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Simple Questions Simple Answers - Page 424

Forum Index > StarCraft 2 Strategy
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yeahsc2
Profile Joined January 2011
Serbia38 Posts
October 14 2011 18:25 GMT
#8461
Hot to bind f-keys to location?
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
October 14 2011 18:27 GMT
#8462
On October 15 2011 03:23 ApocAlypsE007 wrote:
After day9 daily #360 I decided to work hardcore on my mechanics, so I have 2 questions:
1. There is a phase in the mental checklist where I look at my minimap, and then look at my money. Is there a way to reduce eye fatigue (It is very hard for me to keep like that more then 10 minutes) or it's just a matter of extensive practice?
2. As I try to tap quickly between my production structures at hotkeys 4,5,6 (or more) I get all the production bars confused and I just can't figure out what production bar belongs to what hotkey. If I try to slow down, I cant keep up with the tasks in the mental checklist. What is the preferred order of tapping between those keys?


One option might be to go like minimap -> prod bars -> money rather than minimap -> money -> prod bars, so you have less eye travel. Another strategy is to use "ally colors" so that your stuff is green and your enemy's stuff is all red, making the minimap check easier since you're just looking for red stuff.

What race you are, and kind of production hotkeys you use affects this. As a terran player, I check CC, then Barracks/Factory, then Starport in quick succession.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
October 14 2011 18:34 GMT
#8463
On October 15 2011 03:27 Blazinghand wrote:
What race you are, and kind of production hotkeys you use affects this. As a terran player, I check CC, then Barracks/Factory, then Starport in quick succession.

I'm a Protoss player and I replicated the drill of the constant scv-marine-marauder production with 4. gateway building zealot 5. nexus 6. gateway building stalkers. I didn't asked about the race because I think it is less race dependent. Usually I play with w-warpgates 4-Robo 5-Nexus 6-Stargate
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
October 14 2011 18:42 GMT
#8464
On October 15 2011 03:34 ApocAlypsE007 wrote:
Show nested quote +
On October 15 2011 03:27 Blazinghand wrote:
What race you are, and kind of production hotkeys you use affects this. As a terran player, I check CC, then Barracks/Factory, then Starport in quick succession.

I'm a Protoss player and I replicated the drill of the constant scv-marine-marauder production with 4. gateway building zealot 5. nexus 6. gateway building stalkers. I didn't asked about the race because I think it is less race dependent. Usually I play with w-warpgates 4-Robo 5-Nexus 6-Stargate


If it's pre-warpgate-tech, then the production mechanics are the same for protoss and terran :D

I think it might be good to have Nexus at one "end" of your hotkeys (as either 4 or 6) since the units that come out of the nexus make 2-3x as fast as units that come out of robo or stargate. As a general rule, I always check CC first before anything else to make sure I have constant scv production, since those build the most quickly it's the easiest to accidentally forget to build them.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
October 14 2011 18:59 GMT
#8465
figured I post this here as well

where can I find a youtube/google video or a VOD of iloveoov vs. dark elf on monty hall - the infamous comeback game

i know this is in the SC2 section, but the VOD is no longer hosted on TL so I was hoping someone had it or could link me to a video
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
PowerRed
Profile Joined August 2011
United States1 Post
October 14 2011 20:35 GMT
#8466
As a zerg trying to balance economy/army production, is it better to build a mix of units and workers, or a round of workers and a round of units after each larva inject? Or is it just situationally dependent?
"I lost a banshee, better switch to Protoss"
Baseic
Profile Joined March 2011
Netherlands310 Posts
October 14 2011 20:45 GMT
#8467
On October 15 2011 03:23 ApocAlypsE007 wrote:
After day9 daily #360 I decided to work hardcore on my mechanics, so I have 2 questions:
1. There is a phase in the mental checklist where I look at my minimap, and then look at my money. Is there a way to reduce eye fatigue (It is very hard for me to keep like that more then 10 minutes) or it's just a matter of extensive practice?
2. As I try to tap quickly between my production structures at hotkeys 4,5,6 (or more) I get all the production bars confused and I just can't figure out what production bar belongs to what hotkey. If I try to slow down, I cant keep up with the tasks in the mental checklist. What is the preferred order of tapping between those keys?

I can give 1 very small tip: Don't try to play faster than you are able to, see all that stuff as goals, then slowly work your way towards that speed.
Etc.
Baseic
Profile Joined March 2011
Netherlands310 Posts
October 14 2011 20:50 GMT
#8468
On October 15 2011 05:35 PowerRed wrote:
As a zerg trying to balance economy/army production, is it better to build a mix of units and workers, or a round of workers and a round of units after each larva inject? Or is it just situationally dependent?

