That's what I currently do, but a small misclick will re-add a previously removed unit back to your group. I'm hoping there is a way to deselct a unit using only the keyboard.
Simple Questions Simple Answers - Page 185
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1st_Panzer_Div.
United States621 Posts
That's what I currently do, but a small misclick will re-add a previously removed unit back to your group. I'm hoping there is a way to deselct a unit using only the keyboard. | ||
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rsvp
United States2266 Posts
On June 07 2011 05:39 1st_Panzer_Div. wrote: That's what I currently do, but a small misclick will re-add a previously removed unit back to your group. I'm hoping there is a way to deselct a unit using only the keyboard. Nope, you're outta luck there. | ||
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See.Blue
United States2673 Posts
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Gl!tch
United States573 Posts
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sixfour
England11061 Posts
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DrivE
United States2554 Posts
i want to change the hotkey of the infestation pit from i to f | ||
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DrivE
United States2554 Posts
On June 07 2011 07:35 sixfour wrote: Is there a limit to how many shift commands you can queue? Yes, there is. But its a lot, so basically its unlimited. | ||
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Kambing
United States1176 Posts
On June 07 2011 07:43 DrivE wrote: can you change the hotkeys of buildings? i want to change the hotkey of the infestation pit from i to f Yes. Options -> Hotkeys and change the unit that has the command you're interested in changing (e.g., in your particular case, you need to change the drone build infestation pit command from 'i' to 'f'). | ||
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{ToT}ColmA
Japan3260 Posts
struggling a lot with macro, cant keep minerals low, how do people approach that issue of actually trying to improve that. I am already at a point where i ask my question if i am to retarded or something :3 currently 14xx master league player but for example few games ago i had some 30 min game and i had "unspend minerals at 3k -_- | ||
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RM_12
201 Posts
On June 07 2011 08:38 {ToT}ColmA wrote: Just played incontrol and threw a general question at him and saw this thread now so gonna ask it here too struggling a lot with macro, cant keep minerals low, how do people approach that issue of actually trying to improve that. I am already at a point where i ask my question if i am to retarded or something :3 currently 14xx master league player but for example few games ago i had some 30 min game and i had "unspend minerals at 3k -_- For this kind of help you need to post replays, because if you are in masters then you propably know all the obvious shit people can tell you without replays. | ||
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GenesisX
Canada4267 Posts
On June 07 2011 08:38 {ToT}ColmA wrote: Just played incontrol and threw a general question at him and saw this thread now so gonna ask it here too struggling a lot with macro, cant keep minerals low, how do people approach that issue of actually trying to improve that. I am already at a point where i ask my question if i am to retarded or something :3 currently 14xx master league player but for example few games ago i had some 30 min game and i had "unspend minerals at 3k -_- I'm guessing you play Terran... in that case, make more production facilities, expand often (especially in late games), and stock orbital commands. You can start saccing SCVs later in the game because you will have a ton of mules, so basically you will only need SCVs to build structures, repair, and harvest gas. If you are going mech, then getting "gas-only" expansions is also a good idea. | ||
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Soluhwin
United States1287 Posts
On June 07 2011 07:35 sixfour wrote: Is there a limit to how many shift commands you can queue? If it's like strait from a building or egg, like a rally for an unmade unit, then the max is 4 I think. I think the max cue for anything else is like 12 or 16 | ||
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Isaac
United States810 Posts
it feels to becoming popular so i want to see some games :D | ||
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grapez
United States64 Posts
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donjuancho
United States12 Posts
Playing Zerg, BlinG drops are a common tactic. What is the best Way to drop an army -say protoss death ball- just using the drop hotkey and clicking on the map, shift clicking drop as you move, or click drop on an Enemy unit? Do you need an observer to see an enemy nuke's red dot? | ||
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rsvp
United States2266 Posts
On June 07 2011 06:19 See.Blue wrote: Has the optimal 4gate BO changed post patch? (And could someone point me to a post? Search returns garbage and I'm always a little afraid to use liquipedia because of up-to-date issues) Dunno if it's "optimal" since many players are doing their own variations, but the simplest modification is to just spend an extra chronoboost on your warpgate tech instead of your first stalker. So basically it's 12 gate, 2 chronos on nexus, rest chronos on warpgate tech. After core is started the order is zealot, stalker, 3x gateway, 2nd stalker, proxy pylon. | ||
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Wuster
1974 Posts
On June 07 2011 09:44 donjuancho wrote:Do you need an observer to see an enemy nuke's red dot? You can see the red dot w/o detection. Detection only lets you see the cloaked ghost, it doesn't make the nuclear launch target easier to see either (only the launching player gets the big red targetting circle). | ||
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Kambing
United States1176 Posts
On June 07 2011 09:44 donjuancho wrote: Playing Zerg, BlinG drops are a common tactic. What is the best Way to drop an army -say protoss death ball- just using the drop hotkey and clicking on the map, shift clicking drop as you move, or click drop on an Enemy unit? | ||
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See.Blue
United States2673 Posts
On June 07 2011 10:07 Anihc wrote: Dunno if it's "optimal" since many players are doing their own variations, but the simplest modification is to just spend an extra chronoboost on your warpgate tech instead of your first stalker. So basically it's 12 gate, 2 chronos on nexus, rest chronos on warpgate tech. After core is started the order is zealot, stalker, 3x gateway, 2nd stalker, proxy pylon. Great, thanks! | ||
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Blazinghand
United States25555 Posts
On June 07 2011 09:35 grapez wrote: can someone give me a tip on microing helions vs speedlings? i always seem to get surronded or i just cant kill them effectively. Against speedlings, you want to stay off of creep and stop to shoot if you have a large number of hellions, or blue flame, or you can back into a corner where they can only come at you in a line. When you shoot, as soon as the flame comes out, right-click to start the hellions moving again. If you get surrounded, you should just attack because you can't get away. If a surround is inevitable, get up against a wall right before it happens to reduce surface area, or into a dead end to maximize splash. If you have enough hellions or he has few enough speedlings, you can move hellions onto the creep. | ||
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