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On October 13 2011 01:52 therepublik wrote: I have a few questions related to a two port marine-raven-banshee build I do PvT.
-What is the best position for my PDD to be placed with respect to the stalkers (assuming I'm at/outside his base)? I know not to drop middle-map, but on top of them, between ten and my banshees?
-What should I focus on microing? Marines away from zealots or focus firing stalkers with everything, or marines on stalkers/banshees on zealots?
-Should I lead with raven to drop PDD first, or banshees or marines?
Thanks for the help!
I do a similar build with one base thors and banshees. I can't provide any real justification for this but I typically instinctly place the PDD(s) on top of my army, slightly in front of it. Safer placement, behind your first ranks, is probably better, though. At any rate, I suppose the speed with which you place the PDD matters more (I try not to waste them, generally wait to corner the Protosss first and not throw down 2 PDDs at once if I can't... also, I tend to throw the PDD down before I move in with the army unless I have clear advantage). It's probably better to protect your banshees than marines but I'm not sure (anyway, keep the banshees within PDD range).
I suppose you should kill zealots first, while stalkers can't fire at you. Otherwise you'll be focusing the non-damaging stalkers while your stuff is beating shred apart by zealots. If you kill zealots first and move on to stalkers even while the PDD is already depleted in the meantime, it's still similar to the effect of force-field in that you fight his army in two instalments with your full force.
Hope this helps but don't take my word for everything, I'm only gold.
On October 13 2011 21:46 lamz wrote: so, since season 3 is locked i can't be promoted? coz i've been facing plat league players and winning, but no promotion accured. I'm from silver league.
You've got your answer already, but I'd add that I suspect it's easier to place higher in the next season than to get promoted in the old one. This is because I don't think the system would keep you in silver with a gold or plat MMR and placement by definition is supposed to resolve your league, so it shouldn't stall while hesitating whether to put you in gold or plat from silver but just move you to gold already and then worry about further promotion.
I was silver playing gold in Season 2 and placed gold in Season 3. I'm trying to get into the plat region now to get placed plat in Season 4 but it probably won't work.
On October 14 2011 07:34 57 Corvette wrote: Why are gaming keyboards/mouses/headsets better for playing SC2 than regular ones that come with the computer itself?
I had a couple of paragraphs typed before I recalled this was supposed to be a simple answers thread. Basically, the price tag is the first indicator. Gaming-branded keyboards and mice typically cost like 10 times the price of keyboard and mice you get with a new computer. No wonder if they actually offer more comfort or quality or reliability (which they don't always). Gaming features of keyboards are overrated IMHO and many very good players use cheap stuff. Look at A4tech mice if you want to experiment without overpaying. As for keyboards, look up mechanical keyboards in the Search function on these forums and in Google, to find out if they appeal to you (I love mine but I bought it because of work, not gaming).
By the way, since you probably didn't know, actually, many of the advanced macro functions advertised on some gaming keyboards and mice are illegal according to the rules of the games/servers. They can actually get people banned (and with a good reason, think if you could hotkey a series of selection and production keys to a single key and just press one key to order 10 marines, 4 tanks and 4 vikings to be produced instead of spending a couple of seconds pressing all the keys). So the most advertised function (and justification for price tag) isn't actually of much use.
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When I watch pros streaming, I see them doing something strange when they're assigning their harvesters to gas. They will grab three of their workers, tell them to mine gas, and then the ones holding minerals will turn and deposit it in their nexus/hatchery/cc before going to mine. What exactly is going on? I tried c+shift click the geyser, but they ones that aren't holding minerals turn and gather some, and then go straight to the geyser anyway. Then I tried move command towards the nexus and shift click the geyser, but that looks kind of dumb.
Any help would be appreciated, thanks in advance.
