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How to stop carriers as zerg?

Forum Index > StarCraft 2 Strategy
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Apollo701
Profile Joined July 2010
6 Posts
January 10 2011 02:19 GMT
#1
So I go 15 hatch in this replay, and my opponent gets a super early nexus. We are both macroing up and and I eventually grab a third and I'm sitting on it for a while. he goes mass carriers/zelots. I have basically an army of mass hydras w/ some roaches. I attack at one point killing his expo, so hes running off 1 base, while i'm on 3. Still mass producing hydras, yet I couldn't do anything. What could I have possibly done differently? I had some careless errors w/ roaches, but What could i have possibly of done about the carriers?

http://www.sc2replayed.com/replays/126377-1v1-protoss-zerg-scrap-station
light3
Profile Joined September 2010
Australia219 Posts
January 10 2011 02:24 GMT
#2
corrupters?
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 10 2011 02:25 GMT
#3
Just like Terran doesn't want to fight Carriers with pure Marines, you don't want to fight them with pure Hydras. Definitely make corruptors in this situation.
(╬ ಠ益ಠ)
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
January 10 2011 02:26 GMT
#4
You realize with hydras that you don't have to target the carriers right?

Killing all the interceptors makes them just as worthless, and hydras being slow can have a better chance if they just do that.

Otherwise, just get corrupters.

The main thing is not to be "out-micro'd" By carriers, because they can send out their interceptors and then run and still get the full volley.

Focus firing is all it takes to beat them, otherwise your just losing to a bigger army.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-01-10 02:43:10
January 10 2011 02:39 GMT
#5
you had the game won at 18 minutes in if you had just pressured...or expanded again to gold (if you have creep spread, yes, it's far, but it's actually not that bad to defend). Another thing that you can do is get fungal, as you can stop the interceptors.


also, you need way way way more upgrades. carriers are good, void rays are good, but after you defended the first and second attack you would have been really far ahead had you counterattacked with pretty much anything. The mass lings could have taken down the natural nexus, and/or you could have used the same amount of money that you had spent on masslings to use as static defense (not always a great idea, but another useage idea). the lings were terribly inefficient against the zealots, and carriers as well (lol). you had 0 gas and lots of minerals, which means that you should build hatcheries (expansions) as well as static defense.

Carriers are really good, but they take a long time to build, and arn't very mobile. Void rays are pretty mobile, and still take a long time to build, and arn't as strong. It's difficult, but not impossible, to fight.

You also didn't need a bling nest that you got - think about cutting that out when you know that they're going all air anyway.

also...your counterattacking lings, if they had just kept attacking and you kept pumping lings, you might have won the base race at the end of the game. It's close, that's why your protoss opponent thought that he had lost.


edit:
hrm upon further inspection, you could have had more hydra faster if you had gottten your fourth base that you took up and running with gas. ZvP when P goes air is all about getting enough gas to support hydra+corruptors+infestors w/ fungal, and getting double the gas would have helped with that. You almost won the game.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
SergioCQH
Profile Joined October 2010
United States143 Posts
January 10 2011 03:12 GMT
#6
Corrupters are terrible versus carriers. Test it out in a unit tester if you don't believe me. Mass hydras works much better because the high attack rate of hydras will take out interceptors quickly. Don't focus fire with the hydras. Just attack move.
Apollo701
Profile Joined July 2010
6 Posts
January 10 2011 03:15 GMT
#7
Thats what my thinking was, but I actually just opened the unit tester, and a combination of hydras and corrupters works really well especially when you corrupt the carriers. But yeah, my thinking was pound for pound hydras would do best, but I really needed to just throw a few corrupters in Thanks everyone for responding
whojohnisgalt
Profile Joined December 2010
93 Posts
January 10 2011 03:17 GMT
#8
yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups
Natt
Profile Joined August 2010
France253 Posts
January 10 2011 03:18 GMT
#9
On January 10 2011 12:12 SergioCQH wrote:
Corrupters are terrible versus carriers. Test it out in a unit tester if you don't believe me. Mass hydras works much better because the high attack rate of hydras will take out interceptors quickly. Don't focus fire with the hydras. Just attack move.


You cannot seriously post terrible statement like that in TL. Just test it yourself before ridiculising yourself.
navy
Profile Joined November 2010
Canada197 Posts
January 10 2011 03:21 GMT
#10
corruptors are very strong vs carriers if you get armor upgrades.

