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Simple Questions Simple Answers - Page 426

Forum Index > StarCraft 2 Strategy
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eugalp
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-17 14:53:39
October 17 2011 14:51 GMT
#8501
On October 17 2011 23:32 Surefoot wrote:
Lotta post so excuse me if this has been asked before

"why is apm important?"


It's important to the extent that if you have very low apm, you will struggle with multitasking. However once you are at a certain apm level (about low 100's), it's not that important as other factors become more relevant.
"More GG more skill" - White-Ra
Soluhwin
Profile Joined October 2010
United States1287 Posts
October 17 2011 15:30 GMT
#8502
On October 17 2011 23:32 Surefoot wrote:
Lotta post so excuse me if this has been asked before

"why is apm important?"


Basically, the theory is that the faster you play, the more things you can get done in a smaller time-frame. In sc2, APM isn't as important as most people make it out to be, but a higher APM does give you certain advantages, like being able to handle a 2-pronged attack while still macro-ing is something that you just can't accomplish without fast hands.
I put the sexy in dyslexia.
vahgar.r24
Profile Joined October 2010
India465 Posts
October 17 2011 19:09 GMT
#8503
For a 2 base toss, what is the optimal number of warpgates to get assuming no other tech that ensures Im warping units all the time?
Somethings are just worth fighting for
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 17 2011 19:18 GMT
#8504
On October 18 2011 04:09 vahgar.r24 wrote:
For a 2 base toss, what is the optimal number of warpgates to get assuming no other tech that ensures Im warping units all the time?


this is kind of hard because there are lots of different ways of playing off 2 base, but i shall give a simple answer

If you are looking to expand : 6
If you are all in with stalker/sentry/zealot: 7
If you are all in with mainly sentry/zealot and a few stalkers: 8
No Artosis, you are robin
vahgar.r24
Profile Joined October 2010
India465 Posts
October 17 2011 19:23 GMT
#8505
On October 18 2011 04:18 Deathmanbob wrote:
Show nested quote +
On October 18 2011 04:09 vahgar.r24 wrote:
For a 2 base toss, what is the optimal number of warpgates to get assuming no other tech that ensures Im warping units all the time?


this is kind of hard because there are lots of different ways of playing off 2 base, but i shall give a simple answer

If you are looking to expand : 6
If you are all in with stalker/sentry/zealot: 7
If you are all in with mainly sentry/zealot and a few stalkers: 8


Thanks man..8 it is!

Is this current state of Toss in BO vs each race?

PVT - Gate Robo Gate x 2 - Expand
PVZ - 3 Gate - Robo - Expand
PvP - Gat Robo Gate x 2- Expand


Somethings are just worth fighting for
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 17 2011 19:28 GMT
#8506
On October 18 2011 04:23 vahgar.r24 wrote:
Show nested quote +
On October 18 2011 04:18 Deathmanbob wrote:
On October 18 2011 04:09 vahgar.r24 wrote:
For a 2 base toss, what is the optimal number of warpgates to get assuming no other tech that ensures Im warping units all the time?


this is kind of hard because there are lots of different ways of playing off 2 base, but i shall give a simple answer

If you are looking to expand : 6
If you are all in with stalker/sentry/zealot: 7
If you are all in with mainly sentry/zealot and a few stalkers: 8


Thanks man..8 it is!

Is this current state of Toss in BO vs each race?

PVT - Gate Robo Gate x 2 - Expand
PVZ - 3 Gate - Robo - Expand
PvP - Gat Robo Gate x 2- Expand




This one is not so simple....

PvZ yes
all the others have a large range of openings that you could get into the ones you listed are all very safe though
No Artosis, you are robin
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 17 2011 19:30 GMT
#8507
On October 18 2011 04:23 vahgar.r24 wrote:
Show nested quote +
On October 18 2011 04:18 Deathmanbob wrote:
On October 18 2011 04:09 vahgar.r24 wrote:
For a 2 base toss, what is the optimal number of warpgates to get assuming no other tech that ensures Im warping units all the time?


this is kind of hard because there are lots of different ways of playing off 2 base, but i shall give a simple answer

If you are looking to expand : 6
If you are all in with stalker/sentry/zealot: 7
If you are all in with mainly sentry/zealot and a few stalkers: 8


Thanks man..8 it is!