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On October 14 2011 09:13 snively wrote: When I watch pros streaming, I see them doing something strange when they're assigning their harvesters to gas. They will grab three of their workers, tell them to mine gas, and then the ones holding minerals will turn and deposit it in their nexus/hatchery/cc before going to mine. What exactly is going on? I tried c+shift click the geyser, but they ones that aren't holding minerals turn and gather some, and then go straight to the geyser anyway. Then I tried move command towards the nexus and shift click the geyser, but that looks kind of dumb.
Any help would be appreciated, thanks in advance. The way to do this is to select three workers, click on the extractor/refinery/assimilator, then hit "c" to "return cargo". This will cause the workers you have selected who also have minerals to return their minerals then go to the geyser
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What is the behaviour when, for example, a +5 ultra (6 armor) gets attacked by a 0/0 ling (5 damage)? Does it hiddenly keep track of fractions of a health point?
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Not sure if this is related to strategy, but it's a simple question.
I'm High Bronze, just started playing Zerg and I'm getting decent at it. I just went up against a Gold player, and beat him, pretty badly also. I realize this is probably just so bnet can figure out if they put him/her in the right league, but, what does this mean for me? Is this hinting at a promotion?
(Also, please PM me instead of replying in the thread)
Thanks! ^_^
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On October 14 2011 14:57 BudgetTheLeech wrote: Not sure if this is related to strategy, but it's a simple question.
I'm High Bronze, just started playing Zerg and I'm getting decent at it. I just went up against a Gold player, and beat him, pretty badly also. I realize this is probably just so bnet can figure out if they put him/her in the right league, but, what does this mean for me? Is this hinting at a promotion?
(Also, please PM me instead of replying in the thread)
Thanks! ^_^ PM'd.
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On October 14 2011 13:26 Scisyhp wrote: What is the behaviour when, for example, a +5 ultra (6 armor) gets attacked by a 0/0 ling (5 damage)? Does it hiddenly keep track of fractions of a health point?
http://wiki.teamliquid.net/starcraft2/Armor#Other
The lings will deal 0.5 damage each!
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On October 14 2011 14:57 BudgetTheLeech wrote: Not sure if this is related to strategy, but it's a simple question.
I'm High Bronze, just started playing Zerg and I'm getting decent at it. I just went up against a Gold player, and beat him, pretty badly also. I realize this is probably just so bnet can figure out if they put him/her in the right league, but, what does this mean for me? Is this hinting at a promotion?
(Also, please PM me instead of replying in the thread)
Thanks! ^_^ I see someone answered you, but please don't do this. If you have a question for the thread, ask it and then come back and see what answer you get. There may be other people who have the same question, and if the answer isn't posted to the thread, then everyone else misses out on the answer.
And so the answer to the question: Excalibur_Z put together a fantastic thread that explains everything about how the matchmaking and league systems work: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
What you'll find there is that you are matched up against other people whose MMR is within a certain range of your MMR, regardless of what league they might be in at the moment. Also, your league is "sticky," meaning that you won't immediately move into a new league when your MMR moves above the boundary for that league. If you are in Bronze and encounter a Gold opponent, then your MMR has increased to the point that he is within a certain range of your MMR, or his has decreased such that you are close to each other, or a combination of the two.
If you encounter one higher-league player every once in a while, that probably doesn't indicate you're likely to be promoted. If the majority of your opponents are from another league, though, then it's very likely that your MMR has moved into that league's range, and so you're likely to get moved into that league relatively soon.
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What nice tricks do you do/know for the late game in all Terran Matchups?
Example:
TvZ
- Planetary Walls - Mule Economy to get free supply for a bigger army - Use Ghosts with Nukes to kill Hatcheries+Larves - genereally focus to kill their larves maybe with BF Hellion - after the Mech Upgrades start the Air Upgrades to makes it a lot harder for the zerg to kill you with his BL's - get blindly 3 Starports at the 17:30 Min. Mark for possible BL's (this do a lot of professional terran player like MMA, NaDa, Mvp etc)
Maybe you have also "generally behaviour" in the Mid and Early Game? like the Bunker at 4:20 to prevent a Stalkerpush against a Protoss enemy
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On October 14 2011 00:06 Hossinaut wrote: Just make sure your split is good.