They start with 2 armor and they take a long time for the interceptors to whittle away
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2011-01-10 03:35:50
January 10 2011 03:26 GMT
#11
On January 10 2011 12:17 whojohnisgalt wrote:
yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups

ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors.

*edit* @NP, it can work really well if you have a good big army to protect the infestors.
No mules, no collosi, no PFs, just LOVE!
goswser
Profile Blog Joined May 2009
United States3548 Posts
January 10 2011 03:30 GMT
#12
Use a mix of infestors with neural parasite and mass hydra/with some corrupter if he goes carrier, this is the strongest build, because otherwise if he manages to take a third and a fourth and has a mothership too mass corrupters or mass hydras melts so fast.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Tehkilla
Profile Joined August 2010
Sweden75 Posts
January 10 2011 03:32 GMT
#13
Neural parasite would be pretty good i reckon.
ccJroy
Profile Joined April 2010
United States483 Posts
January 10 2011 03:39 GMT
#14
Cant mind control air units can u?

One solution, corruptors.
Lol Rly?
rXs
Profile Joined April 2010
223 Posts
January 10 2011 03:45 GMT
#15
On January 10 2011 12:26 uberdeluxe wrote:
Show nested quote +
On January 10 2011 12:17 whojohnisgalt wrote:
yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups

ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors.

*edit* @NP, it can work really well if you have a good big army to protect the infestors.

I know hydras are slow but are they really that slow that they can't even outrun CARRIERS of all things? Carriers are also slow and if you're on creep I think you can easily run below the Carriers and focus fire on them.
"you play hard to get; I play hard to get rid of."
ChinoReem
Profile Joined September 2010
Canada137 Posts
Last Edited: 2011-01-10 03:55:09
January 10 2011 03:52 GMT
#16
does fungal growrth stop/kill interceptors??

does neural parasite work on air?
SC4Dummies Founder
Natt
Profile Joined August 2010
France253 Posts
January 10 2011 03:58 GMT
#17
On January 10 2011 12:52 ChinoReem wrote:
does fungal growrth stop/kill interceptors??

does neural parasite work on air?


Yes.
Yes.

though intercepter are incredibely hard to catch if protoss hasnt got launch upgrade.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 10 2011 04:01 GMT
#18
On January 10 2011 12:45 rXs wrote:
Show nested quote +
On January 10 2011 12:26 uberdeluxe wrote:
On January 10 2011 12:17 whojohnisgalt wrote:
yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups

ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors.

*edit* @NP, it can work really well if you have a good big army to protect the infestors.

I know hydras are slow but are they really that slow that they can't even outrun CARRIERS of all things? Carriers are also slow and if you're on creep I think you can easily run below the Carriers and focus fire on them.


carriers happen to be slightly slower than hydras, although the speed multiplier makes hydralisks significantly faster:

http://wiki.teamliquid.net/starcraft2/Carrier

http://wiki.teamliquid.net/starcraft2/Hydra
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Acritter
Profile Joined August 2010
Syria7637 Posts
January 10 2011 04:03 GMT
#19
On January 10 2011 12:52 ChinoReem wrote:
does fungal growrth stop/kill interceptors??
Currently? It stops them, but doesn't do enough to kill them. After the upcoming patch, it won't affect them at all.
does neural parasite work on air?
Yes.


Hydras should be able to wreck Interceptors pretty badly in anything approaching an equal-cost scenario. Once the Interceptors are dead or down to a reasonable count, a small task force of Corruptors can easily chase down the Carriers and kill them. A pure army of Hydras would be unable to chase down the Carriers, and a pure army of Corruptors would often find it difficult to take on the Carriers except when they hit a high enough mass that they take out the Carriers very quickly. A mix is optimal.

Mostly, you should just beat the Carrier player by smashing them when they're in the vulnerable position of not quite having that Carrier up and running. A 2base Roach push should be able to go in the front door, kill the defending Zealots, and then do game-ending damage while the freshly built Carrier fails to kill them in time. Meanwhile, the Zerg should be able to transition into Hydras fast enough to defend against the Carrier if it stays to kill all the Roaches or just kill every building the Protoss owns if the Carrier beelines to the Zerg base.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
January 10 2011 04:31 GMT
#20
As has already been stated, upgrades are very good. And, don`t outmicro yourself. Interceptors are not free. As long as you don`t let them get insanely many free hits, because you go for the carriers, your hydras should melt them away fast with simple a-move. As long as you trade one hydra against 4 interceptors, you are even in mineral cost, and if you have an somewhat sizeable army of hydras, you should trade far better. And, after the interceptors are all killed of, you might also get some carriers if he is not careful with them.

