• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:56
CET 16:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1245 users

Simple Questions Simple Answers - Page 194

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 192 193 194 195 196 900 Next
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 10 2011 17:04 GMT
#3861
On June 10 2011 18:26 Techno077 wrote:
I have some basic questions, please answer if you're masters or above, otherwise i can't trust your answer.

so:
1. What should i focus with my colossus in PVP?, The zealots in front, the stalkers behind them, or if i can should i focus the opponent's colossus?
2.Why i see people not setting rally points to the natural when their main has more than 22 probes (2 for each mineral patch and 3 for gas) which is the best cost effective probes, and not setting the rally point to their expo while there are a few probes there? i see that alot, maybe the transfer time?
I don't really get it, i know u want to mine ur naturally asap and keep minerals in your main for obvious reasons, but if you don't need to, and u have like 22 probes, why should i transfer? i lose alot of minerals for the transfer time, and if i just set rally point to the expo from main i lost it in a little servings, making me have much more minerals in the early game.
Anyone?


1. Either just attack move with them, or focus the biggest clump of gateway units you can (generally zealots). You don't want to target your opponent's colossus with them unless you're trying to snipe a colossus that's already in the red.

2. Not sure what you're talking about... I think people already do that. It's hard to be perfect and get an exactly even number of workers on each base, but if there are like 30 probes in main and 10 probes in natural then yes that is a mistake.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2011-06-10 17:27:37
June 10 2011 17:25 GMT
#3862
On June 11 2011 01:32 Strykerz wrote:
Show nested quote +
On June 10 2011 17:55 Complete wrote:
I've noticed from watching streams/replays that tosses in their wallin always put the gateway tugging the wall so it doesnt have the zealot by it. It can't be a coincidence that pretty much all of them do this - but I don't know why. Could somebody enlighten me (I realize it is a bit of a tiny detail in the grand scheme of things)?

I posted this in another thread but realized it was probably better suited for here.

I've never actually put much thought into it. I'm going to go out on a limb here and say it's just because of the BO that you use the gateway to secure that side of your ramp so the zealot secures the other. I'd assume if cyber came before gateway it'd be the cyber on the wall and the zealot by the gateway


I think what we're talking about here are these two hypothetical situations:

In the following images, green and light blue represent basic protoss structures, orange is a pylon, and dark blue is a zealot.

Situation 1) you wall with 2 buildings and a zealot, and your zealot is walling in one corner, and you have 2 gateway sized buildings like so in the center and the other corner:
+ Show Spoiler +
[image loading]

Situation 2) you wall with 2 buildings and a zealot, and your zealot is walling in the center, and you have 2 gateway sized building like so in either corner:
+ Show Spoiler +
Like this:+ Show Spoiler +
[image loading]

or, like this to reduce the surface area on your zealot and make you safer vs ling pressure:
(note that your zealot is actually slightly further north than shown on the grid, straddling the two squares slightly so that zerglings can't run by.
+ Show Spoiler +
[image loading]


In the first case, your zealot is vulnerable to being picked off by roaches from the lowground if they have a spotting overlord. In the second case, it is difficult to attack the zealot with roaches without stepping up onto the ramp, exposing themselves to more stalker fire and being forcefielded in half-- this way of walling is less vulnerable to a roach rush killing the wall. A zerg player may choose attack the substantially heartier production facilities instead, giving you more time to muster forces to attack the roaches.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
CreativeAlias
Profile Blog Joined April 2011
United States49 Posts
June 10 2011 18:01 GMT
#3863
Is it okay to use this keyboard to play StarCraft II?

http://www.logitech.com/en-us/gaming/mice-keyboard-combos/devices/7246

I'm pretty sure it's not okay to use macros, but is using a keyboard with macro keys not allowed either?
"Once upon a time, 1-A. Good night little boy."--Day[9]
Potatohead
Profile Joined June 2011
United Kingdom1 Post
June 10 2011 18:26 GMT
#3864
Hey :D, nice to meet you all.
I was wondering if somebody could help me, i''m a noob to sc2 and i've been playing aganist the AI to get used to the game and i've had like 7 practice league games and i was wondering should i just skip the practice league and just do my placement matches to get into the other leagues? the reason i'm asking this is because one of my buddys told me it would probably be best to just skip them and do the placement matches, since in the practice league you have rocks to block off early cheeses.
Anyway thanks in advance and i'm sorry if this is in the wrong thread, i'm new to the forum and i thought it would be best to put it here.
Free Hugs
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 10 2011 18:35 GMT
#3865
On June 11 2011 03:26 Potatohead wrote:
Hey :D, nice to meet you all.
I was wondering if somebody could help me, i''m a noob to sc2 and i've been playing aganist the AI to get used to the game and i've had like 7 practice league games and i was wondering should i just skip the practice league and just do my placement matches to get into the other leagues? the reason i'm asking this is because one of my buddys told me it would probably be best to just skip them and do the placement matches, since in the practice league you have rocks to block off early cheeses.
Anyway thanks in advance and i'm sorry if this is in the wrong thread, i'm new to the forum and i thought it would be best to put it here.