I thought worker split yields in no advantage??
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On October 14 2011 18:45 [F_]aths wrote:I thought worker split yields in no advantage?? It does because it takes them slightly less time to fan out to individual patches. Making sure workers mine from closer patches also helps. The advantage from doing such things is however, pretty small. Then again, every second counts.
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On October 14 2011 17:28 AmericanUmlaut wrote:Show nested quote +On October 14 2011 14:57 BudgetTheLeech wrote: Not sure if this is related to strategy, but it's a simple question.
I'm High Bronze, just started playing Zerg and I'm getting decent at it. I just went up against a Gold player, and beat him, pretty badly also. I realize this is probably just so bnet can figure out if they put him/her in the right league, but, what does this mean for me? Is this hinting at a promotion?
(Also, please PM me instead of replying in the thread)
Thanks! ^_^ I see someone answered you, but please don't do this. If you have a question for the thread, ask it and then come back and see what answer you get. There may be other people who have the same question, and if the answer isn't posted to the thread, then everyone else misses out on the answer. And so the answer to the question: Excalibur_Z put together a fantastic thread that explains everything about how the matchmaking and league systems work: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273What you'll find there is that you are matched up against other people whose MMR is within a certain range of your MMR, regardless of what league they might be in at the moment. Also, your league is "sticky," meaning that you won't immediately move into a new league when your MMR moves above the boundary for that league. If you are in Bronze and encounter a Gold opponent, then your MMR has increased to the point that he is within a certain range of your MMR, or his has decreased such that you are close to each other, or a combination of the two. If you encounter one higher-league player every once in a while, that probably doesn't indicate you're likely to be promoted. If the majority of your opponents are from another league, though, then it's very likely that your MMR has moved into that league's range, and so you're likely to get moved into that league relatively soon.
Related to this: can you jump multiple leagues at once when the new season starts?
I only ask because I'm top of my Bronze league (have been for a while, now that I've actually started to bother playing regularly) and am consistently playing about 70-80% of my games against Silvers (and winning most of them), including some which are near the top of the silver league. Further I've started to be matched against golds. So I'm wondering if my MMR might be being pushed up towards the top of silver and lower gold by now; and whether this would potentially mean I go straight in at gold level if I keep playing like this.
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On October 14 2011 19:19 Lightspeaker wrote:Show nested quote +On October 14 2011 17:28 AmericanUmlaut wrote:On October 14 2011 14:57 BudgetTheLeech wrote: Not sure if this is related to strategy, but it's a simple question.
I'm High Bronze, just started playing Zerg and I'm getting decent at it. I just went up against a Gold player, and beat him, pretty badly also. I realize this is probably just so bnet can figure out if they put him/her in the right league, but, what does this mean for me? Is this hinting at a promotion?
(Also, please PM me instead of replying in the thread)
Thanks! ^_^ I see someone answered you, but please don't do this. If you have a question for the thread, ask it and then come back and see what answer you get. There may be other people who have the same question, and if the answer isn't posted to the thread, then everyone else misses out on the answer. And so the answer to the question: Excalibur_Z put together a fantastic thread that explains everything about how the matchmaking and league systems work: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273What you'll find there is that you are matched up against other people whose MMR is within a certain range of your MMR, regardless of what league they might be in at the moment. Also, your league is "sticky," meaning that you won't immediately move into a new league when your MMR moves above the boundary for that league. If you are in Bronze and encounter a Gold opponent, then your MMR has increased to the point that he is within a certain range of your MMR, or his has decreased such that you are close to each other, or a combination of the two. If you encounter one higher-league player every once in a while, that probably doesn't indicate you're likely to be promoted. If the majority of your opponents are from another league, though, then it's very likely that your MMR has moved into that league's range, and so you're likely to get moved into that league relatively soon. Related to this: can you jump multiple leagues at once when the new season starts? I only ask because I'm top of my Bronze league (have been for a while, now that I've actually started to bother playing regularly) and am consistently playing about 70-80% of my games against Silvers (and winning most of them), including some which are near the top of the silver league. Further I've started to be matched against golds. So I'm wondering if my MMR might be being pushed up towards the top of silver and lower gold by now; and whether this would potentially mean I go straight in at gold level if I keep playing like this. My understanding is that you're placed based on your MMR at the beginning of each season, not based on what league you were in the previous season. So yes, if your MMR is high enough to be in the Gold league, you should be placed there when the next season starts.