Is this current state of Toss in BO vs each race?

PVT - Gate Robo Gate x 2 - Expand
PVZ - 3 Gate - Robo - Expand
PvP - Gat Robo Gate x 2- Expand




What do you mean? Those are certainly not the only viable toss openers at any level.
PvZ especially focuses a lot more on Forge Expands and occasional 1-gate expands. You don't (or at least I haven't) see a lot of 3-gate expands nor 3gate robo all-ins.

PvT especially has been a lot of 1gate expands, sometimes 1-gate robo expands. 3-gate expands can still be viable too.

PvP has all sorts of funky strats going on. Just watch the Pool D play from MLG (www.mlgpro.com) this weekend. It has Huk/MC/Hero/Ddoro/Tyler all duking it out in PvPs. There's no real "standard" build except for 4gate, which has been done to death by everyone.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
eugalp
Profile Joined August 2011
United States203 Posts
October 17 2011 19:52 GMT
#8508
On October 18 2011 04:23 vahgar.r24 wrote:
Show nested quote +
On October 18 2011 04:18 Deathmanbob wrote:
On October 18 2011 04:09 vahgar.r24 wrote:
For a 2 base toss, what is the optimal number of warpgates to get assuming no other tech that ensures Im warping units all the time?


this is kind of hard because there are lots of different ways of playing off 2 base, but i shall give a simple answer

If you are looking to expand : 6
If you are all in with stalker/sentry/zealot: 7
If you are all in with mainly sentry/zealot and a few stalkers: 8


Thanks man..8 it is!

Is this current state of Toss in BO vs each race?

PVT - Gate Robo Gate x 2 - Expand
PVZ - 3 Gate - Robo - Expand
PvP - Gat Robo Gate x 2- Expand



http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786
"More GG more skill" - White-Ra
Centurio
Profile Joined September 2011
11 Posts
October 17 2011 19:53 GMT
#8509
ive got question...
how to defend early timing push with marines and tanks when i open standard korean first reactor with meh
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 17 2011 20:10 GMT
#8510
On October 17 2011 15:20 Ganseng wrote:
hey guys it's not a strategy question, but i think it's the best topic.
how many players will attend to the blizzcon invitational in the end? it was supposed to be 16 out of 8 regions, but right now there are 14 players out of 7 regions. so... russia was kicked and there will be 14 players?


http://us.battle.net/blizzcon/en/blog/3732909/Meet_the_Competitors_-_StarCraft_II-10_17_2011#blog
lol just saw the announcement. they invited brat_ok!!!!
hopefully he takes it serious and finally shows some results. and hopefully no visa issues this time =)
glad for dimaga aswell, gogo once again. it could be more fair to invite a russian (empire.happy?) but we're brother peoples in the end
vahgar.r24
Profile Joined October 2010
India465 Posts
October 17 2011 20:12 GMT
#8511
Nice link eugalp thanks
Somethings are just worth fighting for
HardCorey
Profile Blog Joined May 2010
United States709 Posts
Last Edited: 2011-10-17 20:33:34
October 17 2011 20:31 GMT
#8512
On October 18 2011 04:53 Centurio wrote:
ive got question...
how to defend early timing push with marines and tanks when i open standard korean first reactor with meh



Ok this question needs work.

What matchup is this for? Im assuming TvT right now. Typically that requires a bunker or 2 if you are fast expanding. Tanks are a positional thing, so keeping your army mobile and attacking while your opponent is unseiged is very important. If you have to engage tanks make sure to split up your marines to minimize the effect of the splash damage.