7 practice league games is enough, go do your placement matches.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2011-06-10 18:37:34
June 10 2011 18:36 GMT
#3866
On June 11 2011 03:26 Potatohead wrote:
Hey :D, nice to meet you all.
I was wondering if somebody could help me, i''m a noob to sc2 and i've been playing aganist the AI to get used to the game and i've had like 7 practice league games and i was wondering should i just skip the practice league and just do my placement matches to get into the other leagues? the reason i'm asking this is because one of my buddys told me it would probably be best to just skip them and do the placement matches, since in the practice league you have rocks to block off early cheeses.
Anyway thanks in advance and i'm sorry if this is in the wrong thread, i'm new to the forum and i thought it would be best to put it here.


Practice league is a good place to like, explore what all your techs do and try out each unit-- and also practice things like placing buildings, moving units around in your base, and getting a feel for how long it takes to produce each unit and building, how much gas you get from having a geyser, how often you need to make depots etc on 1-2 bases. This can be explored in like, 1 game, maybe 2. Anything after that, if you want real preparation for ladder play, I recommend you practice with a few friends, and get a feel for the stuff you can't learn from practice league

The thing you want to do is learn how to fight off each of the big 3 cheeses

1) proxy tier 1 rush (gates making zeals or rax making rines)
2) cannon rush
3) non proxy tier 1 rush (2 gate, marine scv all-in, and early pool play, including 6 pool)

As zerg you'll also want to learn how to deal with bunkers/cannons at your natural, though you're relatively safe from that sort of thing in your main. The other thing you want to deal with as zerg is air rush-- learn how to scout air openers from protoss and terran, and approprately build queens and crawlers.

Although it sounds like a lot, just running against each of these cheese/early pressure builds once or twice makes it infinitely easier to deal with it once you're on the ladder. It'll also help to get used to not having any rocks protecting you before you dive into ladder play-- running through this with your friends should take like 30-45 minutes and be enormously helpful.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Khash
Profile Joined October 2010
Canada12 Posts
June 10 2011 18:37 GMT
#3867
I am a gold terran player and want to improve on my upgrades and was wondering for each of the units for my army, which upgrade (weapon or armor) and how early should I prioritize for an army composition made mostly of the following: (I put the units in order of which I build them typically in a long match)

Vs Zerg

Marines > Tanks > Thors and Helions

Vs Terran

Marines > Tanks > Thors

Vs Protoss (my weakest matchup)

Marauder/Marine > tanks/vikings
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
June 10 2011 18:43 GMT
#3868
On June 11 2011 03:37 Khash wrote:
I am a gold terran player and want to improve on my upgrades and was wondering for each of the units for my army, which upgrade (weapon or armor) and how early should I prioritize for an army composition made mostly of the following: (I put the units in order of which I build them typically in a long match)

Vs Zerg

Marines > Tanks > Thors and Helions

Vs Terran

Marines > Tanks > Thors

Vs Protoss (my weakest matchup)

Marauder/Marine > tanks/vikings


Against zerg, you want attack upgrades for your marines (infantry attack) along with armor upgrades when you can. Marine upgrades are great, scale really well, and you use marines all game. You also want to get 1 attack upgrade for your tanks so they can 1-shot zerglings with armor upgrades. You only need 1 attack upgrade to be able to do so all game, but more attack upgrades will increase your effectiveness against roaches, buildings and zerg tech units on the ground.

