• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CEST 16:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2011 users

Simple Questions Simple Answers - Page 428

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 426 427 428 429 430 900 Next
Kambing
Profile Joined May 2010
United States1176 Posts
October 18 2011 21:41 GMT
#8541
On October 19 2011 06:31 robbiek1 wrote:
In a ZvT, why do people always get broodlords over ultralisk? I find ultralisk just a little weaker, but they are cheaper, easier to build, and they work good against both mech and tank/marine.

And especially against mech, why do people get broodlords? Ultralisk make hellions useless, have 5 armor fully upgraded and they do extra damage versus armored.


In the current metagame, broods force a viking reaction out of terrans which you can either stuff with infestors or follow-up with a strong ground army. However, ultralisks are coming back into style in ZvT now that it is reasonable to use them in a remax situation. Just like zerglings though, they can range from ridiculously cost effective to super cost ineffective based on positioning and micro.

Pure straight-up mech simply does not have an answer for broods other than vikings. And it allows you to directly engage the mech ball, whereas even with the benefits that ultralisks confirm, straight up confrontation is a risky proposition (again, dependent on positioning and micro).
Soluhwin
Profile Joined October 2010
United States1287 Posts
October 18 2011 22:17 GMT
#8542
On October 19 2011 05:35 Rk0 wrote:
I have a LOT of trouble in ZvP I just cant do anything versus protoss as a zerg. They make 2 bases/3bases stay there all night long and when they finally head out they have hundrers of stalkers and 10 colussus trolling around, what to do? I tried zerg/roach/muta, roach/hydra/infest, roach/ling/infest combo but nothing seem to work. I am currently in gold and I dont promote because I keep losing to this imbalanced matchup. This game is a fucking joke and im currently pissed off. What to do versus a protoss that drinks tea till the 20 minute mark in their base? If any masters zerg/protoss could pm me with some coaching would be great because I am pretty clueless and attending a lan this weekend

You may want to consider opening a help thread (and changing your attitude towards the game), but as general advice:

You say "What to do versus a protoss that drinks tea till the 20 minute mark" but it sounds like you're not awfully active either. You should always have some way to press aggression against a protoss other than a direct attack, when the protoss would likely win.

I didn't PM this because I don't know if someone else has helped you yet, so I didn't want to spam your inbox with something you have already been told. If you really want a coaching session... then I guess I could try but I've never been a particularly great teacher.
I put the sexy in dyslexia.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2011-10-18 22:52:25
October 18 2011 22:36 GMT
#8543
I'm watching a PvT at the moment with standard marine/marauder/ghost/medivac with dual engineering bay versus a gateway/robo into templar composition. The outcome for the fights depends a lot on the upgrades and I thought the protoss could have an advantage in this. After all, he has the ability to use his observers to check for the exact moment the terran will have his upgrades kick in. Assuming the terran is diligent with continuing upgrades, if he spies on when 2/2 hits, he will also know exactly when 3/3 will hit.

I have honestly never heard of pros doing this, but can't they exploit these sort of timing windows?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Soluhwin
Profile Joined October 2010
United States1287 Posts
October 18 2011 22:48 GMT
#8544
On October 19 2011 07:36 Grumbels wrote:
I'm watching a PvT at the moment with standard marine/marauder/ghost/medivac with dual engineering bay versus a gateway/robo into templar composition. The outcome for the fights depend a lot on the upgrades and I thought the protoss could have an advantage in this. After all, he has the ability to use his observers to check for the exact moment the terran will have his upgrades kick in. Assuming the terran is diligent with continuing upgrades, if he spies on when 2/2 hits, he will also know exactly when 3/3 will hit.

I have honestly never heard of pros doing this, but can't they exploit these sort of timing windows?