Getting a few more drones could have helped, and, again, upgrades. If you are on 3 bases, don´t fool around with a single evochamber. As long as you are going for any ground, get at least 2.

I just did some testing:

At even cost, 6 fully loaded carriers (2700/1500) vs 28 hydras (2800/1400), about half of the hydras survive, and kill of 1200 minerals worth of interceptors. So you would need to get 1-2 carriers to even out the score. If you engage on creep, that should be easily doable.

36 Hydras will kill the interceptors with about 11-12 losses.

If you double the engagement, that favors the hydras.

Also, hydras are far easier to mass then carriers. And you should be able to outexpand your enemy anyways, if he only goes for mass air. This is at even upgrades. Which later on means that the protoss would also have to get shield upgrades, which rarely any does.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 10 2011 04:43 GMT
#21
corrupters are very good against carriers with simple target firing micro... Im not sure whats the argument in this thread.
Don't Worry, Be Happy.
Creegz
Profile Blog Joined November 2010
Canada354 Posts
January 10 2011 07:03 GMT
#22
Corruptors are good, and Hydras aren't too bad against em either. Hydras are basically stalkers in my opinion.
Who is this guy? ^
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
January 10 2011 08:59 GMT
#23
Just focus fire the carriers with corrupters... You will get owned if you a-move into the carriers though and thats probably why ur unit tester showed that carriers>corrupters. There is a reason no competent toss goes carriers against zerg.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
January 10 2011 09:24 GMT
#24
On January 10 2011 12:32 Tehkilla wrote:
Neural parasite would be pretty good i reckon.


yeah, not sure why that wasn't the first response.

Anything that's more than 2 food and 100/150 to make, NP is your hero.


Scout and see what he's making.. and if you see that kind of crap, a few NP's that even stay for a few seconds will absolutely cripple his army.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
charlie420247
Profile Joined November 2009
United States692 Posts
January 10 2011 09:28 GMT
#25
corrupters and mutas are the ONLY way to go. hydras get raped so badly cuz thier light and slow.
there are 10 types of people in this world, those who understand binary and those who dont.
lkjewq
Profile Joined November 2010
United States132 Posts
January 10 2011 09:30 GMT
#26
corrupters in decent numbers pretty much demolish carriers. dont forget to corrupt.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2011-01-10 09:43:38
January 10 2011 09:42 GMT
#27
Just mass corruptor/muta while making sure you keep getting air upgrades.
EDIT: Be careful about listening to the advice in this thread as a majority of it is downright terrible.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 10 2011 09:47 GMT
#28
On January 10 2011 18:42 Saracen wrote:
Just mass corruptor/muta while making sure you keep getting air upgrades.
EDIT: Be careful about listening to the advice in this thread as a majority of it is downright terrible.


Strong emphasis on air upgrades, ESPECIALLY armor! Why? You gotta understand how carriers work - not only do they spawn interceptors, each of which has its "own" attack...each interceptor even has two attacks, wich makes intereceptors scale insanely well with attack-upgrades, but wich means they also suffer extremely from the opponent's armor upgrades.

Corruptors/mutas do just fine vs carriers attack-wise, all you need to do as zerg is to make sure both stay alive long enough.
"You see....YOU SEE..." © 2010 Sen
Crovea
Profile Joined July 2010
Denmark100 Posts
Last Edited: 2011-01-10 09:55:01
January 10 2011 09:54 GMT
#29
I did my own testing on the subject, please take this with a grain of salt since the tests were performed fairly quickly.

I tested with Mutalisks, Hydras and corrupters of equal gascost. I tested with with and without focus fiiring for all 3 units.

Corrupers with focus fire worked out best by far, while hydras did slightly better with focus fire than without focus fire (off creep)
Mutalisks faired the worst.
So i mass corrupters against carriers.
ROOT4ROOT
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-10 10:00:38
January 10 2011 09:59 GMT
#30
On January 10 2011 13:01 GHOSTCLAW wrote:
Show nested quote +
On January 10 2011 12:45 rXs wrote:
On January 10 2011 12:26 uberdeluxe wrote:
On January 10 2011 12:17 whojohnisgalt wrote:
yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups

ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors.

*edit* @NP, it can work really well if you have a good big army to protect the infestors.