Against Protoss, you want to do your best to stay ahead on infantry attack upgrades. Try to never stop getting infantry attack upgrades, because if he's ahead of you by 1 grade on armor vs your attack, his zealots get super tanky against marine fire, especially with guardian shield. Infantry armor helps as well, but don't get it if it cuts your attack upgrades. If he's massing a bunch of colossi, an attack upgrade or two for your vikings goes a long way.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kambing
Profile Joined May 2010
United States1176 Posts
June 10 2011 19:43 GMT
#3869
On June 11 2011 03:01 CreativeAlias wrote:
Is it okay to use this keyboard to play StarCraft II?

http://www.logitech.com/en-us/gaming/mice-keyboard-combos/devices/7246

I'm pretty sure it's not okay to use macros, but is using a keyboard with macro keys not allowed either?


Yes. It is perfectly fine. Macros are disallowed when they break the "one key press, one action" rule and practically speaking are only detected when they approach bot-like functionality.
LaiShin
Profile Joined November 2005
Australia978 Posts
June 10 2011 19:50 GMT
#3870
Was there a thread that detailed the effect of upgrades on units?

For example, lings with less than +3 armor will still die to 0/0 zealot in 3 hits.

I remember seeing the thread somewhere, but I couldn't find it. Would appreciate a link to it.
Kambing
Profile Joined May 2010
United States1176 Posts
June 10 2011 19:53 GMT
#3871
On June 11 2011 04:50 LaiShin wrote:
Was there a thread that detailed the effect of upgrades on units?

For example, lings with less than +3 armor will still die to 0/0 zealot in 3 hits.

I remember seeing the thread somewhere, but I couldn't find it. Would appreciate a link to it.


A little hard to find. Had to search for my own posts on the subject instead to find the link. >_<

On May 13 2011 10:48 Kambing wrote:
Show nested quote +
On May 13 2011 10:39 bardolph wrote:
As Protoss vs Zerg, is Shield upgrade worth the price?


Upgrade analysis, good read: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187603

See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 10 2011 20:34 GMT
#3872
What is the general unit composition I want vs muta/ling as a P? It seems everyone and their mother is doing it on ladder today and I have no answers. I'm opening off a 3 gate sentry expand
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 10 2011 20:47 GMT
#3873
On June 11 2011 05:34 See.Blue wrote:
What is the general unit composition I want vs muta/ling as a P? It seems everyone and their mother is doing it on ladder today and I have no answers. I'm opening off a 3 gate sentry expand


Stop making sentries (or at least until you have a big enough stalker ball), get blink stalkers asap, tech to HT with storm, extra minerals on zealots, make sure you have a few cannons in mineral lines.
wordd
Profile Joined March 2011
Australia190 Posts
June 10 2011 22:44 GMT
#3874
Whats the best way to successfully expo and hold/prepare to hold 3 gate pressure when scouted with Terran and they are sentry heavy.
YA
Keilah
Profile Joined May 2010
731 Posts
June 10 2011 22:53 GMT
#3875
I had an idea I wanted to discuss but it doesn't seem worthy of its own thread, so...

PvT, 1base robo before expand is unpopular now because if terran goes for a FE build you are very behind in economy. Right?

But on maps with small ramps between main & natural (xel naga etc), I think gate->robo->gate->gate could be very very good vs FE builds. With the robo, make observer, immortal, PRISM and add a 4th gate instead of continuing immortals which are too slow to reinforce. Possibly you could skip the immortal entirely if you've already spotted a FE build, idunno what's optimal.

Load a sentry + probe + maybe another unit or two into the prism and send it into the terran main near-ish the ramp, while attacking the front with your immortal + stalkers + whatever else. Probe's job is to make a pylon, so you can move the prism to his mineral line when the pylon completes. If he doesn't see the prism or sends only a handful of units to deal with it, warp into his main, kill the units, and FF the ramp. If he sends many units into the main to deal with the prism, FF his units into his main (if possible), warp into the front and attack head-on.

If you're able to FF his ramp it's gonna be GG as you pick off his reinforcing units a few at a time. If you're able to draw his units far enough into his main that you can kill his bunkers, it's gonna be GG. So the question is, could a skillful terran who spots the prism be able to chase it away AND hold the front?

Obviously this two-pronged attack is going to have to hit around your 2nd-4th round of warpins, so that a single round of warpins will make up a significant % of your army. Later than that is def not gonna work.

Well, that's it. Viable?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2011-06-10 23:26:36
June 10 2011 23:25 GMT
#3876
On June 11 2011 07:53 Keilah wrote:+ Show Spoiler +

I had an idea I wanted to discuss but it doesn't seem worthy of its own thread, so...

PvT, 1base robo before expand is unpopular now because if terran goes for a FE build you are very behind in economy. Right?