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On October 14 2011 05:55 Hero1 wrote: What's the best way to counter an early double 3rax MM push in TTvTT? We've placed two bunkers next to each other but they could attack each one isolated and it took way to long to pull repair SCVs so we basically have to go for 2rax as well or build at least 3 bunkers? Whats the best transition? Cloak banshee or dropplay doesn't look superawesome because they can easy defend it with a very mobile army, does that mean we should both tech to mech or at least bio/tank?
Are we talking before or after Stim Pack? Shared ramp or separate bases?
If the attack comes before 6:30, you're looking to fight it with Marines, 1 player may need to 4 rax. If you don't present Marauders with any Armoured targets, they have the same DPS as a Marine for twice the cost. 2 Bunkers should be plenty in a shared ramp map to hol a double 3 rax MM push so long as you have the Marine numbers to fight them after the Bunkers go down.
Alternatively, just keep some map control/Xel'Naga Towers so you see them coming in time to pull SCVs. It's incredibly difficult to kill a repaired Bunker as Terran without Stim (it's why Bunker is such a hard-counter to 3 rax all-ins in 1v1).
If it's after 6:30, you can get Infernal Preigniter and ~5 Hellions, which means you can fight them with Hellions. In this case it's best to keep the Hellions outside your base so they can properly micro and flank Marines. Marauders go down easy without Marines. They won't have Stim at this time either.
If it's after 7:30 your Siege Mode should be done if you were 1 rax Siege Tank or 2 rax Siege Tank opening, and then bio pushes are pretty much moot.
Transition-wise, one player should at least get a strong Tank number, in order to keep them from just rolling into you (bio is way too strong without AOE to fight). I recommend the other player go bio, as air Terran cannot fight bio Terran until Battlecruisers, which are never going to come out in time. Drop play is fine, because a 2+ Medivac drop is impossible for Terran to clean up without a huge chunk of army, so that's a free 30-60 seconds of damage before leaving (if they're cleaning you up, it's because you are suicide dropping).
Likewise, Turret the hell out of your mains to prevent them from doing the same.
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On October 14 2011 17:29 saaaa wrote: What nice tricks do you do/know for the late game in all Terran Matchups?
Example:
TvZ
- Planetary Walls - Mule Economy to get free supply for a bigger army - Use Ghosts with Nukes to kill Hatcheries+Larves - genereally focus to kill their larves maybe with BF Hellion - after the Mech Upgrades start the Air Upgrades to makes it a lot harder for the zerg to kill you with his BL's - get blindly 3 Starports at the 17:30 Min. Mark for possible BL's (this do a lot of professional terran player like MMA, NaDa, Mvp etc)
Maybe you have also "generally behaviour" in the Mid and Early Game? like the Bunker at 4:20 to prevent a Stalkerpush against a Protoss enemy
Heavily upgraded battlecruisers (armour for terran air matters much more that damage since Terran anti-air is all low damage), especially appearing out of the blue after killing off the marines (possibly at the cost of significant losses). Contrary to what may appear, turrets are poor vs upgraded BC's and wasting yamatos on them is a huge waste. On the other hand, yamatoing the enemy vikings on sight seems to be a good choice (I tend to save yamatos for vikings). If you ever want to play around with BC's, don't put them where stimrines (or even vikings) can swarm them, and keep the opponent in the dark as long as you can. You typically want to have at least 3 bases before going full-on BC (2 bases may be enough in bronze and maybe silver).