This may just be something that commentators just don't pick up on. I'd imagine that the higher up, more calculated players do this every game, but it isn't really something you would hear about without directly asking a player.
I put the sexy in dyslexia.
envisioN .
Profile Joined February 2011
United States552 Posts
October 18 2011 22:57 GMT
#8545
On October 19 2011 07:36 Grumbels wrote:
I'm watching a PvT at the moment with standard marine/marauder/ghost/medivac with dual engineering bay versus a gateway/robo into templar composition. The outcome for the fights depends a lot on the upgrades and I thought the protoss could have an advantage in this. After all, he has the ability to use his observers to check for the exact moment the terran will have his upgrades kick in. Assuming the terran is diligent with continuing upgrades, if he spies on when 2/2 hits, he will also know exactly when 3/3 will hit.

I have honestly never heard of pros doing this, but can't they exploit these sort of timing windows?

I know that a lot of timing attacks are based around attacking as soon as an upgrade like 2/2 or 3/3 finishes. These sorts of attacks are used to exploit the fact that you have an upgrade that your opponent doesn't, so checking what upgrades your opponent gives you info on whether you would be able to win a fight. I'm sure that pros use this info all the time to figure out whether they should be aggressive or passive
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
October 18 2011 23:03 GMT
#8546
On October 19 2011 07:48 Soluhwin wrote:
Show nested quote +
On October 19 2011 07:36 Grumbels wrote:
I'm watching a PvT at the moment with standard marine/marauder/ghost/medivac with dual engineering bay versus a gateway/robo into templar composition. The outcome for the fights depends a lot on the upgrades and I thought the protoss could have an advantage in this. After all, he has the ability to use his observers to check for the exact moment the terran will have his upgrades kick in. Assuming the terran is diligent with continuing upgrades, if he spies on when 2/2 hits, he will also know exactly when 3/3 will hit.

I have honestly never heard of pros doing this, but can't they exploit these sort of timing windows?

This may just be something that commentators just don't pick up on. I'd imagine that the higher up, more calculated players do this every game, but it isn't really something you would hear about without directly asking a player.

See, this sounds like the exact type of skill that could separate the very best from the merely mechanically skilled, so it's a pity it's not something that ever comes up. You always hear about player X waiting for his upgrades, but never accounting for his opponent's, which are just as relevant.

I was watching NASL one time and I think Gretorp recalled an interview with DeMuslim where he said that he scouted his opponent's build and realized he could exploit a timing window in a game versus White-Ra when he had four medivacs, since his opponent wouldn't have storm yet. Gretorp was using this example to say how awesome and complex the game is and how supersmart the pros are, but I didn't think this example was impressive at all. Literally all DeMuslim needed to have done was to have one look at a replay of White-Ra and notice that he has a weakness just before storm hits, note this timing and use it in a game. I could have done the same thing, even if not on the same level.

Dynamically accounting for upgrades is a lot more complex and would require more skill, I think, so it's a pity casters and/or players don't draw so much attention to it. And of course it's possible too that the game is simply too young still for these kinds of things to be really relevant.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
jackdaleaper
Profile Joined September 2010
Philippines1216 Posts
October 19 2011 00:14 GMT
#8547
Can you you use corruption to delay a morphing zerg building (hatch-> lair, spire -> g. spire, etc)?
HollowCost
Profile Joined November 2010
Canada5 Posts
October 19 2011 01:20 GMT
#8548
Not sure if it's been asked but when does a standard 2-base 6-gate timing usually hit a Zerg's base?
GinDo
Profile Blog Joined September 2010
3327 Posts
October 19 2011 02:09 GMT
#8549
Can you grav lift burrowed units?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
October 19 2011 02:16 GMT
#8550
On October 19 2011 11:09 GinDo wrote:
Can you grav lift burrowed units?


Test it yourself in unit tester?? We're not your army... this is the strategy section
Micro your Macro
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 19 2011 05:44 GMT
#8551
Is Charge Zealot Immortal Phoenix viable in PvZ? From a fheorycrafting POV, it seems to be!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-10-19 06:07:19
October 19 2011 06:01 GMT
#8552
On October 19 2011 14:44 ToastieNL wrote:
Is Charge Zealot Immortal Phoenix viable in PvZ? From a fheorycrafting POV, it seems to be!


