• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:59
CET 05:59
KST 13:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners4Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!24$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

[D] PvP warp up ramp with 4 gate - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
iSTime
Profile Joined November 2006
1579 Posts
January 13 2011 02:29 GMT
#41
Grunch: I'm pretty sure I saw some koreans on HuK's stream placing force fields like 1 hex above the bottom and this prevents the zealots warping in above them. Could be wrong, though.
www.infinityseven.net
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
January 13 2011 02:40 GMT
#42
Does anybody have a replay of this ramp warp-in?
covetousrat
Profile Joined October 2010
2109 Posts
January 13 2011 02:45 GMT
#43
On January 13 2011 08:40 kcdc wrote:
By placing a pylon at the bottom of your opponent's ramp slightly skewed off to the side, it's possible to warp in units over a forcefield and into your opponent's main without vision. Your units on the low ground have vision on the ramp, so you warp in a unit as far up as you can, immediately gaining a small area of vision in the main which you use to warp in the rest of your units. If your opponent has invested in sentries to defend your 4 gate, your 4 warped in zealots along with your stalkers firing from the low ground is usually enough to push him back from the ramp. Your stalkers then flood in and it's gg.



Wow KcDc u did it again!! I'm in masters and dont even know this trick. You just broke PvP. Better to close this treat to let less people know. Lol. Majority I'll say 95% of Protoss players do not know this and I just knew it from you. This is mainly due to the way Force Field is being created a hexagon shape, where opponent can still warp in from the edges. Good info mate!! We'll see pure 4 gating from now on.
Acridice
Profile Joined December 2010
United States298 Posts
January 13 2011 03:36 GMT
#44
Somethings for consideration:

They'res a couple builds I do in PvP:

1. Adelscott 12/17 Gate, making 4 zealots / 2 stalkers, and pressuring your opponents base. From this you can transition into forge expand and then 2 more gates. Or, if you could not do enough dmg in the small early push you can put up forge and 2 gates and then expand.

http://www.sc2replayed.com/replays/126850-1v1-protoss-jungle-basin#rd:buildorder


2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-01-13 03:47:57
January 13 2011 03:41 GMT
#45
On January 13 2011 12:36 Acridice wrote:
2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.


Yes, it is because you are a bit low. There's nothing wrong with getting later warp gate tech but a 4 gate that cuts probes at 20 will absolutely destroy you if you don't cut probes at all.
Acridice
Profile Joined December 2010
United States298 Posts
January 13 2011 03:47 GMT
#46
On January 13 2011 12:41 Anihc wrote:
Show nested quote +
On January 13 2011 12:36 Acridice wrote:
2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.


Yes, it is because you are a bit low. A 4 gate that cuts probes at 20 will absolutely destroy you if you don't cut probes.



yes, I understand that. I believe a 10gate deserves a different reaction, like the 2 gate zealot pressure strat. However, a standard 12 gate warpgate I believe I can beat with econ friendly 4 gate. here is why. If I can control the map and prevent the proxy doesn't that buy me enough time to get my warpgate tech up? plus I have the extra units I was producing out of the gateways before the warpgate comes up.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Monk___
Profile Joined March 2010
United States123 Posts
January 13 2011 03:57 GMT
#47
totally agree with this thread. When the defending protoss player gets a centered Forcefield on his ramp the opposing player should not be able to warp up over the forcefield. Fix this and the matchup becomes much more diverse.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
January 13 2011 04:18 GMT
#48
On January 13 2011 12:47 Acridice wrote:
Show nested quote +
On January 13 2011 12:41 Anihc wrote:
On January 13 2011 12:36 Acridice wrote:
2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.


Yes, it is because you are a bit low. A 4 gate that cuts probes at 20 will absolutely destroy you if you don't cut probes.



yes, I understand that. I believe a 10gate deserves a different reaction, like the 2 gate zealot pressure strat. However, a standard 12 gate warpgate I believe I can beat with econ friendly 4 gate. here is why. If I can control the map and prevent the proxy doesn't that buy me enough time to get my warpgate tech up? plus I have the extra units I was producing out of the gateways before the warpgate comes up.


Any probe after the 16th on minerals takes about 3-4 minutes to pay for itself. Stopping proxy pylons buys you half a minute of time at most, depending on the map.
datacrashe72
Profile Joined December 2010
United States11 Posts
January 13 2011 04:20 GMT
#49
i prefer to use a stalker blink but this technique is actually pretty nice what happens though if the force field is up too high?
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 13 2011 04:21 GMT
#50
I think a 3 gate with very late 2nd gas can hold it off. Someone had a screenshot of 8 stalkers 5 zealots at 6:25, though the best I've managed was 8 stalkers 4 zealots.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Acridice
Profile Joined December 2010
United States298 Posts
January 13 2011 04:21 GMT
#51
On January 13 2011 13:18 Anihc wrote:
Show nested quote +
On January 13 2011 12:47 Acridice wrote:
On January 13 2011 12:41 Anihc wrote:
On January 13 2011 12:36 Acridice wrote:
2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.


