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Simple Questions Simple Answers - Page 185

Forum Index > StarCraft 2 Strategy
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1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
June 06 2011 20:39 GMT
#3681
On June 07 2011 05:33 Anihc wrote:
Show nested quote +
On June 07 2011 05:26 1st_Panzer_Div. wrote:
Is there a way to rapidly deselect 1 unit from a command group at a time?

Situation use: I have 10 VRs on Group #3. I want each of them to attack a different target, I want to just right click on the enemy units, and deselect 1 VR from my group each attack so it keeps attacking the previous target.

I know you can shift click the unit icon, but I don't want to be moving my mouse way down there and then back to the battlefield.


You can also shift-click the unit itself..


That's what I currently do, but a small misclick will re-add a previously removed unit back to your group. I'm hoping there is a way to deselct a unit using only the keyboard.
Manager, Team RIP ZeeZ
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 06 2011 20:50 GMT
#3682
On June 07 2011 05:39 1st_Panzer_Div. wrote:
Show nested quote +
On June 07 2011 05:33 Anihc wrote:
On June 07 2011 05:26 1st_Panzer_Div. wrote:
Is there a way to rapidly deselect 1 unit from a command group at a time?

Situation use: I have 10 VRs on Group #3. I want each of them to attack a different target, I want to just right click on the enemy units, and deselect 1 VR from my group each attack so it keeps attacking the previous target.

I know you can shift click the unit icon, but I don't want to be moving my mouse way down there and then back to the battlefield.


You can also shift-click the unit itself..


That's what I currently do, but a small misclick will re-add a previously removed unit back to your group. I'm hoping there is a way to deselct a unit using only the keyboard.


Nope, you're outta luck there.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 06 2011 21:19 GMT
#3683
Has the optimal 4gate BO changed post patch? (And could someone point me to a post? Search returns garbage and I'm always a little afraid to use liquipedia because of up-to-date issues)
Gl!tch
Profile Joined December 2010
United States573 Posts
June 06 2011 22:04 GMT
#3684
How far out does a terran scan reach? Farther then the animation, but how much? I always wonder if a slightly off scan saw a tech structure of some kind.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
sixfour
Profile Blog Joined December 2009
England11062 Posts
June 06 2011 22:35 GMT
#3685
Is there a limit to how many shift commands you can queue?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
DrivE
Profile Blog Joined January 2010
United States2554 Posts
June 06 2011 22:43 GMT
#3686
can you change the hotkeys of buildings?
i want to change the hotkey of the infestation pit from i to f
LUCK IS NO EXCUSE
DrivE
Profile Blog Joined January 2010
United States2554 Posts
June 06 2011 22:43 GMT
#3687
On June 07 2011 07:35 sixfour wrote:
Is there a limit to how many shift commands you can queue?

Yes, there is. But its a lot, so basically its unlimited.
LUCK IS NO EXCUSE
Kambing
Profile Joined May 2010
United States1176 Posts
June 06 2011 23:29 GMT
#3688
On June 07 2011 07:43 DrivE wrote:
can you change the hotkeys of buildings?
i want to change the hotkey of the infestation pit from i to f


Yes. Options -> Hotkeys and change the unit that has the command you're interested in changing (e.g., in your particular case, you need to change the drone build infestation pit command from 'i' to 'f').
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
June 06 2011 23:38 GMT
#3689
Just played incontrol and threw a general question at him and saw this thread now so gonna ask it here too

struggling a lot with macro, cant keep minerals low, how do people approach that issue of actually trying to improve that. I am already at a point where i ask my question if i am to retarded or something :3

currently 14xx master league player but for example few games ago i had some 30 min game and i had "unspend minerals at 3k -_-
The only virgins in kpop left are the fans
RM_12
Profile Joined March 2011
201 Posts
June 06 2011 23:43 GMT
#3690
On June 07 2011 08:38 {ToT}ColmA wrote:
Just played incontrol and threw a general question at him and saw this thread now so gonna ask it here too

struggling a lot with macro, cant keep minerals low, how do people approach that issue of actually trying to improve that. I am already at a point where i ask my question if i am to retarded or something :3

currently 14xx master league player but for example few games ago i had some 30 min game and i had "unspend minerals at 3k -_-


For this kind of help you need to post replays, because if you are in masters then you propably know all the obvious shit people can tell you without replays.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 06 2011 23:45 GMT
#3691
On June 07 2011 08:38 {ToT}ColmA wrote:
Just played incontrol and threw a general question at him and saw this thread now so gonna ask it here too

struggling a lot with macro, cant keep minerals low, how do people approach that issue of actually trying to improve that. I am already at a point where i ask my question if i am to retarded or something :3

currently 14xx master league player but for example few games ago i had some 30 min game and i had "unspend minerals at 3k -_-


I'm guessing you play Terran... in that case, make more production facilities, expand often (especially in late games), and stock orbital commands. You can start saccing SCVs later in the game because you will have a ton of mules, so basically you will only need SCVs to build structures, repair, and harvest gas. If you are going mech, then getting "gas-only" expansions is also a good idea.
133 221 333 123 111
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 07 2011 00:22 GMT
#3692
On June 07 2011 07:35 sixfour wrote:
Is there a limit to how many shift commands you can queue?