As a composition it might be a little bit too mineral heavy, has very little upgrade synergy (ground/air weapon and armor split), Huge tech deviations as it dips into all 3 protoss techs and then infestors would be a huge issue as they can completely lock down the zealots, phoenix, and the infested terrans are quite good against immortals. It also doesn't feature any splash damage so hydra's might also be an issue.

Ultimately any composition is "viable" given the timing and how it operates within a strategy is well thought out, but there are certainly restrictions which make some better than others for your ultimate late game composition.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
Last Edited: 2011-10-19 06:25:50
October 19 2011 06:23 GMT
#8553
On October 19 2011 15:01 Dingobloo wrote:
Show nested quote +
On October 19 2011 14:44 ToastieNL wrote:
Is Charge Zealot Immortal Phoenix viable in PvZ? From a fheorycrafting POV, it seems to be!


As a composition it might be a little bit too mineral heavy, has very little upgrade synergy (ground/air weapon and armor split), Huge tech deviations as it dips into all 3 protoss techs and then infestors would be a huge issue as they can completely lock down the zealots, phoenix, and the infested terrans are quite good against immortals. It also doesn't feature any splash damage so hydra's might also be an issue.

Ultimately any composition is "viable" given the timing and how it operates within a strategy is well thought out, but there are certainly restrictions which make some better than others for your ultimate late game composition.

And what about:

6 gate into Zealot Archon + Obs, slowly adding Immortals. Using a big Zealot/Archon/Immortal push to take a 3rd and add Stargate for Phoenix. Archons solve the gas problem. I think it is actually very, very strong!?

As for the upgrade synergy, I would mostly rely on Ground upgrades, only Air Attack (sniping Overlords/Infestors/running roaches)? Might actually make a shield upgrade viable
(something like, +1 atk +1 armour + 1 air attack into +2 attack + 1 armor + 1 shield +2 air attack) Keeping the VR/Carrier transitioning open too!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 19 2011 06:59 GMT
#8554
On October 19 2011 10:20 HollowCost wrote:
Not sure if it's been asked but when does a standard 2-base 6-gate timing usually hit a Zerg's base?


There are many variations with blink, different numbers of gates, and different forge upgrade timings, but the range for 6gate allins is usually around 9-11 minutes.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
October 19 2011 06:59 GMT
#8555
On October 19 2011 15:23 ToastieNL wrote:
Show nested quote +
On October 19 2011 15:01 Dingobloo wrote:
On October 19 2011 14:44 ToastieNL wrote:
Is Charge Zealot Immortal Phoenix viable in PvZ? From a fheorycrafting POV, it seems to be!


As a composition it might be a little bit too mineral heavy, has very little upgrade synergy (ground/air weapon and armor split), Huge tech deviations as it dips into all 3 protoss techs and then infestors would be a huge issue as they can completely lock down the zealots, phoenix, and the infested terrans are quite good against immortals. It also doesn't feature any splash damage so hydra's might also be an issue.

Ultimately any composition is "viable" given the timing and how it operates within a strategy is well thought out, but there are certainly restrictions which make some better than others for your ultimate late game composition.

And what about:

6 gate into Zealot Archon + Obs, slowly adding Immortals. Using a big Zealot/Archon/Immortal push to take a 3rd and add Stargate for Phoenix. Archons solve the gas problem. I think it is actually very, very strong!?

As for the upgrade synergy, I would mostly rely on Ground upgrades, only Air Attack (sniping Overlords/Infestors/running roaches)? Might actually make a shield upgrade viable
(something like, +1 atk +1 armour + 1 air attack into +2 attack + 1 armor + 1 shield +2 air attack) Keeping the VR/Carrier transitioning open too!

This isn't a simple question with a simple answer. Develop your strategy, go play 20-30 games with it against a variety of Zerg strats, analyze how it works out and put together a strategy guide thread with replays and an explanation of your timings and transitions and why you think this strategy is strong.
The frumious Bandersnatch
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 19 2011 07:06 GMT
#8556
On October 13 2011 08:16 Karellen wrote:
is marine tank viking still viable in TvT?