I would never suggest splitting production.
As zerg you have moments where you are safe, you should drone VERY hard then.
Once you are no longer safe you should only make units until you are safe again.
In lower leagues it may seem easier to just split production to always be safe, but you will not be able to keep up in higher leagues.
Etc.
MysteryHours
Profile Joined September 2010
United States168 Posts
October 14 2011 21:06 GMT
#8469
I've often heard that Zerg needs to be one base ahead of Terran just to stay on even footing. Does this mean as Terran you can feel comfortable being 1 base behind Zerg or should you still strive for even bases?
Baseic
Profile Joined March 2011
Netherlands310 Posts
October 14 2011 21:13 GMT
#8470
On October 15 2011 06:06 MysteryHours wrote:
I've often heard that Zerg needs to be one base ahead of Terran just to stay on even footing. Does this mean as Terran you can feel comfortable being 1 base behind Zerg or should you still strive for even bases?

First: This depends on your style.
For marine tank you should always be looking to punish a greedy third, and you should be harassing any base after the 3rd. You should be mostly on the look out for over droning, you have to punish that very quickly before the zerg gets at 70 drones. If the third is at a normal timing you should not worry about this. But of course it's always best to get an as quick as possible third.
As mech player you should constantly be looking to get your own third. You really only have one harassment option: hellions, you can't really deny bases with that, you should mainly be looking for drone kills and enough distraction to get a third.
As bio player (Who still does that?) You must keep denying any base.
Etc.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
October 14 2011 21:17 GMT
#8471
On October 15 2011 03:25 yeahsc2 wrote:
Hot to bind f-keys to location?


in game go to

>Menu
>Hotkeys
>Global
>Camera

once there, scroll down to Create Location 1-8, and change the hotkeys as you desire. Note, F1 is idle-worker hotkey, so i'd recommend starting with F2's unless you want to change the other as well.

Once you have changed hte "create location 1-8" scroll further down to "Jump to Location 1-8" and can change that as well to choose the activation button!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Scare_Crow
Profile Joined December 2010
217 Posts
October 14 2011 21:55 GMT
#8472
On October 15 2011 06:06 MysteryHours wrote:
I've often heard that Zerg needs to be one base ahead of Terran just to stay on even footing. Does this mean as Terran you can feel comfortable being 1 base behind Zerg or should you still strive for even bases?


Strive to be on even bases. Zerg one base ahead in the early game is acceptable, but not ideal. Being on equal *saturated* bases is an indicator as to when you're at an advantage. Deny as many bases for as long as possible.
ChiknAdobo
Profile Joined November 2010
United States208 Posts
October 15 2011 01:52 GMT
#8473
I was wondering on tips for spore crawler placement in response to air harrass by protoss and banshee harass from terran. Thanks!
ZERg
Thaniri
Profile Blog Joined March 2011
1264 Posts
Last Edited: 2011-10-15 04:35:05
October 15 2011 04:34 GMT
#8474
Question:

As Terran, how do you quickly, safely, yet efficiently work in upgrades to you build?

I'm finding in my games that I get either too quick of an engineering bay, or too late of one, or if I get one in what I feel like a "timely" fashion, I suffer a lot in army composition and simply numbers.

Is it something to be actually worked into the build? (Remember when it was standard to get a 5 minute engi bay to deal with DT's?)
Is it something you should calculate into your multi-base income?

edit:

Wow, I posted this without completing my thought.

Basically what I want to know, what is the best way to get upgrades in a timely fashion.
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
October 15 2011 06:56 GMT
#8475
As a zerg, how to scout 6 rax?


I just played against some terran on ladder and he did 1-rax, killed my drone with his first marine. I saw there was no gas so I thought it was going to be 1 rax expand or 1 proxy rax, made about 6 zerglings and scouted the most likely positions to a proxy rax, then I poked and saw him making depots and a bunker in front of his natural, tricking me into thinking 1-rax expand(he only showed me 4 marines). At about 6 minutes the guy walks into my nat with about 13 marines and a shitton of SCVS and I just have to gg.
crydee
Profile Joined October 2011
92 Posts
October 15 2011 19:04 GMT
#8476
Terran building armor and missle turret range. Has anyone used these upgrades in a macro tvz game against a moota heavy zerg? I think in games where pros need 4-5 turrets to cover a mineral line vs a player like Idra who will still press the issue and take out the turrets these upgrades would be huge. Thoughts?
LostHat
Profile Joined August 2011
Australia7 Posts
October 16 2011 01:40 GMT
#8477
How do the pros drop out all of the units while the dropship/overlords are still moving??
If everything was balanced and fair there would be no challenge.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
October 16 2011 01:51 GMT
#8478
why do pros have the unit voices turned on? i always thought it was distracting. is their a strategic reason ? ?
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 16 2011 02:10 GMT
#8479
On October 16 2011 10:40 LostHat wrote:
How do the pros drop out all of the units while the dropship/overlords are still moving??

drop on TOP of your overlord, that is click your overlord instead of the ground as the destination for drop while your overlord's moving.
tropical
Profile Joined October 2010
Germany61 Posts
Last Edited: 2011-10-16 02:13:52
October 16 2011 02:12 GMT
#8480
On October 16 2011 10:40 LostHat wrote:
How do the pros drop out all of the units while the dropship/overlords are still moving??


Move your Dropship and than press D and click on the Dropship while it's moving. You have to have the Dropship selected, because D is the Dropship's hotkey for unloading.
The Dropship will unload till you cancel the command or it's empty.
You can micro the dropship and it won't stop unloading till it has no more units inside.
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