2.

On November 01 2011 21:28 gejfsyd wrote:
in pvz, what should i do if i ffe, zerg 6-pools and i scouted in the wrong direction and saw his lings passing my forge and heading for my probes?


If you don't scout him first always put your 2nd pylon near your main nexus minerals, some players like to send out an extra probe to be safe, but others are more confident in just throwing up the cannon at their main, sacrificing the forge and initial pylon and microing with probes until the cannon finishes.
angiepolska
Profile Joined May 2010
Belgium13 Posts
November 01 2011 13:57 GMT
#8817
Hi there,

I just watched Bomber vs MVP match 1 (it was spotlighted by gomTV)

Bomber did a ghost first build, but in a weird way.

Does anyone have a link to a thread/replay where this strategy is explained/demonstrated properly?

I've been toying around with it myself (platinum terran) cause I think It's a fun and viable build.
But I'd like to see how I should do I properly. Instead of surprising worse players and winning just because they don't know how to counter I rather win because I outplay them using this strategy.
Sickest baneling bang ever
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-11-01 15:04:09
November 01 2011 15:03 GMT
#8818
On November 01 2011 22:57 angiepolska wrote:
Hi there,

I just watched Bomber vs MVP match 1 (it was spotlighted by gomTV)

Bomber did a ghost first build, but in a weird way.

Does anyone have a link to a thread/replay where this strategy is explained/demonstrated properly?

I've been toying around with it myself (platinum terran) cause I think It's a fun and viable build.
But I'd like to see how I should do I properly. Instead of surprising worse players and winning just because they don't know how to counter I rather win because I outplay them using this strategy.


Not sure what other information you're looking for, but the build he does is very similar to

http://wiki.teamliquid.net/starcraft2/Ghost/Marine_Opening

he gets combat shield instead of stim pack which is reasonably standard in TvT now \,

MMA also did a VERY similar push on the same map against marine king in the Super Tournament

GomTV GSL Super Tournament 2011 Ro4 MMA vs MarineKing Prime Game 1

The only difference is that he gets a 2nd barracks before starting his ghost academy.

Unfortunately I couldn't find any replays, but I hope at least something out of this helps.
Serdiuk
Profile Joined January 2011
Belgium145 Posts
November 01 2011 16:41 GMT
#8819
Why do pros build a nexus at 15 instead of 16 in PvZ? You cut probe production temporarily with a 15 nex if you scout at 9, (no matter how good your mineral stacking is). I dont see an immediate reason or timing :/.
DadE
Profile Joined February 2009
Canada44 Posts
November 01 2011 17:18 GMT
#8820
is there any more economic 4 WG rush out there or 3 WG pressure builds out there that if they fail you wont be as far behind? if so could somone please link me because i cant find anything. thanks in advance.
Hmm... I should 2 hatch. muta this jerk
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