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[D] PvP warp up ramp with 4 gate - Page 11

Forum Index > StarCraft 2 Strategy
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truthless
Profile Joined March 2011
Sweden120 Posts
Last Edited: 2011-04-30 08:47:02
April 30 2011 07:46 GMT
#201
On April 30 2011 13:02 ScythedBlade wrote:
Wait a second. But nicely placed forcefields (at the lower end of the ramp) would make this not work. It's only if you can even get a unit ON the ramp that you get vision.


Incorrect. Or incomplete, rather. There are really 3 levels wherever a ramp is included. From the low ground you have vision of the low ground and the ramp, but not the high ground. If you're on the ramp you can see the high ground as well. Hence, if you forcefield the lower end of the ramp, you can sneak a warp-in past the forcefield (on the ramp), and that unit gives you vision of the high ground. If you forcefield the higher end of the ramp, a unit can walk up on the lower end of the ramp, which also gives you vision of the high ground and allows you to warp-in. You need double forcefields to stop this, and to maintain that you need 8 sentries. Not possible.
He who adds is to be revered. I am he who takes away.
Amarkov
Profile Joined December 2010
United States131 Posts
April 30 2011 13:14 GMT
#202
This is really academic now. Unless blizzard doesn't go through with the pylon radius change on PTR, it will be basically impossible to get a proxy close enough to your opponent's ramp to do this.
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