Do units gain energy while in transport unit? Like infesters/queens in Overlords or Nydus worms? or for other races as well?
Simple Questions Simple Answers - Page 422
| Forum Index > StarCraft 2 Strategy |
|
shihido
Singapore29 Posts
Do units gain energy while in transport unit? Like infesters/queens in Overlords or Nydus worms? or for other races as well? | ||
|
Vathus
Canada404 Posts
On October 13 2011 11:10 shihido wrote: Question. Do units gain energy while in transport unit? Like infesters/queens in Overlords or Nydus worms? or for other races as well? yes | ||
|
Ghnaschnakoff
Australia3 Posts
| ||
|
Seidius
United States2 Posts
On October 13 2011 13:49 Ghnaschnakoff wrote: Do all energy units regenerate energy at the same rate? (including Orbitals and Nexuses) Most units have an energy regeneration of 0.5625 energy per game second except for the Point Defense Drone which regenerates 1 energy per game second. (From Liquipedia) | ||
|
Dingobloo
Australia1903 Posts
On October 13 2011 13:49 Ghnaschnakoff wrote: Do all energy units regenerate energy at the same rate? (including Orbitals and Nexuses) Yes, the only exception according to liquipedia is the point defense drone which regenerates 1 energy per game second compared to 0.56 energy per second for everything else. Edit: too slow | ||
|
Ghnaschnakoff
Australia3 Posts
| ||
|
CookieMaker
Canada880 Posts
| ||
|
Vod.kaholic
United States1052 Posts
On October 13 2011 14:23 CookieMaker wrote: Zerg Buildings: Your scout catches sight of a zerg structure being built, but dies before you can click on it. Is there any way of knowing what's going down (other than logical building-placement related guesses like it's probably a spine at the front ramp and not a spire)? AFAIK there is no way to tell anything specific about the building's identity based on the size of its footprint. | ||
|
saaaa
Germany419 Posts
| ||
|
lknockoutl
Italy15 Posts
Bind all your ghosts on one single hotkey and keep them in front of your army (TvP). Emp hotkey->click ----------------- Q: Let's assume I have my army on an hotkey. I want to send one marine of my army to the XelNagaTower, and I want to "Unbind\dehotkey" it from my main army. How do I do that? I've seen people on streams clicking on the marine (Not the icon of it, but the actual marine) and unbinding it. It would be helpful for medivacs too. | ||
|
Kambing
United States1176 Posts
On October 13 2011 21:19 lknockoutl wrote: @saaaa Bind all your ghosts on one single hotkey and keep them in front of your army (TvP). Emp hotkey->click ----------------- Q: Let's assume I have my army on an hotkey. I want to send one marine of my army to the XelNagaTower, and I want to "Unbind\dehotkey" it from my main army. How do I do that? I've seen people on streams clicking on the marine (Not the icon of it, but the actual marine) and unbinding it. It would be helpful for medivacs too. Shift-clicking either marine itself or its portrait in the selection will remove it from the selection. From there, you just overwrite the current group (default ctrl-#) with the current selection which will be everything but that marine. | ||
|
lamz
Lithuania54 Posts
| ||
|
FaKeSC2
Germany78 Posts
On October 13 2011 21:46 lamz wrote: so, since season 3 is locked i can't be promoted? coz i've been facing plat league players and winning, but no promotion accured. I'm from silver league. You will most likely be promoted when the new season begins or shortly after that. That is, if you keep beating gold/platinum players until then. | ||
|
Spekulatius
Germany2413 Posts
On October 13 2011 10:21 thundrio wrote: It's obviously not incredibly important, but when the game starts, should I send my gatherers to start mining first, or should I start building a new gatherer first? Most progamers prefer building a worker first. But as you said it shouldn't be that big of a deal. | ||
|
Hossinaut
United States453 Posts
On October 13 2011 22:52 Spekulatius wrote: Most progamers prefer building a worker first. But as you said it shouldn't be that big of a deal. Once you get fast enough, you can do it no problem. It makes a difference, but only a small one, like 5 minerals or so early game. If you're fast enough to do it, its gonna make a difference, if you're not fast enough, don't worry about it. Just make sure your split is good. | ||
|
To3-Knee
Canada100 Posts
On October 13 2011 22:52 Spekulatius wrote: Most progamers prefer building a worker first. But as you said it shouldn't be that big of a deal. I believe there was some analysis done on this issue a long while back - doubt I could find the actual thread anymore. IIRC, building a worker first is slightly better (like one extra trip from a single probe 3 minutes into the game). I would expect different races/build orders to have different optimal policies. My thoughts are that if you have to halt worker production somewhere early (like a 10gate) then maybe sending workers out first will give you a slight advantage since you are only delaying the first few probes from coming out by about a second. If you are zerg, maybe sending drones first is better too since you don't lose any production time and will only delay the first drone from popping rather than subsequent ones as well. | ||
|
nem0wnz
United States1 Post
Can you neural parasite a mothership? | ||
|
monk
United States8476 Posts
On October 14 2011 01:52 nem0wnz wrote: Simple question I don't have time to test as of right now, but I will test it and post the answer if it's not up beforehand. Can you neural parasite a mothership? Yes | ||
|
Hero1
135 Posts
Whats the best transition? Cloak banshee or dropplay doesn't look superawesome because they can easy defend it with a very mobile army, does that mean we should both tech to mech or at least bio/tank? | ||
|
57 Corvette
Canada5941 Posts
| ||
| ||