It's the standard nowadays!
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
hangarninetysix
Profile Joined August 2010
263 Posts
October 19 2011 07:31 GMT
#8557
Does guardian shield work like armor with regard to multipart attacks? So would a colossus under guardian shield actually take 4 less damage from a viking attack?
Scare_Crow
Profile Joined December 2010
217 Posts
October 19 2011 07:41 GMT
#8558
On October 19 2011 16:31 hangarninetysix wrote:
Does guardian shield work like armor with regard to multipart attacks? So would a colossus under guardian shield actually take 4 less damage from a viking attack?


Yes.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
October 19 2011 08:01 GMT
#8559
Not sure if simple question, but should be simple answer
Standard macro TvP, mmmgv, good EMPs into me trading very well against his army, but when i scan his nat to see if it is safe to bust in i see ~20 chargelots with nice ups. my army hp all halved and i realize I cant engage because chargelots will either rip my army apart or will take too much concentration to micro and i will mismacro too much so I pull back. Eventually I lose the game even with proper EMP/engagements because chargelots are just too much to deal with~_~
Question - How do you deal with chargelots as of current patch (post 4.0) ? BF hellions dont cut it anymore and Ill be damned to suddenly use them late game with no ups. Ghosts and their snipe sounds good on paper but just not efficient enough and the energy would be much better off EMPing. Yes, ofc, if you did proper harrassments and manage to absolutely destroy his main army with little losses this wont be a problem considering the zealots will be in small amounts.
My current take on this is to quickly switch to air and catch him off guard (spending warpgates on zealots = no real aa), or just to NOT play macro games properly against toss and just open with punishing builds that will guarantee an optimal midgame situation for me or just outright kill him.

Im also looking for ways to deal with protoss when both players just finished a huge engagement, heavy losses on both sides but because protoss can just spam chargelots and A click into your nat with low stalker/archon support, you either micro like a god or just lose the game because of this bullshit.

TL;DR: Play mmmvg macro game vs standard deathball toss with HT/archon later on. How to deal with the chargelots after engagement efficiently without huge army?
Stop procrastinating
saaaa
Profile Joined November 2010
Germany419 Posts
October 19 2011 09:50 GMT
#8560
Should I build 4 or 6 Hellions if i want to do a well timed Reactor Hellion FE in TvZ?


Prev 1 426 427 428 429 430 900 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
13:00
Spring Champs Qualifier
WardiTV616
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech166
SKillous 50
StarCraft: Brood War
Britney 42084
Mini 1013
BeSt 311
ggaemo 309
Soulkey 249
firebathero 198
Mind 182
hero 143
Zeus 117
Rush 110
[ Show more ]
Last 96
Pusan 79
Barracks 46
Aegong 35
Hm[arnc] 30
Sacsri 26
ToSsGirL 25
Shine 18
soO 17
Rock 15
Nal_rA 14
yabsab 14
Terrorterran 12
Icarus 6
Dota 2
Gorgc6440
qojqva1242
League of Legends
Reynor93
Heroes of the Storm
Trikslyr41
Other Games
Grubby17371
singsing2245
Beastyqt527
B2W.Neo495
Lowko309
byalli292
crisheroes275
DeMusliM261
Sick216
KnowMe102
monkeys_forever93
ArmadaUGS63
Organizations
Counter-Strike
PGL46757
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Gemini_19 143
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV246
League of Legends
• Nemesis2221
• Jankos1685
Upcoming Events
IPSL
1h 50m
Dewalt vs nOmaD
Ret vs Cross
BSL
1h 50m
Artosis vs Sterling
eOnzErG vs TBD
BSL
4h 50m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
8h 35m
GSL
17h 50m
Cure vs herO
SHIN vs Maru
IPSL
1d 1h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 4h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 18h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.