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Simple Questions Simple Answers - Page 422

Forum Index > StarCraft 2 Strategy
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shihido
Profile Joined May 2011
Singapore29 Posts
October 13 2011 02:10 GMT
#8421
Question.

Do units gain energy while in transport unit? Like infesters/queens in Overlords or Nydus worms? or for other races as well?
I never approve, or disapprove, of anything now. It is an absurd attitude to take towards life. We are not sent into the world to air our moral prejudices.
Vathus
Profile Joined October 2009
Canada404 Posts
October 13 2011 02:11 GMT
#8422
On October 13 2011 11:10 shihido wrote:
Question.

Do units gain energy while in transport unit? Like infesters/queens in Overlords or Nydus worms? or for other races as well?

yes
Ghnaschnakoff
Profile Joined June 2011
Australia3 Posts
October 13 2011 04:49 GMT
#8423
Do all energy units regenerate energy at the same rate? (including Orbitals and Nexuses)
Seidius
Profile Joined October 2011
United States2 Posts
October 13 2011 04:55 GMT
#8424
On October 13 2011 13:49 Ghnaschnakoff wrote:
Do all energy units regenerate energy at the same rate? (including Orbitals and Nexuses)

Most units have an energy regeneration of 0.5625 energy per game second except for the Point Defense Drone which regenerates 1 energy per game second. (From Liquipedia)
Seidius.968
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-10-13 04:58:13
October 13 2011 04:57 GMT
#8425
On October 13 2011 13:49 Ghnaschnakoff wrote:
Do all energy units regenerate energy at the same rate? (including Orbitals and Nexuses)


Yes, the only exception according to liquipedia is the point defense drone which regenerates 1 energy per game second compared to 0.56 energy per second for everything else.

Edit: too slow
Ghnaschnakoff
Profile Joined June 2011
Australia3 Posts
October 13 2011 05:06 GMT
#8426
Thanks for the quick reply :D
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
October 13 2011 05:23 GMT
#8427
Zerg Buildings: Your scout catches sight of a zerg structure being built, but dies before you can click on it. Is there any way of knowing what's going down (other than logical building-placement related guesses like it's probably a spine at the front ramp and not a spire)?
Micro your Macro
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 13 2011 05:53 GMT
#8428
On October 13 2011 14:23 CookieMaker wrote:
Zerg Buildings: Your scout catches sight of a zerg structure being built, but dies before you can click on it. Is there any way of knowing what's going down (other than logical building-placement related guesses like it's probably a spine at the front ramp and not a spire)?


AFAIK there is no way to tell anything specific about the building's identity based on the size of its footprint.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
saaaa
Profile Joined November 2010
Germany419 Posts
October 13 2011 09:57 GMT
#8429
What is the fastest and best way to EMP?
lknockoutl
Profile Joined November 2010
Italy15 Posts
October 13 2011 12:19 GMT
#8430
@saaaa

Bind all your ghosts on one single hotkey and keep them in front of your army (TvP).
Emp hotkey->click

-----------------

Q: Let's assume I have my army on an hotkey. I want to send one marine of my army to the XelNagaTower, and I want to "Unbind\dehotkey" it from my main army. How do I do that? I've seen people on streams clicking on the marine (Not the icon of it, but the actual marine) and unbinding it. It would be helpful for medivacs too.
Kambing
Profile Joined May 2010
United States1176 Posts
October 13 2011 12:30 GMT
#8431
On October 13 2011 21:19 lknockoutl wrote:
@saaaa

Bind all your ghosts on one single hotkey and keep them in front of your army (TvP).
Emp hotkey->click

-----------------

Q: Let's assume I have my army on an hotkey. I want to send one marine of my army to the XelNagaTower, and I want to "Unbind\dehotkey" it from my main army. How do I do that? I've seen people on streams clicking on the marine (Not the icon of it, but the actual marine) and unbinding it. It would be helpful for medivacs too.