Please finish your thought so someone can answer more thoroughly.
Don't Worry, Be Happy.
Centurio
Profile Joined September 2011
11 Posts
October 17 2011 20:38 GMT
#8513
On October 18 2011 05:31 HardCorey wrote:
Show nested quote +
On October 18 2011 04:53 Centurio wrote:
ive got question...
how to defend early timing push with marines and tanks when i open standard korean first reactor with meh



Ok this question needs work.

What matchup is this for? Im assuming TvT right now. Typically that requires a bunker or 2 if you are fast expanding. Tanks are a positional thing, so keeping your army mobile and attacking while your opponent is unseiged is very important. If you have to engage tanks make sure to split up your marines to minimize the effect of the splash damage.

Please finish your thought so someone can answer more thoroughly.


ya i mean TvT. i do first :
reactor on 11
barrack on 13
orbital on 16
after barack factory and tehlab on barrack
after factory starport and tehlab swap
i do helions with vikings and no expand
what do you mean about this?
jw232
Profile Joined January 2009
United States157 Posts
October 17 2011 21:12 GMT
#8514
Who has the best TvP right now?
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2011-10-17 21:14:25
October 17 2011 21:14 GMT
#8515
On October 16 2011 04:04 crydee wrote:
Terran building armor and missle turret range. Has anyone used these upgrades in a macro tvz game against a moota heavy zerg? I think in games where pros need 4-5 turrets to cover a mineral line vs a player like Idra who will still press the issue and take out the turrets these upgrades would be huge. Thoughts?


I get the range upgrade for even a single PF and few turrets but priority depends. With a lot of turrets, I will want the range upgrade ASAP. Building armour too, generally. If I have a lot of resources and a free E-Bay, I will always research it anyway.
DisAstro
Profile Joined February 2011
Netherlands22 Posts
October 17 2011 22:00 GMT
#8516
In PvP, what is the best way to react to a double robo colossi when you yourself go 1 robo colossi?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-10-18 00:57:09
October 18 2011 00:52 GMT
#8517
On October 18 2011 06:12 jw232 wrote:
Who has the best TvP right now?


1. (T)Bomber
2. (T)Polt
3. (T)PuMa

Puma technically has a better record vs toss than Polt but Pumas opponents have been weaker for the most part and Polt has a weird hoodoo against TSL.Killer which has blemished his record after he had an brain-fart in the latest GSL and did a weird hellion strategy prior to that I think he would have been #1.
envisioN .
Profile Joined February 2011
United States552 Posts
October 18 2011 00:56 GMT
#8518
On October 18 2011 06:14 NewbieOne wrote:
Show nested quote +
On October 16 2011 04:04 crydee wrote:
Terran building armor and missle turret range. Has anyone used these upgrades in a macro tvz game against a moota heavy zerg? I think in games where pros need 4-5 turrets to cover a mineral line vs a player like Idra who will still press the issue and take out the turrets these upgrades would be huge. Thoughts?


I get the range upgrade for even a single PF and few turrets but priority depends. With a lot of turrets, I will want the range upgrade ASAP. Building armour too, generally. If I have a lot of resources and a free E-Bay, I will always research it anyway.

I usually don't get these until the extremely late game because Armor and Attack upgrades for marines are just so important. If you are playing a mech style and don't need the E-Bay for upgrades then I would say go for it. Otherwise, Attack and Armor upgrades should have priority
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Skelephile
Profile Joined June 2010
United States64 Posts
October 18 2011 01:27 GMT
#8519
is there a special reward for finishing #1 in your division when the season ends? or is it just the finish top 8 reward?
Zerg desperately needs a sAviOr,
Soluhwin
Profile Joined October 2010
United States1287 Posts
October 18 2011 01:33 GMT
#8520
On October 18 2011 10:27 Skelephile wrote:
is there a special reward for finishing #1 in your division when the season ends? or is it just the finish top 8 reward?

Nothing special. Though, it does show a record in your "Career" portion of you ladder history that will list your league rank for that season as #1 (it does this for every rank, but a note as #1 is nice).
I put the sexy in dyslexia.
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