Annoyingly insistent drops all over the enemy base(s), wherever there's an inch of free room where you won't get slaughtered right after unloading. I hate losing to that. Some players just have the stamina to do it. Drops are particularly effective when the whole armies are sieged up close to the middle of the map. It's possible to exhaust your economy by dropping the opponent too much too hard for too little gain but I think the typical situation is the opposite, i.e. you don't lose much, the opponent loses a lot. Multiprong drops aren't that hard to achieve (with good positioning and fast hotkey usage when executing).
Other players have the stamina to play tank positioning games with you for hours. This is supreme annoyance.
Dropping mules in between sieged tanks to provoke splash damage. This is extremely annoying, especially when you have armies right opposite to each other and waiting for the first mistake (which is, sadly, what TvT tends to devolve into). Also seating vikings or dropping marines on top of tanks for the same reason works.
Using unsieged tanks (very high dps) to bust sieged tanks (careful with the numbers, splash damage is still terrifying) is probably not what your typical positional TvT opponent expects. In fact, infantry with medivacs (especially marauders) will often beat surprisingly strong tank forces that people don't notice often (especially if you A-move right behind the tanks to force the infantry into a concave and out of a ball formation or M-move right on top of the tanks while stimmed). Attacking sieged tanks head-on is kinda massively underappreciated IMHO.
Raven PDDs negate vikings for a while, as well as, battlecruisers and a couple more stuff, while being great for dropping turrets down to stop mining, so they aren't bad harass units, especially if you keep them alive for use when energy replenishes. (But they die very easily to vikings.)
At any rate it's crucial to mind the viking count and have more than your opponent. Whenever you need vikings (such as in MMTV) and your opponent has more vikings than you do, you're in serious trouble. If you retreat your vikings (and vikings are very poor at retreating), retreat them on top of your marines (so you need to remember where your marines are when you're doing some viking actions).
TvT is awful and I hate it.
On October 14 2011 19:19 Lightspeaker wrote:Show nested quote +On October 14 2011 17:28 AmericanUmlaut wrote:On October 14 2011 14:57 BudgetTheLeech wrote: Not sure if this is related to strategy, but it's a simple question.
I'm High Bronze, just started playing Zerg and I'm getting decent at it. I just went up against a Gold player, and beat him, pretty badly also. I realize this is probably just so bnet can figure out if they put him/her in the right league, but, what does this mean for me? Is this hinting at a promotion?
(Also, please PM me instead of replying in the thread)
Thanks! ^_^ I see someone answered you, but please don't do this. If you have a question for the thread, ask it and then come back and see what answer you get. There may be other people who have the same question, and if the answer isn't posted to the thread, then everyone else misses out on the answer. And so the answer to the question: Excalibur_Z put together a fantastic thread that explains everything about how the matchmaking and league systems work: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273What you'll find there is that you are matched up against other people whose MMR is within a certain range of your MMR, regardless of what league they might be in at the moment. Also, your league is "sticky," meaning that you won't immediately move into a new league when your MMR moves above the boundary for that league. If you are in Bronze and encounter a Gold opponent, then your MMR has increased to the point that he is within a certain range of your MMR, or his has decreased such that you are close to each other, or a combination of the two. If you encounter one higher-league player every once in a while, that probably doesn't indicate you're likely to be promoted. If the majority of your opponents are from another league, though, then it's very likely that your MMR has moved into that league's range, and so you're likely to get moved into that league relatively soon. Related to this: can you jump multiple leagues at once when the new season starts? I only ask because I'm top of my Bronze league (have been for a while, now that I've actually started to bother playing regularly) and am consistently playing about 70-80% of my games against Silvers (and winning most of them), including some which are near the top of the silver league. Further I've started to be matched against golds. So I'm wondering if my MMR might be being pushed up towards the top of silver and lower gold by now; and whether this would potentially mean I go straight in at gold level if I keep playing like this.