Shift-clicking either marine itself or its portrait in the selection will remove it from the selection. From there, you just overwrite the current group (default ctrl-#) with the current selection which will be everything but that marine.
lamz
Profile Joined July 2011
Lithuania54 Posts
October 13 2011 12:46 GMT
#8432
so, since season 3 is locked i can't be promoted? coz i've been facing plat league players and winning, but no promotion accured. I'm from silver league.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
October 13 2011 12:56 GMT
#8433
On October 13 2011 21:46 lamz wrote:
so, since season 3 is locked i can't be promoted? coz i've been facing plat league players and winning, but no promotion accured. I'm from silver league.



You will most likely be promoted when the new season begins or shortly after that. That is, if you keep beating gold/platinum players until then.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
October 13 2011 13:52 GMT
#8434
On October 13 2011 10:21 thundrio wrote:
It's obviously not incredibly important, but when the game starts, should I send my gatherers to start mining first, or should I start building a new gatherer first?


Most progamers prefer building a worker first. But as you said it shouldn't be that big of a deal.
Always smile~
Hossinaut
Profile Joined June 2011
United States453 Posts
October 13 2011 15:06 GMT
#8435
On October 13 2011 22:52 Spekulatius wrote:
Show nested quote +
On October 13 2011 10:21 thundrio wrote:
It's obviously not incredibly important, but when the game starts, should I send my gatherers to start mining first, or should I start building a new gatherer first?


Most progamers prefer building a worker first. But as you said it shouldn't be that big of a deal.


Once you get fast enough, you can do it no problem.
It makes a difference, but only a small one, like 5 minerals or so early game. If you're fast enough to do it, its gonna make a difference, if you're not fast enough, don't worry about it. Just make sure your split is good.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
October 13 2011 15:12 GMT
#8436
On October 13 2011 22:52 Spekulatius wrote:
Show nested quote +
On October 13 2011 10:21 thundrio wrote:
It's obviously not incredibly important, but when the game starts, should I send my gatherers to start mining first, or should I start building a new gatherer first?


Most progamers prefer building a worker first. But as you said it shouldn't be that big of a deal.


I believe there was some analysis done on this issue a long while back - doubt I could find the actual thread anymore. IIRC, building a worker first is slightly better (like one extra trip from a single probe 3 minutes into the game). I would expect different races/build orders to have different optimal policies.

My thoughts are that if you have to halt worker production somewhere early (like a 10gate) then maybe sending workers out first will give you a slight advantage since you are only delaying the first few probes from coming out by about a second.

If you are zerg, maybe sending drones first is better too since you don't lose any production time and will only delay the first drone from popping rather than subsequent ones as well.
nem0wnz
Profile Joined October 2011
United States1 Post
Last Edited: 2011-10-13 16:52:14
October 13 2011 16:52 GMT
#8437
Simple question I don't have time to test as of right now, but I will test it and post the answer if it's not up beforehand.

Can you neural parasite a mothership?
monk
Profile Blog Joined May 2009
United States8477 Posts
October 13 2011 16:53 GMT
#8438
On October 14 2011 01:52 nem0wnz wrote:
Simple question I don't have time to test as of right now, but I will test it and post the answer if it's not up beforehand.

Can you neural parasite a mothership?


Yes
Moderator
Hero1
Profile Joined December 2010
135 Posts
October 13 2011 20:55 GMT
#8439
What's the best way to counter an early double 3rax MM push in TTvTT? We've placed two bunkers next to each other but they could attack each one isolated and it took way to long to pull repair SCVs so we basically have to go for 2rax as well or build at least 3 bunkers?
Whats the best transition? Cloak banshee or dropplay doesn't look superawesome because they can easy defend it with a very mobile army, does that mean we should both tech to mech or at least bio/tank?
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 13 2011 22:34 GMT
#8440
Why are gaming keyboards/mouses/headsets better for playing SC2 than regular ones that come with the computer itself?
Survival is winning, everything else is bullshit.
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