Yes, it is because you are a bit low. A 4 gate that cuts probes at 20 will absolutely destroy you if you don't cut probes.



yes, I understand that. I believe a 10gate deserves a different reaction, like the 2 gate zealot pressure strat. However, a standard 12 gate warpgate I believe I can beat with econ friendly 4 gate. here is why. If I can control the map and prevent the proxy doesn't that buy me enough time to get my warpgate tech up? plus I have the extra units I was producing out of the gateways before the warpgate comes up.


Any probe after the 16th on minerals takes about 3-4 minutes to pay for itself. Stopping proxy pylons buys you half a minute of time at most, depending on the map.



Ok, but even so, the minute of time it buys me gets my warpgate tech up, and I don't think my extra probes are going to interfere with my production.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
January 13 2011 04:25 GMT
#52
I've been saying since beta that PvP: if you expand or tech, you lose. Yay for the stupidest MU ever. (Worse than BW ZvZ)
@Emperor_Earth ------- "Amat Victoria Curam."
Acridice
Profile Joined December 2010
United States298 Posts
January 13 2011 04:28 GMT
#53
They'res nothing stupid about it. It's a bit restrictive, but that's just how the matchup goes. You do NOT have to 4gate everytime. There ARE other options. And no, you can't expand early but you CAN expand. And if you go 3 gates 1 production cycle and then robo you CAN tech.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
rsvp
Profile Blog Joined January 2006
United States2266 Posts
January 13 2011 04:31 GMT
#54
On January 13 2011 13:21 Acridice wrote:
Show nested quote +
On January 13 2011 13:18 Anihc wrote:
On January 13 2011 12:47 Acridice wrote:
On January 13 2011 12:41 Anihc wrote:
On January 13 2011 12:36 Acridice wrote:
2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.


Yes, it is because you are a bit low. A 4 gate that cuts probes at 20 will absolutely destroy you if you don't cut probes.



yes, I understand that. I believe a 10gate deserves a different reaction, like the 2 gate zealot pressure strat. However, a standard 12 gate warpgate I believe I can beat with econ friendly 4 gate. here is why. If I can control the map and prevent the proxy doesn't that buy me enough time to get my warpgate tech up? plus I have the extra units I was producing out of the gateways before the warpgate comes up.


Any probe after the 16th on minerals takes about 3-4 minutes to pay for itself. Stopping proxy pylons buys you half a minute of time at most, depending on the map.



Ok, but even so, the minute of time it buys me gets my warpgate tech up, and I don't think my extra probes are going to interfere with my production.


It has nothing to do with warpgate tech. Basically every 2 probes you make for awhile is going to be an extra zealot for the other player. Given that the defender's advantage is small enough as is, that extra 2 or so zealots or stalkers that your opponent has more than you is more than enough to give him the edge to win the game.
Acridice
Profile Joined December 2010
United States298 Posts
January 13 2011 04:38 GMT
#55
On January 13 2011 13:31 Anihc wrote:
Show nested quote +
On January 13 2011 13:21 Acridice wrote:
On January 13 2011 13:18 Anihc wrote:
On January 13 2011 12:47 Acridice wrote:
On January 13 2011 12:41 Anihc wrote:
On January 13 2011 12:36 Acridice wrote:
2. I do a more econ friendly 4 gate where I never stop makin probes. What I do is not such a fast warpgate research and I make more earlier units. While cyber is finishing I make a zealot, then chrono boost the stalker and the cyber when cyber finishes. Make another stalker and a 2nd gateway at same time. As I'm doing this, I'm patrolling the map for map control and checking for proxies, killing probes and such. My warpgate tech finishes a little later and when it finishes I pressure his ramp. If he's done an aggressive 4 gate I'm ahead. If he techs I get a couple sentries out, make a concave around his ramp while I expand. These tend to work pretty well for me. I'm 2700 diamond. Maybe a little bit low, but I think the difference is just the number of mistakes people make.


Yes, it is because you are a bit low. A 4 gate that cuts probes at 20 will absolutely destroy you if you don't cut probes.



yes, I understand that. I believe a 10gate deserves a different reaction, like the 2 gate zealot pressure strat. However, a standard 12 gate warpgate I believe I can beat with econ friendly 4 gate. here is why. If I can control the map and prevent the proxy doesn't that buy me enough time to get my warpgate tech up? plus I have the extra units I was producing out of the gateways before the warpgate comes up.


Any probe after the 16th on minerals takes about 3-4 minutes to pay for itself. Stopping proxy pylons buys you half a minute of time at most, depending on the map.


