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When choosing the race that fits your style the best, is it more important that the macro mechanics feel right, or that the micro mechanics feel right? I've been flipping back and forth between Terran and Zerg because I find the Zerg macro mechanics intuitive, but find the Terran micro mechanics intuitive.
It feels natural to inject larva and spread creep, along with having overlords floating around. But on the other hand, it doesn't feel quite as natural to micro anything other than Mutalisks...microing Infestors and Banelings give me trouble.
It feels natural to handle squads of Marines with Medivac and Siege Tank support, or a mech army of Thors, Siege Tanks, and Blue Flame Hellions. But on the other hand, it doesn't feel quite as natural to macro with production facilities...while also building Supply Depots at a regular pace.
The problem is that I dislike Protoss macro mechanics and micro mechanics, so Random isn't an option...yet alternating between Zerg and Terran constantly seems counterproductive. Or is it?
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Macro by far. I'd pick zerg in your situation.
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On June 07 2011 12:36 13th Marine wrote: When choosing the race that fits your style the best, is it more important that the macro mechanics feel right, or that the micro mechanics feel right? I've been flipping back and forth between Terran and Zerg because I find the Zerg macro mechanics intuitive, but find the Terran micro mechanics intuitive.
It feels natural to inject larva and spread creep, along with having overlords floating around. But on the other hand, it doesn't feel quite as natural to micro anything other than Mutalisks...microing Infestors and Banelings give me trouble.
It feels natural to handle squads of Marines with Medivac and Siege Tank support, or a mech army of Thors, Siege Tanks, and Blue Flame Hellions. But on the other hand, it doesn't feel quite as natural to macro with production facilities...while also building Supply Depots at a regular pace.
The problem is that I dislike Protoss macro mechanics and micro mechanics, so Random isn't an option...yet alternating between Zerg and Terran constantly seems counterproductive. Or is it?
It feels like you're better fit for zerg, but it shouldn't take long to get used to standard rts macro mechanics (what terran uses) so if you really do find their units more intuitive you might want to stick with them.
Go with zerg if you can deal with it, or with terran if you are willing to learn new macro mechanics. I was in a similar scenario between protoss and zerg, and I just picked zerg because of macro mechanics. It's worked out for me and I in no way regret the decision, so my final verdict would be go zerg.
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On June 07 2011 09:44 donjuancho wrote: In Mr. Bitters 12 weeks with ProS he had on Spanishiwa. He talked about getting burrow for roaches in case the enemy had infestors but did not elaborate. What is the importantace of this, just to heal hp or is their some micro trick to it?
Playing Zerg, BlinG drops are a common tactic. What is the best Way to drop an army -say protoss death ball- just using the drop hotkey and clicking on the map, shift clicking drop as you move, or click drop on an Enemy unit?
Do you need an observer to see an enemy nuke's red dot?
burrow is just for the regen, I'd personally recommend getting it in any game you have roaches but it is necessary in post-battle vs fungals
to drop banes while moving, simply hit 'D' (the unload all hotkey) and click the overlord with banes in it. Just constantly hit d-click d-click d-click and banes will be on your opponent's army in no time. I believe someone posted a video before me I just wanted to put it in text.
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On June 07 2011 09:32 Isaac wrote: does anyone know any games where there is hellion based tvt play, i dont want to make a thread about it, but i thought i some hellion tvt games on gsl/nasl/ or somewhere. it feels to becoming popular so i want to see some games :D
I know there was a TvT in mlg on tal-darim that fetured a total of like 120 workers killed by the end because of helions...I want to say it was drewbie vs fenix game 3 but I may be wrong. This game was played in pool A link: http://s3.majorleaguegaming.com/2011-columbus-starcraft2-champ.html# Just hit 'match info' under drewbie vs fenix and then 'download replay' under tal'darim altar.
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How to micro mm correctly? I always do this: 1. Stim 2. Move back by pointing somewhere behind mm ball. 3. A+leftclick somewhere near enemy 4. Repeat step 2-3.
But mostly it doesn't work, maybe I am too slow. Is there any map to train mm micro?
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On June 07 2011 14:04 bokeevboke wrote: How to micro mm correctly? I always do this: 1. Stim 2. Move back by pointing somewhere behind mm ball. 3. A+leftclick somewhere near enemy 4. Repeat step 2-3.
But mostly it doesn't work, maybe I am too slow. Is there any map to train mm micro?
Don't A click near their army. Instead, just,
1. Stim 2. Move back 3. Hold Position 4. Repeat 2 and 3.
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On June 07 2011 14:04 bokeevboke wrote: How to micro mm correctly? I always do this: 1. Stim 2. Move back by pointing somewhere behind mm ball. 3. A+leftclick somewhere near enemy 4. Repeat step 2-3.