I know hydras are slow but are they really that slow that they can't even outrun CARRIERS of all things? Carriers are also slow and if you're on creep I think you can easily run below the Carriers and focus fire on them.


carriers happen to be slightly slower than hydras, although the speed multiplier makes hydralisks significantly faster:

http://wiki.teamliquid.net/starcraft2/Carrier

http://wiki.teamliquid.net/starcraft2/Hydra


yea but when hydra take a shot they slow down, so you can't chase down carriers. After 1-3 volleys they are outrunning/kiting u while u chase.

You're better off skipping hydra tech all together and going straight roach to corruptor. Only make hydras if hes massing stalkers /immortals.
A man is what he thinks about all day long.
Smokeys
Profile Joined January 2011
Sweden3 Posts
January 10 2011 10:59 GMT
#31
Just get some corruptors dont need to be many and have some mutas to kill probes while ur corruptors kill carriers also recomended to upgrade corruptors armor
4v4 Ftw
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 10 2011 13:53 GMT
#32
speaking as a toss player, hydras aren't very good against carriers, mostly due to their low health and the decent range of carriers.

Carriers do their damage in 16 small chunks - 8 interceptors, each of which fires two attacks. Clearly, the way to pulverise carriers is to use something that has decent armour, which nullifies waaay more carrier damage than it would void ray damage, for instance.

An increase of 1 armour reduces carrier damage by 16 per volley. Corruptors have a natural armour of 2 so they already reduce it by a significant amount. get corruptors with armour ups and target fire the carriers (ignore interceptors as Zerg - leave sniping them to the terran marines)
Portentious and Pretentious
Creegz
Profile Blog Joined November 2010
Canada354 Posts
January 10 2011 19:20 GMT
#33
Robellicose seems to have the best option there. Corruptors are going to do the best job against Carriers. Corruptors are a very underused unit next to something like Archons.
Who is this guy? ^
FinestHour
Profile Joined August 2010
United States18466 Posts
January 10 2011 19:25 GMT
#34
Theres also the chance that if the protoss player decides to tech switch to a ground army again, you can always morph your corrupters into brood lords to easily counter that as well.
thug life.                                                       MVP/ex-
Hinduuism
Profile Joined June 2010
United States47 Posts
January 10 2011 19:36 GMT
#35
On January 11 2011 04:20 Creegz wrote:
Robellicose seems to have the best option there. Corruptors are going to do the best job against Carriers. Corruptors are a very underused unit next to something like Archons.

Corrupters are used in a majority of ZvPs to deal with colossi and voids. ಠ_ಠ
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 10 2011 19:58 GMT
#36
Corruptors are clearly the strongest unit against Carriers by a wide margin; they're faster, they also fly, they do solid damage to carriers via Corrupt and damage bonuses to Massive, and they're very durable against Carrier attacks. Mutalisks are not good against Carriers, but you'll probably want to incorporate them to combat ground.

However, Corruptors and Hydralisks don't mix very well vs. Carriers, because the Corruptors exist to chase down and kill the Carriers, while the Hydralisks would rather sit and kill the interceptors if the Carriers dare attack; without critical mass of either, your position will be awkward. If you're already relying on Hydras and you don't have a large pile of money banked (or upgrades for air units) then you'll probably do better to stick with Hydras and Infestors to fungal up the carriers/interceptors. (I'm suspicious of NP since Carriers have enough range to smite the Infestor.)
My strategy is to fork people.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-01-10 20:16:54
January 10 2011 20:15 GMT
#37
ive tested this alot and the counter to carriers is NOT corrupters. some smart toss get carriers vs zerg if they want stargate expand but they only get carriers after they have 10 or so void rays. and the truth is if you try to match him with corrupters it just takes too long to get air armor upgrades to compete with the toss who chronoboosts out air attack upgrades and has ground attack upgrades that effect all his ground units


1 carrier (6 food 450 minerals 250 gas) kills 3 hydralisks (6 food 300 minerals 150 gas) pretty easily, and if the hydras dont focus the carrier and instead try to attack interceptors they lose even more badly

4 hydraslisks (8 food 400 minerals 200 gas) will kill a carrier if they focus the carrier but they will lose if they try to focus the interceptors

the funny thing however is 10 carriers (60food 4500 minerals 2500 gas) will lose to 30 hydralisks (3000 minerals 1500 gas) as long as the hydras just attackmove and kill all the interceptors. I dont know why this happens in 10v30 but it doesnt happen in 1v3.... theres something going on that causes masses of hydras to beat masses of carriers and i dont know why it is but my testing has shown this to be the case.