Ok, but even so, the minute of time it buys me gets my warpgate tech up, and I don't think my extra probes are going to interfere with my production.


It has nothing to do with warpgate tech. Basically every 2 probes you make for awhile is going to be an extra zealot for the other player. Given that the defender's advantage is small enough as is, that extra 2 or so zealots or stalkers that your opponent has more than you is more than enough to give him the edge to win the game.


I'm sorry, I'm still having trouble understanding this. If I can produce off all 4 gates as I build probes, how is this not even. Are you saying that if I make extra probes, I can't continue to produce on 4 gates?
The superior man is modest in his speech, but exceeds in his actions. - Confucius
sGmKana
Profile Joined October 2010
Canada30 Posts
January 13 2011 04:50 GMT
#56
Like sweeps said you can get your units out but the micro of those units that you get out is key to defending this type of 4gate all in. If you are not 4gating yourself the safest build is a 1.5 gate robo aka 1 gate into robo and another gate asap this is to improve your production until you manage to get those immortals out get your firstzellot and you want to focus on getting 3-4 sentries out asap and ff bottom of ramP keeping your eyes on it if he manage to sneak in you want to make sure you units are on hold especially your zelot this causes more micro mistake on his end give you units free hits on his btw you have 3 warp gates a few bedew this point just get stalkers and immortals and you can even miss ff on Purpose to get more unit kills when you feel you have the game
http://www.sc2ranks.com/us/1701777/sGmKana ~~~CLAN sGm~~~ http://sgmgaming.freeforums.org
Acridice
Profile Joined December 2010
United States298 Posts
January 13 2011 04:52 GMT
#57
On January 13 2011 13:50 sGmKana wrote:
Like sweeps said you can get your units out but the micro of those units that you get out is key to defending this type of 4gate all in. If you are not 4gating yourself the safest build is a 1.5 gate robo aka 1 gate into robo and another gate asap this is to improve your production until you manage to get those immortals out get your firstzellot and you want to focus on getting 3-4 sentries out asap and ff bottom of ramP keeping your eyes on it if he manage to sneak in you want to make sure you units are on hold especially your zelot this causes more micro mistake on his end give you units free hits on his btw you have 3 warp gates a few bedew this point just get stalkers and immortals and you can even miss ff on Purpose to get more unit kills when you feel you have the game


Dude.... sentences and punctuation. You may have good ideas. But I cannot understand you
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Rubix314
Profile Joined December 2010
54 Posts
January 13 2011 04:54 GMT
#58
On January 13 2011 13:50 sGmKana wrote:
Like sweeps said you can get your units out but the micro of those units that you get out is key to defending this type of 4gate all in. If you are not 4gating yourself the safest build is a 1.5 gate robo aka 1 gate into robo and another gate asap this is to improve your production until you manage to get those immortals out get your firstzellot and you want to focus on getting 3-4 sentries out asap and ff bottom of ramP keeping your eyes on it if he manage to sneak in you want to make sure you units are on hold especially your zelot this causes more micro mistake on his end give you units free hits on his btw you have 3 warp gates a few bedew this point just get stalkers and immortals and you can even miss ff on Purpose to get more unit kills when you feel you have the game


Punctuation. Please.

The point of a 4gate is that it overwhelms you with units, even if you have higher tech. Micro is key, yes, but numbers just as much. Also, you're not going to be able to get 3-4 sentries, a robo, and an immortal when a 4gate hits. Holding a 4gate off is not easy.
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
January 13 2011 04:57 GMT
#59
Actually, it's possible to deny vision and warpgate warping with a ff at the top of the ramp with the top of the ff level with the top edge of the ramp.
Need a Light
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
January 13 2011 05:02 GMT
#60
On January 13 2011 13:57 BlackMesa wrote:
Actually, it's possible to deny vision and warpgate warping with a ff at the top of the ramp with the top of the ff level with the top edge of the ramp.


Yup, that's how i usually stop this. I had to practice this with a friend ~10 times to get the FF right to block vision.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 202
NeuroSwarm 196
ProTech121
Nina 100
StarCraft: Brood War
Calm 9180
Shuttle 703
Leta 661
Tasteless 113
EffOrt 100
Noble 88
Bale 14
Icarus 9
Dota 2
monkeys_forever452
Other Games
summit1g10892
tarik_tv9984
JimRising 512
WinterStarcraft362
C9.Mang0236
ViBE160
goatrope31
Organizations
Other Games
gamesdonequick869
Counter-Strike
PGL166
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt439
Other Games
• Scarra703
Upcoming Events
OSC
7h 1m
LAN Event
10h 1m
Korean StarCraft League
22h 1m
CranKy Ducklings
1d 5h
LAN Event
1d 10h
IPSL
1d 13h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 15h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.