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On October 13 2011 01:52 therepublik wrote: I have a few questions related to a two port marine-raven-banshee build I do PvT.
-What is the best position for my PDD to be placed with respect to the stalkers (assuming I'm at/outside his base)? I know not to drop middle-map, but on top of them, between ten and my banshees?
-What should I focus on microing? Marines away from zealots or focus firing stalkers with everything, or marines on stalkers/banshees on zealots?
-Should I lead with raven to drop PDD first, or banshees or marines?
Thanks for the help!
I'll try and answer this to the best of my abilities.
1. You want to drop your pdd's in a place where they will be above your marines and around your air when a fight occurs. If they are over the stalkers it can actually be focused down in 1 shot. It also depends on how many stalkers they have and how much energy you can spend. If they have a lot of stalkers, spend less energy on the pdd and worry abuot dropping turrets.
2. This also depends on the composition. If they only have stalkers and zealots. Then just drop your pdds and kite with your marines and try to have your banshees kill the zealots asap. Don't let your banshees get out of position and be focused down by the stalkers. If there are any HT's or archons, focus those down with the banshees, and you will need cloak to fight them off. HT's HARD HARD HARD counter this build. They can kill every unit around with their spells. Your marines are a buffer unit because they they don't any medivac support so just try and keep them alive and not focus on killing things until their are no zealots left.
3. Depends if the stalkers have blink, and what comp they have. I would personally go in with ravens and stalkers to drop pdds are start bursting out damage and then bring in marines very shortly after. make sure you drop more than 1 pdd if there are more than 8 stalkers out.
Note: I don't have any experience with this build, but I do have experience with all the units in a main composition. I think this build is a very cool idea, but the main weakness is any early HT play and how to transition this into any late game play with collosus.
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How can I improve my unit control (specifically Protoss)? Are there any tricks for good unit control?
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When would IEM New York begin?
I thought it would start today, but I can't see anything in the Upcoming Events section
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Are reapers ever able to be a substitute for proper drops, other than very early game?
EDIT: Additional question; if i'm trying to place a nuke somewhere, is there any sort of placing where it can be hidden by certain textures or behind a building, or will the dot always be superimposed ontop of it?
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How can I most effectively unload multiple medivacs while still flying around? The only way I know is to v-click each one but that's close to impossible if I have more than 3 because they'll overlap. I could oviously unload at a single point but I don't always want that.
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I've heard some people mention a "300 food army" when talking about combating a protoss deathball as zerg. What do they mean by that?
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On October 13 2011 05:02 E.H Eager wrote: I've heard some people mention a "300 food army" when talking about combating a protoss deathball as zerg. What do they mean by that?
Zerg can remax pretty fast, so as soon as their 200/200 army dies they make a new one, hence 300 food army.
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Question: is there a unit test map where units have unlimited energy?
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your ultra gets surrounded by chargelots. can you pop your ultra out of the surround by unburrowing a zergling directly underneath the ultra? I've seen grubby do this alot with his bm ww and grunts in wc3. I'm not so sure if it works in sc2 though
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Question: What are some common follow-up builds after I do a 1gate FE or 3gate expo vs a Terran and Zerg?
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Obviously you want to have as little minerals and gas as possible because it shows that your continually building units structures ect but over a average game (for arguments sake let's say 20minutes) what would be a good "average unspent resources" for someone in silver. Or is it situational dependent (meaning if your expo gets destroyed supply blocks trading armies to remax quicker ect)
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On October 13 2011 04:09 ApocAlypsE007 wrote: How can I improve my unit control (specifically Protoss)? Are there any tricks for good unit control? There are some micro challenge custom maps. There's one in which U have blink stalkers and sentrys and U have to survive against as many roaches as posible.
On October 13 2011 04:23 Audemed wrote: Are reapers ever able to be a substitute for proper drops, other than very early game?
It's not really usual, and they aren't probly as effective as drops, but I've seen QXC do it. Look for QXC's games on TSL3 (I remember one on XNC where he used +3 reapers to harass).