But mostly it doesn't work, maybe I am too slow. Is there any map to train mm micro? The propper way to scoot'n'shoot if you know your target will be in range (kiting melee units or studder stepping against structures) is to replace your step 3 with a stop command. This results in simply click s click s click s, which results in a more constant tempo and more intuitive, rhythmic motion, oh and less actions for the same effect. This is assuming you're asking about studder step micro not splitting or somthing.
edit: post above me says use H rather than S, I guess hold just works better with terran units but keep in mind that if you use H and are slightly out of range, then you won't aggro and will just sit there. I suppose S works better for zerg simply because we often times deal with less range (or melee) units.
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I keep getting 2 gate zealots in every.single.pvp.matchup. How do I stop them from winning? My 4gate timing doesn't work against it even with superior micro I have to pull probes for too long. Would it perhaps, be wise to just block my ramp and cover it with one zealot on hold and stalkers behind? If I come against a 4gate that might be hard but what other ways can I beat this build.
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On June 07 2011 15:38 pezzaperry wrote: I keep getting 2 gate zealots in every.single.pvp.matchup. How do I stop them from winning? My 4gate timing doesn't work against it even with superior micro I have to pull probes for too long. Would it perhaps, be wise to just block my ramp and cover it with one zealot on hold and stalkers behind? If I come against a 4gate that might be hard but what other ways can I beat this build.
Just drop a forge+2/3 cannons at ramp.
Instead of ordinary 4gating you can even get +1 DMG upgrade at the price of a delayed attack or get an expo up.
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I've been using Adel Scott's no gas build in PvP lately to get an expansion up and apply pressure. I get a cannon (usually 2) at my choke while i macro up to 5/6gates, a robo and +1, but I've yet to beat a strong blink stalker 4gate... they just blink into my main right past the cannons. If i scout blink stalkers what should I do?
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How does a long time FPS player get away from the WASD keys. I constantly find my fingers naturally move to these keys when on the computer.
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On June 07 2011 16:14 Claydon wrote: How does a long time FPS player get away from the WASD keys. I constantly find my fingers naturally move to these keys when on the computer.
Coming from TF2 I've had this trouble myself, and I really didn't have a super-solid answer to it. Just try to keep your fingers on standard home row typing keys and play match after match. You may even want to repeat in you head or even out-loud something to remind you, so that you will alwase catch yourself if you stray off. Sorry if this is a bad answer, but there really is no strait solution to habits.
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On June 07 2011 16:00 xsksc wrote: I've been using Adel Scott's no gas build in PvP lately to get an expansion up and apply pressure. I get a cannon (usually 2) at my choke while i macro up to 5/6gates, a robo and +1, but I've yet to beat a strong blink stalker 4gate... they just blink into my main right past the cannons. If i scout blink stalkers what should I do?
You won't actually be able to "scout" the blink stalker play with Adel's opening. If you're going for robo, you don't have time to get an observer out and should be chrono boosting immortals. What I've done to counter blink stalkers up my ramp is to look for a stalker that's not acting right and heading towards your ramp on move command. If I see that I immediately forcefield my ramp. He should be engaging you at the same time so he can't just back of and try again as he'll lose too much stuff. But yeah even without blinking past your cannons, blink stalker play is hard to hold off, especially if your zealots + 2 stalkers haven't done much damage. I feel you really need to damage with Adel's PvP build or hope that they don't attack too early after that.
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Blazinghand
United States25555 Posts
On June 07 2011 16:14 Claydon wrote: How does a long time FPS player get away from the WASD keys. I constantly find my fingers naturally move to these keys when on the computer.
one solution is to slide your keyboard over and play lefty grid-- without a WASD to default to, you'll learn how to grid in a regular fashion
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where can i find a quiz for sc2 strategy? questions like this: if i scout after 10pylon and i see that terran has a gas... what does this mean? and what do i have to do to defend...
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how do you delete hotkeys? i.e. I no longer want something on 2 and say want it on 3 instead. ty
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On June 07 2011 23:01 Devotii wrote: how do you delete hotkeys? i.e. I no longer want something on 2 and say want it on 3 instead. ty
Check the hotkey setup page from the menu. If it can be done, it will be listed there.
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On June 07 2011 23:35 Cerubellum wrote:Show nested quote +On June 07 2011 23:01 Devotii wrote: how do you delete hotkeys? i.e. I no longer want something on 2 and say want it on 3 instead. ty Check the hotkey setup page from the menu. If it can be done, it will be listed there. I'm pretty sure it can't be done. Just "copy" the units/buildings to a new hotkey and leave the old one alone, or put something else on it.
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TvP / TvT on Metalopolis
When do I send my SVC to scout?
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