I think the reason for this is because the carrier has to take time and move to launch the interceptors then once they launch they die so fast and then the interceptors have to fly to new targets while being killed by hydras everywhere

all of these tests are done using 0/0 hydras and 0/0/0 carriers with range and launch upgraded.




Also, another thing making hydras so good against carriers is the fact that if you upgrade hydra +3attack it is very very hard for the protoss to counter it because he has to upgrade +3SHIELDS and +3AIR ARMOR just so his interceptors dont all instantly die to the hydras upgraded attack fire. And if the toss spends his money on shields and air armor he has almost no money left to buy +air attack upgrades so his carriers do crappy damage or the interceptors die horribly fast
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
January 10 2011 20:16 GMT
#38
On January 10 2011 11:24 light3 wrote:
corrupters?

Definatly Corrupters. They reduce the interceptors damage by 4 without a single armour upgrade and do 20 damage against the carriers. Corrupter dps = 10.5, carrier dps =16. A carrier costs 800 resources while a corrupter costs 250. Definate advantage goes to the corrupter.
My other car is a battlecruiser.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 10 2011 21:02 GMT
#39
roymarthyup - this happens because 1 carrier is not the same as 10, and 3 hydras is not the same as 30.
there is a threshold for any units that will change the effectiveness, Roaches in vs small #'s are super good, while roahces vs bigger numbers not so great, 3 mutalisks are basically a waste of money while 15+ is devestating. Diff units scale differantly..
With the 3 hydras scenario one hydra will die quickly leaving only 2 left.. which can do basically nothing, while if 1 hydra dye out of 30, that's basically nothing lost..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-01-10 21:25:20
January 10 2011 21:07 GMT
#40
Corruptors will get the job done, but they will crumble without focus fire micro.
Spore crawlers are not very effective as they cost heaps of minerals and have poor DPS for the price.

Infestors are a good idea, but you won't get in range to use neural parasite without tunneling. Carriers can kill them in one volley with a weapon upgrade. If you swarm superior infestor numbers (which is much easier than superior corruptor numbers), you can comfortably control 3/4 of a carrier fleet while sniping the rest.

Unfortunately, NP'ed units are not treated as hostile (even though you only get 15 seconds!) so you'll have to WAIT for them to shoot you again, or frantically spam A-click to kill them before the 15 seconds are up. NP'ed units can not be hit by fungal growth.

Infested Terrans... now we're talking. If you ever needed superior AA support, dump a pile of infested Terran on the field. Carriers are virtually impossible to micro, so they'll inevitably waste shots on the infested Terrans, and it'll buy your other AA forces time to settle the score. Don't try to kill interceptors without them.
OoOo
Profile Joined October 2010
Germany126 Posts
January 10 2011 21:15 GMT
#41
in general the best counter to carriers are AMOR upgrades
a carrier does 8*2=16 shots
that mean every amor upgrade decreases the carriers damage by 16
so a coruptor will take 48 les dmg from a carrier if he has 1 amor upgrade
also the 16 dmg less mean that a carrier needs 2 shots more to kill a hydra (2 shots are exaktly 16 dmg with 1 amor)
since that attacktime of a interceptor is suprisingly long (about 3 seconds) thats quite a lot
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-01-11 01:24:23
January 11 2011 01:18 GMT
#42
On January 11 2011 06:07 bobucles wrote:
Corruptors will get the job done, but they will crumble without focus fire micro.
Spore crawlers are not very effective as they cost heaps of minerals and have poor DPS for the price.

Infestors are a good idea, but you won't get in range to use neural parasite without tunneling. Carriers can kill them in one volley with a weapon upgrade. If you swarm superior infestor numbers (which is much easier than superior corruptor numbers), you can comfortably control 3/4 of a carrier fleet while sniping the rest.

Unfortunately, NP'ed units are not treated as hostile (even though you only get 15 seconds!) so you'll have to WAIT for them to shoot you again, or frantically spam A-click to kill them before the 15 seconds are up. NP'ed units can not be hit by fungal growth.

Infested Terrans... now we're talking. If you ever needed superior AA support, dump a pile of infested Terran on the field. Carriers are virtually impossible to micro, so they'll inevitably waste shots on the infested Terrans, and it'll buy your other AA forces time to settle the score. Don't try to kill interceptors without them.



This is exactly the mindset for why everyone is bad with infestors and doesn't use them ever.

Only an idiot would make an entirely infestor army.

Additionally, your information about engagement is misleading at best, but more correctly just plain wrong.