You can jump multiple leagues in promotion, not sure about placement. In my understanding, placing higher should be easier than getting promoted because the game, after all, hace to place you like where you're the closest rather than wondering if you're totally deserving of a promotion.
By the way, ranks aren't always reflective of skill. A lot of points comes from bonus points (semi-inactive players can have high ranks from few games) and being able to accumulate a lot of points in your league and climb to #1 and stay there for a long time tends to result from not getting promoted in the first place. Therefore a top 25 silver may well be more dangerous than a top 8 silver, although typically this isn't the case. (IMHO people with hundreds of games won and in a low league still break the system because their MMR may result from some random stuff rather than overall (in)consistent skill, meaning a 25 win gold player vs a 500 win silver player isn't as simple as it looks on the face. I'd expect more difficulty beating the latter than the former, despite their MMR and league.)
BTW, you also need to have a good score vs Bronze, according to some opinions on the Internet, if you are to be promoted to silver. I personally incline to think your MMR from winning and losing matters more but who knows.
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How do i play mech in TVP? How do i open to the refined mech style without any bio? How do i react if protoss goes either blink stalkers, void rays, dts, warp prism etc etc
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Blazinghand
United States25558 Posts
On October 15 2011 01:35 omarsito wrote: How do i play mech in TVP? How do i open to the refined mech style without any bio? How do i react if protoss goes either blink stalkers, void rays, dts, warp prism etc etc
Unfortunately, playing pure mech in TvP is exceedingly difficult. I would recommend against playing Mech TvP. It's not impossible, but it puts you at a disadvantage, and it's much less viable at the high levels than the standard bio. When I have seen mech in TvP, it's usually been:
Hellions and Tanks Ghosts Vikings (for colossi, warp prisms, air units) 1-2 support medivacs, ravens.
Hellions and Tanks deal with gateway units, and you'll need plenty of hellions to stop chargelots. You need ghosts to fight against templar, archons and immortals, since immortals take very little damage from tanks due to hardened shield, and archons just have a lot of tanking ability.
You need ravens to stop blink play and Dts from being too effective. cluster your hellions around your tanks so he can't blink exactly onto them, and splash damage from tank fire will kill hellions rather than gas-expensive, slow-reinforcing tanks.
Against air units you just need to have enough vikings. If he's massing phoenixes, use EMPs to prevent graviton beams and consider making 1-2 thors.
During the opening phase you will need to make 12-16 marines and use bunkers until you have a stable 2 base economy, siege tech, and a fair number of hellions. You can stop making marines eventually, but you need them in the early game to fight against all-in attacks off of 1-2 bases.
Every CC after your natural will be a P Fort to make up for your lack of mobile anti-stalker units.
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What is the go to build as Zerg vs Protoss
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On October 15 2011 01:35 omarsito wrote: How do i play mech in TVP? How do i open to the refined mech style without any bio? How do i react if protoss goes either blink stalkers, void rays, dts, warp prism etc etc
Best thing to do is to watch Goody play TvP, as he's infamous for only going mech in all match-ups.
Most Terran players don't ever produce a single unit out of a Factory in TvP.
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After day9 daily #360 I decided to work hardcore on my mechanics, so I have 2 questions: 1. There is a phase in the mental checklist where I look at my minimap, and then look at my money. Is there a way to reduce eye fatigue (It is very hard for me to keep like that more then 10 minutes) or it's just a matter of extensive practice? 2. As I try to tap quickly between my production structures at hotkeys 4,5,6 (or more) I get all the production bars confused and I just can't figure out what production bar belongs to what hotkey. If I try to slow down, I cant keep up with the tasks in the mental checklist. What is the preferred order of tapping between those keys?
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