If it's like strait from a building or egg, like a rally for an unmade unit, then the max is 4 I think. I think the max cue for anything else is like 12 or 16
I put the sexy in dyslexia.
Isaac
Profile Joined August 2010
United States810 Posts
June 07 2011 00:32 GMT
#3693
does anyone know any games where there is hellion based tvt play, i dont want to make a thread about it, but i thought i some hellion tvt games on gsl/nasl/ or somewhere.
it feels to becoming popular so i want to see some games :D
number one fan of marineking
grapez
Profile Joined September 2010
United States64 Posts
June 07 2011 00:35 GMT
#3694
can someone give me a tip on microing helions vs speedlings? i always seem to get surronded or i just cant kill them effectively.
bring back black scvs...they had 60 life and worked harder
donjuancho
Profile Joined June 2011
United States12 Posts
Last Edited: 2011-06-07 00:47:27
June 07 2011 00:44 GMT
#3695
In Mr. Bitters 12 weeks with ProS he had on Spanishiwa. He talked about getting burrow for roaches in case the enemy had infestors but did not elaborate. What is the importantace of this, just to heal hp or is their some micro trick to it?

Playing Zerg, BlinG drops are a common tactic. What is the best Way to drop an army -say protoss death ball- just using the drop hotkey and clicking on the map, shift clicking drop as you move, or click drop on an Enemy unit?

Do you need an observer to see an enemy nuke's red dot?

rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 07 2011 01:07 GMT
#3696
On June 07 2011 06:19 See.Blue wrote:
Has the optimal 4gate BO changed post patch? (And could someone point me to a post? Search returns garbage and I'm always a little afraid to use liquipedia because of up-to-date issues)


Dunno if it's "optimal" since many players are doing their own variations, but the simplest modification is to just spend an extra chronoboost on your warpgate tech instead of your first stalker.

So basically it's 12 gate, 2 chronos on nexus, rest chronos on warpgate tech. After core is started the order is zealot, stalker, 3x gateway, 2nd stalker, proxy pylon.
Wuster
Profile Joined May 2011
1974 Posts
June 07 2011 01:09 GMT
#3697
On June 07 2011 09:44 donjuancho wrote:Do you need an observer to see an enemy nuke's red dot?


You can see the red dot w/o detection. Detection only lets you see the cloaked ghost, it doesn't make the nuclear launch target easier to see either (only the launching player gets the big red targetting circle).
Kambing
Profile Joined May 2010
United States1176 Posts
June 07 2011 03:02 GMT
#3698
On June 07 2011 09:44 donjuancho wrote:
Playing Zerg, BlinG drops are a common tactic. What is the best Way to drop an army -say protoss death ball- just using the drop hotkey and clicking on the map, shift clicking drop as you move, or click drop on an Enemy unit?


See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 07 2011 03:11 GMT
#3699
On June 07 2011 10:07 Anihc wrote:
Show nested quote +
On June 07 2011 06:19 See.Blue wrote:
Has the optimal 4gate BO changed post patch? (And could someone point me to a post? Search returns garbage and I'm always a little afraid to use liquipedia because of up-to-date issues)


Dunno if it's "optimal" since many players are doing their own variations, but the simplest modification is to just spend an extra chronoboost on your warpgate tech instead of your first stalker.

So basically it's 12 gate, 2 chronos on nexus, rest chronos on warpgate tech. After core is started the order is zealot, stalker, 3x gateway, 2nd stalker, proxy pylon.


Great, thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 07 2011 03:32 GMT
#3700
On June 07 2011 09:35 grapez wrote:
can someone give me a tip on microing helions vs speedlings? i always seem to get surronded or i just cant kill them effectively.


Against speedlings, you want to stay off of creep and stop to shoot if you have a large number of hellions, or blue flame, or you can back into a corner where they can only come at you in a line. When you shoot, as soon as the flame comes out, right-click to start the hellions moving again. If you get surrounded, you should just attack because you can't get away. If a surround is inevitable, get up against a wall right before it happens to reduce surface area, or into a dead end to maximize splash.

If you have enough hellions or he has few enough speedlings, you can move hellions onto the creep.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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