But on maps with small ramps between main & natural (xel naga etc), I think gate->robo->gate->gate could be very very good vs FE builds. With the robo, make observer, immortal, PRISM and add a 4th gate instead of continuing immortals which are too slow to reinforce. Possibly you could skip the immortal entirely if you've already spotted a FE build, idunno what's optimal.

Load a sentry + probe + maybe another unit or two into the prism and send it into the terran main near-ish the ramp, while attacking the front with your immortal + stalkers + whatever else. Probe's job is to make a pylon, so you can move the prism to his mineral line when the pylon completes. If he doesn't see the prism or sends only a handful of units to deal with it, warp into his main, kill the units, and FF the ramp. If he sends many units into the main to deal with the prism, FF his units into his main (if possible), warp into the front and attack head-on.

If you're able to FF his ramp it's gonna be GG as you pick off his reinforcing units a few at a time. If you're able to draw his units far enough into his main that you can kill his bunkers, it's gonna be GG. So the question is, could a skillful terran who spots the prism be able to chase it away AND hold the front?

Obviously this two-pronged attack is going to have to hit around your 2nd-4th round of warpins, so that a single round of warpins will make up a significant % of your army. Later than that is def not gonna work.

Well, that's it. Viable?


What you're describing is an interesting flavor of the 3 gate robo all-in.

It doesn't sound automatically non-viable. You need to attack before dropships, which probably means you won't FE at all with this build, and you're attacking with 1 less immortal than if you made 1 obs, all immortals, and 2 less immortals than if you made only immortals-- as you note, you're relying largely on gateway units. If the terran player is marauder-heavy, there's also the possibility he just crushes your army at the front, since that push will be less 1-2 immortals than a normally timed push would be as well. The terran player can afford to pull some forces from the front to chase the prism if this is the case.

Take a look at the "shock and awe" PvX thread for ideas on warp prism play during pushes and reinforcement... you can find it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=230735
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
June 10 2011 23:29 GMT
#3877
where can I find a list of all the "emoticons" you can do in sc2 and how to do them (like the heart)?

how are folks getting that little smiley face thing \__ ( ' ' ) __/
I might be the minority on TL, but TL is the minority everywhere else.
Call Me LARITTY
Profile Joined November 2010
United States14 Posts
June 10 2011 23:33 GMT
#3878
I believe this to be a simply Q&A.

Q: If i reinstall the game from disc will i have to download the patches again?




i am trying to create a a new folder so i can download some of the mlg builds i like. how ever i get an error message that states i am missing my accounts folder so. i think i deleted by accident. so if i re-install the game that file should come usable again.


Sorry if this isnt a simply question.
“That is a gosh darn outrage! They told me twenty million! It's a sneak attack. It worked at Pearl Harbor, but it ain't gonna work at Larrity Harbor. You feel me?”
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 10 2011 23:42 GMT
#3879
Pretty sure you'll have to repatch.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Keilah
Profile Joined May 2010
731 Posts
June 10 2011 23:43 GMT
#3880
Re: my idea and being short on immortals, I suppose that if you'd already spotted the FE you could skip the observer. Means less vision up his ramp which isn't awesome, but it's a possibility.
Prev 1 192 193 194 195 196 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:30
Mid Season Playoffs
Krystianer vs PercivalLIVE!
WardiTV1125
TKL 235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 235
SteadfastSC 94
Rex 85
StarCraft: Brood War
Calm 3285
Rain 2279
Bisu 1720
Hyuk 1637
Horang2 920
Soma 531
Stork 334
Rush 299
Shuttle 188
Backho 101
[ Show more ]
Soulkey 79
Barracks 53
sas.Sziky 50
hero 39
Rock 35
zelot 23
sSak 23
Aegong 19
Killer 16
Terrorterran 13
Dota 2
Gorgc3723
qojqva1869
Dendi1212
BananaSlamJamma154
XcaliburYe101
Super Smash Bros
Mew2King91
Other Games
DeMusliM413
Sick378
hiko364
Hui .308
Fuzer 217
QueenE52
ceh949
Trikslyr13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 19
• 3DClanTV 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3210
• WagamamaTV437
League of Legends
• Nemesis4286
• TFBlade1021
Upcoming Events
Tenacious Turtle Tussle
7h 4m
The PondCast
18h 4m
RSL Revival
18h 4m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
20h 4m
WardiTV Korean Royale
20h 4m
PiGosaur Monday
1d 9h
RSL Revival
1d 18h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 20h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.