On October 13 2011 04:55 Hero1 wrote: How can I most effectively unload multiple medivacs while still flying around? The only way I know is to v-click each one but that's close to impossible if I have more than 3 because they'll overlap. I could oviously unload at a single point but I don't always want that. If U move the medivacs and v click each of them while moving, they'll unload
On October 13 2011 05:59 Anihc wrote: Question: is there a unit test map where units have unlimited energy? I don't know, but there's a unit test map in which they spawn at full energy (I think it's called unit test map).
On October 13 2011 07:02 ePAttack wrote: Question: What are some common follow-up builds after I do a 1gate FE or 3gate expo vs a Terran and Zerg? teching to colossi, going for zealot archon or going 6gate allin.
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On October 13 2011 07:02 ePAttack wrote: Question: What are some common follow-up builds after I do a 1gate FE or 3gate expo vs a Terran and Zerg? Answer: teching to colossi, going for zealot archon or going 6gate allin.
That is a vague answer. I'm asking for a build not a general idea of what I should do.
I understand how going to collosi is smart, but what is a good way to transition to robo?
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I want to start to use BC's more because it's one of my favorite units, but in general i dont want to damage my gameplay for getting them cause they would be weaker then just playing with something els more standard.
When would it ever be good situation to get a large amount of BC's, or atleast 2-4of them?
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is marine tank viking still viable in TvT?
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TvP Question: What is considered a late expo for Protoss? In other words, if Protoss doesn't have an expo starting by X minutes, I should prepare for a 1 base attack.
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On October 13 2011 07:48 Granter wrote: I want to start to use BC's more because it's one of my favorite units, but in general i dont want to damage my gameplay for getting them cause they would be weaker then just playing with something els more standard.
When would it ever be good situation to get a large amount of BC's, or atleast 2-4of them?
TvT, against a mech opponent, after you've taken air control and at least 4 bases. BCs especially helpful late-game because Thors have the bad habit of favoring air units when attack moving, and it cuts his ground DPS by a ton to have his Thors firing at BCs.
Against Marine/Tank or bio Terran you shouldn't get BCs until after you have at least 2/2 Air, or a bunch of Siege Tanks. Because mass 3/3 Marines will eat BCs like every other non-AOE unit.
On October 13 2011 08:16 Karellen wrote: is marine tank viking still viable in TvT?
Completely. Need more active base denial, dropping, and Marine expansion hit-squads against mech. Need more Sensor Tower/Missile Turret spam to prevent the same happening to you in bio.
Some maps just favor mech over Marine/Tank, though, like Metalopolis and Shattered Temple, where it's very easy to lock down every ground route for Mech, and then just spam Turrets to divide map by half and slow-push in with 16+ Tanks.
On October 13 2011 08:49 MysteryHours wrote: TvP Question: What is considered a late expo for Protoss? In other words, if Protoss doesn't have an expo starting by X minutes, I should prepare for a 1 base attack.
Anything later than 6 is very indicative. If it's later than 5:30 it's also suspicious, as if a Protoss is going to expand, he'll usually do it right after using the first Stalker to deny scouting.
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It's obviously not incredibly important, but when the game starts, should I send my gatherers to start mining first, or should I start building a new gatherer first?
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On October 13 2011 07:26 ePAttack wrote:Show nested quote +On October 13 2011 07:02 ePAttack wrote: Question: What are some common follow-up builds after I do a 1gate FE or 3gate expo vs a Terran and Zerg? Answer: teching to colossi, going for zealot archon or going 6gate allin. That is a vague answer. I'm asking for a build not a general idea of what I should do. I understand how going to collosi is smart, but what is a good way to transition to robo?
Vs Terran after a 3 gate expo you can just build the robo while your nexus is building
After 1 gate expanding If he is 2 or 3 raxing you need to build your 2nd and 3rd gateways up asap to defend his push and then start your robo after the gateways.
If he is 1 rax expanding or getting a factory you can build your robo first and then add on your gateways afterwards.
Vs Zerg after a 1 gate fe you want to add on your 2nd and 3rd gateways before any tech.
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On October 13 2011 05:59 Anihc wrote: Question: is there a unit test map where units have unlimited energy?
With Killer's Unit Tester Online, you can constantly reset energy to max by hitting comma. Not quite what you want, but may be good enough depending on what you need.
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