Carrier range is 8 (pre-engagement), and NP is 9. Carriers a-moving will not engage an infestor at range 9 when NP is in range. Only once interceptors are launched can they outrange infestors. In other words, in order to launch interceptors, they must be within NP range.

you're going to engage with hydra/corrupter/queen/etc and all of those units that are capable of ATTACKING the carrier take interceptor priority over the infestor.

Both of these factoids allow you to very easily get in NP range without the risk of having your infestors sniped.


Again, any time the opponent makes a unit bigger than 100/150/2, infestors are viable (for neural parasite). Raven, High Templar, Archon, Battlecruiser, Thor, Brood Lord, void ray, carrier.... if you see the opponent making these units, compliment your army with infestors and NP. It is a COST EFFECTIVE counter.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Leviance
Profile Joined November 2009
Germany4079 Posts
Last Edited: 2011-01-11 02:25:01
January 11 2011 02:23 GMT
#43
man OP should just have watched Socke vs Forsen Game 3 on Ragequit.tv to witness how Corruptors rape Carriers

"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 11 2011 14:24 GMT
#44
The real problem with carriers is when they are supported by a ground force of gateway units. Stalkers to shoot down corrupters or zealots and stalkers to get in the way of hydras while they get dealt good damage.

Think about the unit mix as a whole instead of just countering the single unit. It should be relatively easy to figure out whats the best thing to build against any single massed unit but when you take full army compositions into account it can be an entirely different scenario.
Don't Worry, Be Happy.
GreEny K
Profile Joined February 2008
Germany7312 Posts
January 11 2011 14:33 GMT
#45
At work so I can't watch the replay but I would imagine that it is relatively the same concept as BW. The hydra don't have to kill the carriers themselves, but mainly the interceptors. No ammo = no attack, same advice to the people that bitch about marine versus carrier... Dont have to kill the carrier attack the interceptors.
Why would you ever choose failure, when success is an option.
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-01-11 16:12:55
January 11 2011 16:12 GMT
#46
Additionally, your information about engagement is misleading at best, but more correctly just plain wrong.
And yet it is more realistic than your theorycrafting. Infestor heavy armies are very versatile and have synergies with just about every Zerg unit.

If you NP spam Carriers, Infestors are GOING to die. Accept it. +1 range is not a big difference, and it won't matter when Infestors are stacked 3 range deep. Carriers aren't the ONLY thing on the field, and even if they are NP isn't going to do it all alone.

If you successfully NP carriers, they won't just... kill themselves. This is the biggest weakness with NP right now. Units under your control are considered FRIENDLY. It is very difficult to get rid of friendly units! So you can NP the ENTIRE carrier fleet. Big deal. They'll sit there. They'll sit there until NP wears off, and then they're killing Infestors again. You HAVE to deliberately leave SOMETHING hostile in order to maximize damage, which means taking some hits in turn. Infested Terran have good potential here, as they can quickly clear the sky if there are only a few hostile squadrons at a time. Splitting the fleet in half is pretty damaging as is.

You are also making the terrible assumption that Carriers are fighting over open plains against ground units, and they're rushing straight for the Infestors at the BACK. Any flying unit that does this DESERVES to die, and it is in no way representative of the unit's abilities.

Mass carrier is very dangerous against Zerg, but takes forever to get rolling. Sometimes the best option is just to kill him before the game gets that far.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-01-11 16:24:55
January 11 2011 16:20 GMT
#47
Another option that I'm not hearing a lot of people posting is Queens.

Queens are often better than hydralisks against carriers, because they have significantly more health and won't melt nearly as fast as hydralisks. Transfuse is also very efffective as Carriers do lots of little damage so normally you'll have the necessary time for Transfuse micro. They also outrange hydras, and range is important.

Corruptors "hard counter" carriers mostly because of the building time. You can build a TON more corruptors before he can make a sufficient amount of carriers. Mass Carrier will kill you, but the advantage is that hopefully you can use a static, medium force of Corruptors to pick off the Carriers before there are too many.

Personally, if I see a carrier, I make like 6-8 corruptors and then get in my opponent's face. You can pretty powerfully discourage carrier/phoenix play, if you have aggressive corruptors out on the field.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
January 11 2011 16:24 GMT
#48
mass corrupters buddy, grade air spit on the carriers and single target them with atleast 2.5x corrupters to his carrier count. Around 20 will 1 shot a carrier so engage with a few more to compensate for loses and you'll have no probs
FlashDave.999 aka Star
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